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Returning 35 results for 'confusion reaching gives to have realms'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
no material components and using Charisma as the spellcasting ability (spell save DC 11):
At will: dancing lights, darkness
1/day each: confusion, faerie fireA draegloth is a demon created by an elf
mouth full of sharp teeth.
Among the drow noble houses of Menzoberranzan in the Forgotten Realms, a high priestess’s successful creation of a draegloth is seen as a sign of Lolth’s favor
Monsters
Waterdeep: Dungeon of the Mad Mage
Special Equipment. Halaster wears a robe of eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on
, shield, silent image
2nd level (3 slots): arcane lock, cloud of daggers, darkvision, knock
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): confusion, hallucinatory
monsters
. As an Influence action, a creature that poses a riddle to the ketgrinn and succeeds on a DC 16 Charisma (Deception) check gives the ketgrinn the Incapacitated condition until the start of the
in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rival’s minions to sow chaos and confusion.
Secret. Ketgrinn can’t resist a puzzle
monsters
: Detect Magic, Eldritch Blast (two beams), Mage Hand
2/Day Each: Confusion, Detect Thoughts
1/Day Each: Black Tentacles, Fly, Major Image, Suggestion
Warp Reality. The seugathi magically
psychic drive to complete some task on behalf of the neothelids’ far-reaching plans. These directives are diverse, strange, and usually cruel toward humanoid life.
Because of their single-mindedness
monsters
pushes the target up to 10 feet or gives them the Prone condition (dhuthorex’s choice).
Tentacle. Melee Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction
additional spells once per day each: Confusion, Contact Other Plane, Dominate Person, Dream, Scrying, Telekinesis.
Dhuthorexes
Strange things swim in sunless seas, but few are as fierce as the shark-like dhuthorexes. These beasts chase prey fearlessly and tenaciously.Acid
monsters
Strike
2/Day Each: Comprehend Languages, Confusion, Detect Thoughts, Dispel Magic, Fireball, Hold Monster, Hypnotic Pattern, Phantasmal Killer, See Invisibility, Shield, Teleportation Circle
1
perpetual fury and rages at the slightest setback. This makes implanting her complex, far-reaching plan difficult. Belcorra knows the potential of the Fulcrum Lenses and the danger they pose, but she can
Nilbog
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
, Tasha's hideous laughter, vicious mockery
1/day: confusion
Nilbogism. Any creature that attempts to damage the nilbog must first succeed on a DC 12 Charisma saving throw or be charmed until the end
fearless of reprisal. It gives the goblin strange powers that drive others to do the opposite of what they desire. Attacking a goblin possessed by a nilbog is foolhardy, and killing the creature just
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
him or her, the tiefling learns to extend the same trust to them. And once a tiefling gives someone loyalty, the tiefling is a firm friend or ally for life.
Tiefling Names
Tiefling names fall into
tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. The reality is that a tiefling’s bloodline doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
two centuries and storm giants as many as six. Stone giants are the exception, sometimes reaching over eight hundred years of age, as enduring as the stone for which they’re named. The Life Spans table
to live their lives at a slower pace than smaller folk. They often speak slowly and avoid rushing into decisions. Adding potential confusion to their interactions with smaller races, giants are often
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
two centuries and storm giants as many as six. Stone giants are the exception, sometimes reaching over eight hundred years of age, as enduring as the stone for which they’re named. The Life Spans table
to live their lives at a slower pace than smaller folk. They often speak slowly and avoid rushing into decisions. Adding potential confusion to their interactions with smaller races, giants are often
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
; activities.
Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
of Greyhawk and the Forgotten Realms, druidic circles are not usually connected to the faith of a single nature deity. Any given circle in the Forgotten Realms, for example, might include druids who
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
gives credit where credit is due. Using Checkpoints The number of checkpoints needed to gain the next level depends on a character’s level: At levels 1–4, reaching 4 checkpoints is sufficient to
Character Advancement In a shared campaign, characters gain levels not by accumulating experience points but by reaching experience checkpoints. This system rewards every character (and player) for
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
gives credit where credit is due. Using Checkpoints The number of checkpoints needed to gain the next level depends on a character’s level: At levels 1–4, reaching 4 checkpoints is sufficient to
Character Advancement In a shared campaign, characters gain levels not by accumulating experience points but by reaching experience checkpoints. This system rewards every character (and player) for
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Forgotten Realms Just like a fantasy novel or movie, an adventure is set in a larger world. In fact, the world can be anything that the DM and players can imagine. It could be a swords-and
Forgotten Realms is one such setting, and that’s where the story in this adventure takes place. In the Realms, knights dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Forgotten Realms Just like a fantasy novel or movie, an adventure is set in a larger world. In fact, the world can be anything that the DM and players can imagine. It could be a swords-and
Forgotten Realms is one such setting, and that’s where the story in this adventure takes place. In the Realms, knights dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
A Domain Divided The poster map of Prismeer shows the Feywild domain divided into four sections: the splinter-realms of Hither, Thither, and Yon, and the Palace of Heart’s Desire. These fragments are
destination. Most other creatures—including the characters—are forbidden from leaving one part of Prismeer and entering another. Upon reaching the edge of Hither, Thither, Yon, or the palace, they find all
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Reaching the Radiant Citadel While the Concord Jewels already create paths between many realms, you can place the missing Jewels anywhere you decide, linking more lands to the Radiant Citadel
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cosmic Horror Plots Adventures in cosmic horror realms are bleak, desperate affairs where the best one can hope for is to survive relatively intact. There is no stopping the ultimate evil, but
sapient, unholy tome from reaching a group of cultists.
3 Save the inheritors of an ancient sect before they transform into horrors.
4 Stop the sacrifice of a young noble by those who
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
set a short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North — a vast realm of free settlements surrounded by
wilderness and adventure. You don’t need to be a Forgotten Realms expert to run the adventure; everything you need to know about the setting is contained in this content. If this is your first time
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Reaching the Radiant Citadel While the Concord Jewels already create paths between many realms, you can place the missing Jewels anywhere you decide, linking more lands to the Radiant Citadel
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
A Domain Divided The poster map of Prismeer shows the Feywild domain divided into four sections: the splinter-realms of Hither, Thither, and Yon, and the Palace of Heart’s Desire. These fragments are
destination. Most other creatures—including the characters—are forbidden from leaving one part of Prismeer and entering another. Upon reaching the edge of Hither, Thither, Yon, or the palace, they find all
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cosmic Horror Plots Adventures in cosmic horror realms are bleak, desperate affairs where the best one can hope for is to survive relatively intact. There is no stopping the ultimate evil, but
sapient, unholy tome from reaching a group of cultists.
3 Save the inheritors of an ancient sect before they transform into horrors.
4 Stop the sacrifice of a young noble by those who
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
set a short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North — a vast realm of free settlements surrounded by
wilderness and adventure. You don’t need to be a Forgotten Realms expert to run the adventure; everything you need to know about the setting is contained in this content. If this is your first time
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and very rare magic items at their disposal, and begin discovering legendary items such as a vorpal sword or a staff of the magi. Adventures at these levels have far-reaching consequences, possibly
determining the fate of millions in the Material Plane and even places beyond. Characters traverse otherworldly realms and explore demiplanes and other extraplanar locales, where they fight savage balor
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and very rare magic items at their disposal, and begin discovering legendary items such as a vorpal sword or a staff of the magi. Adventures at these levels have far-reaching consequences, possibly
determining the fate of millions in the Material Plane and even places beyond. Characters traverse otherworldly realms and explore demiplanes and other extraplanar locales, where they fight savage balor
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Chapter 1: Feywild Overview Domains of Delight are to the Feywild what Domains of Dread are to the Shadowfell: sequestered realms governed by powerful beings. Whereas a Domain of Dread is ruled by a
Darklord, a Domain of Delight is ruled by an archfey—the most powerful of Fey creatures. An archfey gives form to their Domain of Delight, shaping it in ways unique to their personality. Some Domains
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tayyib Empire and Umizu. When peoples from those realms arrived at the Radiant Citadel, the Pearl Carp and the Sard Elephant awakened, and representatives have since joined the Speakers for the
Ancestors. This gives the people of the Radiant Citadel hope that other lost civilizations might also be found. This section provides overviews of two additional lands connected to the Radiant Citadel. Detail and incorporate them into adventures as you please.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tayyib Empire and Umizu. When peoples from those realms arrived at the Radiant Citadel, the Pearl Carp and the Sard Elephant awakened, and representatives have since joined the Speakers for the
Ancestors. This gives the people of the Radiant Citadel hope that other lost civilizations might also be found. This section provides overviews of two additional lands connected to the Radiant Citadel. Detail and incorporate them into adventures as you please.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Chapter 1: Feywild Overview Domains of Delight are to the Feywild what Domains of Dread are to the Shadowfell: sequestered realms governed by powerful beings. Whereas a Domain of Dread is ruled by a
Darklord, a Domain of Delight is ruled by an archfey—the most powerful of Fey creatures. An archfey gives form to their Domain of Delight, shaping it in ways unique to their personality. Some Domains
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
rests against one wall, and an immense crystal lens is embedded in the ceiling.
Xonthal used this chamber for making observations of the starry sky. The ladder is for reaching the ceiling-mounted lens
, which looks upward from the tower. Little can be seen through it during daytime, but at night, the lens gives the telescope a view of the entire sky from horizon to horizon. Jorgen Pawl has the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
rests against one wall, and an immense crystal lens is embedded in the ceiling.
Xonthal used this chamber for making observations of the starry sky. The ladder is for reaching the ceiling-mounted lens
, which looks upward from the tower. Little can be seen through it during daytime, but at night, the lens gives the telescope a view of the entire sky from horizon to horizon. Jorgen Pawl has the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dragonbait Dragonbait is a champion of good and a saurial — a race that originated on a distant world and whose members have long lives. Very few saurials dwell in the Forgotten Realms, and no
communicate emotions. To be understood by most speaking creatures, he must “shout” a scent. Dragonbait’s known scents include: brimstone (confusion), roses (sadness), lemon (pleasure or joy), baked
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dragonbait Dragonbait is a champion of good and a saurial — a race that originated on a distant world and whose members have long lives. Very few saurials dwell in the Forgotten Realms, and no
communicate emotions. To be understood by most speaking creatures, he must “shout” a scent. Dragonbait’s known scents include: brimstone (confusion), roses (sadness), lemon (pleasure or joy), baked
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
corner. This Construct doesn’t have a control amulet and can’t be controlled like other shield guardians; it attacks any creature that enters the room without displaying a key card. It has the Confusion
brains in the brain room,” Bimbi burbles. “But I knocked over some jars there, and the brains came to life!” If the characters agree to clear the “brain monsters” out of area 21, the flumph gives them its key card.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
corner. This Construct doesn’t have a control amulet and can’t be controlled like other shield guardians; it attacks any creature that enters the room without displaying a key card. It has the Confusion
brains in the brain room,” Bimbi burbles. “But I knocked over some jars there, and the brains came to life!” If the characters agree to clear the “brain monsters” out of area 21, the flumph gives them its key card.