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Returning 35 results for 'conjure renowned grim to her realms'.
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Monsters
Acquisitions Incorporated
(3 slots): pass without trace, spike growth
3rd level (2 slots): conjure animalsMultiattack. Môrgæn makes three attacks with her scimitars or her longbow.
Scimitars. Melee Weapon Attack: +6
":"1d8+4","rollType":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.The ranger Môrgæn is a renowned tracker and hunter, able to pinpoint-target foes at any range, then
Monsters
Keys from the Golden Vault
successful one.Sythian Skalderang has been blessed by the demon lord Graz’zt. Graz’zt’s gift to Sythian manifests in several ways, including Sythian’s ability to conjure
became a mediocre one instead, despite the help of several renowned tutors. Years later, Sythian resents their efforts, as the money his parents lavished on his education left him with many unpaid debts
Magic Items
Acquisitions Incorporated
This delicate and exquisitely crafted clockwork orrery features multiple geared components whose sweeping hands and dials represent the complex interplay of planar and magical realms. Standing two
created by a renowned clockwork mage known only as Lottie. She crafted the relic as a means of tapping into the power of the planes, and to channel the divination and foretelling powers of the stars
Monsters
Fizban's Treasury of Dragons
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
bathhouse was renowned for its sauna, until the dragon turtle supplying the steam escaped and started rampaging through the palace.
6
A millennium ago, a fabled sword was buried at sea with its wielder
Classes
Tasha’s Cauldron of Everything
spies.
Many shadar-kai of the Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many
death and to recover knowledge that might otherwise be lost to the grave.
How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated to a deity of death?
Classes
Tasha’s Cauldron of Everything
spies.
Many shadar-kai of the Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many
death and to recover knowledge that might otherwise be lost to the grave.
How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated to a deity of death?
Backgrounds
Guildmasters’ Guide to Ravnica
Spell Level
Spells
Cantrip
fire bolt, produce flame
1st
compelled duel, speak with animals, thunderwave
2nd
beast sense, shatter
3rd
conjure animals
, conjure barrage
4th
dominate beast, stoneskin
5th
destructive wave
Fueled by the fire of rage burning in your heart, your magic is almost always accompanied by fiery
Monsters
Fizban's Treasury of Dragons
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
royal bathhouse was renowned for its sauna, until the dragon turtle supplying the steam escaped and started rampaging through the palace.
6
A millennium ago, a fabled sword was buried at sea
Monsters
Fizban's Treasury of Dragons
snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
renowned for its sauna, until the dragon turtle supplying the steam escaped and started rampaging through the palace.
6
A millennium ago, a fabled sword was buried at sea with its wielder. Now the
Dark Elf (Drow)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Player’s Handbook (2014)
, learn to conjure forth both light and darkness. Your kin tend to have stark white hair and grayish skin of many hues.
The cult of the god Lolth, Queen of Spiders, has corrupted some of the oldest
drow cities, especially in the worlds of Oerth and Toril. Eberron, Krynn, and other realms have escaped the cult’s influence—for now. Wherever the cult lurks, drow heroes stand on the front lines in the war against it, seeking to sunder Lolth’s web.
monsters
the stars, driven by some unknowable urge to leave the terrestrial realms behind.
Abandoned Domains. The flying polyps once gathered in great cities. They constructed vaults deep within the earth
conjure howling wind storms that scour an entire region of life. It takes an hour for three or more polyps working together to create a storm. When they finish their ritual, a terrible storm rips
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
.
In the Forgotten Realms, nine human ethnic groups are widely recognized, though over a dozen others are found in more localized areas of Faerûn. These groups, and the typical names of their
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, the chosen name is a noble quest. For others, it’s a grim destiny.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai, Morthos, Pelaios, Skamos
tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. The reality is that a tiefling’s bloodline doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
lands or concentrated in the isolated realms they retained after the conquests of the Era of Expansion. Although those heritages represent the most common folk of the world, the Grim Hollow campaign
setting features a much broader range of heritage options with which to build your character—and a system of character creation that can help make the player characters in a Grim Hollow campaign truly unique.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
The Material Realms The philosophical and elemental forces of reality converge to create the following planes of existence: Material Plane. Most D&D adventures take place on the Material Plane, which
holds the worlds of settings like Dragonlance, Eberron, the Forgotten Realms, and Greyhawk. There’s also room for any world your group creates. Magic and physical laws shape this plane’s diverse
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
The Material Realms The philosophical and elemental forces of reality converge to create the following planes of existence: Material Plane. Most D&D adventures take place on the Material Plane, which
holds the worlds of settings like Dragonlance, Eberron, the Forgotten Realms, and Greyhawk. There’s also room for any world your group creates. Magic and physical laws shape this plane’s diverse
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Plane and these other realms is sometimes effortless, even accidental. Adventurers might enter a grove of trees on the Material Plane and suddenly find themselves in a lush, colorful forest on the Feywild or a grim wood of dead trees on the Shadowfell.
Material Realms The Material Plane is where the philosophical and elemental forces of the other planes of existence collide in the jumbled existence of mortal life and matter. It is a thoroughly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Plane and these other realms is sometimes effortless, even accidental. Adventurers might enter a grove of trees on the Material Plane and suddenly find themselves in a lush, colorful forest on the Feywild or a grim wood of dead trees on the Shadowfell.
Material Realms The Material Plane is where the philosophical and elemental forces of the other planes of existence collide in the jumbled existence of mortal life and matter. It is a thoroughly
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
latest spells, clerics on missions from their gods, treasure hunters searching for lost artifacts, grim-faced merchants who deal in slaves, smugglers of soul coins, and scholars seeking firsthand
knowledge of the machinations of the diabolical realms. Adventurers come here to negotiate with powerful fiends, meddle in the Blood War, and free poor souls trapped in the Nine Hells.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
latest spells, clerics on missions from their gods, treasure hunters searching for lost artifacts, grim-faced merchants who deal in slaves, smugglers of soul coins, and scholars seeking firsthand
knowledge of the machinations of the diabolical realms. Adventurers come here to negotiate with powerful fiends, meddle in the Blood War, and free poor souls trapped in the Nine Hells.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Part 1: Character Creation
Josh Chia Character creation for a Grim Hollow campaign is similar to creating a character for any 5e-compatible game, but the dark fantasy style of Grim Hollow
invites you to think about your character in a different context. The darkness of Etharis is more than something that you step into; rather, the darkness seeps into you.
With that in mind, Grim Hollow
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Waterdavian apprentice mage named Sirok, who bought the book at a street sale. It was part of a collection once owned by the renowned Yellowcrest family of Waterdeep. As he presented the book as payment
for entry into Candlekeep, Sirok told the Avowed priests a grim story of how the patriarch of the family, Lord Yellowcrest, had returned to Waterdeep from a business trip to find his wife, their three
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Waterdavian apprentice mage named Sirok, who bought the book at a street sale. It was part of a collection once owned by the renowned Yellowcrest family of Waterdeep. As he presented the book as payment
for entry into Candlekeep, Sirok told the Avowed priests a grim story of how the patriarch of the family, Lord Yellowcrest, had returned to Waterdeep from a business trip to find his wife, their three
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
The Forgotten Realms The Forgotten Realms is a world of high fantasy, populated by elves, dwarves, halflings, humans, and other folk—one of many such worlds in the vast multiverse of the D&D game. In
the Realms, fighters dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
The Forgotten Realms The Forgotten Realms is a world of high fantasy, populated by elves, dwarves, halflings, humans, and other folk—one of many such worlds in the vast multiverse of the D&D game. In
the Realms, fighters dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Part 3: Etharis Lore
Maria Trofimova The people, places, and groups that comprise the Grim Hollow setting are often reacting to the horrors and challenges that abound in Etharis. In more than a
few instances, however, they are adding to the troubles rather than offering solace.
Every region of Grim Hollow, from the vampire-ruled lands of Ostoya to the mist-shrouded and faerie-cursed
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
type of story can be told within the realms that make up the world of Grim Hollow. The juxtaposition of these tales holds a great deal of narrative power. Mortal evildoers try to blame the consequences
Chapter 8: Realms of Etharis Damien Mammoliti Etharis World MapView Player Version Welcome, adventurers, to Etharis.
I would rather you had arrived here at a happier time, when civilization was
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
practices known as the Blackmist Way and Blackthrone Arts. Unfortunately, Djaynai’s friendly neighboring realms are more often threatened. For instance, inscrutable lizardfolk in the wetlands
they impact Djaynai. Travelers occasionally come to Djaynai to learn the Lightsea Lancers’ ways, as their heroics, dance-like martial arts, and knowledge of transmutation magic are renowned throughout
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
practices known as the Blackmist Way and Blackthrone Arts. Unfortunately, Djaynai’s friendly neighboring realms are more often threatened. For instance, inscrutable lizardfolk in the wetlands
they impact Djaynai. Travelers occasionally come to Djaynai to learn the Lightsea Lancers’ ways, as their heroics, dance-like martial arts, and knowledge of transmutation magic are renowned throughout
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
danger and hardship, the North is portrayed as a vast, cold, and lawless domain that defies all attempts to civilize it. Grim dwarfholds, clans of fierce nomads, and half-legendary elf realms might
the Savage Frontier lie the ruins and dungeons of these and other “forgotten realms.” Cities such as Waterdeep, Mirabar, and Neverwinter would like to claim this wealth and knowledge for themselves
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
danger and hardship, the North is portrayed as a vast, cold, and lawless domain that defies all attempts to civilize it. Grim dwarfholds, clans of fierce nomads, and half-legendary elf realms might
the Savage Frontier lie the ruins and dungeons of these and other “forgotten realms.” Cities such as Waterdeep, Mirabar, and Neverwinter would like to claim this wealth and knowledge for themselves
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. A foul haze perpetually shrouds the skies. Ambient light swells above the horizon in a grim mockery of a sunset, but the sky is bereft of celestial bodies. Searing gusts of wind blast across the
and destruction. Queen of Dragons. Tiamat is the five-headed progenitor of the chromatic dragons in some realms and embodies the vices of evil dragonkind. Her lair is located in Avernus, connected to numerous monuments and temples scattered across the hellscape.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
concept and then try to embody that concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon
doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. A foul haze perpetually shrouds the skies. Ambient light swells above the horizon in a grim mockery of a sunset, but the sky is bereft of celestial bodies. Searing gusts of wind blast across the
and destruction. Queen of Dragons. Tiamat is the five-headed progenitor of the chromatic dragons in some realms and embodies the vices of evil dragonkind. Her lair is located in Avernus, connected to numerous monuments and temples scattered across the hellscape.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
concept and then try to embody that concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon
doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.