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Returning 35 results for 'conjure warded reveals'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tapestry hanging on the east wall depicts noble members of the Shadowdusk family, their features distorted in unnatural and frightening ways. (Close examination reveals that the tapestry has been
desk’s top drawer. It contains all the spells he has prepared, plus legend lore, conjure elemental, and planar binding. The spells are written out using a form of Braille script.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tapestry hanging on the east wall depicts noble members of the Shadowdusk family, their features distorted in unnatural and frightening ways. (Close examination reveals that the tapestry has been
desk’s top drawer. It contains all the spells he has prepared, plus legend lore, conjure elemental, and planar binding. The spells are written out using a form of Braille script.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the children. Ezra’s Blessing. Thanks to the fervent prayers of Theodora Halvhrest, the god Ezra warded this room with a hallow spell that affects only this room and prevents all Undead (besides Regan
and Vastion) from entering or seeing inside. Development. The effects of Ezra’s blessing end when anyone enters and then leaves the room. This reveals Regan and Vastion’s spirits to the other
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the children. Ezra’s Blessing. Thanks to the fervent prayers of Theodora Halvhrest, the god Ezra warded this room with a hallow spell that affects only this room and prevents all Undead (besides Regan
and Vastion) from entering or seeing inside. Development. The effects of Ezra’s blessing end when anyone enters and then leaves the room. This reveals Regan and Vastion’s spirits to the other
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
devils, his palace warded by the spells of a thousand archmagi, his treasures guarded by red dragons and fire elementals. No one has plundered the efreeti’s fabled vaults and lived to tell the tale. By
: enlarge/reduce, tongues
1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire
Actions
Multiattack. The efreeti makes two scimitar
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
devils, his palace warded by the spells of a thousand archmagi, his treasures guarded by red dragons and fire elementals. No one has plundered the efreeti’s fabled vaults and lived to tell the tale. By
: enlarge/reduce, tongues
1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire
Actions
Multiattack. The efreeti makes two scimitar
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, Shoor Vandree is also here with her. Ilvara is furious if anyone dares to enter her quarters unbidden. If the characters catch her here, she casts web, conjure animals, or insect plague to bedevil
poisoned in this way. A successful DC 20 Intelligence (Investigation) check reveals the trap. A character using thieves’ tools can make a successful DC 15 Dexterity check to disarm it. Picking the lock
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, Shoor Vandree is also here with her. Ilvara is furious if anyone dares to enter her quarters unbidden. If the characters catch her here, she casts web, conjure animals, or insect plague to bedevil
poisoned in this way. A successful DC 20 Intelligence (Investigation) check reveals the trap. A character using thieves’ tools can make a successful DC 15 Dexterity check to disarm it. Picking the lock
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1 round after the door is opened. Development. The ghost and the corpse are all that remain of a deceased member of the Order of the Stout Half-Pint, Patsy McRoyne. An examination of the body reveals
“crated” here. The hell hounds can’t leave the rune-bounded areas unless the runes are disturbed (including by a character who enters the warded area), or if the characters activate the runes on the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1 round after the door is opened. Development. The ghost and the corpse are all that remain of a deceased member of the Order of the Stout Half-Pint, Patsy McRoyne. An examination of the body reveals
“crated” here. The hell hounds can’t leave the rune-bounded areas unless the runes are disturbed (including by a character who enters the warded area), or if the characters activate the runes on the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mantelpiece is a stuffed and mounted aarakocra with blue plumage. This poor creature is the remains of Jakka (see the “Aarakocra Simulacra” section earlier in this chapter). A detect magic spell reveals a
hour before it dies out. This property can be activated at will. Casting an identify spell on the fireplace reveals both its property and the command word needed to activate it. 26. Port Lawn A healthy
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Antimagic Field! In contrast, a spell like Conjure Woodland Beings has a non-instantaneous duration, which means its effect can be ended by Dispel Magic and temporarily disappears within an Antimagic
effect on all the targets? Dispel Magic ends a spell on one target. It doesn’t end the same spell on other targets. Can the familiar you conjure with the Find Familiar spell use the Help action to grant
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
following additional action option: +1 Tiny Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) piercing damage.
A detect magic spell reveals an aura of abjuration magic
on stilts at the heart of Downfall, a bullywug settlement. The bullywugs of Downfall are quite courteous and welcoming, provided one does not offend them. Bavlorna has the ability to conjure minions
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mantelpiece is a stuffed and mounted aarakocra with blue plumage. This poor creature is the remains of Jakka (see the “Aarakocra Simulacra” section earlier in this chapter). A detect magic spell reveals a
hour before it dies out. This property can be activated at will. Casting an identify spell on the fireplace reveals both its property and the command word needed to activate it. 26. Port Lawn A healthy
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Antimagic Field! In contrast, a spell like Conjure Woodland Beings has a non-instantaneous duration, which means its effect can be ended by Dispel Magic and temporarily disappears within an Antimagic
effect on all the targets? Dispel Magic ends a spell on one target. It doesn’t end the same spell on other targets. Can the familiar you conjure with the Find Familiar spell use the Help action to grant
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
following additional action option: +1 Tiny Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) piercing damage.
A detect magic spell reveals an aura of abjuration magic
on stilts at the heart of Downfall, a bullywug settlement. The bullywugs of Downfall are quite courteous and welcoming, provided one does not offend them. Bavlorna has the ability to conjure minions
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K86 but warded by teleport traps) A barred archway to the east (connecting with area K87) The high tower stair (area K18) or the shaft (area K18a) to the west Each crypt is sealed with a chiseled
crypts 37 and 38, between crypt 37 and the wall south of it, and between crypt 38 and the wall south of it. The traps can’t be perceived except with a detect magic spell, which reveals an aura of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K86 but warded by teleport traps) A barred archway to the east (connecting with area K87) The high tower stair (area K18) or the shaft (area K18a) to the west Each crypt is sealed with a chiseled
crypts 37 and 38, between crypt 37 and the wall south of it, and between crypt 38 and the wall south of it. The traps can’t be perceived except with a detect magic spell, which reveals an aura of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hemipsheres go dark again as soon as there are no longer any creatures in the room. Warded Door. The door in the center of the concave wall opens by sliding into the wall, but it’s sealed by powerful
made while searching this area finds a spell scroll of conjure fey jammed into a compartment in one of the lecterns. H5. Dragon Fresco The floor of this room is covered with filth and moldering debris
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hemipsheres go dark again as soon as there are no longer any creatures in the room. Warded Door. The door in the center of the concave wall opens by sliding into the wall, but it’s sealed by powerful
made while searching this area finds a spell scroll of conjure fey jammed into a compartment in one of the lecterns. H5. Dragon Fresco The floor of this room is covered with filth and moldering debris
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
detect magic spell reveals an aura of conjuration magic around the archway, but nothing happens when something enters the mist While the archway is inactive, cold rock wall can be felt beyond the churning
. Rune Traps Rune Giant Type Spell Effect Haug Hill Multiple confusion spells activate (save DC 15), such that each creature in the room is targeted once. Stein Stone Four conjure elemental
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
detect magic spell reveals an aura of conjuration magic around the archway, but nothing happens when something enters the mist While the archway is inactive, cold rock wall can be felt beyond the churning
. Rune Traps Rune Giant Type Spell Effect Haug Hill Multiple confusion spells activate (save DC 15), such that each creature in the room is targeted once. Stein Stone Four conjure elemental
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
balcony near a double door.
The harpsichord is a Medium object with AC 15, 12 hit points, and immunity to poison and psychic damage. A detect magic spell reveals an aura of transmutation magic around it
four panels are closed. Opening a hatch reveals a square cavity containing the head of a decapitated creature. When a hatch is opened, the head inside that cavity barks one of the following utterances
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
balcony near a double door.
The harpsichord is a Medium object with AC 15, 12 hit points, and immunity to poison and psychic damage. A detect magic spell reveals an aura of transmutation magic around it
four panels are closed. Opening a hatch reveals a square cavity containing the head of a decapitated creature. When a hatch is opened, the head inside that cavity barks one of the following utterances
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Touching the fake bridge (which is shown on map 8.2) reveals that it has no substance. Similarly, feeling around the pit for the real bridge reveals it in short order. Casting dispel magic on either
intruders inside. Vidorant. If Vidorant teleports to the vault (see the “Vidorant Arrives” section later in the adventure), she arrives on the balcony, as the interior of the vault is warded against
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Touching the fake bridge (which is shown on map 8.2) reveals that it has no substance. Similarly, feeling around the pit for the real bridge reveals it in short order. Casting dispel magic on either
intruders inside. Vidorant. If Vidorant teleports to the vault (see the “Vidorant Arrives” section later in the adventure), she arrives on the balcony, as the interior of the vault is warded against
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
eight schools of magic. Opening any of the eight doors reveals utter darkness beyond. A creature that has darkvision can’t see into or through this magical darkness, but a warlock with Devil’s Sight can
Y19p). The door is warded with magic that prevents it from being damaged or forced open; it can be unlocked, however, by someone who uses the adamantine key in area Y19o, or by a character who uses
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
eight schools of magic. Opening any of the eight doors reveals utter darkness beyond. A creature that has darkvision can’t see into or through this magical darkness, but a warlock with Devil’s Sight can
Y19p). The door is warded with magic that prevents it from being damaged or forced open; it can be unlocked, however, by someone who uses the adamantine key in area Y19o, or by a character who uses
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Perception) score hears faint crying coming from a small stand of stones. Investigating the cries reveals a tiny winged figure, head in hands. This is Thunderwing, a sprite. She immediately gravitates
. Searching the room uncovers a recipe book wrapped in oilcloth under a pile of refuse. A successful DC 15 Intelligence (Investigation) check reveals that the handwriting closely resembles the older
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
approaches the characters and warns them that this realm is fading; they should return to their own world before Prismeer disappears entirely. Winterbow reveals that the other members of his clan galloped
whistle to summon the three pixies. This effect functions as a conjure woodland beings spell that summons only the three pixies and doesn’t require concentration. The pixies fly away when the spell ends after 1 hour.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
approaches the characters and warns them that this realm is fading; they should return to their own world before Prismeer disappears entirely. Winterbow reveals that the other members of his clan galloped
whistle to summon the three pixies. This effect functions as a conjure woodland beings spell that summons only the three pixies and doesn’t require concentration. The pixies fly away when the spell ends after 1 hour.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Perception) score hears faint crying coming from a small stand of stones. Investigating the cries reveals a tiny winged figure, head in hands. This is Thunderwing, a sprite. She immediately gravitates
. Searching the room uncovers a recipe book wrapped in oilcloth under a pile of refuse. A successful DC 15 Intelligence (Investigation) check reveals that the handwriting closely resembles the older
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
orb is part of the mystic circle trap. Mystic Circle Trap. The circles are magical but misleadingly so. A successful DC 15 Intelligence (Arcana) check reveals that hidden among gibberish runes are
Vault. Contact Stone. A circle of glowing glyphs above Var’s desk in the western section of the room serves as a contact stone. Treasure. A search of the desk reveals several drafts of a letter to Szass
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
orb is part of the mystic circle trap. Mystic Circle Trap. The circles are magical but misleadingly so. A successful DC 15 Intelligence (Arcana) check reveals that hidden among gibberish runes are
Vault. Contact Stone. A circle of glowing glyphs above Var’s desk in the western section of the room serves as a contact stone. Treasure. A search of the desk reveals several drafts of a letter to Szass
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
corrupted magic. Many more can you find in this forgotten place.” “The jade serpents crave offerings.” Treasure. Close inspection of Abalahin’s roots reveals an ebony wand decorated with bones and
the first time must succeed on a DC 18 Wisdom saving throw or have the frightened condition, as the darkness and eerie sounds conjure up the creature’s deepest fears. The frightened condition ends on