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Returning 35 results for 'confusing remove gnomes to have records'.
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Monsters
Fizban's Treasury of Dragons
sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons&rsquo
; favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s
Species
Dragonlance: Shadow of the Dragon Queen
them. Altered by unbridled magic, a group of gnomes were transformed and given almost supernatural curiosity and fearlessness. These were the first kender.
Originating on the world of Krynn, kender are
other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from
Monsters
Fizban's Treasury of Dragons
or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military
beneath the earth can easily find themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes
Monsters
Planescape: Adventures in the Multiverse
Boundless Movement. The shator ignores difficult terrain, and magical effects can’t reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself
lesser kin. They are hulking creatures covered in fungal growths. Shators are the self-appointed wardens of Carceri, and they keep meticulous records of their subordinates and the prisoners they
Species
Spelljammer: Adventures in Space
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
you like to identify what event set you on the path to adventure. If nothing on the table appeals to you, work with your DM to create an origin story for your character.
Like gnomes, autognomes can
Monsters
Fizban's Treasury of Dragons
themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk
to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that
Monsters
Fizban's Treasury of Dragons
they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory
surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
done so.) In addition, Urmon records that a magic mace named Lightbringer was commissioned by priests of Lathander, the god of dawn, from the mages working with the gnomes and dwarves of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
inside the work. Joining of Two Worlds Written in Common, Xanthoria begins with a set of scientific essays about symbiotic relationships in nature before deteriorating into confusing ramblings on the
natural life and the undead. The end of the book records several failed attempts by Xanthoria to extend her life through a process similar to becoming a lich. There are various drawings of dissected
Compendium
- Sources->Dungeons & Dragons->Divine Contention
cults, one of which has an ancient dragon in its employ. The gnomes of Gnomengarde have offered to supply a magical weapon to drive off this beast should it trouble the town. Meet the gnomes at
to seize the House of Thalivar and steal the ruinstone. When the characters undertake this quest, see “Leilon Besieged.” When this quest becomes active, remove the third starting quest from the quest
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bookish frost giant, trips before the characters as she hurries to the Hall of Records, sending a stack of titanic papers into the air. 8 An obnoxious equinal guardinal (see Morte’s Planar Parade) brays
to serve their insatiable greed. Takers record financial agreements in the Hall of Records and revel in seizing properties at bargain-basement prices when owners default on payments. The Fated
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. When the adventurers kill a monster, it stays dead, unless someone raises it. When they remove treasure from a room, it doesn’t reappear the next time they enter — assuming it hasn’t been stolen from
them! If they leave a door open, it should stay open until someone closes it. No one’s memory is infallible, so it pays to keep records. Jot notes directly on an adventure map to keep track of open
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Hive Ward. For 10 gp, Fell can give a character a magic tattoo that functions as a nexus feature (see “Glitch Characters” in the introduction). He can later remove it for the same amount. Rest at the
places such as the Hall of Records in the Clerks’ Ward or the Institute for Intellectual Excellence in the Market Ward. Ultimately, the answers they find are either unsatisfying or nonexistent, and no one
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
15. Forge of Spells Here is where the wizards allied with the dwarves and gnomes of the Phandelver’s Pact channeled the magic of these caverns to enchant dwarven arms and gnome gadgets. The
spectator, but so far, the creature has easily handled the assaults of Mormesk’s zombies and ghouls while seeing nothing strange about undead roaming the mine. If the party attempts to remove anything from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
with a successful DC 12 Wisdom (Perception) check and can use an action to try to remove it, doing so with a successful DC 10 Dexterity check. On a check that fails by 5 or more or if a character opens
decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by a remove
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Prisoners table or choose entries that interest you. If a prisoner’s game statistics become necessary, choose an appropriate stat block from appendix B of the Monster Manual and remove armor, weapons
finds one in the lid. It holds a wand of binding that the warden keeps for emergencies. R22. Warden’s Office Prison records are stored here in five locked wooden cabinets along the east wall. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Such clerics carry a staff, but they are forbidden from wearing armor or using weapons other than that staff. To reflect this, you could remove the armor and weapon proficiencies for clerics of this
. You could break that down still further: bards of the College of Lore could be high elves, and bards of the College of War could be wood elves. Gnomes discovered the school of illusion, so all wizards
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
business records, and mundane tools. If Itzmin reaches the warehouse, he ascends to the catwalk and hides in one of the offices, emerging and trying to escape only after he hears combat. Facing Serapio
not absolute and deduces that magic might disrupt that control. If Serapio is targeted by a lesser restoration or remove curse spell, the tlacatecolo is forced to leave his body for 5 minutes. During
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
-appointed wardens of Carceri, and they keep meticulous records of their subordinates and the prisoners they claim. On the rare occasions that shators find themselves on the Material Plane, they manipulate
terrain, and magical effects can’t reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself.
Jailer (1/Day). The shator can cast the imprisonment
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
during the gala, they can find a copy of the guards’ after-hours patrol routes on the desk under some other loose paperwork (see the “Curator Alda Arkin” section). V6: Records Room Filing cabinets stand
in this records room.
Alarm. An alarm spell has been cast on the door that connects this room to area V1. Records. This room contains records about past and current exhibits as well as the museum’s
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Feywild explorer is that most fey contracts can be broken with a remove curse spell or similar magic. Only the most powerful fey contracts are hard to break—ones woven by ancient hags, the queens of the
Speak with Small Beasts trait common among forest gnomes.
Guide. You and your companions receive help from a guide who can guarantee safe passage through a particular region of the Feywild (such as
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
can dispel the barrier created by Globe of Invulnerability, but not any magical effects that are active inside the barrier. If Dispel Magic targets the magical effect from Bless, does it remove the
remove that condition? The Heroism spell suppresses the Frightened condition if it was already on the spell’s target. When the spell ends, the target’s immunity goes away and the Frightened condition
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
yugoloth), which hold information pertinent to Annam’s activities. 3 Explore the ruins of an ancient temple to Annam, looking for records of revelations or prophecies. 4 Follow a devastating storm across
remove a rival to the sovereign’s rule—an ambitious general, fanatical priest, or jealous sibling. 3 Root out corruption or disloyalty among the giants, and eliminate their abuse of their strength to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
table or choose entries you like. If a prisoner’s game statistics become necessary, choose an appropriate stat block from the Monster Manual, and remove armor, weapons, and other gear. Prisoners d6
middle of the room with parchment, quills, and ink at the ready. Five heavy wood cabinets line the east wall.
Prison records are stored here in the locked cabinets. The cabinets also contain ship cargo
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
table or choose entries you like. If a prisoner’s game statistics become necessary, choose an appropriate stat block from the Monster Manual, and remove armor, weapons, and other gear. Prisoners d6
middle of the room with parchment, quills, and ink at the ready. Five heavy wood cabinets line the east wall.
Prison records are stored here in the locked cabinets. The cabinets also contain ship cargo
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
” on it records adventures the order has undertaken. It also notes intended headquarters renovations that are constantly behind schedule, given how much time the franchise members spend away from the
the runes, releasing the hell hounds. Dispel magic can remove the runes from one stair. It takes a successful DC 15 Strength (Athletics) check to climb the stairwell walls and avoid the stairs
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
locations, by searching the records room (area V6); the alarms can also be detected using detect magic. The alarms aren’t armed while the museum is open to the public. Animated Statues. The statues that
Intelligence (Arcana) check. If the check is successful, the character realizes the statues can animate. Gemstone Wing. If the characters don’t carefully remove the Murkmire Stone from its pedestal in area V13
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
then fades. Wreaking Havoc. Talking to Lottie and not getting killed is the major point of this area. But characters who defeat the behir can remove the panels to access the clockwork machinery here
character can collect 10 gp worth of gems, to a total of 1,000 gp for the entire pool. 7. Office Lottie’s books are here — both those she likes to read and her financial records for the gambling hall. A
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
magical effects are lesser restoration, greater restoration, and remove curse. Can you use dispel magic on the creations of a spell like animate dead or affect those creations with antimagic field? Whenever
, does it remove the effect on all the targets? Dispel magic ends a spell on one target. It doesn’t end the same spell on other targets. Can the familiar you conjure with the find familiar spell use the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Unfortunately for them, most of the obelisks built to protect Netheril were stolen or otherwise lost over time, as were records of their purpose and information about how to activate them.
Y22. Tower of
peace.” Cursed Crown. Ivira can’t remove the crown from her head. Any other creature that touches it must succeed on a DC 17 Wisdom saving throw or become charmed by it and use its next action to don
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Quarters This room contains small statues and figurines. There are statues of dogs and horses, monks and pilgrims, footmen and knights on horseback, and several garden gnomes. All the statues are between
skeleton’s ribs. The characters can remove the statuary if they want. The statues weigh 700 pounds each. The mariners’ guild charges a stiff fee for transporting them, and the characters soon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
laws and ordinances, summaries of judicial decisions and trial outcomes, deed records, guild charters, census tallies, and family genealogies for all the noble houses and sufficiently important
commoners. The records go back to the city’s founding, encompassing centuries of meticulously maintained documents. The libraries don’t share a common index, and sorting through their overlapping and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
laws and ordinances, summaries of judicial decisions and trial outcomes, deed records, guild charters, census tallies, and family genealogies for all the noble houses and sufficiently important
commoners. The records go back to the city’s founding, encompassing centuries of meticulously maintained documents. The libraries don’t share a common index, and sorting through their overlapping and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
shelves each hold eight potions in vials (see “Treasure” below). Any character who has a passive Wisdom (Perception) score of 18 or higher notices the shelves are precariously balanced. To safely remove a
invisible stalker. The invisible stalker doesn’t reveal its presence or attack immediately, waiting to do so until the characters either remove a book from the room or try to cross the spiked pit in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
haven’t already done so.) In addition, Urmon records that a magic mace named Lightbringer was commissioned by priests of Lathander, the god of dawn, from the mages working with the gnomes and dwarves of
Spider is searching Wave Echo Cave for the Forge of Spells, a magical forge that was used by dwarves and gnomes in bygone days to fashion powerful magic items. Unknown Betrayal. No other members of the