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Returning 35 results for 'confusing roiling game to have resist'.
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Spells
Xanathar's Guide to Everything
You transform up to ten creatures of your choice that you can see within range. An unwilling target must succeed on a Wisdom saving throw to resist the transformation. An unwilling shapechanger
challenge rating is equal to or less than the target’s (or half the target’s level, if the target doesn’t have a challenge rating). The target’s game statistics, including
Monsters
Fizban's Treasury of Dragons
cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire Dragon Ideals
d6
magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a
Monsters
Fizban's Treasury of Dragons
that can hold their own against me must teach me how—whether they want to or not.
7
I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented
Monsters
Fizban's Treasury of Dragons
;whether they want to or not.
7
I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire
Monsters
Fizban's Treasury of Dragons
they do, they obviously cheated.
6
Any creature that can hold their own against me must teach me how—whether they want to or not.
7
I cannot resist a game of dragonchess—which
retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
races
Mordenkainen Presents: Monsters of the Multiverse
of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of
;s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These
races
Mordenkainen Presents: Monsters of the Multiverse
Githzerai migrated to the Everchanging Chaos of Limbo after the ancient schism that split their ancestors from their cousins, githyanki. Limbo is a roiling maelstrom of matter and energy, collapsing
’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
resist the lure of a beautiful sparkling treasure, the kenku plotted to steal the item and escape to the Material Plane.
Unfortunately for the kenku, their master discovered their plan before they could
kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what they mean. Be clear
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
emotional responses. At the end of a horror game session, leave time to check in with players and ask them how the game went, how they’re feeling, and what they liked about the session. You might ask the
following questions: What unsolved mysteries do you want answers to? Did you find anything confusing or off-putting? What are you looking forward to in the next session? These answers can help you
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
emotional responses. At the end of a horror game session, leave time to check in with players and ask them how the game went, how they’re feeling, and what they liked about the session. You might ask the
following questions: What unsolved mysteries do you want answers to? Did you find anything confusing or off-putting? What are you looking forward to in the next session? These answers can help you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Saving Throw A saving throw—also called a save—represents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, but you can decide to fail
the save without rolling. The result of a save is detailed in the effect that allowed it. If a target is forced to make a save and lacks the ability score used by it, the target automatically fails. See also “Playing the Game” (“D20 Tests”).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Saving Throw A saving throw—also called a save—represents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, but you can decide to fail
the save without rolling. The result of a save is detailed in the effect that allowed it. If a target is forced to make a save and lacks the ability score used by it, the target automatically fails. See also “Playing the Game” (“D20 Tests”).
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
you’re playing a kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode might sound like fun, but it can prove distracting and could slow down the game.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
you’re playing a kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode might sound like fun, but it can prove distracting and could slow down the game.
Compendium
- Sources->Dungeons & Dragons->Stranger Things
right or being perfect as a DM (that’s short for Dungeon Master). Just relax, let things happen naturally, and enjoy playing the game. If things get confusing — especially in combat — do what seems
Compendium
- Sources->Dungeons & Dragons->Stranger Things
right or being perfect as a DM (that’s short for Dungeon Master). Just relax, let things happen naturally, and enjoy playing the game. If things get confusing — especially in combat — do what seems
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters to make a Charisma saving throw to resist the horror. Set the DC based on the magnitude of the horrific circumstances. On a failed save, a character gains a short-term or long-term form of madness that you choose or determine randomly, as detailed in chapter 8, "Running the Game.”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters to make a Charisma saving throw to resist the horror. Set the DC based on the magnitude of the horrific circumstances. On a failed save, a character gains a short-term or long-term form of madness that you choose or determine randomly, as detailed in chapter 8, "Running the Game.”
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(perhaps away from the table) that you have a group to please, not just one player. Tragic Limits Some players resist getting invested in the world of the game because they don’t want to endure the pain of
Respect for the Players Your players need to know from the start that you’ll run a game that is fun, fair, and tailored for them; that you’ll allow each of them to contribute to the story; and that
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
can hold their own against me must teach me how—whether they want to or not.
7 I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8 The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(perhaps away from the table) that you have a group to please, not just one player. Tragic Limits Some players resist getting invested in the world of the game because they don’t want to endure the pain of
Respect for the Players Your players need to know from the start that you’ll run a game that is fun, fair, and tailored for them; that you’ll allow each of them to contribute to the story; and that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(perhaps away from the table) that you have a group to please, not just one player. Tragic Limits Some players resist getting invested in the world of the game because they don’t want to endure the pain of
Respect for the Players Your players need to know from the start that you’ll run a game that is fun, fair, and tailored for them; that you’ll allow each of them to contribute to the story; and that
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(perhaps away from the table) that you have a group to please, not just one player. Tragic Limits Some players resist getting invested in the world of the game because they don’t want to endure the pain of
Respect for the Players Your players need to know from the start that you’ll run a game that is fun, fair, and tailored for them; that you’ll allow each of them to contribute to the story; and that
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
can hold their own against me must teach me how—whether they want to or not.
7 I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8 The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
your choice that you can see within range. An unwilling target must succeed on a Wisdom saving throw to resist the transformation. An unwilling shapechanger automatically succeeds on the save. Each
the target’s (or half the target’s level, if the target doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
your choice that you can see within range. An unwilling target must succeed on a Wisdom saving throw to resist the transformation. An unwilling shapechanger automatically succeeds on the save. Each
the target’s (or half the target’s level, if the target doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Consequences As a DM, you can use a variety of approaches when adjudicating success and failure to tailor the game to your liking. Success at a Cost When a character fails a D20 Test by only 1 or 2
can take such an exceptional roll into account when adjudicating the outcome. It’s up to you to determine how this manifests in the game. One approach is to increase the impact of the success or failure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Consequences As a DM, you can use a variety of approaches when adjudicating success and failure to tailor the game to your liking. Success at a Cost When a character fails a D20 Test by only 1 or 2
can take such an exceptional roll into account when adjudicating the outcome. It’s up to you to determine how this manifests in the game. One approach is to increase the impact of the success or failure
Compendium
- Sources->Dungeons & Dragons->Monster Manual
voluntarily, but many can’t resist transforming during the nights of a full moon. Werewolf Medium or Small Monstrosity (Lycanthrope), Chaotic Evil
AC 15 Initiative +4 (14)
HP 71 (11d8 + 22)
Speed
werewolf shape-shifts into a Large wolf-humanoid hybrid or a Medium wolf, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Cristi Balanescu
Compendium
- Sources->Dungeons & Dragons->Monster Manual
voluntarily, but many can’t resist transforming during the nights of a full moon. Werewolf Medium or Small Monstrosity (Lycanthrope), Chaotic Evil
AC 15 Initiative +4 (14)
HP 71 (11d8 + 22)
Speed
werewolf shape-shifts into a Large wolf-humanoid hybrid or a Medium wolf, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Cristi Balanescu
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
beneath a roiling cloud of flies. Despite her power as ruler of the first layer of the Nine Hells, the archdevil Zariel cannot kill the dragon goddess, and she sees the summoning of Tiamat as a way
a bind. Bargaining with devils is a fool’s game, but if the alternative is the end of the world, it might be the adventurers’ only option. Devils in the adventure should always be one step ahead of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
beneath a roiling cloud of flies. Despite her power as ruler of the first layer of the Nine Hells, the archdevil Zariel cannot kill the dragon goddess, and she sees the summoning of Tiamat as a way
a bind. Bargaining with devils is a fool’s game, but if the alternative is the end of the world, it might be the adventurers’ only option. Devils in the adventure should always be one step ahead of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this way, even monsters that can’t be bribed or coerced can be useful to a beholder, making its lair a confusing zoo of hostile beasts. Although each use of the charm effect lasts only an hour
minion that it doesn’t want to destroy outright. Fear Ray A beholder uses its fear ray to psychologically torture and interrogate a prisoner until the creature loses the will to resist. Slowing Ray A
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this way, even monsters that can’t be bribed or coerced can be useful to a beholder, making its lair a confusing zoo of hostile beasts. Although each use of the charm effect lasts only an hour
minion that it doesn’t want to destroy outright. Fear Ray A beholder uses its fear ray to psychologically torture and interrogate a prisoner until the creature loses the will to resist. Slowing Ray A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
spice that you can use to enhance your campaign. Some DMs forgo using inspiration, while others embrace it as a key part of the game. If you take away anything from this section, remember this golden rule
: inspiration should make the game more enjoyable for everyone. Award inspiration when players take actions that make the game more exciting, amusing, or memorable. As a rule of thumb, aim to award