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Returning 35 results for 'confusing reclusive god to have reflecting'.
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Species
Player’s Handbook
Created by the god Corellon, the first elves could change their forms at will. They lost this ability when Corellon cursed them for plotting with the deity Lolth, who tried and failed to usurp
magic of primeval forests within themselves. They are known by many other names, including wild elves, green elves, and forest elves. Grugach are reclusive wood elves of the Greyhawk setting, while
Monsters
Sleeping Dragon’s Wake
surrounding area as the captain of the Scaly Eye, a fleet that battled pirates and other threats. To honor her deeds, the Swords of Leilon constructed the Bronze Shrine, a massive temple to Bahamut, god
Bahamut, which the dragon can use to commune with the deity.
In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her
Monsters
Mythic Odysseys of Theros
","rollDamageType":"piercing"} piercing damage for every 5 feet it moves on those spikes.Theros’s reclusive medusas often delight in collecting and expanding their galleries of petrified victims
. Unlike other medusas, Hythonia isn’t merely a collector; she’s an artist.
When Hythonia came to the island of Skathos, the inhabitants worshiped her as an avatar of the god Pharika. The
Backgrounds
Sword Coast Adventurer's Guide
here as part of some such delegation, then decided to stay when the mission was over.
Mulhorand. From the terrain to the architecture to the god-kings who rule over these lands, nearly everything
reacting to ignorant invasion of my own.
2
I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.
3
I have a
Monsters
Fizban's Treasury of Dragons
their tunnels toward the surface.
8
A sea god has sent a dragon turtle to unleash devastation along a populated coast.
Connected Creatures
Dragon turtles are stolid and slow to anger
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. At your DM’s discretion, whenever you increase your piety score, you might also gain inspiration, reflecting the improvement in the harmony between you and your god.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. At your DM’s discretion, whenever you increase your piety score, you might also gain inspiration, reflecting the improvement in the harmony between you and your god.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Miracles. As the simplest form of miracle, a god can produce the effect of any spell that devotees of that god might cast (typically Cleric or Druid spells). But a god’s direct intervention can take any form you choose, often reflecting the god’s nature.
god should never guarantee success or victory, nor should a god’s interference portend immediate defeat. Gods can act to change the balance of an encounter or offer an avenue of escape, but they count
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Miracles. As the simplest form of miracle, a god can produce the effect of any spell that devotees of that god might cast (typically Cleric or Druid spells). But a god’s direct intervention can take any form you choose, often reflecting the god’s nature.
god should never guarantee success or victory, nor should a god’s interference portend immediate defeat. Gods can act to change the balance of an encounter or offer an avenue of escape, but they count
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
pirates and other threats. To honor her deeds, the Swords of Leilon constructed the Bronze Shrine, a massive temple to Bahamut, god of metallic dragons, in a cliff overlooking the sea. The shrine’s face is
Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her mad. She leaves on rare occasions to hunt for food, returning as soon as possible
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
pirates and other threats. To honor her deeds, the Swords of Leilon constructed the Bronze Shrine, a massive temple to Bahamut, god of metallic dragons, in a cliff overlooking the sea. The shrine’s face is
Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her mad. She leaves on rare occasions to hunt for food, returning as soon as possible
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
GRASH-ah ME-ghan Dwarf matron of a reclusive clan Chapter 5 Ishvern ish-VERN Sea elf leader of a group of Dimernesti elves Chapter 5 Ispin Greenshield ISS-pin GREEN-shield Deceased storytelling human
Istarian name for the City of Lost Names Chapter 6 Paladine PAL-ah-dine God of rulers and guardians, Bahamut Introduction Ridomir Ironsmile rid-OH-mere EYR-on-smile Dwarf captain of the Ironclad Regiment
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
GRASH-ah ME-ghan Dwarf matron of a reclusive clan Chapter 5 Ishvern ish-VERN Sea elf leader of a group of Dimernesti elves Chapter 5 Ispin Greenshield ISS-pin GREEN-shield Deceased storytelling human
Istarian name for the City of Lost Names Chapter 6 Paladine PAL-ah-dine God of rulers and guardians, Bahamut Introduction Ridomir Ironsmile rid-OH-mere EYR-on-smile Dwarf captain of the Ironclad Regiment
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview The reclusive anchorites of the Circle of Thunder gather on this hill to make sacrifices to Talos the storm god. In stormy weather, the anchorites also perform rituals to summon
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview The reclusive anchorites of the Circle of Thunder gather on this hill to make sacrifices to Talos the storm god. In stormy weather, the anchorites also perform rituals to summon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
strange and confusing to elves. Unlike the actual memories of one’s primal soul, present life, or past lives, dreams are uncontrolled products of the subconscious, and perhaps the subconscious minds of
those past lives or primal souls as well. An elf who dreams must always wonder whose mind these thoughts first arose from, and why. Priests of Sehanine Moonbow are an exception: they sleep and dream to receive signs from their god, and elves consult such priests to interpret their own dreams.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
strange and confusing to elves. Unlike the actual memories of one’s primal soul, present life, or past lives, dreams are uncontrolled products of the subconscious, and perhaps the subconscious minds of
those past lives or primal souls as well. An elf who dreams must always wonder whose mind these thoughts first arose from, and why. Priests of Sehanine Moonbow are an exception: they sleep and dream to receive signs from their god, and elves consult such priests to interpret their own dreams.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
wilderness of brutality and horror known as the Gaping Maw, where even powerful demons are overcome by fear. Reflecting Demogorgon’s dual nature, the Gaping Maw consists of a massive primeval continent
holds the Horned King’s enormous ziggurat palace. A confusing jumble of crooked hallways and myriad chambers, the palace is surrounded by a mile-wide moat concealing a maddening series of submerged stairs
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
those myths mention the dragon gods—or a single draconic creator, Io, who shed his own blood to inspire creation. Dragons have been reclusive and rare for most of Oerth’s recorded history, but ancient
Krynn (home to the Dragonlance setting) was created in the interplay between the High God and Chaos. Its most important cosmic powers have always been the three children of the High God—Paladine, Gilean
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
by a god or other powerful entity 05–06 Abandoned by its original creators when a plague spread through the dungeon 07–09 Amazingly well preserved ancient city inside a dome encased in volcanic ash
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
those myths mention the dragon gods—or a single draconic creator, Io, who shed his own blood to inspire creation. Dragons have been reclusive and rare for most of Oerth’s recorded history, but ancient
Krynn (home to the Dragonlance setting) was created in the interplay between the High God and Chaos. Its most important cosmic powers have always been the three children of the High God—Paladine, Gilean
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Elf MIKE PAPE Created by the god Corellon, the first elves could change their forms at will. They lost this ability when Corellon cursed them for plotting with the deity Lolth, who tried and failed
forests within themselves. They are known by many other names, including wild elves, green elves, and forest elves. Grugach are reclusive wood elves of the Greyhawk setting, while the Kagonesti and the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
wilderness of brutality and horror known as the Gaping Maw, where even powerful demons are overcome by fear. Reflecting Demogorgon’s dual nature, the Gaping Maw consists of a massive primeval continent
holds the Horned King’s enormous ziggurat palace. A confusing jumble of crooked hallways and myriad chambers, the palace is surrounded by a mile-wide moat concealing a maddening series of submerged stairs
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The bright colors found on homes throughout the region each honor a Covenant god, and many people craft and carry charms to invoke a favorite god’s protection. Proclaimers and the Covenant The
Most folk in Godsbreath go by a single name—often a nickname picked up in their youth instead of their given name—preceded by an honorific reflecting their age, profession, or standing in the community
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Elf MIKE PAPE Created by the god Corellon, the first elves could change their forms at will. They lost this ability when Corellon cursed them for plotting with the deity Lolth, who tried and failed
forests within themselves. They are known by many other names, including wild elves, green elves, and forest elves. Grugach are reclusive wood elves of the Greyhawk setting, while the Kagonesti and the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Elf Created by the god Corellon, the first elves could change their forms at will. They lost this ability when Corellon cursed them for plotting with the deity Lolth, who tried and failed to usurp
themselves. They are known by many other names, including wild elves, green elves, and forest elves. Grugach are reclusive wood elves of the Greyhawk setting, while the Kagonesti and the Tairnadal are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Favor table offers several suggestions for the nature of your connection to the god. Athreos’s Favor d6 Circumstance
1 A family member died bringing you into the world.
2 You don’t
think or feel as others do, finding emotions messy and confusing.
3 In a brazen or desperate moment, you dared death to take you—and in a way, it has.
4 You sent a Returned back to the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Elf Created by the god Corellon, the first elves could change their forms at will. They lost this ability when Corellon cursed them for plotting with the deity Lolth, who tried and failed to usurp
themselves. They are known by many other names, including wild elves, green elves, and forest elves. Grugach are reclusive wood elves of the Greyhawk setting, while the Kagonesti and the Tairnadal are
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The bright colors found on homes throughout the region each honor a Covenant god, and many people craft and carry charms to invoke a favorite god’s protection. Proclaimers and the Covenant The
Most folk in Godsbreath go by a single name—often a nickname picked up in their youth instead of their given name—preceded by an honorific reflecting their age, profession, or standing in the community
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Favor table offers several suggestions for the nature of your connection to the god. Athreos’s Favor d6 Circumstance
1 A family member died bringing you into the world.
2 You don’t
think or feel as others do, finding emotions messy and confusing.
3 In a brazen or desperate moment, you dared death to take you—and in a way, it has.
4 You sent a Returned back to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
by a god or other powerful entity 05–06 Abandoned by its original creators when a plague spread through the dungeon 07–09 Amazingly well preserved ancient city inside a dome encased in volcanic ash
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Stone Giant Stone giants are reclusive, quiet, and peaceful as long as they are left alone. Their granite-gray skin, gaunt features, and black, sunken eyes endow stone giants with a stern countenance
giants strive to draw shapes out of raw stone, which they believe reveal meaning inspired by their god, Skoraeus Stonebones. The giants appoint the tribe’s best carvers as their leaders, shamans, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
between a mortal and the manifestation of a god. As explained in chapter 2, the gods aren’t all-knowing, so theoretical limits do exist on the information a god might be able to pass on to a human
without being asked to provide a sign. When a divine champion sets out on a course of action, a god might express approval or disapproval, hoping to either encourage or dissuade the mortal. The augury
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
between a mortal and the manifestation of a god. As explained in chapter 2, the gods aren’t all-knowing, so theoretical limits do exist on the information a god might be able to pass on to a human
without being asked to provide a sign. When a divine champion sets out on a course of action, a god might express approval or disapproval, hoping to either encourage or dissuade the mortal. The augury
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Stone Giant Stone giants are reclusive, quiet, and peaceful as long as they are left alone. Their granite-gray skin, gaunt features, and black, sunken eyes endow stone giants with a stern countenance
giants strive to draw shapes out of raw stone, which they believe reveal meaning inspired by their god, Skoraeus Stonebones. The giants appoint the tribe’s best carvers as their leaders, shamans, and