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Returning 35 results for 'confusing repairs guide to have rewarded'.
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Kenku
Legacy
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Species
Volo's Guide to Monsters
. They seek out ruins that reach to the sky, though they lack the motivation and creativity to make repairs or fortify such places. Even so, their light weight and size allow them to dwell in rickety
kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what they mean. Be clear
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
five lost coins, called the Athrean Obols. It’s said that any who bring the River Guide one of the coins will be rewarded with a wish for anything Athreos can grant—even exception from death.
Death’s
River Guide cares only for the single coin he’s owed by any who board his skiff. During the feast of the Necrologion, which gives its name to the eighth month in the calendar of Meletis, pious souls
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
five lost coins, called the Athrean Obols. It’s said that any who bring the River Guide one of the coins will be rewarded with a wish for anything Athreos can grant—even exception from death.
Death’s
River Guide cares only for the single coin he’s owed by any who board his skiff. During the feast of the Necrologion, which gives its name to the eighth month in the calendar of Meletis, pious souls
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
With Friends Like These Characters who wait for Tarina’s pirate friends find their patience rewarded in due time. Read the following to the players when it’s time for the pirates to arrive: Eight
ship (see chapter 5 of the Dungeon Master’s Guide). If you need a deck plan, use the ship map in appendix C of the Dungeon Master’s Guide. Although the ship is worth 10,000 gp intact, no one in Baldur’s Gate wants to buy it because of its infamous reputation.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
With Friends Like These Characters who wait for Tarina’s pirate friends find their patience rewarded in due time. Read the following to the players when it’s time for the pirates to arrive: Eight
ship (see chapter 5 of the Dungeon Master’s Guide). If you need a deck plan, use the ship map in appendix C of the Dungeon Master’s Guide. Although the ship is worth 10,000 gp intact, no one in Baldur’s Gate wants to buy it because of its infamous reputation.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with mending cantrips; each casting of the spell repairs one break in the staff. If the staff is made whole, it transforms from an object into an animated jade serpent that has the statistics of a giant
enter a room, speak the word ‘xunderbrok’ for all to hear. You might be rewarded.” (Characters who understand Dwarvish know that the word means “secret trove.”) “Demons invaded our temple, but we trapped them in statues on this level. Beware them.” (See area 29d.)
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
” column of the Treasure Hoard, Challenge 0–4 table in the Dungeon Master’s Guide. If the room contains jewelry, there is a 50 percent chance it is in a locked jewelry box requiring thieves’ tools and a
and richly rewarded for their devotion. 14. Laundry Room Chultans are as scrupulous about their clothing as about their bodies — a fastidiousness that’s almost essential, given how much everyone sweats
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
area 24. Alcove In the east wall, a narrow corridor leads to a tiny chapel room where the temple’s first high priest communed with Moloch. After the priest’s death, Moloch rewarded their faithful
worth 5,000 gp each. Manipulating Time Having a mechanical guide spend 1 charge in this area forces the eidolon to either enter or leave the sacred statue. Doing so causes the eidolon to attack if it is not already in combat with the characters. Statue of Moloch
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
” column of the Treasure Hoard, Challenge 0–4 table in the Dungeon Master’s Guide. If the room contains jewelry, there is a 50 percent chance it is in a locked jewelry box requiring thieves’ tools and a
and richly rewarded for their devotion. 14. Laundry Room Chultans are as scrupulous about their clothing as about their bodies — a fastidiousness that’s almost essential, given how much everyone sweats
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with mending cantrips; each casting of the spell repairs one break in the staff. If the staff is made whole, it transforms from an object into an animated jade serpent that has the statistics of a giant
enter a room, speak the word ‘xunderbrok’ for all to hear. You might be rewarded.” (Characters who understand Dwarvish know that the word means “secret trove.”) “Demons invaded our temple, but we trapped them in statues on this level. Beware them.” (See area 29d.)
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
area 24. Alcove In the east wall, a narrow corridor leads to a tiny chapel room where the temple’s first high priest communed with Moloch. After the priest’s death, Moloch rewarded their faithful
worth 5,000 gp each. Manipulating Time Having a mechanical guide spend 1 charge in this area forces the eidolon to either enter or leave the sacred statue. Doing so causes the eidolon to attack if it is not already in combat with the characters. Statue of Moloch
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Athreos’s Champions Alignment: Usually lawful, often evil Suggested Classes: Cleric, monk, rogue, wizard Suggested Cleric Domains: Death, Grave (described in Xanathar’s Guide to Everything) Suggested
him, the River Guide doesn’t seek worship. When mortal agents are necessary, though, Athreos often seeks the descendants of those who impressed him during their journey to the Underworld. The Athreos’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Athreos’s Champions Alignment: Usually lawful, often evil Suggested Classes: Cleric, monk, rogue, wizard Suggested Cleric Domains: Death, Grave (described in Xanathar’s Guide to Everything) Suggested
him, the River Guide doesn’t seek worship. When mortal agents are necessary, though, Athreos often seeks the descendants of those who impressed him during their journey to the Underworld. The Athreos’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
guides (see “Finding a Guide”). The harbormaster is a half-gold dragon named Zindar (see appendix D). He’s seldom in this sturdy, airy building, however; most of his time is spent dealing with the
. If characters present themselves as adventurers, Zindar offers them a quest (see “Side Quests”). 14. Lighthouse A flame burns atop the lighthouse day and night to guide ships through darkness, fog
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
guides (see “Finding a Guide”). The harbormaster is a half-gold dragon named Zindar (see appendix D). He’s seldom in this sturdy, airy building, however; most of his time is spent dealing with the
. If characters present themselves as adventurers, Zindar offers them a quest (see “Side Quests”). 14. Lighthouse A flame burns atop the lighthouse day and night to guide ships through darkness, fog
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
from within the coffin and help guide the expedition, the coffin obeys only the commands of the party members. Cold, calculating, and manipulative, the vampire aids the party as long as he believes he
instead be found in the foothills, in the possession of outlaws seeking the monastery who use the vampire as their guide. If he joins the expedition from the start, the vampire might lead the characters
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
The Knight as Narrative Device The Dungeon Master’s Guide details how the nonplayer character summoned by the Knight card of a Deck of Many Things appears. But as discussed in chapter 2, the cards of
should encounter this ally soon after drawing the card—within a few days or even sooner. Grateful Ally Your good deeds shall be rewarded; gratitude becomes guardianship.
This ally is grateful to the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
The Knight as Narrative Device The Dungeon Master’s Guide details how the nonplayer character summoned by the Knight card of a Deck of Many Things appears. But as discussed in chapter 2, the cards of
should encounter this ally soon after drawing the card—within a few days or even sooner. Grateful Ally Your good deeds shall be rewarded; gratitude becomes guardianship.
This ally is grateful to the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
from within the coffin and help guide the expedition, the coffin obeys only the commands of the party members. Cold, calculating, and manipulative, the vampire aids the party as long as he believes he
instead be found in the foothills, in the possession of outlaws seeking the monastery who use the vampire as their guide. If he joins the expedition from the start, the vampire might lead the characters
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
“Jolly Boats” sidebar). See chapter 2 of the Astral Adventurer’s Guide for the living ship’s deck plans and weaponry. Living Ship Deck PlansView Unlabeled Version The living ship’s spelljamming helm
the rowboat statistics in the Dungeon Master’s Guide. In space, jolly boats are used to cross the gulf between two ships whose gravity planes and air envelopes intersect (on occasions when bringing
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
“Jolly Boats” sidebar). See chapter 2 of the Astral Adventurer’s Guide for the living ship’s deck plans and weaponry. Living Ship Deck PlansView Unlabeled Version The living ship’s spelljamming helm
the rowboat statistics in the Dungeon Master’s Guide. In space, jolly boats are used to cross the gulf between two ships whose gravity planes and air envelopes intersect (on occasions when bringing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
around on your own. Within the citadel are traps, deadfalls, and other hazards in various places waiting for someone to approach a protected location incorrectly. A guide, if you can find one, is
necessary for newcomers to get around safely. Beneath the citadel proper, miles of dwarf-sized caverns form a confusing maze that frustrates most non-dwarf visitors. These tunnels are what remain of the early
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
around on your own. Within the citadel are traps, deadfalls, and other hazards in various places waiting for someone to approach a protected location incorrectly. A guide, if you can find one, is
necessary for newcomers to get around safely. Beneath the citadel proper, miles of dwarf-sized caverns form a confusing maze that frustrates most non-dwarf visitors. These tunnels are what remain of the early
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
questions (unless the characters use a spell for this purpose). Interpreting Omens. A degree of mystery surrounds every omen, but the more complex an omen is, the more confusing mortals might find it. In
dramatically, then repairs itself.
4 32 A four-winged bird circles overhead.
5 33 The sun or moon appears to have four glowing wings.
6 34 Water or wind sounds like cheering
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
questions (unless the characters use a spell for this purpose). Interpreting Omens. A degree of mystery surrounds every omen, but the more complex an omen is, the more confusing mortals might find it. In
dramatically, then repairs itself.
4 32 A four-winged bird circles overhead.
5 33 The sun or moon appears to have four glowing wings.
6 34 Water or wind sounds like cheering
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
expansive sea cave contains berths for oceangoing vessels, animal pens for livestock, a dry dock for ship repairs, and a blue-level restricted area for cargo storage. New recruits arriving at the Sea Dock are
.”
Orientation Task: Basic Training. Saerthe teaches Spelljammer cadets how to operate the training helms and guide the movement of miniature test ships, which move mechanically through the orrery as it
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
expansive sea cave contains berths for oceangoing vessels, animal pens for livestock, a dry dock for ship repairs, and a blue-level restricted area for cargo storage. New recruits arriving at the Sea Dock are
.”
Orientation Task: Basic Training. Saerthe teaches Spelljammer cadets how to operate the training helms and guide the movement of miniature test ships, which move mechanically through the orrery as it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cover this area and hang as freestanding walls inside it show a super-realistic reflection of everything in the room, including the other mirrors—quickly creating a confusing cascade of images. Any
shattered dais repairs itself 1 hour after being destroyed. If the hilt (or any other object) is left amid the rubble, it is trapped inside the dais when it re-forms. The dais can’t re-form around
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cover this area and hang as freestanding walls inside it show a super-realistic reflection of everything in the room, including the other mirrors—quickly creating a confusing cascade of images. Any
shattered dais repairs itself 1 hour after being destroyed. If the hilt (or any other object) is left amid the rubble, it is trapped inside the dais when it re-forms. The dais can’t re-form around
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
of mind shielding has appeared on the altar. Any other character who undergoes the ordeal and succeeds on the saving throw is rewarded with a 1,000 gp gem that appears on the altar. 18. Buried Vestry
entire area. If such a search is conducted, refer to the Treasure Hoard: Challenge 5–10 table in Chapter 7 of the Dungeon Master’s Guide. Roll once for each type of coin, then roll d100 to determine
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
of mind shielding has appeared on the altar. Any other character who undergoes the ordeal and succeeds on the saving throw is rewarded with a 1,000 gp gem that appears on the altar. 18. Buried Vestry
entire area. If such a search is conducted, refer to the Treasure Hoard: Challenge 5–10 table in Chapter 7 of the Dungeon Master’s Guide. Roll once for each type of coin, then roll d100 to determine
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of Lolth’s radical ideas, and their creator rewarded them with a vast increase in their divine power. When Lolth lured some of the primal elves away from Corellon with her promises, this high-ranking
Weeping eye
Ye’Cind CG Music, enchantment Life, Trickery Recorder
Zandilar CN Romance, lust, dance Life Lips
*Appears in Xanathar’s Guide to Everything
**Appears in Sword Coast
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of Lolth’s radical ideas, and their creator rewarded them with a vast increase in their divine power. When Lolth lured some of the primal elves away from Corellon with her promises, this high-ranking
Weeping eye
Ye’Cind CG Music, enchantment Life, Trickery Recorder
Zandilar CN Romance, lust, dance Life Lips
*Appears in Xanathar’s Guide to Everything
**Appears in Sword Coast
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the following devastating events: The staff splits in half, triggering its Retributive Strike property (see the staff’s description in the Dungeon Master’s Guide). Any creature within 120 feet of the
pieces they need to identify the missing word, but casting a mending cantrip on the wall repairs the damage and reconstructs the missing word. If the characters don’t have access to the mending
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the following devastating events: The staff splits in half, triggering its Retributive Strike property (see the staff’s description in the Dungeon Master’s Guide). Any creature within 120 feet of the
pieces they need to identify the missing word, but casting a mending cantrip on the wall repairs the damage and reconstructs the missing word. If the characters don’t have access to the mending