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Returning 35 results for 'confusion reside gnomes to have really'.
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Monsters
Baldur’s Gate: Descent into Avernus
components:
At will: charm person, Tasha's hideous laughter
3/day each: confusion, enthrall, suggestion
1/day each: hallucinatory terrain, Otto's irresistible dance
Magic Resistance. Smiler has
can bend the multiverse to his whims if he tries hard enough. He’s really quite insane.
One of Smiler’s favorite antics is to use a hallucinatory terrain spell to create a little bit of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"roll", "rollAction":"Bite (Random Effect)"}):
1–2: Confusion. On its next turn, the target must use its action to make one weapon attack against a random creature it can see within 30 feet
":"3d8", "rollType":"damage", "rollAction":"Bite (Poison)", "rollDamageType":"poison"} poison damage.An iron cobra is exactly what its name implies: a metal snake with a poisonous bite. Gnomes load this
Backgrounds
Guildmasters’ Guide to Ravnica
;flaming sphere
3rd
fear, haste
4th
confusion, wall of fire
5th
dominate person
Your magic often produces a flashy spectacle, wreathing you or your targets in a mixture
guild is all that really matters. (Any)
2
Hedonism. Death comes for everyone, so take as much pleasure as you can from every moment of life. (Neutral)
3
Creativity. I strive to
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
all life except for kobolds. He especially hates Garl Glittergold, gnomes, and fey creatures that enjoy playing pranks. He taught the first kobolds how to mine, tunnel, hide, and ambush. He is
abandon this careful approach. First, because of their hatred of gnomes, city kobolds often go out of their way to target gnomes’ houses and shops. Even in such cases, the kobolds’ fear of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Rock Gnomes A visitor’s first steps into a rock gnome warren are accompanied by the sounds of industry — hammers rapping on metal, chisels chewing wood, cauldrons bubbling, and a host of assorted
punctuated by a big bang or the abrupt collapse of some unstable contraption. To rock gnomes, life is a combination of scavenger hunts and periods of bold experimentation. First they mine materials
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Rock Gnomes A visitor’s first steps into a rock gnome warren are accompanied by the sounds of industry — hammers rapping on metal, chisels chewing wood, cauldrons bubbling, and a host of assorted
punctuated by a big bang or the abrupt collapse of some unstable contraption. To rock gnomes, life is a combination of scavenger hunts and periods of bold experimentation. First they mine materials
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gnome Gods Who forged the chains that bind Tiamat in Avernus? Why do the modrons go on the Great March? Who is the Lady of Pain, really? I can’t tell you, but the answers lie in the Golden Hills. And
if Garl and his gang don’t know, it can’t be known.
— Griballix, gnome of Sigil
It shouldn’t be surprising that gnomes, inveterate inventors that they are, have an incredible number of legends
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gnome Gods Who forged the chains that bind Tiamat in Avernus? Why do the modrons go on the Great March? Who is the Lady of Pain, really? I can’t tell you, but the answers lie in the Golden Hills. And
if Garl and his gang don’t know, it can’t be known.
— Griballix, gnome of Sigil
It shouldn’t be surprising that gnomes, inveterate inventors that they are, have an incredible number of legends
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Iron Cobra An iron cobra is exactly what its name implies: a metal snake with a poisonous bite. In addition to standard poisons, gnomes load this clockwork with alchemical concoctions that can
(3d8) poison damage.
2. Confusion: On its next turn, the target must use its action to make one weapon attack against a random creature it can see within 30 feet of it, using whatever weapon it has in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Iron Cobra An iron cobra is exactly what its name implies: a metal snake with a poisonous bite. In addition to standard poisons, gnomes load this clockwork with alchemical concoctions that can
(3d8) poison damage.
2. Confusion: On its next turn, the target must use its action to make one weapon attack against a random creature it can see within 30 feet of it, using whatever weapon it has in
Compendium
- Sources->Dungeons & Dragons->Rrakkma
a single objective really is the key to maintaining sanity.
Nonetheless, should an adventurer do so, the experience is so disorienting (filled with images of tentacles, eyeballs, and mouths), they
the adventurers. That said, if they would like to speak with the creature on their turn, they get back a gibberish reply and their next saving throw against confusion is made with disadvantage.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
a single objective really is the key to maintaining sanity.
Nonetheless, should an adventurer do so, the experience is so disorienting (filled with images of tentacles, eyeballs, and mouths), they
the adventurers. That said, if they would like to speak with the creature on their turn, they get back a gibberish reply and their next saving throw against confusion is made with disadvantage.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
are twenty feet away from the tree trunk and pushing a wheelbarrow filled with bodies toward it.
Two black puddings reside within the hollow, petrified tree. Bak Mei uses these oozes to dispose of
their stat block later in the adventure). Their wheelbarrow contains four bodies—the remains of two adult humans (monks) who were killed in training exercises, and the remains of two forest gnomes who
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
are twenty feet away from the tree trunk and pushing a wheelbarrow filled with bodies toward it.
Two black puddings reside within the hollow, petrified tree. Bak Mei uses these oozes to dispose of
their stat block later in the adventure). Their wheelbarrow contains four bodies—the remains of two adult humans (monks) who were killed in training exercises, and the remains of two forest gnomes who
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
damage, he or she must succeed on a DC 15 Wisdom saving throw or be affected as though he or she failed a saving throw against the confusion spell. The confusion effect lasts for 1 minute. 91-95 The
special friend." 86-95 "I can't take anything seriously. The more serious the situation, the funnier I find it." 96-100 "I've discovered that I really like killing people."
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
damage, he or she must succeed on a DC 15 Wisdom saving throw or be affected as though he or she failed a saving throw against the confusion spell. The confusion effect lasts for 1 minute. 91-95 The
special friend." 86-95 "I can't take anything seriously. The more serious the situation, the funnier I find it." 96-100 "I've discovered that I really like killing people."
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a saving throw against the confusion spell. The confusion effect lasts for 1 minute. 91–95 The character loses the ability to speak. 96–100 The character falls unconscious. No amount of jostling or
they’re watching me all the time.” 81–85 “There’s only one person I can trust. And only I can see this special friend.” 86–95 “I can’t take anything seriously. The more serious the situation, the funnier I find it.” 96–100 “I’ve discovered that I really like killing people.”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a saving throw against the confusion spell. The confusion effect lasts for 1 minute. 91–95 The character loses the ability to speak. 96–100 The character falls unconscious. No amount of jostling or
they’re watching me all the time.” 81–85 “There’s only one person I can trust. And only I can see this special friend.” 86–95 “I can’t take anything seriously. The more serious the situation, the funnier I find it.” 96–100 “I’ve discovered that I really like killing people.”
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-shaped clockwork machines. They puff steam threateningly but make no advances.
Moments later, seven grayish-purple, bald gnomes, each astride a giant lizard, appear behind the machines. “Peace!” one
nothing more than to add this “sky-stone” to their collection. The gnomes are brief and direct in their negotiations. In return for the star, kagu-svirfneblin agree to give the characters the contents of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-shaped clockwork machines. They puff steam threateningly but make no advances.
Moments later, seven grayish-purple, bald gnomes, each astride a giant lizard, appear behind the machines. “Peace!” one
nothing more than to add this “sky-stone” to their collection. The gnomes are brief and direct in their negotiations. In return for the star, kagu-svirfneblin agree to give the characters the contents of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
either at the nearest village (about 5 miles from the mountain) or hidden in the Dead Gnoll’s Eye Socket, a small natural cave in the side of a hill about 2 miles from the Plume. There is really no
barely managed to escape, accompanied only by his personal bodyguard company of fanatical evil gnomes. Keraptis fled to the cities of the south and west, but wherever he went, his reputation preceded him
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
either at the nearest village (about 5 miles from the mountain) or hidden in the Dead Gnoll’s Eye Socket, a small natural cave in the side of a hill about 2 miles from the Plume. There is really no
barely managed to escape, accompanied only by his personal bodyguard company of fanatical evil gnomes. Keraptis fled to the cities of the south and west, but wherever he went, his reputation preceded him
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Clockworks Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks
its name implies: a metal snake with a poisonous bite. Gnomes load this clockwork with alchemical concoctions that can paralyze creatures and cloud the mind. Clockwork Iron Cobra
Medium Construct
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Clockworks Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks
its name implies: a metal snake with a poisonous bite. Gnomes load this clockwork with alchemical concoctions that can paralyze creatures and cloud the mind. Clockwork Iron Cobra
Medium Construct
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
arching bridges and spiraling staircases. Many gnomes live here who carry a deep affinity for the Spirits of Nature. Some claim the Spirits of Nature secretly reside in these hamlets, hiding themselves
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
(see below). Once her bodyguards are dispatched, Shemeshka calls for a truce (see “What Shemeshka Really Knows”). Shemeshka’s Domain. The House of Liars is among Shemeshka’s favorite safe houses, a layer
Shemeshka’s choice in the area must succeed on a DC 18 Wisdom saving throw or be affected by a confusion spell. 4 Crushing Will. Amid the sound of vulpine yips and growls, Shemeshka’s will overwhelms the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
(see below). Once her bodyguards are dispatched, Shemeshka calls for a truce (see “What Shemeshka Really Knows”). Shemeshka’s Domain. The House of Liars is among Shemeshka’s favorite safe houses, a layer
Shemeshka’s choice in the area must succeed on a DC 18 Wisdom saving throw or be affected by a confusion spell. 4 Crushing Will. Amid the sound of vulpine yips and growls, Shemeshka’s will overwhelms the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
svirfneblin. The gnomes cast blur as a last-ditch effort, and their magic soaked into the room, making everything within it harder to see. Attacks against creatures or objects in the room have disadvantage
lumbered from the enclave and into a roper ambush. The ropers killed and ate Zoklork’s rockmate, including the amethysts in the rockmate’s gut. Revenge. Zoklork is angry at the ropers and really wants
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
svirfneblin. The gnomes cast blur as a last-ditch effort, and their magic soaked into the room, making everything within it harder to see. Attacks against creatures or objects in the room have disadvantage
lumbered from the enclave and into a roper ambush. The ropers killed and ate Zoklork’s rockmate, including the amethysts in the rockmate’s gut. Revenge. Zoklork is angry at the ropers and really wants
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
guards (see chapter 7) stand in front of the statues. Characters not wearing disguises are recognized for who they really are. Characters disguised as earth cultists or cult prisoners must make a Charisma
inside must succeed on a DC 10 Wisdom saving throw or suffer the effects of a confusion spell. Once a creature succeeds on its saving throw, it is immune to this effect for 24 hours. A thunderous
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
guards (see chapter 7) stand in front of the statues. Characters not wearing disguises are recognized for who they really are. Characters disguised as earth cultists or cult prisoners must make a Charisma
inside must succeed on a DC 10 Wisdom saving throw or suffer the effects of a confusion spell. Once a creature succeeds on its saving throw, it is immune to this effect for 24 hours. A thunderous
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the bottom, so the two pools are really one U-shaped structure, which Ihanvas can use to move through the room. Treasure. The naga wears a platinum circlet set with sapphires (worth 1,000 gp) and
succeed on a DC 15 Wisdom saving throw or suffer the effects of a confusion spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the bottom, so the two pools are really one U-shaped structure, which Ihanvas can use to move through the room. Treasure. The naga wears a platinum circlet set with sapphires (worth 1,000 gp) and
succeed on a DC 15 Wisdom saving throw or suffer the effects of a confusion spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
clouds anymore, but most do reside atop high mountains, inside or even above a near-perpetual cloud layer. A select few — those at the apex of the clan’s ordning — claim the last of the ancient cloud
: dwarves and fire giants. If you don’t want to be forced to slave in the mines until you’re tossed in the coals, you have really only one option.
— Volo
Mighty Fighters, Poor Planners When fire
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
clouds anymore, but most do reside atop high mountains, inside or even above a near-perpetual cloud layer. A select few — those at the apex of the clan’s ordning — claim the last of the ancient cloud
: dwarves and fire giants. If you don’t want to be forced to slave in the mines until you’re tossed in the coals, you have really only one option.
— Volo
Mighty Fighters, Poor Planners When fire