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Returning 35 results for 'confusion replaces group to have reasoned'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
*
2nd level (3 slots): invisibility, levitate, phantasmal force
3rd level (3 slots): fireball, sending, slow
4th level (3 slots): arcane eye, confusion
5th level (1 slot): animate objects
*See
.
Dzaan’s Demise. Dzaan’s trouble started after he broke away from his fellow wizards and hired adventurers to scour Icewind Dale for Netherese ruins. One group of them uncovered a buried
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Creating a Dragonmarked Character Dragonmarks are associated with race, depicted by a combination of variant races and subraces. For humans and half-orcs, a dragonmark is a variant race that replaces
. For dwarves, elves, gnomes, and halflings, the dragonmark replaces your subrace. So, if you’re making an elf character, you can choose to take the Mark of Shadow instead of being a wood elf or high
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that replaces traits associated with those races. For half-elves, a dragonmark is a variant race that lets you keep some half-elf traits and replace others with the traits associated with your mark
. For dwarves, elves, gnomes, and halflings, the dragonmark replaces your subrace. So, if you’re making an elf character, you can choose to take the Mark of Shadow instead of being a wood elf or a high
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Customizing the Puzzle Interweaving multiple patterns makes it easy to disguise them. With this in mind, you might use any group of symbols to create as elaborate a series of patterns as you please
difficulty by having statues depict genies instead of elementals. In this case, replace the four elementals with a dao, a djinni, an efreeti, and a marid. These genies are compelled to attack the characters and can’t be reasoned with.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Despite her swimming ability, her tendency to lose focus means learning group choreography takes her more time and effort. Larine has a natural affinity with animals, especially aquatic species, and she’s
working on a solo synchronized swimming routine that replaces the other students with a shoal of fish. Rehearsals aren’t going well. As an employee of the Strixhaven Performing Arts Society, Larine is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
alternative spell effects for a beholder’s eye. Each of these effects is designed to be of the same power level as the one it replaces, enabling you to create a custom beholder without altering the
eye ray is based on. Antimagic Cone: mirage arcane, power word stun (affecting the weakest non-stunned target in the cone each round) Charm Ray: banishment (1 minute), confusion (1 minute) Death Ray
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
ascetic scholars who practiced Ramsana, a way of life whose central tenet advises nonattachment to the material world. Now only a small, reclusive group of these scholars remains, led by the elderly
his victim enter a blissful trance that causes their soul to slip away from their body over the course of days. Sarthak consumes this soul and replaces it with a shadow, leaving the victim’s body under his control.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. This requires a successful DC 10 group Dexterity (Stealth) check. If more characters fail the check than succeed, the bats are alarmed by the noise, drop from the ceiling, and fly through the cavern
, and the opportunistic bloodsuckers attack in the confusion. The stirges gain a +2 bonus to AC in the bat storm. The bats calm down and return to their roosts on the ceiling after five minutes of quiet
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Dessarin River, carrying the barge traffic (and river piracy) that interests the Cult of the Crushing Wave. The gnome town of Tulvar replaces Westbridge, while the Etterboek takes the place of
. Instead, the huge underground stronghold the player characters explore in chapter 4 is the subterranean fortress constructed by an older incarnation of the Cult of Elemental Evil, which has now been reoccupied by the current group of elemental prophets and their followers.
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
. Otherwise, the characters must hide and succeed on a DC 16 group Dexterity (Stealth) check to avoid attracting her attention. Negotiating with Ignis Ignis speaks only Giant, but she is intelligent and can
then awakened, Ignis can again be reasoned with. Ignis’s Children Ignis’s children, Flauma and Calor, are noncombatants. Where the children appear later in the adventure, you’ll find guidance for their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
faiths or groups, to stir up as much conflict and confusion as possible. The Phenax’s Villains table suggests a variety of foes that might arise from among the god’s followers. Phenax’s Villains d8
sectarian civil war in Meletis.
5 An information broker (spy) holds damaging secrets about important folk and is blackmailing them.
6 A group of vocal iconoclasts (nobles) are fomenting social
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) arrives with six bugbears and a gazer (see appendix B). If Noska is dead or otherwise indisposed, the beholder replaces him with Nar’l Xibrindas (see appendix B) and his grell bodyguard. If the
Cassalanters are the villains, they send three cult fanatics and three cultists. Victoro’s doppelganger manservant, Willifort Crowelle, leads the group in his tiefling guise unless the characters killed him or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and to accepting ourselves.” Mirror Magic When any creature holds The Price of Beauty and gazes into the mirror, the image of Sune replaces their own reflection and speaks in a soft voice, saying
investigate the portal or go after the missing acolyte, Lorris goes to one of the library’s Great Readers to report Falthrax missing, and she mentions having met a group of adventurers in the library. The Great Reader then summons the characters and beseeches them to look into the matter.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. The Many Meanings of “Giant”
The word “giant” has multiple meanings in English and in the rules of D&D, opening the possibility of some confusion.
As a rule, when this book talks about “giants
make sure it’s very clear what is being talked about. All the giants are creatures of the Giant type, as are cyclopes, ettins, fomorians, ogres, and trolls. But that latter group of creatures is not
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Stand and Fight If the characters stand and fight, or if the drow catch them, they’re in for a tough battle. Ilvara alone is a challenge for a group of 8th-level characters, and she is accompanied by
pursue the characters for 1 hour before their armor and weapons are destroyed by the sunlight. Asha chooses the confusion of combat as the moment to betray Ilvara, attacking while the elder
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
through the woods, the characters must succeed on three DC 14 group Dexterity checks to avoid crossing the sunbeams. Each character gains a +2 bonus to their check if a ranger or druid is with the
. Arboreal fungus releases a cloud of confusion spores. The character must succeed on a DC 12 Constitution saving throw or have disadvantage on the next ability check they make. A torrent of falling
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
roam the dungeon, add them to your notes as possible special encounters. If necessary, Syranna covertly helps such creatures move about the dungeon to add to the confusion and to aid the overall mission
roll this result while no special encounters exist, then the group has an encounter of your choice. Treasure The adventure has some treasure built in, but the characters might be able to find more
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
new religion replaces the giants’ ordning with a different structure that offers the same sense of order, purpose, and meaning. Such cults place giants at a higher position than the giants would
giant serving a demon lord attacks a town. The town’s leaders ask the characters to retaliate against the giant’s kin—which is exactly what the demon cultist was hoping for. 8 A group of giants seeks adventurers to deal with a surge of demon cult activity within the giants’ community.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Little Oak This encounter features a raggedy group of children called the Getaway Gang. Nib can provide directions to the treant that looks after the kids, or the characters can stumble across the
treant’s glade in their travels. Up ahead, a small group of children frolics around a leafy oak tree, their gleeful yelps carrying through the forest. Painted swings dangle from the tree’s branches
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
with Paolo and his group, a character who succeeds on a DC 14 Wisdom (Perception or Survival) check notices booted tracks headed in the direction opposite them—the wrong way around the massive tree
the Bakunawa. Pangil ng Buwan isn’t currently in control of itself and can’t be reasoned with, as the spirit blisters in its lair cause it to see the party as the invaders of Lambakluha who haunt its
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
umber hulk stokes confusion with its gaze and tries to pick off stragglers at the fringes of the fight. The frantic mezzoloths fight to the death, but the umber hulk flees if the mezzoloths are
, Nellik and her unit of nine mezzoloths served an arcanaloth named Ashripask. Ashripask led the group into many dangerous locations, including several lore-filled locations in the Far Realm, like the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Eyes of Blood After the characters have engaged with the local festival as much as they please, the character who has the highest passive Wisdom (Perception) score notices a group of celebrants
to tend to the wounded. The farmers are known to many in the crowd, prompting confusion over their strange appearance and what caused them to attack. Talk of curses begins to spread. Investigating the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
elder brain to be insufferable, it breaks off from the colony, taking a group of mind flayers with it, and forms a new colony. After the death of the ulitharid’s body, mind flayers place its brain in a
will: detect thoughts, levitate
1/day each: confusion, dominate monster, eyebite, feeblemind, mass suggestion, plane shift (self only), project image, scrying, telekinesis
Actions
Tentacles
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
allowing him or her to ride it. The giant vulture attacks the character if the check fails. The cult fanatics are named Amarath and N’von. They speak for the rest of the group and claim to speak on behalf
sprinkled with dust must succeed on a DC 11 Wisdom saving throw or be affected by a confusion spell. 91–00 The creature sprinkled with dust becomes invisible for 1 hour. Any equipment it is wearing or
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
companies of mortal soldiers from above or fly ahead of roc-mounted skyknights. They don’t shy away from the blood, pain, and confusion of combat; rather, they immerse themselves in the shifting tides
a group of guildless rebels, Nevena has distanced herself from the Boros Legion’s leadership and independently pursues her own vision of justice and punishment. Nevena’s willful independence is a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
encounter. This table replaces the random encounter tables in chapter 2 for as long as the party remains in the Labyrinth. RANDOM ENCOUNTER LOCATIONS
Random encounters in the Labyrinth take place in one
party regardless of its size. If there are five or more quaggoths in the group, one of them is a quaggoth thonot (see the “Variant: Quaggoth Thonot” sidebar in the “Quaggoth” entry of the Monster
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Breath feature, and replaces its Underwater Camouflage feature with the following feature: Camouflage. The octopus has advantage on Dexterity (Stealth) checks.
Mad Creature The party encounters a
marching order who have a passive Wisdom (Perception) score of 14 or higher spot the ooze following them. Raiders This group of raiders from the surface ventured into the Underdark looking for riches and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
each: blur, confusion, mirror image
1/day each: modify memory, Rary’s telepathic bond
Legendary Resistance (3/Day). If Lazav fails a saving throw, he can choose to succeed instead.
Shapechanger
, they can call on the environment to aid them. The group must include Jarad Vod Savo or at least one Golgari shaman, kraul death priest, undercity medusa, or Devkarin lich. When determining the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
townspeople from the larger group. The side passage splits after several feet. One branch leads steeply upward while the other abruptly ends at a chasm (area J2). J2: Tunnel Chasm This passage drops
and herded through an underground tunnel with several other victims and more goblins. They were at the rear of the group because Oskar has an old leg injury that slows him down, a delay that plainly
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
far from their grasps.
Confronting this awful reality, a group of nine mind flayer deviants used their arcane magic and psionics to weave a new truth. These nine called themselves the alhoon, and
magic, disguise self, magic missile, shield
2nd level (3 slots): invisibility, mirror image, scorching ray
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): confusion
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
placard above the desk spell out “Bets,” “Submissions,” and “Enjoy Dungeonland!”
Dungeonland is a game that takes place on a rocky cluster drifting in the Ethereal Plane. Participants watch a group of
Shemeshka’s choice in the area must succeed on a DC 18 Wisdom saving throw or be affected by a confusion spell. 4 Crushing Will. Amid the sound of vulpine yips and growls, Shemeshka’s will overwhelms the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Hall of Silk Silken drapes hang from the walls of this storefront, their surfaces swirling with illusory images of dragon’s fire and twinkling star fields. A group of emotionless figures stand guard
door ceases to be an obstacle. This slaad is hostile toward all other creatures and can’t be reasoned with. Once inside, the characters can ascend the tower to its uppermost floor: A large telescope
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
making a few too many enemies. Dzaan’s Demise. Dzaan’s trouble started after he broke away from his fellow wizards and hired adventurers to scour Icewind Dale for Netherese ruins. One group of them
following additional spell slots, which allow him to cast the indicated spells: 3rd level (3 slots): fireball, sending, slow 4th level (3 slots): arcane eye, confusion 5th level (1 slot): animate objects
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in love. This statement causes the cyclops to blink in confusion and ask, “What is love?” If the concept is explained to him, Mudlump declares that he’d like to be in love, too, and gives the
them are swept away by the tornado. If less than half of them succeed on the saving throw, the tornado whisks the group to a location determined by rolling on the Tornado Destinations table. Each party
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
fight goes poorly, Burdug throws alchemist’s fire (she has three flasks) and opens the door to area 10, releasing the stirges. She takes advantage of the confusion, using more alchemist’s fire if
principal bunk room for dwarf guards posted in this part of the dungeon, has been appropriated by Great Ulfe’s orcs. Up to eleven of the creatures live here, but at the moment a group of them are out