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Returning 35 results for 'conjure rule grove to her readily'.
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Monsters
Guildmasters’ Guide to Ravnica
, druidcraft
3/day each: bless, conjure animals, giant insect, moonbeam, plant growth, spike growth, suggestion
1/day each: conjure fey, mass cure wounds
Legendary Resistance (3/Day). If Trostani
. Trostani casts dispel magic.
Chorus of the Conclave (Costs 2 Actions). Trostani casts suggestion. This counts as one of her daily uses of the spell.
Awaken Grove Guardians (Costs 3 Actions
Classes
Tasha’s Cauldron of Everything
You have made a pact with one of the rarest kinds of genie, a noble genie. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures
. Noble genies are varied in their motivations, but most are arrogant and wield power that rivals that of lesser deities. They delight in turning the table on mortals, who often bind genies into servitude, and readily enter into pacts that expand their reach.
Classes
Tasha’s Cauldron of Everything
You have made a pact with one of the rarest kinds of genie, a noble genie. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures
. Noble genies are varied in their motivations, but most are arrogant and wield power that rivals that of lesser deities. They delight in turning the table on mortals, who often bind genies into servitude, and readily enter into pacts that expand their reach.
Monsters
Fizban's Treasury of Dragons
great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule, moonstone dragons are
might include a secluded grove on the Material Plane, a well-protected tower in the Feywild, and even a hidden corner of the Ethereal Plane. Moonstone dragons often use locations in the Feywild as
Monsters
Fizban's Treasury of Dragons
artists and poets, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule
existence and connected through portals under the dragon’s control. A lair might include a secluded grove on the Material Plane, a well-protected tower in the Feywild, and even a hidden corner of
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
impossible to manipulate, influence, or control by nonmagical means, even as it seeks to control other creatures through terror, pleasure, and awe.
Yuan-ti know that the world they hope to rule can
are cunning and ruthless tacticians who readily sacrifice lesser yuan-ti if potential victory justifies such losses. They have no sense of honorable combat and strike first in decisive ambush if they
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
trees that is an important meeting-place for the Emerald Enclave. Foes of the enclave have to fight to reach it, but members can readily find aid, healing, and advice in the grove. Reason to Visit
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
trees that is an important meeting-place for the Emerald Enclave. Foes of the enclave have to fight to reach it, but members can readily find aid, healing, and advice in the grove. Reason to Visit
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Neverlight Grove Population: 150 myconids and spore servants
Government: Organized circles ruled by larger specimens called circle leaders; even larger specimens called sovereigns rule the entire
colony
Defense: Spore servants and awakened zurkhwoods
Commerce: None
Organizations: Seven myconid circles; Zuggtmoy’s servants
Myconids have lived in Neverlight Grove for untold generations
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Neverlight Grove Population: 150 myconids and spore servants
Government: Organized circles ruled by larger specimens called circle leaders; even larger specimens called sovereigns rule the entire
colony
Defense: Spore servants and awakened zurkhwoods
Commerce: None
Organizations: Seven myconid circles; Zuggtmoy’s servants
Myconids have lived in Neverlight Grove for untold generations
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
offered him a deal, which Thavius readily accepted. In the sky over Elturel, a radiant sphere called the Companion appeared, blazing like a second sun. Powered by a planetar imprisoned within it, the
the Companion, was hailed as the savior of the city and rose to become its high overseer. Under Kreeg’s decades-long rule, Elturel embarked on a path to becoming not just a holy city but the holy nation of Elturgard.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
opportunity to supervise and dominate such creatures, which have no status at all.
WHO'S THE BOSS?
Goblins pattern the rule of their tribes after the whip-cracking rule of their god, Khurgorbaeyag
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant—better to abide the new rule than conspire against it and be
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
offered him a deal, which Thavius readily accepted. In the sky over Elturel, a radiant sphere called the Companion appeared, blazing like a second sun. Powered by a planetar imprisoned within it, the
the Companion, was hailed as the savior of the city and rose to become its high overseer. Under Kreeg’s decades-long rule, Elturel embarked on a path to becoming not just a holy city but the holy nation of Elturgard.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Such priestesses execute the will of the Spider Queen, and as a result, they wield tremendous power and influence in drow society. The matron mothers who rule the drow houses are the most powerful of
poison, web
3rd level (3 slots): conjure animals (2 giant spiders), dispel magic
4th level (3 slots): divination, freedom of movement
5th level (2 slots): insect plague, mass cure wounds
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. A character familiar with conjuration magic recognizes that summoning giant scorpions in such numbers far exceeds the power of the conjure animals spell or other common magic. In the aftermath of the
(neutral, human veteran) is loyal to Empress Inaya. His family seeks to ensure she chooses him as her heir, though he has never aspired to the position. But if one of Anisa’s own were to rule the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. A character familiar with conjuration magic recognizes that summoning giant scorpions in such numbers far exceeds the power of the conjure animals spell or other common magic. In the aftermath of the
(neutral, human veteran) is loyal to Empress Inaya. His family seeks to ensure she chooses him as her heir, though he has never aspired to the position. But if one of Anisa’s own were to rule the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Such priestesses execute the will of the Spider Queen, and as a result, they wield tremendous power and influence in drow society. The matron mothers who rule the drow houses are the most powerful of
poison, web
3rd level (3 slots): conjure animals (2 giant spiders), dispel magic
4th level (3 slots): divination, freedom of movement
5th level (2 slots): insect plague, mass cure wounds
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
innate spellcasting ability is Wisdom (spell save DC 24). She can innately cast the following spells, requiring no material components:
At will: dispel magic, druidcraft
3/day each: bless, conjure
animals, giant insect, moonbeam, plant growth, spike growth, suggestion
1/day each: conjure fey, mass cure wounds
Legendary Resistance (3/Day). If Trostani fails a saving throw, she can choose to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
innate spellcasting ability is Wisdom (spell save DC 24). She can innately cast the following spells, requiring no material components:
At will: dispel magic, druidcraft
3/day each: bless, conjure
animals, giant insect, moonbeam, plant growth, spike growth, suggestion
1/day each: conjure fey, mass cure wounds
Legendary Resistance (3/Day). If Trostani fails a saving throw, she can choose to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D&D multiverse, there exists the Rule of Three, which states that events of cosmic consequence often manifest in threes. Time, for instance, has a past, present, and future. The Hourglass Coven has
originals, and you can alter a map’s features as you see fit. Nor do your maps need to be painstakingly rendered. You can omit details that are not readily visible (such as secret doors and other hidden
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D&D multiverse, there exists the Rule of Three, which states that events of cosmic consequence often manifest in threes. Time, for instance, has a past, present, and future. The Hourglass Coven has
originals, and you can alter a map’s features as you see fit. Nor do your maps need to be painstakingly rendered. You can omit details that are not readily visible (such as secret doors and other hidden
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
The Primordials Each of Gormadraug’s children rule over their own primordial realms. The Valikans believe Etharis exists in the gulf between the four Elemental Planes, where air, water, earth, and
throughout the Valikan Clans. The Primordials also warn that drawing power from Gormadraug may even awaken him, and they readily smite any druids or rangers who try.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tiles, and terrain made of sculpted plaster or resin are also fun. The most common unit for tactical maps is the 5-foot square, and maps with grids are readily available and easy to create. However, you
target has half cover if up to three lines are blocked by an obstacle, and three-quarters cover if four or more lines are blocked but the attack can still reach the target. Optional Rule: Flanking If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tiles, and terrain made of sculpted plaster or resin are also fun. The most common unit for tactical maps is the 5-foot square, and maps with grids are readily available and easy to create. However, you
target has half cover if up to three lines are blocked by an obstacle, and three-quarters cover if four or more lines are blocked but the attack can still reach the target. Optional Rule: Flanking If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
online. The most common unit for tactical maps is the 5-foot square, and maps with grids are readily available and easy to create. However, you don’t have to use a grid at all. You can track distances
measuring range on a grid of squares: count every square as 5 feet, even if the creature is moving or counting diagonally. While fast in play, this rule breaks the laws of geometry. If you want more
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
online. The most common unit for tactical maps is the 5-foot square, and maps with grids are readily available and easy to create. However, you don’t have to use a grid at all. You can track distances
measuring range on a grid of squares: count every square as 5 feet, even if the creature is moving or counting diagonally. While fast in play, this rule breaks the laws of geometry. If you want more
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
considered Caer Neiada to be their birthright. Humankind first appeared in Caer Neiada like the embers of a forthcoming wildfire, drifting in from beyond the Grove Maze. When they first encountered the ulufey
peace between the northern folk and the elves, and their responsibilities in sharing the land. The Bondmakers commune with the Spirits of Nature directly. The king and his noble court rule, counseled by
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
it seeks to control other creatures through terror, pleasure, and awe. Yuan-ti know that the world they hope to rule can’t be bound for long by brute force, and that many creatures will refuse to serve
-ti that acts honorably or lends aid in a time of trouble does so only as part of a grander design. Yuan-ti leaders are cunning and ruthless tacticians who readily sacrifice lesser yuan-ti if potential
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions of the gods. Many leonin suffered under the rule of the archons and at the whim of fickle gods, a grim history that taught them well-remembered lessons about trusting strangers or relying on
centaurs, minotaurs, and satyrs more readily than unpredictable humans and alien tritons. Leonin Communities Leonin prides typically occupy dens or mobile tent cities, or possibly both at different
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions of the gods. Many leonin suffered under the rule of the archons and at the whim of fickle gods, a grim history that taught them well-remembered lessons about trusting strangers or relying on
centaurs, minotaurs, and satyrs more readily than unpredictable humans and alien tritons. Leonin Communities Leonin prides typically occupy dens or mobile tent cities, or possibly both at different
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
it seeks to control other creatures through terror, pleasure, and awe. Yuan-ti know that the world they hope to rule can’t be bound for long by brute force, and that many creatures will refuse to serve
-ti that acts honorably or lends aid in a time of trouble does so only as part of a grander design. Yuan-ti leaders are cunning and ruthless tacticians who readily sacrifice lesser yuan-ti if potential
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Relationships Some dragons rule sprawling criminal organizations devoted to plundering the surrounding region and swelling the dragons’ hoards. Others govern peaceful and prosperous towns
shadowy fringes of society, a dragon might rule a nation as an absolute monarch. The dragon’s word is law—but depending on the dragon, this might be the law of a benevolent autocrat with a cadre of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Relationships Some dragons rule sprawling criminal organizations devoted to plundering the surrounding region and swelling the dragons’ hoards. Others govern peaceful and prosperous towns
shadowy fringes of society, a dragon might rule a nation as an absolute monarch. The dragon’s word is law—but depending on the dragon, this might be the law of a benevolent autocrat with a cadre of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
much for comfort as to flaunt their musculature. Airy Aesthetes. Djinn rule floating islands of cloudstuff covered with enormous pavilions, or topped with wondrous buildings, courtyards, fountains, and
components:
At will: detect evil and good, detect magic, thunderwave
3/day each: create food and water (can create wine instead of water) , tongues, wind walk
1/day each: conjure elemental (air
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
much for comfort as to flaunt their musculature. Airy Aesthetes. Djinn rule floating islands of cloudstuff covered with enormous pavilions, or topped with wondrous buildings, courtyards, fountains, and
components:
At will: detect evil and good, detect magic, thunderwave
3/day each: create food and water (can create wine instead of water) , tongues, wind walk
1/day each: conjure elemental (air