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Returning 35 results for 'confusion rarely grave to her released'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Grave. While within 30 feet of the skull lord, any Undead ally of the skull lord makes saving throws with advantage, and that ally regains 1d6;{"diceNotation":"1d6", "rollType":"heal", "rollAction
":"Master of the Grave"} hit points whenever it starts its turn there.
Unusual Nature. The skull lord doesn’t require air, food, drink, or sleep.Multiattack. The skull lord makes three Bone Staff or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
thoughts, fear
1/day each: confusion, dominate person, mass suggestionGreen abishais are adept at discovering secrets and other sensitive information, while their diplomatic skills and their magic
work for them, but most archdevils do so rarely, since it is never clear whether an abishai follows Tiamat’s orders or Asmodeus’s. There is inherent risk in countermanding an order given by
Monsters
Spelljammer: Adventures in Space
, message
1/day: darkness, dimension door, fly, hypnotic patternA ship of vampirates needs a spellcaster to operate the spelljamming helm. A vampirate mage rarely, if ever, leaves the helm.
Vampirate
because they must. They rest in wooden coffins or crates full of grave dirt. In the absence of such containers, they can treat their ship’s hold as one big coffin and sleep amid their cargo. When
Species
Van Richten’s Guide to Ravenloft
resurrected, but something went wrong.
2
Stitches bind your body’s mismatched pieces, and your memories come from multiple different lives.
3
After clawing free from your grave, you realized
alongside complex designs for clockwork organs.
6
You were released after being petrified for generations. Your memories have faded, though, and your body isn’t what it once was.
7
Your
Monsters
Icewind Dale: Rime of the Frostmaiden
*
2nd level (3 slots): invisibility, levitate, phantasmal force
3rd level (3 slots): fireball, sending, slow
4th level (3 slots): arcane eye, confusion
5th level (1 slot): animate objects
*See
effectively becomes a clone of Dzaan, authentic in every way.
Companion. Because they’re so despised throughout Faerûn, Red Wizards often adopt disguises and rarely travel abroad without an escort
Monsters
Mordenkainen Presents: Monsters of the Multiverse
no material components and using Charisma as the spellcasting ability (spell save DC 11):
At will: dancing lights, darkness
1/day each: confusion, faerie fireA draegloth is a demon created by an elf
priest of Lolth in an unholy, dangerous ritual in which it is infused with the fey essence of the creator and the fiendish essence of a glabrezu. This ritual rarely succeeds, but Lolth’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Mouth of Madness. The giant is immune to confusion spell.
On each of its turns, the giant uses all its movement to move toward the nearest creature or whatever else it might perceive as food. Roll a
consume spoiled food and diseased carcasses with as much enthusiasm as children eating dessert and rarely suffer for such eating habits. When one of their kind becomes incapable of keeping down food, that
Monsters
Adventure Atlas: The Mortuary
, rasping to himself. Skall appears as little more than a floating, disembodied head and two hands, his tattered cloak fluttering behind them. Notorious among the factols of Sigil but rarely seen in the
imparts a lasting oblivion to his enemies. Caretaker, custodian, and grave keeper, the factol ushers allies and foes alike from this false existence toward the path to True Death.Necrotic, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Backgrounds
Guildmasters’ Guide to Ravnica
smear the blood of my enemies over my skin.
7
I was, in fact, raised by maaka.
8
HarrRRAAGGHH! [I rarely form a coherent sentence and prefer to express myself by breaking things
.
2
A Boros soldier gives me gifts in exchange for information about other clans’ movements.
3
I once caught and released a Dimir spy.
4
I consult with a Golgari shaman for
Monsters
Mordenkainen's Fiendish Folio Volume 1
combination of panic, sensory overload, and confusion that leaves creatures reeling. Despite their evil nature, screaming devilkins rarely attack to kill. They much prefer to leave their victims badly
.
Wicked Tormentors. As befits creatures born from a moment of panic, screaming devilkins love to spread fear and confusion across the world. They gather in small flocks, lurking along lonely forest roads
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
3 After clawing free from your grave, you realized you have no memories except for a single name.
4 You were a necromancer’s undead servant for years. One day, your consciousness returned
.
5 You awoke in an abandoned laboratory alongside complex designs for clockwork organs.
6 You were released after being petrified for generations. Your memories have faded, though, and your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
3 After clawing free from your grave, you realized you have no memories except for a single name.
4 You were a necromancer’s undead servant for years. One day, your consciousness returned
.
5 You awoke in an abandoned laboratory alongside complex designs for clockwork organs.
6 You were released after being petrified for generations. Your memories have faded, though, and your
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
is only natural for the goddess of illusion and deception. Her faithful agree that whatever the “truth” might be, their Lady takes great delight in the confusion sown by her various incarnations. Even
difficult to know this for certain, because those who favor her rarely make their inclinations known. Leira is the patron of illusionists and liars. She receives little regular worship except from
Compendium
- Sources->Dungeons & Dragons->Monster Manual
correspond. Flumph Colors and Emotions Color Emotion Blue, Dark Sadness Blue, Light Happiness Green Curiosity Magenta Unknown* Orange Confusion Pink Amusement Purple Fear Red Anger Teal Serenity Yellow
Excitement *Rarely seen; potentially no human equivalent Flumph Small Aberration, Lawful Good
AC 12 Initiative +2 (12)
HP 7 (2d6)
Speed 5 ft., Fly 30 ft. (hover)
Mod Save Str 6 −2 −2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
correspond. Flumph Colors and Emotions Color Emotion Blue, Dark Sadness Blue, Light Happiness Green Curiosity Magenta Unknown* Orange Confusion Pink Amusement Purple Fear Red Anger Teal Serenity Yellow
Excitement *Rarely seen; potentially no human equivalent Flumph Small Aberration, Lawful Good
AC 12 Initiative +2 (12)
HP 7 (2d6)
Speed 5 ft., Fly 30 ft. (hover)
Mod Save Str 6 −2 −2
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
is only natural for the goddess of illusion and deception. Her faithful agree that whatever the “truth” might be, their Lady takes great delight in the confusion sown by her various incarnations. Even
difficult to know this for certain, because those who favor her rarely make their inclinations known. Leira is the patron of illusionists and liars. She receives little regular worship except from
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Yeenoghu are fighting to claim Avernus for themselves, and Kostchtchie (assuming the characters released him in chapter 3) wants his hammer back. None of them can be trusted. Demon lords are savagery
pit fiend Gargauth would like nothing more than to be released from its prison and replace Zariel as Lord of Avernus. If the characters possess the Shield of the Hidden Lord, they can free Gargauth as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Yeenoghu are fighting to claim Avernus for themselves, and Kostchtchie (assuming the characters released him in chapter 3) wants his hammer back. None of them can be trusted. Demon lords are savagery
pit fiend Gargauth would like nothing more than to be released from its prison and replace Zariel as Lord of Avernus. If the characters possess the Shield of the Hidden Lord, they can free Gargauth as
Orc
Legacy
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Species
Volo's Guide to Monsters
represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
rarely keep records or write down their thoughts. When orcs need to communicate in writing, they use crude symbols to convey basic information, such as “food stored here,” “danger close
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
his eye and hand. In the confusion resulting from this turn of events, Vecna’s warlords turned against each other, and the dark one’s plans were dashed. In a rage, Vecna gathered up his generals and
)
Legendary Resistance (3/Day). If the skull lord fails a saving throw, it can choose to succeed instead.
Master of the Grave. While within 30 feet of the skull lord, any undead ally of the skull lord makes
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. In the confusion resulting from this turn of events, Vecna’s warlords turned against each other, and his plans were dashed. In a rage, Vecna gathered up his generals and captains and bound them in
incapacitated.
Legendary Resistance (3/Day). If the skull lord fails a saving throw, it can choose to succeed instead.
Master of the Grave. While within 30 feet of the skull lord, any Undead ally of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. In the confusion resulting from this turn of events, Vecna’s warlords turned against each other, and his plans were dashed. In a rage, Vecna gathered up his generals and captains and bound them in
incapacitated.
Legendary Resistance (3/Day). If the skull lord fails a saving throw, it can choose to succeed instead.
Master of the Grave. While within 30 feet of the skull lord, any Undead ally of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
his eye and hand. In the confusion resulting from this turn of events, Vecna’s warlords turned against each other, and the dark one’s plans were dashed. In a rage, Vecna gathered up his generals and
)
Legendary Resistance (3/Day). If the skull lord fails a saving throw, it can choose to succeed instead.
Master of the Grave. While within 30 feet of the skull lord, any undead ally of the skull lord makes
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Mouth of Grolantor Hill giants consume spoiled food and diseased carcasses with as much enthusiasm as children eating dessert and rarely suffer for such eating habits. When one of their kind becomes
Condition Immunities frightened
Senses passive Perception 11
Languages Giant
Challenge 6 (2,300 XP) Proficiency Bonus +3
Mouth of Chaos. The giant is immune to the confusion spell.
On each
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
create a draegloth succeeds only rarely, but when it does, it is a great event that is seen by the drow of the house as a sign of the demon lord Lolth’s favor — and a sign of Lolth’s disregard for the
, requiring no material components:
At will: darkness
1/day each: confusion, dancing lights, faerie fire
Actions
Multiattack. The draegloth makes three attacks: one with its bite and two with its
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. This ritual rarely succeeds, but Lolth’s faithful consider it worth the risk, as the resulting creature is gifted with innate magic and physical might. The draegloth usually serves its creator, lending
(2d10 + 5) slashing damage.
Spellcasting. The draegloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 11):
At will: dancing lights, darkness
1/day each: confusion, faerie fire
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
create a draegloth succeeds only rarely, but when it does, it is a great event that is seen by the drow of the house as a sign of the demon lord Lolth’s favor — and a sign of Lolth’s disregard for the
, requiring no material components:
At will: darkness
1/day each: confusion, dancing lights, faerie fire
Actions
Multiattack. The draegloth makes three attacks: one with its bite and two with its
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Mouth of Grolantor Hill giants consume spoiled food and diseased carcasses with as much enthusiasm as children eating dessert and rarely suffer for such eating habits. When one of their kind becomes
Condition Immunities frightened
Senses passive Perception 11
Languages Giant
Challenge 6 (2,300 XP) Proficiency Bonus +3
Mouth of Chaos. The giant is immune to the confusion spell.
On each
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. This ritual rarely succeeds, but Lolth’s faithful consider it worth the risk, as the resulting creature is gifted with innate magic and physical might. The draegloth usually serves its creator, lending
(2d10 + 5) slashing damage.
Spellcasting. The draegloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 11):
At will: dancing lights, darkness
1/day each: confusion, faerie fire
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring only its pixie dust as a component:
At will: druidcraft
1/day each: confusion, dancing lights, detect evil
their ensembles.
Magical Faerie Folk. With their innate power of invisibility, pixies rarely appear unless they wish to be seen. In the Feywild and on the Material Plane, pixies etch patterns of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring only its pixie dust as a component:
At will: druidcraft
1/day each: confusion, dancing lights, detect evil
their ensembles.
Magical Faerie Folk. With their innate power of invisibility, pixies rarely appear unless they wish to be seen. In the Feywild and on the Material Plane, pixies etch patterns of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
puppet. 6 A spring-loaded set of wooden teeth with fangs, all painted white. The teeth gnash and chatter for 1 minute when the spring is wound tight (requiring an action) and released. Broom of Animated
. Crawling Claws A mob of severed hands, their mummified flesh black with soot, skitters out of the darkness across the dusty floor. The crawling claws gang up on one party member. During the confusion
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
madness and, seemingly, must now endure for all eternity. Of course I shall die, but whether I shall ever rest in my grave haunts my idle thoughts, and torments me in my dreams.
I expect that those
the vampire, Baron Metus. Something inside me snapped. I released the zombies, and the entire tribe was eaten alive.
Yet the story has not ended. Before she died, the leader cursed me, saying, “Live
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
puppet. 6 A spring-loaded set of wooden teeth with fangs, all painted white. The teeth gnash and chatter for 1 minute when the spring is wound tight (requiring an action) and released. Broom of Animated
. Crawling Claws A mob of severed hands, their mummified flesh black with soot, skitters out of the darkness across the dusty floor. The crawling claws gang up on one party member. During the confusion
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
madness and, seemingly, must now endure for all eternity. Of course I shall die, but whether I shall ever rest in my grave haunts my idle thoughts, and torments me in my dreams.
I expect that those
the vampire, Baron Metus. Something inside me snapped. I released the zombies, and the entire tribe was eaten alive.
Yet the story has not ended. Before she died, the leader cursed me, saying, “Live