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Returning 35 results for 'conjure respect guardians to have ruin'.
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conjures respect guardian to have ruins
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conjure respected guardian to have rin
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Monsters
Guildmasters’ Guide to Ravnica
, druidcraft
3/day each: bless, conjure animals, giant insect, moonbeam, plant growth, spike growth, suggestion
1/day each: conjure fey, mass cure wounds
Legendary Resistance (3/Day). If Trostani
. Trostani casts dispel magic.
Chorus of the Conclave (Costs 2 Actions). Trostani casts suggestion. This counts as one of her daily uses of the spell.
Awaken Grove Guardians (Costs 3 Actions
Monsters
The Book of Many Things
him dangerous. He can smile and shake someone’s hand while simultaneously plotting to ruin that person.
Expanding the guild’s activities beyond thievery was Delour’s idea. He
with utmost respect. If he discovers Augustus’s plot to become human and leave the Moonstalkers, he would consider it the ultimate betrayal.Change Shape. Delour polymorphs into a rat-humanoid
Monsters
Acquisitions Incorporated
person, magic weapon, silence, spiritual weapon
3rd level (3 slots): beacon of hope, crusader's mantle, dispel magic, mass healing word, spirit guardians
4th level (3 slots): death ward, freedom of
adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored — actually a creature called the Wandering Crypt — took Auspicia from the
Monsters
Curse of Strahd
grown weak and forgetful. He no longer remembers his name or his spells.Exethanter’s Lair
A lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an
academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including
Monsters
Guildmasters’ Guide to Ravnica
regains hit points equal to half the amount of damage the target takes)
1/day each: sanctuary, spirit guardians (at 4th level)
Legendary Resistance (1/Day). If the ghost fails a saving throw, it
Actions). The Obzedat ghosts conjure 1d6;{"diceNotation":"1d6","rollType":"roll"} indentured spirit;indentured spirits within 60 feet of one of them.The ghosts who make up the Obzedat are
Monsters
Waterdeep: Dungeon of the Mad Mage
lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians
Backgrounds
Sword Coast Adventurer's Guide
.
6
Despite my noble birth, I do not place myself above other folk. We all have the same blood.
7
My favor, once lost, is lost forever.
8
If you do me an injury, I will crush you, ruin
your name, and salt your fields.
d6
Ideal
1
Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good
Monsters
Tomb of Annihilation
a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair
Backgrounds
Tomb of Annihilation
: A wooden case containing a map to a ruin or dungeon, a bullseye lantern, a miner’s pick, a set of traveler’s clothes, a shovel, a two-person tent, a trinket recovered from a dig site
Shovel
3
Hat
7
Sledgehammer
4
Hooded lantern
8
Whip
FEATURE HISTORICAL KNOWLEDGE
When you enter a ruin or dungeon, you can correctly ascertain its
Backgrounds
Guildmasters’ Guide to Ravnica
command, illusory script
2nd
enthrall, ray of enfeeblement, zone of truth
3rd
bestow curse, speak with dead, spirit guardians
4th
blight, death ward
; wealth.
Flaws
d6
Flaw
1
I hold a scandalous secret that could ruin my family forever — but could also earn me the favor of the Ghost Council.
2
I’m
Lich
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
formidable skills with weapons and druidic magic.
Humble Guardians
Firbolgs love nothing more than a peaceful day spent among the trees of an old forest. They see forests as sacred places, representing the
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
arrogant. They see themselves as caretakers of the sea, and they expect other creatures to pay them deep respect, if not complete deference.
This attitude might grate on others, but it arises from a seed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ally
1 Irik Zal’honen, the mournful spirit of Azalin’s son
2 The Order of the Guardians, ascetics who isolate dangerous magic and prevent supernatural ruin
3 Cardinna Artazas of
Desperate Allies and Rivals The Darkon Allies table describes characters and groups who strive to save the domain, while the Darkon Rivals table notes those who scheme to ruin it. Darkon Allies d6
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ally
1 Irik Zal’honen, the mournful spirit of Azalin’s son
2 The Order of the Guardians, ascetics who isolate dangerous magic and prevent supernatural ruin
3 Cardinna Artazas of
Desperate Allies and Rivals The Darkon Allies table describes characters and groups who strive to save the domain, while the Darkon Rivals table notes those who scheme to ruin it. Darkon Allies d6
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Knight’s Goblet Inn This coaching inn lay in ruin for decades, but has recently been rebuilt and reopened by Amrisiol Touchfire, a cunning half-elf female with the noble statistics. The inn caters to
rich travelers and the wealthiest of Neverwinter’s officers. Visitors must surrender their weapons and swear a “knightly oath” on entry to treat their fellow guests with honor and respect. Those who break their oaths are banned forever from the premises.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Knight’s Goblet Inn This coaching inn lay in ruin for decades, but has recently been rebuilt and reopened by Amrisiol Touchfire, a cunning half-elf female with the noble statistics. The inn caters to
rich travelers and the wealthiest of Neverwinter’s officers. Visitors must surrender their weapons and swear a “knightly oath” on entry to treat their fellow guests with honor and respect. Those who break their oaths are banned forever from the premises.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
blood was said to possess dire magical properties. The artificer’s mad plots, thirst for power, and pursuit of lichdom eventually left the temple a ruin long ago. But the characters now find
themselves back in that long ago, facing off against the artificer and his host of monstrous guardians in pursuit of the missing components of the Infernal Machine of Lum the Mad. Having come back in time
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman in the Dragon Queen’s name. To aid in this mission, Kansaldi has ordered the black-robed wizard Lohezet to follow his research to a ruin in the Northern Wastes, where he believes a great weapon
lies in wait. An array of lesser commanders supports Kansaldi’s operations, including her trusted adviser, Belephaion (detailed in chapter 6), and the dragonnel-riding ace known as Red Ruin (see
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
blood was said to possess dire magical properties. The artificer’s mad plots, thirst for power, and pursuit of lichdom eventually left the temple a ruin long ago. But the characters now find
themselves back in that long ago, facing off against the artificer and his host of monstrous guardians in pursuit of the missing components of the Infernal Machine of Lum the Mad. Having come back in time
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman in the Dragon Queen’s name. To aid in this mission, Kansaldi has ordered the black-robed wizard Lohezet to follow his research to a ruin in the Northern Wastes, where he believes a great weapon
lies in wait. An array of lesser commanders supports Kansaldi’s operations, including her trusted adviser, Belephaion (detailed in chapter 6), and the dragonnel-riding ace known as Red Ruin (see
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Speak with Dead
Spirit Guardians
Tongues
Water Walk
4th Level Banishment
Control Water
Death Ward
Divination
Freedom of Movement
Guardian of Faith
Locate Creature
Stone
Dead
Scrying
6th Level Blade Barrier
Create Undead
Find the Path
Forbiddance
Harm
Heal
Heroes’ Feast
Planar Ally
True Seeing
Word of Recall
7th Level Conjure
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Speak with Dead
Spirit Guardians
Tongues
Water Walk
4th Level Banishment
Control Water
Death Ward
Divination
Freedom of Movement
Guardian of Faith
Locate Creature
Stone
Dead
Scrying
6th Level Blade Barrier
Create Undead
Find the Path
Forbiddance
Harm
Heal
Heroes’ Feast
Planar Ally
True Seeing
Word of Recall
7th Level Conjure
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
when they attack. But a group of adventurers could come to earn the respect of their Dhakaani foes and learn more about the enemy. Perhaps a group of adventurers chooses to respect the Dhakaani’s claim
sword taken from a Dhakaani ruin, the Heirs of Dhakaan are rightfully angry and violent in their response to this tomb robber.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
when they attack. But a group of adventurers could come to earn the respect of their Dhakaani foes and learn more about the enemy. Perhaps a group of adventurers chooses to respect the Dhakaani’s claim
sword taken from a Dhakaani ruin, the Heirs of Dhakaan are rightfully angry and violent in their response to this tomb robber.
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
paladins take their work seriously. A delve into an ancient ruin or dusty crypt can be a quest driven by a higher purpose than the acquisition of treasure. Evil lurks in dungeons and primeval forests
earliest memories that the paladin’s life was your calling, almost as if you had been sent into the world with that purpose stamped on your soul.
As guardians against the forces of wickedness
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dispel Magic
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Speak with Dead
Spirit Guardians
Tongues
Water
Path
Forbiddance
Harm
Heal
Heroes’ Feast
Planar Ally
True Seeing
Word of Recall
7th Level
Conjure Celestial
Divine Word
Etherealness
Fire Storm
Plane Shift
Regenerate
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dispel Magic
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Speak with Dead
Spirit Guardians
Tongues
Water
Path
Forbiddance
Harm
Heal
Heroes’ Feast
Planar Ally
True Seeing
Word of Recall
7th Level
Conjure Celestial
Divine Word
Etherealness
Fire Storm
Plane Shift
Regenerate
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
will crush you, ruin your name, and salt your fields. d6 Ideal 1 Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good
) 2 Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful) 3 Independence. I must prove that I can handle myself without the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
A Lich’s Lair A lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with
powerful guardians and traps. Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
will crush you, ruin your name, and salt your fields. d6 Ideal 1 Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good
) 2 Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful) 3 Independence. I must prove that I can handle myself without the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
A Lich’s Lair A lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with
powerful guardians and traps. Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
meaning of your words, though you have no special ability to understand them in return. Guardians of the Depths. Adapted to even the most extreme ocean depths, you have resistance to cold damage
: Concentration, up to 10 minutes
You conjure up a wall of water on the ground at a point you can see within range. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or you can
Compendium
- Sources->Dungeons & Dragons->Monster Manual
elementals gather clouds and winds into ever-changing bodies with indistinct limbs and vague features. Beyond their home plane, these elementals might serve magic-users who conjure them, or they might
. Success: Half damage only.
What can withstand the storm’s scream? The lightning’s spear? The want of sweet breath? Air is the mightiest of elements—respect its power.
—Husam, Son of the Breezes, ruler of djinn
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Material Plane, earth elementals often serve those who conjure them, or they appear in regions influenced by their home plane, such as crystalline nodes, energetic fault lines, or veins of magical ore. Earth
elementals effortlessly move through stone and can bring ruin to whole structures with their mighty fists. Earth elementals are typically made of more than dirt. While an elemental’s composition