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Returning 35 results for 'confusing replacing good to have roiling'.
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Monsters
Planescape: Adventures in the Multiverse
see.The Upper and Lower Planes are fundamental manifestations of good and evil, law and chaos. In the most dire and fateful circumstances, these planes can manifest primal embodiments of their might
. These expressions of a plane’s power are called planar incarnates, and they appear as roiling energies with features distinct to the plane that created it. They protect their home from destructive
Magic Items
Mythic Odysseys of Theros
.
Whenever you finish a long rest while wearing the helm, you can pray to one of the gods listed on the Helm of the Gods table and store the listed spell in the helm, replacing any spell that is already stored
Athreos
protection from evil and good
Ephara
sanctuary
Erebos
inflict wounds
Heliod
guiding bolt
Iroas
heroism
Karametra
goodberry
Keranos
thunderous smite
Monsters
Planescape: Adventures in the Multiverse
Upper and Lower Planes are fundamental manifestations of good and evil, law and chaos. In the most dire and fateful circumstances, these planes can manifest primal embodiments of their might. These
expressions of a plane’s power are called planar incarnates, and they appear as roiling energies with features distinct to the plane that created it. They protect their home from destructive or
Monsters
Baldur’s Gate: Descent into Avernus
the following wizard spells prepared:
Cantrips (at will): mage hand, message, prestidigitation
1st level (4 slots): detect magic, protection from evil and good, ray of sickness (see “Actions
replacing the normal flail’s striking head. Necromite of Myrkul;Necromites are initiates who have not yet mastered arcane magic and rely on their flails in battle. Skull Lasher of Myrkul;Skull
Monsters
Mordenkainen Presents: Monsters of the Multiverse
sight.
3–4: Confusing Gaze. The target suffers the effect of the confusion spell without making a saving throw. The effect lasts until the start of Demogorgon’s next turn. Demogorgon doesn
must use either Beguiling Gaze or Confusing Gaze.
Tail. +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Tail"} to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9);{"diceNotation
Monsters
Fizban's Treasury of Dragons
the spellcasting ability (spell save DC 13):
1/day each: protection from evil and good, Tenser's floating disk, unseen servantAmethyst dragons, the mightiest of the gem dragons, study and
also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to
Monsters
Fizban's Treasury of Dragons
, dispel magic, protection from evil and good, sendingAmethyst dragons, the mightiest of the gem dragons, study and psionically manipulate the fundamental principles of the multiverse, from the force
Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the
Monsters
Fizban's Treasury of Dragons
each: blink, control water, dispel magic, freedom of movement, globe of invulnerability, plane shift, protection from evil and good, sendingThe dragon can take 3 legendary actions, choosing from the
of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to accept it.
Amethyst
Monsters
Fizban's Treasury of Dragons
components and using Intelligence as the spellcasting ability (spell save DC 18):
1/day each: blink, control water, dispel magic, protection from evil and good, sendingThe dragon can take 3 legendary
. They also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the
Backgrounds
Sword Coast Adventurer's Guide
good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
granted will be to you new wonders that you’ve never laid eyes on before. By the same token, you’re a person of interest, for good or ill, to those around you almost anywhere you go.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Barbarian The Path of the Battlerager is somewhat difficult to incorporate into a setting because of its idiosyncratic nature. It provides a good match for pit fighters, berserkers, and gladiators
. Its reliance on armor provides a good cultural touchstone for dwarf characters, as befits its role in the Realms. Alternatively, you could use the battlerager as the basis for a militant religious
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
After the Horror It’s always a good idea to check in with players at the end of a session, but this rings especially true for adventures where tensions run high and the stories can elicit strong
following questions: What unsolved mysteries do you want answers to? Did you find anything confusing or off-putting? What are you looking forward to in the next session? These answers can help you
Compendium
- Sources->Dungeons & Dragons->Stranger Things
right or being perfect as a DM (that’s short for Dungeon Master). Just relax, let things happen naturally, and enjoy playing the game. If things get confusing — especially in combat — do what seems
fair and move on. Like the rulebook says, my job as DM is to make sure everyone has a good time and that the story moves along smoothly.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the helm, replacing any spell that is already stored there. The save DC for the spell is 13. The helm has 3 charges. To cast a spell from the helm, you must expend 1 charge, and the helm regains 1d3
charges daily at dawn. Helm of the Gods God Spell
Athreos protection from evil and good
Ephara sanctuary
Erebos inflict wounds
Heliod guiding bolt
Iroas heroism
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Trek to the Prison Varrin has sent word to his agents, and Bethra (chaotic good, dwarf spy) meets the characters when they arrive in Luskan. She provides the uniforms for their chosen cover and
characters taking their places. If the characters express concern over the fate of staff they’re replacing, Bethra assures them that none of the people were killed, and they’ll be released safely when the job
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Trek to the Prison Varrin has sent word to his agents, and Bethra (chaotic good, dwarf spy) meets the characters when they arrive in Luskan. She provides the uniforms for their chosen cover and
characters taking their places. If the characters express concern over the fate of staff they’re replacing, Bethra assures them that none of the people were killed, and they’ll be released safely when the job
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
deal that sounds too good to be true or is confusing, they’re likely to pause negotiations while they ask smarter devils for their opinions on the deal. The following ability checks can be made
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Planar Incarnate The Upper and Lower Planes are fundamental manifestations of good and evil, law and chaos. In the most dire and fateful circumstances, these planes can manifest primal embodiments of
their might. These expressions of a plane’s power are called planar incarnates, and they appear as roiling energies with features distinct to the plane that created it. They protect their home from
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Planar Incarnate The Upper and Lower Planes are fundamental manifestations of good and evil, law and chaos. In the most dire and fateful circumstances, these planes can manifest primal embodiments of
their might. These expressions of a plane’s power are called planar incarnates, and they appear as roiling energies with features distinct to the plane that created it. They protect their home from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Meloon Wardragon Meloon is a handsome, formidable warrior in his prime, who serves the goddess Tymora and loves a good fight. His friends — among them Renaer Neverember and Vajra Safahr — describe
adventuring party was attacked by monsters unleashed by Xanathar — including a number of intellect devourers. One of the creatures succeeded in magically devouring and replacing Meloon’s brain, turning the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
!” Ingot, a neutral warforged soldier (see chapter 6) with a carved chunk of wood replacing a severed foot, collects a cover fee from creatures that enter the room. Warforged can enter the building for
jeers at patrons losing games.
Smelt, a lawful good warforged soldier (see chapter 6), is the owner of the Cog Carnival. She wanted to create a safe place where warforged could gather and socialize
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reacting to ignorant invasion of my own. 2 I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting. 3 I have a strong
land. 6 I begin or end my day with small traditional rituals that are unfamiliar to those around me. Ideals d6 Ideal 1 Open. I have much to learn from the kindly folk I meet along my way. (Good
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Crimes and Punishment Consistent with their long perspective on the world and their knowledge of its history, elves have a special view of morality. They abide by the traditional definitions of good
is concerned, elves see things the same way. Even if a murdered creature is brought back to life with magic, that doesn’t negate the crime any more than replacing stolen gold makes up for the original
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in the Monster Manual might make a good starting point for your monster. Imagine, for example, that you want to create an intelligent arboreal predator that hunts elves. There is no such monster in the
make minor tweaks, such as replacing the quaggoth’s language, Undercommon, with one that’s more appropriate, such as Elvish or Sylvan. Need a fiery phoenix? Take the giant eagle or roc, give it immunity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
proficiencies you want and give it Expertise if you want it to be very skilled. If you want a creature to be good at hiding, give it Expertise in the Stealth skill. If its keen senses make it an
stat block has spells, you can replace any of its spells with a different spell of the same level. Avoid replacing a spell that deals damage with one that doesn’t and vice versa. Attacks You can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Tarkanan Assassin
Medium humanoid (any race), any non-good alignment
Armor Class 15 (studded leather)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14
mark, replacing the spells in the stat block’s Innate Spellcasting trait.
Aberrant Dragonmark Innate Spells d6 At Will 1/Day
1 Fire bolt (2d10) Burning hands (3d6)
2 Shocking
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
increasing the diversity of options for a particular race, rather than replacing some options with other ones. The following example walks through the creation of an elf subrace: the eladrin. This
at odds, reflecting some greater conflict between the forces of good and evil in your campaign. Here are our basic goals for the aasimar: Aasimar should make effective clerics and paladins. Aasimar
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
finishing a long rest, a corrupted creature can make a DC 15 Charisma saving throw. On a successful save, the corruption effect ends. A dispel evil and good spell or any magic that removes a curse also ends
the effect. If a corrupted creature doesn’t leave the plane within 1d4 + 2 days, its alignment changes to chaotic evil. Casting the dispel evil and good spell on the creature restores its original
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
make the class over- or underpowered. Ask yourself the following questions about a feature you’re replacing: What impact does replacing the feature have on exploration, social interaction, or combat
? Does replacing the feature affect how long the party can continue adventuring in a day? Does the feature consume resources provided elsewhere in the class? Does the feature work all the time, or is it
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
beneath a roiling cloud of flies. Asmodeus recently reinstated the fallen angel Zariel as the Archduchess of Avernus, reversing an earlier decision that allowed a pit fiend named Bel to take the
an offer should put all characters—not just those of good alignment—in a bind. Bargaining with devils is a fool’s game, but if the alternative is the end of the world, it might be the adventurers
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
beneath a roiling cloud of flies. Asmodeus recently reinstated the fallen angel Zariel as the Archduchess of Avernus, reversing an earlier decision that allowed a pit fiend named Bel to take the
an offer should put all characters—not just those of good alignment—in a bind. Bargaining with devils is a fool’s game, but if the alternative is the end of the world, it might be the adventurers
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
beneath a roiling cloud of flies. Despite her power as ruler of the first layer of the Nine Hells, the archdevil Zariel cannot kill the dragon goddess, and she sees the summoning of Tiamat as a way
the opportunity to speak with devils that aren’t working for the cult, don’t be afraid to offer them diabolical assistance. Such an offer should put all characters—not just those of good alignment—in
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Demogorgon Prince of Demons, the Sibilant Beast, and Master of the Spiraling Depths, Demogorgon is the embodiment of chaos, confusion, and destruction, seeking to corrupt all that is good and
: Confusing Gaze. The target suffers the effect of the confusion spell without making a saving throw. The effect lasts until the start of Demogorgon’s next turn. Demogorgon doesn’t need to concentrate on the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
think or feel as others do, finding emotions messy and confusing.
3 In a brazen or desperate moment, you dared death to take you—and in a way, it has.
4 You sent a Returned back to the
degrees, includes all of us. (Good or neutral)
6 Judgment. Violations against the order of life and death must be set right. (Lawful)
Earning and Losing Piety You increase your piety score to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to be a roiling, dark rain cloud that has been contained somehow with lines and netting.
Two darklings (see appendix C) named Trinket and Bauble look after the balloon and lurk inside the cramped
:
Very good thimble (fingertip not included)
Mug of Bumble Beer (has a nice sting to it)
Duskmallow pie (with decorative bite marks)
Bundle of dry wood (great for starting fires)
Ink portraits