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Returning 35 results for 'confusion rogues gnome to her resolve'.
Monsters
Out of the Abyss
Stone Camouflage. The Pudding King has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Gnome Cunning. The Pudding King has advantage on Intelligence, Wisdom, and Charisma
, ray of sickness, shield
2nd level (3 slots): crown of madness, misty step
3rd level (3 slots): gaseous form, stinking cloud
4th level (3 slots): blight, confusion
5th level (1 slot): cloudkillWar
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"roll", "rollAction":"Bite (Random Effect)"}):
1–2: Confusion. On its next turn, the target must use its action to make one weapon attack against a random creature it can see within 30 feet
also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations.
Individual Designs
Gnome artisans
Rogue
Legacy
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Classes
Basic Rules (2014)
. Suppressing a giggle, a gnome waggles her fingers and magically lifts the key ring from the guard’s belt. In a moment, the keys are in her hand, the cell door is open, and she and her
companions are free to make their escape. Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Practice Time Once the characters resolve the altercation with the amalgamated mascots, the party on the Rose Stage resumes. Before the characters leave the area, Rosie Wuzfeddlims (chaotic good
gnome Lorehold apprentice; see chapter 7) approaches them. The gnome announces that Aerojaunt Field is reserved for the characters’ Mage Tower team to practice. The characters’ designated practice slot is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Practice Time Once the characters resolve the altercation with the amalgamated mascots, the party on the Rose Stage resumes. Before the characters leave the area, Rosie Wuzfeddlims (chaotic good
gnome Lorehold apprentice; see chapter 7) approaches them. The gnome announces that Aerojaunt Field is reserved for the characters’ Mage Tower team to practice. The characters’ designated practice slot is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gnome Subrace: Mark of Scribing If you’re a gnome with the Mark of Scribing, you have this subrace, with the following traits. Ability Score Increase. Your Charisma score increases by 1. Gifted
comprehend languages, illusory script 2nd animal messenger, silence 3rd sending, tongues 4th arcane eye, confusion 5th dream
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gnome Subrace: Mark of Scribing If you’re a gnome with the Mark of Scribing, you have this subrace, with the following traits. Ability Score Increase. Your Charisma score increases by 1. Gifted
comprehend languages, illusory script 2nd animal messenger, silence 3rd sending, tongues 4th arcane eye, confusion 5th dream
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a giggle, a gnome waggles her fingers and magically lifts the key ring from the guard’s belt. In a moment, the keys are in her hand, the cell door is open, and she and her companions are free to make
their escape. Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a giggle, a gnome waggles her fingers and magically lifts the key ring from the guard’s belt. In a moment, the keys are in her hand, the cell door is open, and she and her companions are free to make
their escape. Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a giggle, a gnome waggles her fingers and magically lifts the key ring from the guard’s belt. In a moment, the keys are in her hand, the cell door is open, and she and her companions are free to make
their escape. Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a giggle, a gnome waggles her fingers and magically lifts the key ring from the guard’s belt. In a moment, the keys are in her hand, the cell door is open, and she and her companions are free to make
their escape. Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Scribing Traits If you’re a gnome with the Mark of Scribing, you have this subrace, with the following traits. Ability Score Increase. Your Charisma score increases by 1. Gifted Scribe. When
languages, illusory script
2nd animal messenger, silence
3rd sending, tongues
4th arcane eye, confusion
5th dream
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Scribing Traits If you’re a gnome with the Mark of Scribing, you have this subrace, with the following traits. Ability Score Increase. Your Charisma score increases by 1. Gifted Scribe. When
languages, illusory script
2nd animal messenger, silence
3rd sending, tongues
4th arcane eye, confusion
5th dream
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
violence. Other modrons hunt down such rogues.
A rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular
reconnaissance mission. The march is long and dangerous, and only a small number of modrons returns to Mechanus. “Every 289 years, the entire multiverse goes mad. Like clockwork.”
— Kwint Stormbellow, rock gnome adventurer
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
violence. Other modrons hunt down such rogues.
A rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular
reconnaissance mission. The march is long and dangerous, and only a small number of modrons returns to Mechanus. “Every 289 years, the entire multiverse goes mad. Like clockwork.”
— Kwint Stormbellow, rock gnome adventurer
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
on themselves, a capable guide can see the road through the road and the trail beneath the trail. In doing so, the guide sidesteps the confusion and leads charges safely to their intended destination
. Feywild Guide Names d8 Name 1 Fetter 2 Fiddlebones 3 Moonray 4 Pip 5 Starlight 6 Stumpwick 7 Thistledown 8 Whisperwind Feywild Guide Identities d8 Identity 1 Friendly forest gnome (use the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
send an omen to nudge a group of gnomes in a certain direction, or even manifest an avatar in the middle of a gnome burrow. When Garl makes one of these rare appearances, it is to resolve a dispute that
Gnome Gods Who forged the chains that bind Tiamat in Avernus? Why do the modrons go on the Great March? Who is the Lady of Pain, really? I can’t tell you, but the answers lie in the Golden Hills. And
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Dexterity Catch the Dragon by the Tail
Wisdom Gnome Poetry Contest
Charisma Goblin Wrestling
Strength Guess the Number of Feathers
Intelligence Outstare the Cyclops
Constitution If a
Prizes table, or twice if the successful check occurs on the first attempt. Gnome Poetry Contest “Sound the chime, it’s time to rhyme! You bring the poem! We’ll bring the gno-em!”
Gnome Poetry
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
on themselves, a capable guide can see the road through the road and the trail beneath the trail. In doing so, the guide sidesteps the confusion and leads charges safely to their intended destination
. Feywild Guide Names d8 Name 1 Fetter 2 Fiddlebones 3 Moonray 4 Pip 5 Starlight 6 Stumpwick 7 Thistledown 8 Whisperwind Feywild Guide Identities d8 Identity 1 Friendly forest gnome (use the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
send an omen to nudge a group of gnomes in a certain direction, or even manifest an avatar in the middle of a gnome burrow. When Garl makes one of these rare appearances, it is to resolve a dispute that
Gnome Gods Who forged the chains that bind Tiamat in Avernus? Why do the modrons go on the Great March? Who is the Lady of Pain, really? I can’t tell you, but the answers lie in the Golden Hills. And
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Dexterity Catch the Dragon by the Tail
Wisdom Gnome Poetry Contest
Charisma Goblin Wrestling
Strength Guess the Number of Feathers
Intelligence Outstare the Cyclops
Constitution If a
Prizes table, or twice if the successful check occurs on the first attempt. Gnome Poetry Contest “Sound the chime, it’s time to rhyme! You bring the poem! We’ll bring the gno-em!”
Gnome Poetry
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spells 1st Dissonant Whispers, Silvery Barbs (in this book) 2nd Calm Emotions, Darkness 3rd Beacon of Hope, Daylight 4th Compulsion, Confusion 5th Dominate Person, Rary’s Telepathic Bond Consider
Silverquill, as are warlocks. Clerics with the Divine Domains of Light and Trickery also fit in well among the mages of Silverquill. A number of both paladins and rogues attend Silverquill College as well
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spells 1st Dissonant Whispers, Silvery Barbs (in this book) 2nd Calm Emotions, Darkness 3rd Beacon of Hope, Daylight 4th Compulsion, Confusion 5th Dominate Person, Rary’s Telepathic Bond Consider
Silverquill, as are warlocks. Clerics with the Divine Domains of Light and Trickery also fit in well among the mages of Silverquill. A number of both paladins and rogues attend Silverquill College as well
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
infests their bodies with all manner of plagues, these heralds of decay lumber forward with unholy toughness and grim resolve.
These Paladins share the following tenets:
Spread plague to foster
of Enfeeblement 9 [Tooltip Not Found], Stinking Cloud 13 Blight, Confusion 17 Contagion, Insect Plague Level 7: Aura of Rampant Sickness You emit an aura of contagion and virulence. When a creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Solitary mind flayers are likely rogues and outcasts. Most illithids belong to a colony of sibling mind flayers devoted to an elder brain — a massive brain-like being that resides in a briny pool
level (4 slots): detect magic, disguise self, shield, sleep
2nd level (3 slots): blur, invisibility, ray of enfeeblement
3rd level (3 slots): clairvoyance, lightning bolt, sending
4th level (3 slots): confusion, hallucinatory terrain
5th level (2 slots): telekinesis, wall of force
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Solitary mind flayers are likely rogues and outcasts. Most illithids belong to a colony of sibling mind flayers devoted to an elder brain — a massive brain-like being that resides in a briny pool
level (4 slots): detect magic, disguise self, shield, sleep
2nd level (3 slots): blur, invisibility, ray of enfeeblement
3rd level (3 slots): clairvoyance, lightning bolt, sending
4th level (3 slots): confusion, hallucinatory terrain
5th level (2 slots): telekinesis, wall of force
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
rest, violate the cycle and must be thwarted. A gnome druid of spores picks mushrooms with his bullywug zombie companion. Circle Spells 2nd-level Circle of Spores feature Your symbiotic link to
touch 3rd blindness/deafness, gentle repose 5th animate dead, gaseous form 7th blight, confusion 9th cloudkill, contagion Halo of Spores 2nd-level Circle of Spores feature You are surrounded by
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
rest, violate the cycle and must be thwarted. A gnome druid of spores picks mushrooms with his bullywug zombie companion. Circle Spells 2nd-level Circle of Spores feature Your symbiotic link to
touch 3rd blindness/deafness, gentle repose 5th animate dead, gaseous form 7th blight, confusion 9th cloudkill, contagion Halo of Spores 2nd-level Circle of Spores feature You are surrounded by
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
profitable to sellswords, thieves, and rogues of every stripe. It’s plausible that adventurers in your campaign might become members of the organization—but like most residents of Faerûn, they won’t
played Hoard of the Dragon Queen have already met one member of the Black Network—the female gnome Jamna Gleamsilver. If the characters need information or gear they can’t obtain any other way
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
profitable to sellswords, thieves, and rogues of every stripe. It’s plausible that adventurers in your campaign might become members of the organization—but like most residents of Faerûn, they won’t
played Hoard of the Dragon Queen have already met one member of the Black Network—the female gnome Jamna Gleamsilver. If the characters need information or gear they can’t obtain any other way
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
):
At will: dancing lights, friends
1/day each: command, confusion, mage armor, tongues
Bonus Actions
Demotivate (2/Day). The pledgemage hurls magical insults at one creature it can see within 30
and debilitating inky shadow. Whether weaving their magic through spoken incantations and scathing insults or through shadows, these teachers break down the resolve of their foes. The professors strive
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
):
At will: dancing lights, friends
1/day each: command, confusion, mage armor, tongues
Bonus Actions
Demotivate (2/Day). The pledgemage hurls magical insults at one creature it can see within 30
and debilitating inky shadow. Whether weaving their magic through spoken incantations and scathing insults or through shadows, these teachers break down the resolve of their foes. The professors strive
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Tinker Shop Tinkerer. A wild-haired gnome wearing a grease-stained apron over threadbare robes (Zox Clammersham) sits atop the table, using a set of tinker’s tools to tune a Tiny music box that is
commanded by another creature. Zox has stored a greater invisibility spell in the shield guardian. Zox Clammersham is a rock gnome archmage, with these changes: Zox is chaotic good. He has these racial
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
have been shared between gnome communities over many generations. Bronze Scout A bronze scout seldom emerges from underground. Its telescoping eyestalks observe foes at close range while most of its
target is a creature, it must succeed on a DC 13 Constitution saving throw or suffer one random effect (roll a d6):
1–2: Confusion. On its next turn, the target must use its action to make one weapon
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
have been shared between gnome communities over many generations. Bronze Scout A bronze scout seldom emerges from underground. Its telescoping eyestalks observe foes at close range while most of its
target is a creature, it must succeed on a DC 13 Constitution saving throw or suffer one random effect (roll a d6):
1–2: Confusion. On its next turn, the target must use its action to make one weapon