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Returning 35 results for 'confusion ready grows to have regards'.
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Monsters
Bigby Presents: Glory of the Giants
result is a ravenous monster called a maw of Yeenoghu, which is wholly devoted to the demon lord.
A maw of Yeenoghu grows a mane of hair and hunches over like a gnoll. Its jaw grows and widens, and
relief, but the teeth quickly regrow. Cunning maws use this phenomenon as a ready supply of weaponry, throwing clusters of teeth at their foes.
A maw of Yeenoghu charges at its prey on all fours with its mouth wide open, scraping the ground like a plow.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
thoughts, fear
1/day each: confusion, dominate person, mass suggestionGreen abishais are adept at discovering secrets and other sensitive information, while their diplomatic skills and their magic
responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed.
Abishais stand
Monsters
Mordenkainen Presents: Monsters of the Multiverse
roots. After three days, a sprout emerges from the ground at the base of the tree and swiftly grows into a bipedal form.
This new body, armored in tough bark and bearing a gnarled club and shield, is
at once ready to perform its duty. The one who performed the ritual sets the wood woad to its task, and the creature follows those orders unceasingly.
A wood woad has a hole where its heart would be
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.Red abishais have no equals among the
, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed.
Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering
monsters
appease the goddess’ growing hunger.
The Land Revolts. As the cult grows stronger, the corrupted land twists and turns to aid them. Paths become overgrown with thick hedges, leading strangers
cultists, tearing down their shrines and cursing the gods that they believe have turned against them.
Corruption Runs Deep. With each passing year, the land grows more and more tortured. Natural animals
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
isolated village in the Hool Marshes. Last year, lizardfolk fell upon your home. You escaped in the confusion, became lost, and ended up here. If anyone wants to go bash those scaly murderers, you’re
ready to leap into action. 5–6 You were part of a tribe in a distant land, when one day red-sailed ships appeared off shore. The sailors were friendly at first and shared their food and drink. You woke
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Exotic Fungi The fungi species described in this section have strange properties but no nutritional value. Nightlight A nightlight is a tall and tube-shaped bioluminescent mushroom that grows to a
moss that grows in warm and damp areas, ormu is particularly common near steam tunnels and vents. It sheds dim light in a 5-foot radius, and can be harvested, dried, and made into a phosphorescent powder
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Exotic Fungi The fungi species described in this section have strange properties but no nutritional value. Nightlight A nightlight is a tall and tube-shaped bioluminescent mushroom that grows to a
moss that grows in warm and damp areas, ormu is particularly common near steam tunnels and vents. It sheds dim light in a 5-foot radius, and can be harvested, dried, and made into a phosphorescent powder
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
isolated village in the Hool Marshes. Last year, lizardfolk fell upon your home. You escaped in the confusion, became lost, and ended up here. If anyone wants to go bash those scaly murderers, you’re
ready to leap into action. 5–6 You were part of a tribe in a distant land, when one day red-sailed ships appeared off shore. The sailors were friendly at first and shared their food and drink. You woke
Kobold
Legacy
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Species
Volo's Guide to Monsters
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
room to dig, and ready sources of food. Although lairing in these locations puts kobolds in competition with surface-dwelling humanoids, their ability to avoid detection often means their warrens go
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure When you’re ready to begin the adventure, read or paraphrase the following: A long voyage has brought you to Nightwater Cove. The town of Promise rises from the shore, its
agriculture. Sadly, its farmlands have become depleted in recent years. The struggle to survive grows ever more dire, and this year’s harvest is expected to be the poorest in recent memory. Locals
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure When you’re ready to begin the adventure, read or paraphrase the following: A long voyage has brought you to Nightwater Cove. The town of Promise rises from the shore, its
agriculture. Sadly, its farmlands have become depleted in recent years. The struggle to survive grows ever more dire, and this year’s harvest is expected to be the poorest in recent memory. Locals
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the “Devils” entry of the Monster Manual. Once they’re ready to leave for Traxigor’s tower, read or paraphrase the following boxed text to the players: Sylvira ushers you to a crescent-shaped landing
to Traxigor’s tower,” says Sylvira. “Don’t worry, it’s safe!”
The handlers standing ready can help the characters mount the griffons. Each griffon can carry one rider plus gear. Once all the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the “Devils” entry of the Monster Manual. Once they’re ready to leave for Traxigor’s tower, read or paraphrase the following boxed text to the players: Sylvira ushers you to a crescent-shaped landing
to Traxigor’s tower,” says Sylvira. “Don’t worry, it’s safe!”
The handlers standing ready can help the characters mount the griffons. Each griffon can carry one rider plus gear. Once all the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
best in some forgotten corner of the library where tomes of no particular interest are stored. Read or paraphrase the following when you’re ready to begin the adventure: The air around you grows
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
best in some forgotten corner of the library where tomes of no particular interest are stored. Read or paraphrase the following when you’re ready to begin the adventure: The air around you grows
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
checks. 31-40 The character regards something (usually the source of madness) with intense revulsion, as if affected by the antipathy effect of the antipathy/sympathy spell. 41-45 The character
damage, he or she must succeed on a DC 15 Wisdom saving throw or be affected as though he or she failed a saving throw against the confusion spell. The confusion effect lasts for 1 minute. 91-95 The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
checks. 31-40 The character regards something (usually the source of madness) with intense revulsion, as if affected by the antipathy effect of the antipathy/sympathy spell. 41-45 The character
damage, he or she must succeed on a DC 15 Wisdom saving throw or be affected as though he or she failed a saving throw against the confusion spell. The confusion effect lasts for 1 minute. 91-95 The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
–30 The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma checks. 31–40 The character regards something (usually the source of madness) with intense revulsion
a saving throw against the confusion spell. The confusion effect lasts for 1 minute. 91–95 The character loses the ability to speak. 96–100 The character falls unconscious. No amount of jostling or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
–30 The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma checks. 31–40 The character regards something (usually the source of madness) with intense revulsion
a saving throw against the confusion spell. The confusion effect lasts for 1 minute. 91–95 The character loses the ability to speak. 96–100 The character falls unconscious. No amount of jostling or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
now awaits justice. She has no regrets about helping the faerie dragon, and she regards Bavlorna as a bitter enemy. Appendix D has additional roleplaying notes for Morgort. Morgort introduces herself
share the news that Wigglewog died helping Sir Talavar, Morgort grows sullen. If the characters need to get out of Downfall in a hurry, Morgort suggests that they steal the balloon in area D2 and use it
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
except that Zumzn tended these gardens. Zumzn’s only goal is to protect the gardens. As long as it regards the adventurers as intruders and thus a potential threat, it is Hostile to them. But if
convinced they don’t pose a threat to the gardens, it becomes Indifferent. Fruit of Life. Zumzn’s trunk forks around a githyanki skull, and a heart-shaped fruit—the fruit of life—grows inside the skull
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a third arm on the right side of its body, and its left leg splits into two at the knee, giving it three feet. The transformation drove the poor creature insane, and it regards all other creatures as
that grows at the back of the cave. 2c. Fungus Gardens The creature in area 2a comes here to feed, as do other creatures dwelling in the caverns. The cave has the following features: Fungi. Gardens
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
except that Zumzn tended these gardens. Zumzn’s only goal is to protect the gardens. As long as it regards the adventurers as intruders and thus a potential threat, it is Hostile to them. But if
convinced they don’t pose a threat to the gardens, it becomes Indifferent. Fruit of Life. Zumzn’s trunk forks around a githyanki skull, and a heart-shaped fruit—the fruit of life—grows inside the skull
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
now awaits justice. She has no regrets about helping the faerie dragon, and she regards Bavlorna as a bitter enemy. Appendix D has additional roleplaying notes for Morgort. Morgort introduces herself
share the news that Wigglewog died helping Sir Talavar, Morgort grows sullen. If the characters need to get out of Downfall in a hurry, Morgort suggests that they steal the balloon in area D2 and use it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a third arm on the right side of its body, and its left leg splits into two at the knee, giving it three feet. The transformation drove the poor creature insane, and it regards all other creatures as
that grows at the back of the cave. 2c. Fungus Gardens The creature in area 2a comes here to feed, as do other creatures dwelling in the caverns. The cave has the following features: Fungi. Gardens
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Yeenoghu grows a mane of hair and hunches over like a gnoll. Its jaw grows and widens, and its mouth fills with multiple rows of sharp teeth. These teeth constantly grow, driving the maw to bite and
chew on anything within reach. Some maws desperately rip the teeth from their mouth for relief, but the teeth quickly regrow. Cunning maws use this phenomenon as a ready supply of weaponry, throwing
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Yeenoghu grows a mane of hair and hunches over like a gnoll. Its jaw grows and widens, and its mouth fills with multiple rows of sharp teeth. These teeth constantly grow, driving the maw to bite and
chew on anything within reach. Some maws desperately rip the teeth from their mouth for relief, but the teeth quickly regrow. Cunning maws use this phenomenon as a ready supply of weaponry, throwing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Illig regards Gullop XIX as a witless buffoon unworthy of the crown and plans to declare himself the rightful king. He proudly shows off a drawing on the mud floor that depicts a crude image of Gullop XIX
before Illig is ready to pull off his attempted coup, Illig and his allies become suspicious of them unless the party succeeds on a DC 13 Charisma (Deception or Persuasion) group check. On a failed check
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brine pool, where it grows into an elder brain over a few days. Extractor Staff. Each ulitharid carries a psionically enhanced staff made of black metal. When the ulitharid is ready to give up its body
will: detect thoughts, levitate
1/day each: confusion, dominate monster, eyebite, feeblemind, mass suggestion, plane shift (self only), project image, scrying, telekinesis
Actions
Tentacles
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brine pool, where it grows into an elder brain over a few days. Extractor Staff. Each ulitharid carries a psionically enhanced staff made of black metal. When the ulitharid is ready to give up its body
will: detect thoughts, levitate
1/day each: confusion, dominate monster, eyebite, feeblemind, mass suggestion, plane shift (self only), project image, scrying, telekinesis
Actions
Tentacles
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Illig regards Gullop XIX as a witless buffoon unworthy of the crown and plans to declare himself the rightful king. He proudly shows off a drawing on the mud floor that depicts a crude image of Gullop XIX
before Illig is ready to pull off his attempted coup, Illig and his allies become suspicious of them unless the party succeeds on a DC 13 Charisma (Deception or Persuasion) group check. On a failed check
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
rock rises into the sky, its peak lost in the clouds.
Glitch grows fidgety and impatient. Suddenly, the distant blare of a horn draws Glitch’s attention—and yours—to a column of smoke on the horizon
and the train is ready to go, read the following text: Machinery whirs and clicks as the train shudders and creeps forward, gradually picking up speed. Another horn blast signals that the Concordant Express is once again on the move.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
rock rises into the sky, its peak lost in the clouds.
Glitch grows fidgety and impatient. Suddenly, the distant blare of a horn draws Glitch’s attention—and yours—to a column of smoke on the horizon
and the train is ready to go, read the following text: Machinery whirs and clicks as the train shudders and creeps forward, gradually picking up speed. Another horn blast signals that the Concordant Express is once again on the move.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Creatures in the area must succeed on a DC 14 Constitution saving throw or be poisoned. While poisoned in this way, a creature is under the effect of a confusion spell with a duration of 1 minute. When
the spell effect ends, the poisoned condition also ends. Trillimac A trillimac is a mushroom that grows to a height of 4 to 5 feet and has a broad, gray-green cap with a light gray stalk. The cap’s