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Returning 14 results for 'confusing regret gifts to have reflection'.
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training and reflection, Warriors of Regret accept their past can’t be erased. Instead, they focus on forging remorse and grief into a weapon against their foes Though their misdeeds follow their every step, Warriors of Regret are not powerless to atone for them.
No one is born intent on bringing evil into this world, yet many lives are transformed by the suffering inflicted upon them. Warriors of Regret are haunted by the shadows of evil deeds done.
Through
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of many Material Plane worlds, as a reflection of that primordial story. It begins to explore the connections linking dragons on different worlds, which is elaborated throughout the rest of this book
), feats, and roleplaying suggestions that can connect characters of any class to a draconic theme. Chapter 2 discusses magic related to dragons, including new spells, magic items, and draconic gifts
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
) Taking the life of a creature that made a contract with a Fey (thereby inheriting the creature’s debt to that Fey) Accepting Gifts Some Feywild guides recommend never accepting gifts from a Fey and, more
lesser contracts. Greater contracts are made with archfey, ancient hags, and other powerful Fey spellcasters. Lesser contracts are made with Fey of all other sorts. Here are some examples of gifts Fey
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
so with great reluctance, and sometimes I regret making that decision. 5 I lost everything — my home, my family, my friends. Going it alone was all I could do. 6 Society’s decadence disgusted me, so I
wizard who told me I was squandering my talents and should seek out an education to take advantage of my gifts. 6 One of my parents or a relative gave me a basic education that whetted my appetite
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
it, feed it well, and present it with gifts to ensure its cooperation. It comes to the hags’ aid if they are threatened within earshot of it. Treasure. Concealed under lily pads in the western end of
“Vlaakith our queen, queen of the multiverse.” It says nothing of significance, though near the end the author expresses regret for their “unwarranted rebellion” and “treasonous disregard for the sublime
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Figurine 4 is sorrowful and filled with regret from a life that ended too soon. Figurine 5 is full of undying loyalty to the king. Figurine 6 exudes denial and refuses to accept what is happening
longer restrained by the fireplace. The next time he encounters the characters, he gives them one or more potions or spell scrolls as gifts for saving his life. S10: Naevys’s Bedroom The walls of this room
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
here, add: Crouching in the middle of the cavern is a gaunt gnoll with ravenous eyes and the foul stench of the grave coming from it. The creature does not cast a reflection.
Ranged attack rolls made
the benefit of a special charm (see “Supernatural Gifts” in the Dungeon Master’s Guide). Determine the charm randomly by rolling a d20 and consulting the Purple Pear Charms table. This charm must
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cover this area and hang as freestanding walls inside it show a super-realistic reflection of everything in the room, including the other mirrors—quickly creating a confusing cascade of images. Any
they catch your reflection.
This chamber was once used by the priests of the temple for meditation, and its magic is still intact. Two-sided mirrors set along the outside walls of this area reflect
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
afraid of my own reflection and avoid looking into mirrors. The Hall of Illusions terrifies me.”
Clapperclaw the Scarecrow
CHAPTER 2: HITHER
Despite the loss of its original head, this child
collection. She also gives keys as gifts to those who need them.
Jingle Jangle seeks a quiet life far away from locked doors and the intrigues of the fey courts. She moved to Telemy Hill to enjoy the hill’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
afraid of my own reflection and avoid looking into mirrors. The Hall of Illusions terrifies me.”
Clapperclaw the Scarecrow
CHAPTER 2: HITHER
Despite the loss of its original head, this child
collection. She also gives keys as gifts to those who need them.
Jingle Jangle seeks a quiet life far away from locked doors and the intrigues of the fey courts. She moved to Telemy Hill to enjoy the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Sehanine is Corellon’s shadow; Corellon is Sehanine’s reflection. Sehanine is the moon; Corellon is the moon’s crescent. Sehanine is the night sky; Corellon is the sun and all the stars. No god of the
of memory, many artists and poets worship Sashelas. They seek his creative insight by spending time floating on the waves, then return to shore to write down or sketch out the gifts bequeathed to them.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. After hearing out the characters, Qarbo chooses one of the following options: If the party seems ready to join the cult, Qarbo explains that they must start with a period of self-denial and reflection
walls.
The monster in the western portion of the chamber is an umber hulk. The cultists partially blinded the creature and removed its natural claws, so the hulk no longer has its Confusing Gaze power
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
body — souvenirs left by those who refused to pay their bill. Beyond the combination lobby and common room, the Blushing Mermaid is a confusing maze of wings and oddly interconnected floors, hiding
minutes, only to return empty-handed. What happens to the treasures is anyone’s guess, with some suggesting they’re hidden in underwater vaults. Others believe the gifts are borne away by Umberlee
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
body — souvenirs left by those who refused to pay their bill. Beyond the combination lobby and common room, the Blushing Mermaid is a confusing maze of wings and oddly interconnected floors, hiding
-handed. What happens to the treasures is anyone’s guess, with some suggesting they’re hidden in underwater vaults. Others believe the gifts are borne away by Umberlee herself. In truth, the waveservants