Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'confusion received grow to have returner'.
Other Suggestions:
confession receive grow to have returner
conclusion receive grow to have return
conclusion receive grow to have returned
confusion receive grow to have returner
confession received grow to have returner
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(Psionics). The neothelid casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 16):
At will: levitate
1/day each: confusion
they’re just as likely to prey on mind flayer;mind flayers as on anything else.
Mind flayers consider neothelids dangerous abominations—normally they eat or destroy any tadpoles that grow
Monsters
Mordenkainen Presents: Monsters of the Multiverse
additional effects, each of which he can apply only once per turn:
Confusion. The target must succeed on a DC 17 Wisdom saving throw or be affected by the confusion spell until the start of Yeenoghu
display of wasteful slaughter.
Spiky Terrain. Within 1 mile of the lair, large iron spikes grow out of the ground and stone surfaces. Yeenoghu impales the bodies of the slain on these spikes.
If
Monsters
Eberron: Rising from the Last War
missile, shield, sleep
2nd level (3 slots): blur, detect thoughts, mirror image
3rd level (3 slots): animate dead, counterspell, fireball, fly, lightning bolt
4th level (3 slots): blight, confusion
received a vision affirming that the bloodline of Vol was no more. To the world, the last survivor of that bloodline is known as Lady Illmarrow. But in truth, she is Erandis Vol, heir to the Mark of
Yeenoghu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
Yeenoghu’s next turn.
3. The target must succeed on a DC 17 Wisdom saving throw or be affected by the confusion spell until the start of Yeenoghu’s next turn.
Flail. Melee Weapon Attack: +16
magic, creating one or more of the following effects:
Within 1 mile of the lair, large iron spikes grow out of the ground and stone surfaces. Yeenoghu impales the bodies of the slain on these spikes
monsters
.
While a flickerwisp can taste fear and finds the flavor delectable, they do not feed on this emotion. Instead, flickerwisps subsist on confusion and doubt. The sense of unease a traveler exudes
flickerwisps grow too hungry and are compelled to flit closer, confuse their prey, and glut on the raw emotions. Flickerwisps do their best to swoop away before death occurs, and the most skilled of these
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Final Breath A deity’s favored servant lies dying and calls down divine wrath. Pronouncement. The dying creature declares to the killer, “May your mind grow dim in battle until the sun sets forever
.” Burden. The character has disadvantage on attack rolls brought on by brief, sporadic bouts of confusion. Resolution. To lift the curse, the character must cause a symbolic setting of the sun or an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Final Breath A deity’s favored servant lies dying and calls down divine wrath. Pronouncement. The dying creature declares to the killer, “May your mind grow dim in battle until the sun sets forever
.” Burden. The character has disadvantage on attack rolls brought on by brief, sporadic bouts of confusion. Resolution. To lift the curse, the character must cause a symbolic setting of the sun or an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
isolated village in the Hool Marshes. Last year, lizardfolk fell upon your home. You escaped in the confusion, became lost, and ended up here. If anyone wants to go bash those scaly murderers, you’re
Eliander Fireborn and the marines Tom and Will Stoutly. They were the ones who received word of the ship and dispatched a squadron to intercept it.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
isolated village in the Hool Marshes. Last year, lizardfolk fell upon your home. You escaped in the confusion, became lost, and ended up here. If anyone wants to go bash those scaly murderers, you’re
Eliander Fireborn and the marines Tom and Will Stoutly. They were the ones who received word of the ship and dispatched a squadron to intercept it.
classes
Basic Rules (2014)
else is secondary. They learn new spells as they experiment and grow in experience. They can also learn them from other wizards, from ancient tomes or inscriptions, and from ancient creatures (such as
?
What drew you forth from your life of study? Did your first taste of magical knowledge leave you hungry for more? Have you received word of a secret repository of knowledge not yet plundered by any
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised — and neither can anyone else
, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised — and neither can anyone else
, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
just as likely to prey on mind flayers as on anything else. Mind flayers consider neothelids dangerous abominations—normally they eat or destroy any tadpoles that grow larger than a few inches in length
). The neothelid casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 16):
At will: levitate
1/day each: confusion, feeblemind, telekinesis
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
just as likely to prey on mind flayers as on anything else. Mind flayers consider neothelids dangerous abominations—normally they eat or destroy any tadpoles that grow larger than a few inches in length
). The neothelid casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 16):
At will: levitate
1/day each: confusion, feeblemind, telekinesis
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Creatures in the area must succeed on a DC 14 Constitution saving throw or be poisoned. While poisoned in this way, a creature is under the effect of a confusion spell with a duration of 1 minute. When
lesser restoration spell or similar magic. Zurkhwood A zurkhwood is a mushroom that can grow up to 40 feet high. Its large, grain-like spores are edible (one specimen provides 1d4 + 4 pounds of food), but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Creatures in the area must succeed on a DC 14 Constitution saving throw or be poisoned. While poisoned in this way, a creature is under the effect of a confusion spell with a duration of 1 minute. When
lesser restoration spell or similar magic. Zurkhwood A zurkhwood is a mushroom that can grow up to 40 feet high. Its large, grain-like spores are edible (one specimen provides 1d4 + 4 pounds of food), but
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Hit: 22 (2d12 + 9) force damage. If it’s his turn, Yeenoghu can cause the target to suffer one of the following additional effects, each of which he can apply only once per turn:
Confusion. The
target must succeed on a DC 17 Wisdom saving throw or be affected by the confusion spell until the start of Yeenoghu’s next turn.
Force. The target takes an extra 13 (2d12) force damage.
Paralysis
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Hit: 22 (2d12 + 9) force damage. If it’s his turn, Yeenoghu can cause the target to suffer one of the following additional effects, each of which he can apply only once per turn:
Confusion. The
target must succeed on a DC 17 Wisdom saving throw or be affected by the confusion spell until the start of Yeenoghu’s next turn.
Force. The target takes an extra 13 (2d12) force damage.
Paralysis
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, it attaches the staff to the back of its head and uses the staff to crack open its own skull and peel it apart, enabling its brain to be extracted and placed in a brine pool, where it can grow into
will: detect thoughts, levitate
1/day each: confusion, dominate monster, eyebite, feeblemind, mass suggestion, plane shift (self only), project image, scrying, telekinesis
Actions
Tentacles
Compendium
- Sources->Dungeons & Dragons->Monster Manual
allies finishes a Long Rest while within 1 mile of the lair, the next time that creature casts a spell using a spell slot, it also casts Confusion centered on itself. The spell uses the creature’s
spellcasting ability and doesn’t require Concentration. If the arch-hag is destroyed or moves its lair elsewhere, these effects end immediately. Heh! People who know too much grow old before their time
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the giant crane flies off, read the following boxed text aloud: Sticky mud squelches beneath your feet. Tangled mangroves grow out of pools of rippling water, half hidden by the thick fog, and purple
. She demands that each character surrender the feeling of delight they remember from when they were given the best gift they ever received. Jebbek produces a stoppered gourd that can hold these
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and those going to war supplement their protection with thicker hides, and helms lined with wool or fur. They disdain magic and glorify battle, to the point that most communities grow restless when
I received was nearly as warm as I might have found among the Gunds, and I found the Rocklanders to be a fine audience for my tales of travel and adventure. However, something makes me think I
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
attempts to slay him, and he eventually became mentor and ally to an adventuring company she named in his honor. The dragon provided the adventurers with a safe haven and received a share in their hauls
in return.
The kindly copper dragon has grown fond of the companionship of Humanoids, although he does not know if he will ever grow accustomed to the brief nature of their lives. His last
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Halfling Adventurer Who knows where a hero’s spirit will grow? Even the smallest seed can produce the mightiest tree.
— Elminster Aumar, Sage of Shadowdale
Everything about halflings, from
a life of adventure are emboldened by the stories told by their elders — tales of halfling heroes slinking through human cities, plundering dungeons laden with treasure, and being received in the hall
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and those going to war supplement their protection with thicker hides, and helms lined with wool or fur. They disdain magic and glorify battle, to the point that most communities grow restless when
I received was nearly as warm as I might have found among the Gunds, and I found the Rocklanders to be a fine audience for my tales of travel and adventure. However, something makes me think I
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, it attaches the staff to the back of its head and uses the staff to crack open its own skull and peel it apart, enabling its brain to be extracted and placed in a brine pool, where it can grow into
will: detect thoughts, levitate
1/day each: confusion, dominate monster, eyebite, feeblemind, mass suggestion, plane shift (self only), project image, scrying, telekinesis
Actions
Tentacles
Compendium
- Sources->Dungeons & Dragons->Monster Manual
allies finishes a Long Rest while within 1 mile of the lair, the next time that creature casts a spell using a spell slot, it also casts Confusion centered on itself. The spell uses the creature’s
spellcasting ability and doesn’t require Concentration. If the arch-hag is destroyed or moves its lair elsewhere, these effects end immediately. Heh! People who know too much grow old before their time
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
attempts to slay him, and he eventually became mentor and ally to an adventuring company she named in his honor. The dragon provided the adventurers with a safe haven and received a share in their hauls
in return.
The kindly copper dragon has grown fond of the companionship of Humanoids, although he does not know if he will ever grow accustomed to the brief nature of their lives. His last
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Halfling Adventurer Who knows where a hero’s spirit will grow? Even the smallest seed can produce the mightiest tree.
— Elminster Aumar, Sage of Shadowdale
Everything about halflings, from
a life of adventure are emboldened by the stories told by their elders — tales of halfling heroes slinking through human cities, plundering dungeons laden with treasure, and being received in the hall
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the giant crane flies off, read the following boxed text aloud: Sticky mud squelches beneath your feet. Tangled mangroves grow out of pools of rippling water, half hidden by the thick fog, and purple
. She demands that each character surrender the feeling of delight they remember from when they were given the best gift they ever received. Jebbek produces a stoppered gourd that can hold these
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Adult and Elder Oblexes Newly formed oblexes lack the capabilities of their older kin. They seek only to feed on memories and grow until they can impersonate their victims. Older oblexes, called
: charm person (as 5th-level spell), detect thoughts, hold person
3/day each: confusion, dimension door, dominate person, fear, hallucinatory terrain, hold monster, hypnotic pattern, telekinesis
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Adult and Elder Oblexes Newly formed oblexes lack the capabilities of their older kin. They seek only to feed on memories and grow until they can impersonate their victims. Older oblexes, called
: charm person (as 5th-level spell), detect thoughts, hold person
3/day each: confusion, dimension door, dominate person, fear, hallucinatory terrain, hold monster, hypnotic pattern, telekinesis
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
good owlin Lorehold apprentice; see chapter 3) stands next to the fountain, tilting his head in confusion and ruffling his feathers while seemingly talking to himself. If the characters approach the
E A small hut with a thatched roof sits beside the wooden walkway that cuts through this large clearing. Two bulbous masses of fungus and vegetation grow in the southeast corner behind the building
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Arboreal fungus releases a cloud of confusion spores. The character must succeed on a DC 12 Constitution saving throw or have disadvantage on the next ability check they make. A torrent of falling
a stag. Enormous antlers grow from her head, on which hang innumerable herb pouches and charms, as well as dozens of lit candles set on the antlers’ points.
“I am Mother Stag,” the dryad says
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Arboreal fungus releases a cloud of confusion spores. The character must succeed on a DC 12 Constitution saving throw or have disadvantage on the next ability check they make. A torrent of falling
a stag. Enormous antlers grow from her head, on which hang innumerable herb pouches and charms, as well as dozens of lit candles set on the antlers’ points.
“I am Mother Stag,” the dryad says