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Returning 35 results for 'confusing receive guilds to have revealed'.
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Monsters
Strixhaven: A Curriculum of Chaos
to warp the fabric of the world around them. Sages who seek out archaics for their knowledge receive confusing and often contradictory answers to questions. If a supplicant successfully unwinds the
tangle, the answer they seek is revealed.
In truth, archaics are the reincarnated souls of the oracles of Strixhaven. When an oracle dies, their soul travels back through time to the explosion of magic
Backgrounds
Guildmasters’ Guide to Ravnica
and receive the attention of medics. You are also paid a salary of 1 gp (a Boros-minted 1-zino coin) per week, which (combined with free lodging in your garrison) enables you to maintain a poor
; more even than my closest friends.
5
I’m slow to trust members of other guilds.
6
I’ve been known to turn a blind eye to injustice, with the help of a modest bribe
Backgrounds
Guildmasters’ Guide to Ravnica
fervent desire to share the joy you have experienced with Ravnica. Along with the rest of the conclave, you are committed to resisting the ambitions of the other guilds — with military force if
member you can receive free healing and care at a Selesnya enclave, though you must provide any material components needed for spells.
Selesnya Guild Spells
Prerequisite: Spellcasting or Pact Magic
Backgrounds
Sword Coast Adventurer's Guide
traveled in Waterdeep’s baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or
1
The workshop where I learned my trade is the most important place in the world to me.
2
I created a great work for someone, and then found them unworthy to receive it. I’m still
Backgrounds
Guildmasters’ Guide to Ravnica
You’re a spy. Secrets and misinformation are your stock in trade. You skulk in the shadows, infiltrate other guilds, and steal the most precious secrets, whether they’re written in locked
met my guild contact, but I receive telepathic messages, usually in my dreams.
5
I’ve never met my guild contact, but I get coded messages from a pattern of street lights and graffiti
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Monster Hunter Guilds Klyde Sosa
“Hire the knight if you want him to die bravely. Hire me if you want the job done.”
For as long as people have walked Etharis, there have been monsters
Recent times have seen an increase in organized hunting guilds. Killing monsters has become a corporatized trade due to hunters banding together and sharing knowledge, resources, and contracts
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
might eventually be revealed as Ivan’s toys. Wicked Wonderland. The Dilisnya estate, Degravo, is a confusing tangle of topiary gardens, hedge mazes, and neglected petting zoos that abut sheer cliffs. The
monstrous guardians, could be clockwork devices or stuffed toys. This doesn’t change the creatures’ statistics and is revealed only in dramatic moments. Individuals the characters have known for years
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
following questions: What unsolved mysteries do you want answers to? Did you find anything confusing or off-putting? What are you looking forward to in the next session? These answers can help you
craft the next session to create a game your players enjoy. If players give short or vague answers or you suspect that trust at the table has been broken, try creating an anonymous space to receive
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
inert and its effects stop immediately. Dr. Dannell assures the characters that the egg will be safe in her care for the time being. The characters receive their rewards, and Dr. Dannell tries to regain
. Dannell” below). If the characters don’t bring the Murkmire Stone to Dr. Dannell by midnight, it hatches into a nascent eldritch horror. Additionally, Alda Arkin might be revealed as a syndicate head. These outcomes are discussed in the “Further Adventures” section.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
following questions: What unsolved mysteries do you want answers to? Did you find anything confusing or off-putting? What are you looking forward to in the next session? These answers can help you
craft the next session to create a game your players enjoy. If players give short or vague answers or you suspect that trust at the table has been broken, try creating an anonymous space to receive
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
might eventually be revealed as Ivan’s toys. Wicked Wonderland. The Dilisnya estate, Degravo, is a confusing tangle of topiary gardens, hedge mazes, and neglected petting zoos that abut sheer cliffs. The
monstrous guardians, could be clockwork devices or stuffed toys. This doesn’t change the creatures’ statistics and is revealed only in dramatic moments. Individuals the characters have known for years
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
guilds makes that difficult. The Zhentarim in Waterdeep is a fractured organization. Those who support Manshoon want to destroy Xanathar and seize political and economic control of the city. Those who
receive aid from the Zhents who are opposed to him. The leaders of this branch of the Black Network are retired adventurers who have become business entrepreneurs. Their adventuring party was called
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, gesticulating wildly and screaming curses into the wind.
The pit fiend Bel imprisoned the barlgura demon Ubbalux inside this circle of standing stones. To torment his adversary, Bel revealed that
ate him). If the characters approach, the “wizard” greets them eagerly and is keen to divulge details of his studies, but his conversation often trails off on confusing tangents. The following
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, gesticulating wildly and screaming curses into the wind.
The pit fiend Bel imprisoned the barlgura demon Ubbalux inside this circle of standing stones. To torment his adversary, Bel revealed that
ate him). If the characters approach, the “wizard” greets them eagerly and is keen to divulge details of his studies, but his conversation often trails off on confusing tangents. The following
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
guilds makes that difficult. The Zhentarim in Waterdeep is a fractured organization. Those who support Manshoon want to destroy Xanathar and seize political and economic control of the city. Those who
receive aid from the Zhents who are opposed to him. The leaders of this branch of the Black Network are retired adventurers who have become business entrepreneurs. Their adventuring party was called
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you in private and provide help. 6 Double. Your allegiance lies with an official or government other than the one you overtly serve. You may receive support from the head of state you openly answer
follow, as well as the official you secretly report to, but must remain on constant guard against having your true loyalties revealed.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you in private and provide help. 6 Double. Your allegiance lies with an official or government other than the one you overtly serve. You may receive support from the head of state you openly answer
follow, as well as the official you secretly report to, but must remain on constant guard against having your true loyalties revealed.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
inert and its effects stop immediately. Dr. Dannell assures the characters that the egg will be safe in her care for the time being. The characters receive their rewards, and Dr. Dannell tries to regain
. Dannell” below). If the characters don’t bring the Murkmire Stone to Dr. Dannell by midnight, it hatches into a nascent eldritch horror. Additionally, Alda Arkin might be revealed as a syndicate head. These outcomes are discussed in the “Further Adventures” section.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
creatures.
— Doug Beyer, Return to Ravnica: The Secretist
The secrets of life are revealed in the laboratories of the Simic, and their research notes plumb and catalog nature’s wonders. Their
utopian ideal of thriving biology, and it remains more aloof from politics than other guilds. Its fundamental mission remains unchanged by the current political instability, and the isolation of its
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
creatures.
— Doug Beyer, Return to Ravnica: The Secretist
The secrets of life are revealed in the laboratories of the Simic, and their research notes plumb and catalog nature’s wonders. Their
utopian ideal of thriving biology, and it remains more aloof from politics than other guilds. Its fundamental mission remains unchanged by the current political instability, and the isolation of its
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. If your group has more than six players, one or more of them won’t receive an NPC, and that’s okay. (Let the players decide who gets one and who doesn’t.) If your group has fewer than six players
. One of your goals in this part of the adventure is to keep your special NPC alive. For each of these NPCs that survives, your party will receive a special quest that yields a reward upon its successful
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. If your group has more than six players, one or more of them won’t receive an NPC, and that’s okay. (Let the players decide who gets one and who doesn’t.) If your group has fewer than six players
. One of your goals in this part of the adventure is to keep your special NPC alive. For each of these NPCs that survives, your party will receive a special quest that yields a reward upon its successful
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
guild. Members of House Dimir ultimately receive their orders from this source without having any idea of who issued the order or why. Messages to agents are funneled through thought strands (see
by other guilds can destabilize that web. When the Boros take sudden, forceful action inspired by an unexpected burst of zeal, the Dimir can be caught off guard. The Selesnya behave predictably on
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
guild. Members of House Dimir ultimately receive their orders from this source without having any idea of who issued the order or why. Messages to agents are funneled through thought strands (see
by other guilds can destabilize that web. When the Boros take sudden, forceful action inspired by an unexpected burst of zeal, the Dimir can be caught off guard. The Selesnya behave predictably on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
type of guild from the options in the Sample Guilds table, or work with your DM to create a new guild. The facility is a meeting room where members of your guild can discuss important matters in your
order to this facility, you commission the facility’s hireling to recruit guild members to perform a special assignment. Each guild in the Sample Guilds table specifies the nature of that assignment
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
type of guild from the options in the Sample Guilds table, or work with your DM to create a new guild. The facility is a meeting room where members of your guild can discuss important matters in your
order to this facility, you commission the facility’s hireling to recruit guild members to perform a special assignment. Each guild in the Sample Guilds table specifies the nature of that assignment
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ideas for the very end of your adventures, or insert them during periods of downtime. Here are a few examples of ways in which an adventure seed can be revealed: On a villain’s corpse, the characters
, and they’re looking for potential witnesses and suspects. The characters receive an anonymous letter that sheds light on a plot or impending event of which they were previously unaware.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ideas for the very end of your adventures, or insert them during periods of downtime. Here are a few examples of ways in which an adventure seed can be revealed: On a villain’s corpse, the characters
, and they’re looking for potential witnesses and suspects. The characters receive an anonymous letter that sheds light on a plot or impending event of which they were previously unaware.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the fabric of the world around them. Sages who seek out archaics for their knowledge receive confusing and often contradictory answers to questions. If a supplicant successfully unwinds the tangle
, the answer they seek is revealed. In truth, archaics are the reincarnated souls of the oracles of Strixhaven. When an oracle dies, their soul travels back through time to the explosion of magic that
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the fabric of the world around them. Sages who seek out archaics for their knowledge receive confusing and often contradictory answers to questions. If a supplicant successfully unwinds the tangle
, the answer they seek is revealed. In truth, archaics are the reincarnated souls of the oracles of Strixhaven. When an oracle dies, their soul travels back through time to the explosion of magic that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
must willingly accept the gift to gain its benefits. A dark gift is described to the creature in general terms; its precise game effect isn’t revealed until the creature accepts the gift. For example
functions like a charm (see “Supernatural Gifts” in chapter 7, “Treasure,” of the Dungeon Master’s Guide). A creature doesn’t receive a dark gift if it is being manipulated or coerced, or if it declines
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
tensions between the Daggerwatch Garrison and the city’s various groups of heroes for hire.
Affiliated guilds. Beyond Sharn, the guild has established good relations with adventuring guilds across
other guilds are kept in the Sharn guildhall. Clifftop businesses. The guild is a prominent feature in its neighborhood, and much of the area is dedicated to meeting guild’s needs. Some businesses
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
tensions between the Daggerwatch Garrison and the city’s various groups of heroes for hire.
Affiliated guilds. Beyond Sharn, the guild has established good relations with adventuring guilds across
other guilds are kept in the Sharn guildhall. Clifftop businesses. The guild is a prominent feature in its neighborhood, and much of the area is dedicated to meeting guild’s needs. Some businesses
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
must willingly accept the gift to gain its benefits. A dark gift is described to the creature in general terms; its precise game effect isn’t revealed until the creature accepts the gift. For example
functions like a charm (see “Supernatural Gifts” in chapter 7, “Treasure,” of the Dungeon Master’s Guide). A creature doesn’t receive a dark gift if it is being manipulated or coerced, or if it declines