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Returning 35 results for 'confusing receive guard to have release'.
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Magic Items
Dungeon Master’s Guide
drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question.
Skull. An Avatar of Death appears in an unoccupied space as close to you as possible
guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell can’t return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
Monsters
Strixhaven: A Curriculum of Chaos
to warp the fabric of the world around them. Sages who seek out archaics for their knowledge receive confusing and often contradictory answers to questions. If a supplicant successfully unwinds the
Spells
Xanathar's Guide to Everything
use a bonus action to mentally command the creatures you make with this spell, issuing the same command to all of them. To receive the command, a creature must be within 60 feet of you. You decide
what action the creatures will take and where they will move during their next turn, or you can issue a general command, such as to guard a chamber or passageway against your foes. If you issue no
Backgrounds
Guildmasters’ Guide to Ravnica
and receive the attention of medics. You are also paid a salary of 1 gp (a Boros-minted 1-zino coin) per week, which (combined with free lodging in your garrison) enables you to maintain a poor
-Boros Contacts table.
Boros Contacts
d8
Contact
1
A former comrade in arms was promoted into the prestigious Sunhome Guard.
2
One of my parents is a ranking Boros officer
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to
apply it.
The Void. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the GM's choice. One or more powerful beings guard the place. While your
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the area patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a
city, alerting their allies to the approach of a guard patrol or signaling a prime opportunity for a robbery.
Since kenku can precisely reproduce any sound, the messages they carry rarely suffer
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
following questions: What unsolved mysteries do you want answers to? Did you find anything confusing or off-putting? What are you looking forward to in the next session? These answers can help you
craft the next session to create a game your players enjoy. If players give short or vague answers or you suspect that trust at the table has been broken, try creating an anonymous space to receive
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Grey To join Force Grey, one must first become a member of the Gray Hands. An individual who has served in the City Watch or the City Guard is eligible to join, as are characters who are
Hands) are arrested for a crime, the Open Lord or the Blackstaff will usually intervene on their behalf and facilitate their release. Force Grey support comes in these ways: Adventurers who are arrested
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Grey To join Force Grey, one must first become a member of the Gray Hands. An individual who has served in the City Watch or the City Guard is eligible to join, as are characters who are
Hands) are arrested for a crime, the Open Lord or the Blackstaff will usually intervene on their behalf and facilitate their release. Force Grey support comes in these ways: Adventurers who are arrested
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
following questions: What unsolved mysteries do you want answers to? Did you find anything confusing or off-putting? What are you looking forward to in the next session? These answers can help you
craft the next session to create a game your players enjoy. If players give short or vague answers or you suspect that trust at the table has been broken, try creating an anonymous space to receive
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hint Checks Any character has the option of making these ability checks to receive a hint: Intelligence (Investigation) DC 15. The character deduces there is no mathematical equation that connects
the numbers exchanged between the guard and visitors. Wisdom (Insight) DC 15. The character suspects that the answer has to do with the word, not the number.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hint Checks Any character has the option of making these ability checks to receive a hint: Intelligence (Investigation) DC 15. The character deduces there is no mathematical equation that connects
the numbers exchanged between the guard and visitors. Wisdom (Insight) DC 15. The character suspects that the answer has to do with the word, not the number.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
to lead the discussion. When negotiating for a hostage’s release, the cleric with Persuasion should do most of the talking.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
to lead the discussion. When negotiating for a hostage’s release, the cleric with Persuasion should do most of the talking.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
to lead the discussion. When negotiating for a hostage’s release, the cleric with Persuasion should do most of the talking.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
to lead the discussion. When negotiating for a hostage’s release, the cleric with Persuasion should do most of the talking.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
5. Overpass Where a high tunnel passes through the larger tunnel cavern below, the goblins have set up a bridge guard post. The stream passage continues up beyond another set of uneven steps ahead
) check contested by the goblin’s Dexterity (Stealth) check. This guard is lazy and inattentive. If no characters are using light sources, each character can attempt a Dexterity (Stealth) check
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
5. Overpass Where a high tunnel passes through the larger tunnel cavern below, the goblins have set up a bridge guard post. The stream passage continues up beyond another set of uneven steps ahead
) check contested by the goblin’s Dexterity (Stealth) check. This guard is lazy and inattentive. If no characters are using light sources, each character can attempt a Dexterity (Stealth) check
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you in private and provide help. 6 Double. Your allegiance lies with an official or government other than the one you overtly serve. You may receive support from the head of state you openly answer
follow, as well as the official you secretly report to, but must remain on constant guard against having your true loyalties revealed.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you in private and provide help. 6 Double. Your allegiance lies with an official or government other than the one you overtly serve. You may receive support from the head of state you openly answer
follow, as well as the official you secretly report to, but must remain on constant guard against having your true loyalties revealed.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
water in. A wide exit stands to the south, while two smaller passages lead west. The sound of the waterfall echoes through the cavern, making it difficult to hear.
Three goblins guard this cave. If
heart of the complex. If the goblin sentry in area 5 has called for the goblins here to release a flood, one or both of the pools are mostly empty and the stream is flowing unimpeded.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
water in. A wide exit stands to the south, while two smaller passages lead west. The sound of the waterfall echoes through the cavern, making it difficult to hear.
Three goblins guard this cave. If
heart of the complex. If the goblin sentry in area 5 has called for the goblins here to release a flood, one or both of the pools are mostly empty and the stream is flowing unimpeded.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
receive a writ exempting them for twelve months, but the writ must be produced every month when the Guard calls, or a new payment is required. If the Guard knocks at a door and receives no answer, a notice
shard per person above the age of ten years, and is collected door-to-door by patrols of the City Guard on the last day of each month. Individuals who so desire can pay a single dragon in tax and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hot spots are familiar to Daask members and confusing to their enemies. A Cog hub’s tight passages have plenty of choke points, forcing one-on-one confrontations in which Daask’s powerful monsters
stash contraband. When criminals occupy the area, at least one guard is always on duty, and typically there is one guard at every entrance to the chamber. Smaller rooms with heavy iron doors adjoin
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hot spots are familiar to Daask members and confusing to their enemies. A Cog hub’s tight passages have plenty of choke points, forcing one-on-one confrontations in which Daask’s powerful monsters
stash contraband. When criminals occupy the area, at least one guard is always on duty, and typically there is one guard at every entrance to the chamber. Smaller rooms with heavy iron doors adjoin
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an heir of House Jorasco and the Boromar family matriarch. Her position in the family ensures that important members of the Boromar Clan receive Jorasco healing services at no cost to them; Saidan
, Halak leads the Clawfoots, the Boromars’ personal guard, and is an accomplished warrior. Ilsa Boromar is the family’s leader in Callestan. She is ruthless in protecting her family’s interests. Castar, a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, issuing the same command to all of them. To receive the command, a creature must be within 60 feet of you. You decide what action the creatures will take and where they will move during their next
turn, or you can issue a general command, such as to guard a chamber or passageway against your foes. If you issue no commands, the creatures do nothing except defend themselves against hostile
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
receive a writ exempting them for twelve months, but the writ must be produced every month when the Guard calls, or a new payment is required. If the Guard knocks at a door and receives no answer, a notice
shard per person above the age of ten years, and is collected door-to-door by patrols of the City Guard on the last day of each month. Individuals who so desire can pay a single dragon in tax and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, issuing the same command to all of them. To receive the command, a creature must be within 60 feet of you. You decide what action the creatures will take and where they will move during their next
turn, or you can issue a general command, such as to guard a chamber or passageway against your foes. If you issue no commands, the creatures do nothing except defend themselves against hostile
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
leads up to it. Guards on Watch The prison has four guard towers (see area R9), and three guards (veterans) in cold weather clothing are stationed atop each one. If you need to make Wisdom (Perception
of the ordinary, such as an approaching ship or group of visitors or a monster flying overhead, one guard descends into the tower to alert the rest of the prison while the others stay at their post
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Disrupting Manshoon’s Operation Characters can hinder Manshoon in the following ways. Release the Barlgura If the characters free the barlgura demon in area K15 and allow it to roam Kolat Towers
, or a magister provides enough evidence for them to act on. Once Manshoon’s whereabouts are established, the City Guard cordons off and surrounds Kolat Towers. The Blackstaff and the Watchful Order
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an heir of House Jorasco and the Boromar family matriarch. Her position in the family ensures that important members of the Boromar Clan receive Jorasco healing services at no cost to them; Saidan
, Halak leads the Clawfoots, the Boromars’ personal guard, and is an accomplished warrior. Ilsa Boromar is the family’s leader in Callestan. She is ruthless in protecting her family’s interests. Castar, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Disrupting Manshoon’s Operation Characters can hinder Manshoon in the following ways. Release the Barlgura If the characters free the barlgura demon in area K15 and allow it to roam Kolat Towers
, or a magister provides enough evidence for them to act on. Once Manshoon’s whereabouts are established, the City Guard cordons off and surrounds Kolat Towers. The Blackstaff and the Watchful Order
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
leads up to it. Guards on Watch The prison has four guard towers (see area R9), and three guards (veterans) in cold weather clothing are stationed atop each one. If you need to make Wisdom (Perception
of the ordinary, such as an approaching ship or group of visitors or a monster flying overhead, one guard descends into the tower to alert the rest of the prison while the others stay at their post
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
strange and confusing to elves. Unlike the actual memories of one’s primal soul, present life, or past lives, dreams are uncontrolled products of the subconscious, and perhaps the subconscious minds of
those past lives or primal souls as well. An elf who dreams must always wonder whose mind these thoughts first arose from, and why. Priests of Sehanine Moonbow are an exception: they sleep and dream to receive signs from their god, and elves consult such priests to interpret their own dreams.