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Returning 35 results for 'conjure reining gain to her recorded'.
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Spells
Player’s Handbook
You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in
transports it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack you, or help you.
Magic Items
Dungeon Master’s Guide
This staff has 50 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls
, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell
Charge Cost
Arcane Lock
0
Conjure Elemental
7
Detect Magic
0
Magic Items
Dungeon Master’s Guide
Moradin. While attuned to the axe, you gain the following benefits:
Darkvision. You gain Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet.
Fortitude of
to Poison damage and Resistance to Fire damage.
Sunder. When you hit an object with the axe, the object takes the maximum amount of damage possible.
Conjure Earth Elemental. While holding the axe
Magic Items
Dungeon Master’s Guide
2 minor detrimental properties
1 major detrimental property
The detrimental properties of the Wand of Orcus are suppressed while the wand is attuned to Orcus.
Protection. You gain a +3 bonus to
).
Call Undead. While holding the wand, you can take a Magic action to conjure 15 Skeleton;Skeletons and 15 Zombie;Zombies. These Undead magically rise up from the ground or otherwise form in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
issues the same command to all the targets.
Conjure Mirrors. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair
;{"diceNotation":"1d10","rollType":"roll"} days.
Cultists of Graz’zt
Graz’zt grants his cultists special abilities. His cultists can gain the Joy from Pain trait, while his cult leaders
Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"5d8+7", "rollType":"damage", "rollAction":"Necrotic Bolt", "rollDamageType":"necrotic"} necrotic damage.
Conjure Undead (1/Day). While holding the Wand of Orcus, Orcus conjures Undead
", "rollType":"roll", "rollAction":"Days"} days.
Cultists of Orcus
Orcus grants his rank-and-file cultists the Undying Soul trait, and his cult leaders can gain the Aura of Death trait.
Undying Soul
Magic Items
Keys from the Golden Vault
even glimpse the scrawled pages invites madness.
Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every diseased idea, every unhinged thought, and every
appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all facial features, gain a forked tongue, or some
Monsters
Locathah Rising
blocks the sphere.
While within the sphere, Amble and their allies gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the sphere isn’t
person, lesser restoration, moonbeam3rd level (3 slots): conjure animals, dispel magic, water breathing4th level (3 slots): charm monster, freedom of movement5th level (2 slots): greater restoration
Gate
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in
unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the GM deems appropriate. It might leave, attack you, or help you.
feats
General Feat (Prerequisites: Level 4+, Spellcasting or Pact Magic Feature)
You gain the following benefits.
Ability Score Increase. Increase your Dexterity by 1, to a maximum of 20.
Ranged Weapon
Proficiency. You gain proficiency with Ranged Martial weapons.
Cantrip. You learn the Finger Guns cantrip.
Expanded Spell List. The following spells are added to your spell list: Antiballistics
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
to poison damage.
The range of your darkvision increases by 60 feet.
You gain proficiency with artisan’s tools related to blacksmithing, brewing, and stonemasonry.
Conjure Earth Elemental
beneficial properties
1 major beneficial property
2 minor detrimental properties
Blessings of Moradin
If you are a dwarf attuned to the axe, you gain the following benefits:
You have immunity
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
creatures into its service, its lair doubles as a sacred site wherein the ki-rin not only rests, but also teaches of holy mysteries.
Inside its lair, a ki-rin has the power to conjure objects up to three
-rin's lair. Any purposeful corruption of the water lasts for no longer than 3 minutes.
Animals, plants, and good creatures within 3 miles of the ki-rin's lair gain vigor as they evolve toward an
feats
Your exposure to the great wind spirit has changed you. You gain the following benefits:
When you move on your turn, you can choose to conjure tiny clouds below your feet, allowing you to move
Staff of the Magi
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.
The staff has 50
spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
even glimpse the scrawled pages invites madness.
Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every diseased idea, every unhinged thought, and every
darkness. An evil rune might appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all facial features, gain a
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
while the wand is attuned to Orcus himself.
Protection. You gain a +3 bonus to Armor Class while holding the wand.
Spells. The wand has 7 charges. While holding it, you can use an action and expend 1
spells using 2 fewer charges (minimum of 0).
Call Undead. While you are holding the wand, you can use an action to conjure skeleton;skeletons and zombie;zombies, calling forth as many of them as you
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
destroy your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work
Senses 10 4 3 3 3 1 19th +6 Ability Score Improvement 11 4 3 3 3 2 20th +6 Foe Slayer 11 4 3 3 3 2 Class Features As a ranger, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the signet buried with them. 3 Make friends with a scholar at the local university and learn their vices. 4 Recover a trove of art, artifacts, or recorded knowledge that was thought lost in a battle
during the Last War. 5 Capture an officer from a rival nation’s army, or convince the officer to defect, to gain access to their specialized knowledge. 6 Sabotage the negotiations between a dragonmarked house and the local government on a plan that will undermine the Aurum’s status.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the signet buried with them. 3 Make friends with a scholar at the local university and learn their vices. 4 Recover a trove of art, artifacts, or recorded knowledge that was thought lost in a battle
during the Last War. 5 Capture an officer from a rival nation’s army, or convince the officer to defect, to gain access to their specialized knowledge. 6 Sabotage the negotiations between a dragonmarked house and the local government on a plan that will undermine the Aurum’s status.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Efreeti Chain Armor (chain mail), legendary (requires attunement) While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In
the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem’s magic is lost. The type of gem determines the elemental summoned by the spell.
Gem Summoned
Magic Items
Infernal Machine Rebuild
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
, conjure fey
Wish. The Infernal Machine has the ability to bend the nature of reality, with the proper combination of controls recreating the effect of a wish spell (including all side effects). Due to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Efreeti Chain Armor (chain mail), legendary (requires attunement) While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In
the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem’s magic is lost. The type of gem determines the elemental summoned by the spell.
Gem Summoned
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a d4 and add the number rolled to the ability check. Maker’s Gift. You gain proficiency with one type of artisan’s tools of your choice. Spellsmith. You know the mending cantrip. You can also cast
added to the spell list of your spellcasting class. Mark of Making Spells Spell Level Spells
1st identify, Tenser’s floating disk
2nd continual flame, magic weapon
3rd conjure barrage, elemental weapon
4th fabricate, stone shape
5th creation
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gate 9th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a diamond worth at least 5,000 gp) Duration: Concentration, up to 1 minute You conjure a portal linking an
. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack you, or help you.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gate 9th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a diamond worth at least 5,000 gp) Duration: Concentration, up to 1 minute You conjure a portal linking an
. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack you, or help you.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gate 9th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a diamond worth at least 5,000 gp) Duration: Concentration, up to 1 minute You conjure a portal linking an
. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack you, or help you.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in
nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack you, or help you.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in
nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack you, or help you.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
you are a dwarf attuned to the axe, you gain the following benefits: You have immunity to poison damage. The range of your darkvision increases by 60 feet. You gain proficiency with artisan’s tools
related to blacksmithing, brewing, and stonemasonry. Conjure Earth Elemental. If you are holding the axe, you can use your action to cast the conjure elemental spell from it, summoning an earth
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can roll a d4 and add the number rolled to the ability check. Maker’s Gift. You gain proficiency with one type of artisan’s tools of your choice. Spellsmith. You know the mending cantrip. You can also
table are added to the spell list of your spellcasting class. Mark of Making Spells Spell Level Spells 1st identify, Tenser’s floating disk 2nd continual flame, magic weapon 3rd conjure barrage, elemental weapon 4th fabricate, stone shape 5th creation
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in
nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack you, or help you.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gate 9th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a diamond worth at least 5,000 gp) Duration: Concentration, up to 1 minute You conjure a portal linking an
. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack you, or help you.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Warlock cantrips that deals damage. You can add your Charisma modifier to that spell’s damage rolls. Repeatable. You can gain this invocation more than once. Each time you do so, choose a different
number of feet equal to 30 times your Warlock level. Repeatable. You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip. Fiendish Vigor Prerequisite
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a d4 and add the number rolled to the ability check. Maker’s Gift. You gain proficiency with one type of artisan’s tools of your choice. Spellsmith. You know the mending cantrip. You can also cast
added to the spell list of your spellcasting class. Mark of Making Spells Spell Level Spells
1st identify, Tenser’s floating disk
2nd continual flame, magic weapon
3rd conjure barrage, elemental weapon
4th fabricate, stone shape
5th creation
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can roll a d4 and add the number rolled to the ability check. Maker’s Gift. You gain proficiency with one type of artisan’s tools of your choice. Spellsmith. You know the mending cantrip. You can also
table are added to the spell list of your spellcasting class. Mark of Making Spells Spell Level Spells 1st identify, Tenser’s floating disk 2nd continual flame, magic weapon 3rd conjure barrage, elemental weapon 4th fabricate, stone shape 5th creation