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Returning 35 results for 'confusing rule granting to have restored'.
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Species
Eberron: Rising from the Last War
were born to rule it.
—Dalin d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. This extends beyond
Backgrounds
Sword Coast Adventurer's Guide
here as part of some such delegation, then decided to stay when the mission was over.
Mulhorand. From the terrain to the architecture to the god-kings who rule over these lands, nearly everything
reacting to ignorant invasion of my own.
2
I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.
3
I have a
Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
that we were born to rule it.”
— Baron Hella d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
not only against the plane itself, but also against giants, dragons, and other terrible creatures that thunder across Ysgard’s vast terrain. Optional Rule: Immortal Wrath Ysgard is the home of slain
heroes who wage eternal battle on fields of glory. Any creature, other than a construct or undead, that is killed by an attack or a spell while on Ysgard is restored to life at dawn the next day. The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
that we were born to rule it.”
— Baron Hella d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
not only against the plane itself, but also against giants, dragons, and other terrible creatures that thunder across Ysgard’s vast terrain. Optional Rule: Immortal Wrath Ysgard is the home of slain
heroes who wage eternal battle on fields of glory. Any creature, other than a construct or undead, that is killed by an attack or a spell while on Ysgard is restored to life at dawn the next day. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that we were born to rule it.
—Dalin d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. This extends beyond purely natural animals; the mark allows its bearer to guide a hippogriff as easily as a horse.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that we were born to rule it.
—Dalin d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. This extends beyond purely natural animals; the mark allows its bearer to guide a hippogriff as easily as a horse.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once
prerequisite. For example, the Grappler feat requires you to have a Strength of 13 or higher. If your Strength is reduced below 13 somehow — perhaps by a withering curse — you can’t benefit from the Grappler feat until your Strength is restored. Feats are listed below.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once
prerequisite. For example, the Grappler feat requires you to have a Strength of 13 or higher. If your Strength is reduced below 13 somehow — perhaps by a withering curse — you can’t benefit from the Grappler feat until your Strength is restored. Feats are listed below.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
hazy events or gaps of missing time. A character’s true memories can be restored by a remove curse or greater restoration spell. A victim of the mind flayers might have endured dozens of memory
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
south and work their way to the Open Shore docks. A key aspect of Luskan life is its rule by groups known as Ships. Five High Captains each rule a Ship made up of pirates and other Northlanders. Ship
coin. The order of mages known as the Arcane Brotherhood is the other major power group in Luskan. Though its members include ambitious arcanists of any and all genders, the newly restored order
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
south and work their way to the Open Shore docks. A key aspect of Luskan life is its rule by groups known as Ships. Five High Captains each rule a Ship made up of pirates and other Northlanders. Ship
coin. The order of mages known as the Arcane Brotherhood is the other major power group in Luskan. Though its members include ambitious arcanists of any and all genders, the newly restored order
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, fire, and water by pointing to Annam’s early efforts in the Elemental Planes. Diancastra’s Saga also summarizes the central tragedy of giantkind’s long history: Annam intended the giants to rule over
a point that concerns more than Diancastra’s cleverness. In granting his daughter’s request for divinity, Annam acknowledges that the same chaotic, changeable potential exists within his sons and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
hazy events or gaps of missing time. A character’s true memories can be restored by a remove curse or greater restoration spell. A victim of the mind flayers might have endured dozens of memory
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, fire, and water by pointing to Annam’s early efforts in the Elemental Planes. Diancastra’s Saga also summarizes the central tragedy of giantkind’s long history: Annam intended the giants to rule over
a point that concerns more than Diancastra’s cleverness. In granting his daughter’s request for divinity, Annam acknowledges that the same chaotic, changeable potential exists within his sons and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
meteor’s might crashing down on his enemies. Unlike some of his more haughty, aristocratic counterparts that rule over vast demesnes of the Elemental Planes, Nafas’s noble title isn’t a result of
bloodline or inheritance; it’s a designation bestowed on him by the multiverse. As a noble genie, Nafas can grant wishes, a power he doesn’t take lightly. The djinni reserves his wish-granting magic for
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
bonus, and all expended uses are restored when you finish a long rest. Eldritch Mind You have advantage on Constitution saving throws that you make to maintain your concentration on a spell. Far
the summoned familiar with a measure of your eldritch power, granting the creature the following benefits: The familiar gains either a flying speed or a swimming speed (your choice) of 40 feet. As a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this to be the legacy of Vanrak Moonstar? A shadow king damned to rule these moonless halls, fending off assassins, mad wizards, and ghosts of the ancient dead? Is this all that Shar has to offer? I
rubble is disturbed. Treasure. Buried under the rubble is Vanrak Moonstar’s ancient mithral armor (chain shirt), which has the additional property of granting its wearer darkvision out to a range of 60
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
meteor’s might crashing down on his enemies. Unlike some of his more haughty, aristocratic counterparts that rule over vast demesnes of the Elemental Planes, Nafas’s noble title isn’t a result of
bloodline or inheritance; it’s a designation bestowed on him by the multiverse. As a noble genie, Nafas can grant wishes, a power he doesn’t take lightly. The djinni reserves his wish-granting magic for
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
bonus, and all expended uses are restored when you finish a long rest. Eldritch Mind You have advantage on Constitution saving throws that you make to maintain your concentration on a spell. Far
the summoned familiar with a measure of your eldritch power, granting the creature the following benefits: The familiar gains either a flying speed or a swimming speed (your choice) of 40 feet. As a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this to be the legacy of Vanrak Moonstar? A shadow king damned to rule these moonless halls, fending off assassins, mad wizards, and ghosts of the ancient dead? Is this all that Shar has to offer? I
rubble is disturbed. Treasure. Buried under the rubble is Vanrak Moonstar’s ancient mithral armor (chain shirt), which has the additional property of granting its wearer darkvision out to a range of 60
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Motives 1d8 The Wight Returned from the Dead To...
1 Challenge anyone who passes near its grave on a certain cursed night.
2 Conquer the land it believes it should rule.
3 Continue
wight’s control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
seems to be in a decaying, crumbling, or corroded state. Optional Rule: Abyssal Corruption A non-evil visitor that finishes a long rest in the Abyss must make a DC 10 Charisma saving throw. On a failure
rule the Abyss, and my companions are tools to that end.” 10 Demonic Possession. The character is possessed by a demonic entity until freed by dispel evil and good or similar magic. Whenever the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
seems to be in a decaying, crumbling, or corroded state. Optional Rule: Abyssal Corruption A non-evil visitor that finishes a long rest in the Abyss must make a DC 10 Charisma saving throw. On a failure
rule the Abyss, and my companions are tools to that end.” 10 Demonic Possession. The character is possessed by a demonic entity until freed by dispel evil and good or similar magic. Whenever the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
edifice of civilization torn down so the world can revert to the pure wilderness that thrived before the city grew to cover everything. Then the true order of nature can be restored — an unbridled and
brutal state in which only the strong survive and the strongest rule. In a world covered with city streets and towering buildings, the Gruul are the most out of place, the most ill at ease, and the most
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
edifice of civilization torn down so the world can revert to the pure wilderness that thrived before the city grew to cover everything. Then the true order of nature can be restored — an unbridled and
brutal state in which only the strong survive and the strongest rule. In a world covered with city streets and towering buildings, the Gruul are the most out of place, the most ill at ease, and the most
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Motives 1d8 The Wight Returned from the Dead To...
1 Challenge anyone who passes near its grave on a certain cursed night.
2 Conquer the land it believes it should rule.
3 Continue
wight’s control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, granting them understanding of cosmic truths and insights into how the future should unfold. Klothys withdrew to the Underworld ages ago to keep watch over the imprisoned titans and ensure they couldn’t
defiant, and the exploitative, then Klothys will have restored the natural order and ensured the world’s survival. Divine Relationships Klothys views many of the gods with disdain, considering them to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire. However, after years
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Outside Combat As described in the Monster Manual, a beholder’s use of its eye rays in combat is random, governed by die rolls instead of by choice. This rule is an abstraction, designed to keep the
beholder’s opponents unsure of what rays will be coming next (and, not incidentally, to prevent the monster from using its most lethal eye rays at every opportunity). The rule also makes the creature
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, granting them understanding of cosmic truths and insights into how the future should unfold. Klothys withdrew to the Underworld ages ago to keep watch over the imprisoned titans and ensure they couldn’t
defiant, and the exploitative, then Klothys will have restored the natural order and ensured the world’s survival. Divine Relationships Klothys views many of the gods with disdain, considering them to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire. However, after years
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Outside Combat As described in the Monster Manual, a beholder’s use of its eye rays in combat is random, governed by die rolls instead of by choice. This rule is an abstraction, designed to keep the
beholder’s opponents unsure of what rays will be coming next (and, not incidentally, to prevent the monster from using its most lethal eye rays at every opportunity). The rule also makes the creature