Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'confusion reflect guild to have removed'.
Other Suggestions:
confusion reflects guild to have removal
confusion reflected guild to have removal
confusing reflected guild to have remove
conclusion reflect guild to have remove
confusion reflect guild to have removal
Monsters
Eberron: Rising from the Last War
following spells, requiring no components:
At will: arcane eye
3/day each: clairvoyance, confusion, dream, eyebite
Magic Resistance. The quori has advantage on saving throws against spells and other
throw or be cursed. The curse lasts until it's removed by a remove curse or greater restoration spell.
The cursed target suffers 1 level of exhaustion every 24 hours, and finishing a long rest
Backgrounds
Guildmasters’ Guide to Ravnica
the crime. Most people are too daunted by you to report your wrongdoing to the Azorius.
Rakdos Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Rakdos
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Rakdos Guild Spells
Backgrounds
Guildmasters’ Guide to Ravnica
member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have
proven to be a danger to them. The members of the enclave will shield you from the law or anyone else searching for you, though they will not risk their lives in this effort.
In addition, as a guild
Backgrounds
Guildmasters’ Guide to Ravnica
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
, the spells on the Simic Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
Monsters
Waterdeep: Dungeon of the Mad Mage
, shield, silent image
2nd level (3 slots): arcane lock, cloud of daggers, darkvision, knock
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): confusion, hallucinatory
or an archway previously removed in this way.
Halaster deactivates or reactivates one of Undermountain’s magic gates. The gate must be within 120 feet of him.
Regional Effects
When Halaster
Compendium
- Sources->Dungeons & Dragons->Rrakkma
beginning of each turn or suffer the effects of confusion that round. The chart has been modified from the one in the Player’s Handbook to more accurately reflect the effects of the Far Realm. Please use
Far Realm Confusion Experiencing the Far Realm is not for the weak of mind. EVERY round the adventurers are in the Far Realm, they must each make a successful DC 15 Wisdom saving throw at the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
membership, and quests the patron encourages adventurers to undertake. With the input of your DM, you can customize these patrons to reflect specific establishments in your campaign world or to serve
as a launchpad tailored for organizations of your design. For example, the guild group patron could represent the Harpers or the Zhentarim of the Forgotten Realms, the Clifftop Adventurers’ Guild in
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
favorite guild, create a character from that guild. To reflect your character’s membership in a guild, you can choose the background included in the guild’s description instead of a background from the
Choosing a Guild Chapter 2 describes the ten guilds of Ravnica in detail. How do you decide what guild you want your character to belong to? You can choose one of these approaches: Look at the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
markings have yet to be removed. Gazer Guard Before arriving at the Xanathar Guild hideout, the characters have an encounter in the sewers: After an hour of following signs through the tunnels, you come
direction, you see a tiny symbol drawn on the wall in yellow chalk: a palm-sized circle with ten equidistant spokes radiating out from its circumference. The hideout of the Xanathar Guild operatives
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
her key starts turning again. Whenever Skabatha loses her temper and turns violent, 1d3 redcaps sprout in her garden (see area L15 and “Skabatha’s Minions” below). The key can’t be removed from
Skabatha’s back while she lives, and it serves no function in the adventure other than to reflect her current mood.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Flumph Colors A flumph’s extremities change color to reflect its mood. The Flumph Colors and Emotions table summarizes common flumph colors and the human emotions to which they most closely
correspond. Flumph Colors and Emotions Color Emotion Blue, Dark Sadness Blue, Light Happiness Green Curiosity Magenta Unknown* Orange Confusion Pink Amusement Purple Fear Red Anger Teal Serenity Yellow
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, but you also don’t have responsibilities. Guild artisan is a good choice to reflect basic house training, but you could choose entertainer for the Mark of Shadow, sailor for the Mark of Storms
background to reflect a blood tie to the leaders of the house. Independent Scion. You were raised or trained by the house, but you’ve kept your independence. This means you don’t have many special privileges
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
don’t have many special privileges, but you also don’t have responsibilities. Guild artisan is a good choice to reflect basic house training, but you could choose entertainer for the Mark of Shadow
, you could take the noble background to reflect a blood tie to the leaders of the house. Independent Scion. You were raised or trained by the house, but you’ve kept your independence. This means you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reflect the character you have in mind. TIKA AND ARTEMIS: CONTRASTING CHARACTERS
The details in this section make a big difference in setting your character apart from every other character. Consider
thieves’ guilds in the city, and he ascended the ranks of the guild quickly despite his youth. Artemis became the favored assassin of one of the city’s pashas, who sent him to far-off Icewind Dale to
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, Runara invites the character to consider how their reaction to the zombies on the beach might reflect their destiny—or not. If the character talks to Runara after having completed one or more of the
Dragon’s Rest in search of a lost fortune supposedly secreted away on the island by a member of the Gilded Gallows. The thieves’ guild member in question is Tarak, who did in fact betray the guild
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
removed from true power? Or are you a simple guild artisan or soldier? Most Mror have embraced modern martial techniques, but there are a few minor clans that still cling to the barbarian traditions of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Types of Officers If you’d like to explore running a ship, it needs officers to oversee its operations — officers who fill six different roles. Some roles aboard a ship reflect the need for trained
. Of these, though, captain is the only role that must be filled for the ship to function. A ship needs a single person to issue orders and respond to threats, otherwise a ship risks chaos and confusion
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reflect the character you have in mind. TIKA AND ARTEMIS: CONTRASTING CHARACTERS
The details in this chapter make a big difference in setting your character apart from every other character. Consider
thieves’ guilds in the city, and he ascended the ranks of the guild quickly despite his youth. Artemis became the favored assassin of one of the city’s pashas, who sent him to far-off Icewind Dale to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
next attack will come. Phenax’s followers could be involved in the political machinations of a polis or the crimes of the local thieves’ guild. Investigating instances of gambling, smuggling, robbery
faiths or groups, to stir up as much conflict and confusion as possible. The Phenax’s Villains table suggests a variety of foes that might arise from among the god’s followers. Phenax’s Villains d8
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
already suspect aurumvoraxes, Kedjou can relate more about their history and how they were once removed from the region. To the Academy Prince Simbon escorts the characters to Anisa Academy, a ten-minute
walk through the city. He’s personable and speaks plainly, saying Kirina only seeks to make himself a hero to gain favor with the wealthy Aurum Guild. It’s clear Simbon is frustrated, but characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
his escape route, Willifort leaps out of the hire-coach and tries to lose himself in the crowd. In the confusion, street urchins snatch the stone. The characters catch up to the children in their
, they encounter its new owner, who is discussing renovations with various local guild members. Weather Effects Until the encounter chain is complete, the following weather effect is in play. Heat Wave
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you a noble—even if you’re a few steps removed from true power? Or are you a guild artisan or soldier? Most Mror have embraced modern martial techniques, but a few minor clans still cling to barbarian
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
modify existing classes to better serve your game’s needs. Changing Proficiencies Changing a class’s proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
that reflect her braided red-brown hair, and her skin is freckled. She is friendly toward the characters and asks to speak with them privately: “My city is in trouble,” Naevys says. “It deteriorates
personal knight. That was the start of our friendship. He isn’t just kind; he’s warm and passionate, ever invested in the people of the city.
“A mages’ guild in a neighboring city used scrying spells
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
served by the Dungsweepers’ Guild — a fact that will be quite evident to your nose if you venture here. I don’t recommend that you spend any more time here than it takes to pass through from one gate to
the next. The Guild of Butchers operates several slaughterhouses, smokehouses, and leather-making facilities in the area — noisome operations that have been pushed out of the city proper. A word to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Ghosts of Saltmarsh The adventures in this book are meant to interact with Saltmarsh. They were designed as stand-alone adventures but can be adapted to reflect the ambitions of the town’s factions
town. If Gellan can be removed from the council, Solmor might ask one of the characters to take his place. Danger at Dunwater Anders Solmor hires the characters to investigate the lizardfolk lair and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
possess giants as well as humanoids, though its ability is limited; it can’t leave this chamber. If a creature possessed by the ghost is forcibly removed from the Eye of Annam, the ghost is expelled from
appears on few maps, and few folk know of it. Characters who consult with a member of the Surveyors’, Map & Chartmakers’ Guild in Waterdeep or any learned sage in Everlund or Silverymoon can procure a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Elixir of Health. A drink loses its magic if it is removed from the Red Belvedere. Oganath also offers a variety of mundane cocktails, which cost 3 talons each. N2: Enchanting Arcana A sleek rakshasa in
, which the rakshasa is loath to disclose: Curse. As long as you wear this item, you are cursed. The item can’t be removed until you are targeted by a Remove Curse spell or similar magic. While cursed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
events that leads some to whisper that either Titivilus is Dispater in disguise, or that Titivilus has removed the archduke and replaced him altogether. Titivilus recognizes the inherent precariousness of
, confusion, major image, modify memory, nondetection, sending, suggestion
3/day each: greater invisibility (self only), mislead
1/day each: feeblemind, symbol (discord or sleep only)
Legendary Resistance
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Consider featuring recurring elements such as these in your game: Community. Introduce a small group or community the characters can think of as their people, like a village, neighborhood, guild, or crew
. A break episode can be an opportunity for the characters to reflect on the events of the ongoing campaign, explore the nuances of the world, and further develop the relationships between them in a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
conceals a drop box where visitors stash black-market goods, fenced items, and guild tributes. Any character who lifts the plank sees a dusty satchel in the drop box. The satchel contains 25 sp and a
stairs descend 15 feet to area G28. G7: Service Entrance Hanging on the walls of this small, muddy room are several riding cloaks, bits and harnesses, oil lanterns, and coils of rope.
Guild members
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
moon deities and agricultural deities — gods whose portfolios reflect the cycles of nature. The cult’s ritual of initiation follows the pattern of its foundation myth. Neophytes retrace the god’s
different rank on each world, depending on their influence there.
Greater deities are beyond mortal understanding. They can’t be summoned, and they are almost always removed from direct involvement in
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
NPCs by Guild This section describes various nonplayer characters that belong to each guild. These characters can serve as enemies, rivals, allies, or contacts. In addition to the NPCs presented here
, you can customize the NPCs in the Monster Manual and other sources to make them feel like part of a particular guild.
Also included in this chapter are statistics and descriptions of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Their Weapons. Five of these statues grasp giant-sized weapons that can be removed. Thrym’s weapon is missing and can be found in area 7. Removing any of these weapons from the dungeon causes it to
. Rune Traps Rune Giant Type Spell Effect Haug Hill Multiple confusion spells activate (save DC 15), such that each creature in the room is targeted once. Stein Stone Four conjure elemental
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
: arcane eye
3/day each: clairvoyance, confusion, dream, eyebite
Magic Resistance. The quori has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The quori
Intelligence saving throw or be cursed. The curse lasts until it’s removed by a remove curse or greater restoration spell.
The cursed target suffers 1 level of exhaustion every 24 hours, and finishing