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Returning 35 results for 'confusing receive ground to have recently'.
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Magic Items
Dungeon Master’s Guide
if the target is a Construct, an Elemental, or a Giant. Immediately after hitting or missing, the weapon flies back to your hand.
Shock Wave. You can take a Magic action to strike the ground with
Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 20 Constitution saving throw or have the Stunned
Monsters
Strixhaven: A Curriculum of Chaos
to warp the fabric of the world around them. Sages who seek out archaics for their knowledge receive confusing and often contradictory answers to questions. If a supplicant successfully unwinds the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
competent replacement for both.Geryon’s Lair
Geryon has recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams
ground at a point he can see within 120 feet of him. The cold fills a cube, 10 feet on each side, centered on that point. Each creature in that area must succeed on a DC 21 Constitution saving throw
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
people forced to live and toil on the ground.
Avian Mannerisms
The resemblance of aarakocra to birds isn’t limited to physical features. Aarakocra display many of the same mannerisms as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
replacement for both.Geryon’s Lair
Geryon has recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the
following lair actions; he can’t take the same lair action two rounds in a row:
Banish. Geryon casts the banishment spell.
Chill Blast. Geryon causes a blast of cold to burst from the ground
Monsters
Eberron: Rising from the Last War
can’t use the same effect two rounds in a row:
Dyrrn uses its Corruption action.
A 30-foot-square area of ground within 120 feet of Dyrrn sprouts tentacles until initiative count 20 on the
part of me has become a conscious entity.”
5
“My opponents must bow down to a mind flayer!”
6
“Dyrrn and the mind flayers simply want to unite all sentient creatures in collective consciousness. And I receive messages from the group mind!”
Poison, Psychic
Backgrounds
Baldur’s Gate: Descent into Avernus
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
3
I see omens in every event and action. The
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you
particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward
Geryon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the passages of this place, scattering the ice devil;ice devils
from the ground at a point he can see within 120 feet of him. The cold fills a cube, 10 feet on each side, centered on that point. Each creature in that area must succeed on a DC 21 Constitution saving
Geryon (Summoner Variant)
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Monsters
Mordenkainen’s Tome of Foes
of Geryon until the end of its next turn.
Swift Sting (Costs 2 Actions). Geryon attacks with his stinger.
Teleport. Geryon uses his Teleport action.Geryon's Lair
Geryon has recently reclaimed his
initiative ties), Geryon can take a lair action to cause one of the following effects; he can't use the same effect two rounds in a row:
Geryon causes a blast of cold to burst from the ground at a point
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Traveling to the Castle Castle Naerytar sits fifteen miles from the work camp—fifteen cold, muddy, difficult miles. It takes the characters two days to cover that ground at a moderate pace
. Fortunately, the trail is marked by the lizardfolk who transport contraband through the mere to Castle Naerytar for the cult. Without the trail, finding the castle in this snarled, confusing maze would depend
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Traveling to the Castle Castle Naerytar sits fifteen miles from the work camp—fifteen cold, muddy, difficult miles. It takes the characters two days to cover that ground at a moderate pace
. Fortunately, the trail is marked by the lizardfolk who transport contraband through the mere to Castle Naerytar for the cult. Without the trail, finding the castle in this snarled, confusing maze would depend
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
following questions: What unsolved mysteries do you want answers to? Did you find anything confusing or off-putting? What are you looking forward to in the next session? These answers can help you
craft the next session to create a game your players enjoy. If players give short or vague answers or you suspect that trust at the table has been broken, try creating an anonymous space to receive
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
following questions: What unsolved mysteries do you want answers to? Did you find anything confusing or off-putting? What are you looking forward to in the next session? These answers can help you
craft the next session to create a game your players enjoy. If players give short or vague answers or you suspect that trust at the table has been broken, try creating an anonymous space to receive
Compendium
- Sources->Dungeons & Dragons->Divine Contention
The Adventure Begins The adventure begins in the town of Leilon, which has been recently reconstructed after being abandoned for many years. The characters can receive quests, choose which ones to
Compendium
- Sources->Dungeons & Dragons->Divine Contention
The Adventure Begins The adventure begins in the town of Leilon, which has been recently reconstructed after being abandoned for many years. The characters can receive quests, choose which ones to
Goblin
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Species
Volo's Guide to Monsters
Ahh, the Sly Fox. Soft beds, warm turnip pie — such pleasant memories. Alas, the tavern’s no more. Goblinoids plundered her stores and burnt her to the ground. Those heathens have no
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
drow occupy the caves around an elegant fortress called Spiderwatch Keep — a staging ground for House Freth’s goal of conquering all of Undermountain. Hostilities between the drow and the minotaurs
have recently abated, in the wake of devastating losses on both sides. Drivvin Freth, a drow archmage, hopes to use this respite to his house’s advantage by summoning a goristro demon that will force the minotaurs to submit to House Freth’s control.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
drow occupy the caves around an elegant fortress called Spiderwatch Keep — a staging ground for House Freth’s goal of conquering all of Undermountain. Hostilities between the drow and the minotaurs
have recently abated, in the wake of devastating losses on both sides. Drivvin Freth, a drow archmage, hopes to use this respite to his house’s advantage by summoning a goristro demon that will force the minotaurs to submit to House Freth’s control.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Summoned by Bruenor King Bruenor has learned of the characters’ exploits from dwarf merchants and couriers recently returned from the Underdark. (If Eldeth Feldrun was part of the adventurers
Gauntlgrym (see “Forging an Alliance”) might receive a summons from their faction as well, and could even travel with the representative of that faction to the dwarf hold if circumstances permit
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Key Plot Points The following information is key to the adventure’s story: Distress Call. The adventurers receive a telepathic distress signal. The signal’s sender claims to be a sentient Bag of
Holding recently stolen by an evil dragon. The bag begs for rescue. Far Realm Connection. Unknown to the adventurers, the sender of the distress signal is actually a Bag of Devouring. It’s the feeding
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
area C20. Sarcelle’s Secret. A prisoner named Sarcelle recently received a disturbing vision. The characters can learn about Sarcelle’s recent vision in area C5. Umberto’s Secret. The characters can
. Describe the Power of Secrets rules to the players at this time, but don’t let them spend any secrets yet. When the characters receive Vecna’s Link, they can spend secrets using the Power of Secrets rules, as described in the introduction.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
area C20. Sarcelle’s Secret. A prisoner named Sarcelle recently received a disturbing vision. The characters can learn about Sarcelle’s recent vision in area C5. Umberto’s Secret. The characters can
. Describe the Power of Secrets rules to the players at this time, but don’t let them spend any secrets yet. When the characters receive Vecna’s Link, they can spend secrets using the Power of Secrets rules, as described in the introduction.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Summoned by Bruenor King Bruenor has learned of the characters’ exploits from dwarf merchants and couriers recently returned from the Underdark. (If Eldeth Feldrun was part of the adventurers
Gauntlgrym (see “Forging an Alliance”) might receive a summons from their faction as well, and could even travel with the representative of that faction to the dwarf hold if circumstances permit
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Key Plot Points The following information is key to the adventure’s story: Distress Call. The adventurers receive a telepathic distress signal. The signal’s sender claims to be a sentient Bag of
Holding recently stolen by an evil dragon. The bag begs for rescue. Far Realm Connection. Unknown to the adventurers, the sender of the distress signal is actually a Bag of Devouring. It’s the feeding
Kobold
Legacy
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Species
Volo's Guide to Monsters
him to grant spells to mortals and for those mortals to receive his favor. Furthermore, kobolds are so frail that a single hit from a human’s weapon can kill one of them, so a tribe has little
found in any sort of terrain that can support tunneling. In a swamp or along a coastline where digging into the soft ground is problematic, kobolds entrench themselves in dense woods, hills, or large
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Across the Fungal Fields Once the characters receive Basidia’s spores and overcome Juiblex’s black pudding spies, they should set out at once for the depths of Araumycos as the rapport takes hold
behind this strange sensation. Then you feel the ground beneath you shift as something moves — a number of a thick, spiky tendrils bursting from the ground.
Two fungal creatures resembling otyughs
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
recently seen more visitors than usual. The first was the modron R04M, which stopped at the castle and learned much about the Outlands. More recently, though, a host of Fiends discovered and occupied the
trees stands an ornate tower. Around it, toppled pillars lie scattered. A short stairway rises from the ground to a stone terrace, where six openings lead into the structure.
The walking castle is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Across the Fungal Fields Once the characters receive Basidia’s spores and overcome Juiblex’s black pudding spies, they should set out at once for the depths of Araumycos as the rapport takes hold
behind this strange sensation. Then you feel the ground beneath you shift as something moves — a number of a thick, spiky tendrils bursting from the ground.
Two fungal creatures resembling otyughs
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
recently seen more visitors than usual. The first was the modron R04M, which stopped at the castle and learned much about the Outlands. More recently, though, a host of Fiends discovered and occupied the
trees stands an ornate tower. Around it, toppled pillars lie scattered. A short stairway rises from the ground to a stone terrace, where six openings lead into the structure.
The walking castle is
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, divine spellcasting ability, and a few hundred common folk recently converted to the temple’s cause. Plans. Cheldar is stern but fundamentally a good person. He tries to win support by providing
receive an icy reception at best. Action Cheldar demands that the city levy enormous taxes on adventurers, claiming that they must pay their fair share to keep the city safe.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
new duty, candidates typically receive instruction from a cleric of a temple or another place of study devoted to their deity. Some temples are cut off from the world so that their occupants can focus
. Some say you smell like one of its ales. 4 Your temple is a fortress and a proving ground that trains warrior-priests. 5 Your temple is a peaceful, humble place, filled with vegetable gardens and simple priests. 6 You served in a temple in the Outer Planes.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
new duty, candidates typically receive instruction from a cleric of a temple or another place of study devoted to their deity. Some temples are cut off from the world so that their occupants can focus
. Some say you smell like one of its ales. 4 Your temple is a fortress and a proving ground that trains warrior-priests. 5 Your temple is a peaceful, humble place, filled with vegetable gardens and simple priests. 6 You served in a temple in the Outer Planes.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, divine spellcasting ability, and a few hundred common folk recently converted to the temple’s cause. Plans. Cheldar is stern but fundamentally a good person. He tries to win support by providing
receive an icy reception at best. Action Cheldar demands that the city levy enormous taxes on adventurers, claiming that they must pay their fair share to keep the city safe.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
strange and confusing to elves. Unlike the actual memories of one’s primal soul, present life, or past lives, dreams are uncontrolled products of the subconscious, and perhaps the subconscious minds of
those past lives or primal souls as well. An elf who dreams must always wonder whose mind these thoughts first arose from, and why. Priests of Sehanine Moonbow are an exception: they sleep and dream to receive signs from their god, and elves consult such priests to interpret their own dreams.