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Returning 35 results for 'conjured realms gnome to her reflects'.
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Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
hands and feet from a halfling, exceedingly large eyes from a gnome, and so on).
Genasi almost never have contact with their elemental parents. Genies seldom have interest in their mortal offspring
Classes
Tasha’s Cauldron of Everything
destruction unleashed by certain artificers’ creations.
In the Forgotten Realms, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often
to keep airships and other wondrous devices operational.
Artificers in the City of Sigil share discoveries from throughout the multiverse, and from there, the gnome artificer Vi runs a cosmos-spanning
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them. Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them. Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her song
and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them. Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them. Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them. Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Chapter 1: Feywild Overview Domains of Delight are to the Feywild what Domains of Dread are to the Shadowfell: sequestered realms governed by powerful beings. Whereas a Domain of Dread is ruled by a
of Delight are bright and cheery, while others are gloomy, but each one reflects the emotional state of its ruler. A Domain of Delight can be as small as a few acres or as big as a country. This
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Chapter 1: Feywild Overview Domains of Delight are to the Feywild what Domains of Dread are to the Shadowfell: sequestered realms governed by powerful beings. Whereas a Domain of Dread is ruled by a
of Delight are bright and cheery, while others are gloomy, but each one reflects the emotional state of its ruler. A Domain of Delight can be as small as a few acres or as big as a country. This
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
River Ma’at The River Ma’at is a snaking waterway that flows spireward of the gate-towns from Torch to Excelsior. Boathouses float atop its gentle waters, and gnome-operated paddle steamers chug
along the river’s length, ferrying travelers between realms for a few lodestars. Stilt houses rise from the river’s flooded banks, marshy expanses widened by countless tributaries and surges from other
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
River Ma’at The River Ma’at is a snaking waterway that flows spireward of the gate-towns from Torch to Excelsior. Boathouses float atop its gentle waters, and gnome-operated paddle steamers chug
along the river’s length, ferrying travelers between realms for a few lodestars. Stilt houses rise from the river’s flooded banks, marshy expanses widened by countless tributaries and surges from other
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
purpose. Some gnome communities make a practice of sending young adults away from the burrow as a rite of passage, encouraging them to explore the realms of humans, dwarves, and elves for a time, with
Gnome Adventurers I don’t know how many times I’ve seen a gnome
turn a dead end into a wonderful opportunity.
— Delaan Winterhound
When a gnome leaves the burrow, the force behind that decision
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
for them in most worlds. I’ve walked many realms, and nary a one has even a hint of a gnome nation.
Hidden but Homey Deep gnomes protect their enclaves with labyrinthine tunnels, traps, and armed
Deep Gnomes Deep gnomes, or svirfneblin, are the pragmatic and often grumpy cousins of the gnome family, who live deep underground. The Underdark is full of danger, meaning that deep gnomes spend
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
for them in most worlds. I’ve walked many realms, and nary a one has even a hint of a gnome nation.
Hidden but Homey Deep gnomes protect their enclaves with labyrinthine tunnels, traps, and armed
Deep Gnomes Deep gnomes, or svirfneblin, are the pragmatic and often grumpy cousins of the gnome family, who live deep underground. The Underdark is full of danger, meaning that deep gnomes spend
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
purpose. Some gnome communities make a practice of sending young adults away from the burrow as a rite of passage, encouraging them to explore the realms of humans, dwarves, and elves for a time, with
Gnome Adventurers I don’t know how many times I’ve seen a gnome
turn a dead end into a wonderful opportunity.
— Delaan Winterhound
When a gnome leaves the burrow, the force behind that decision
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
found throughout the D&D multiverse. In the Forgotten Realms, for example, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often members of this class
and other wondrous devices operational. In the City of Sigil, artificers share discoveries from throughout the cosmos, and one in particular — the gnome inventor Vi — has run a multiverse-spanning
Compendium
- Sources->Dungeons & Dragons->Monster Manual
destroyed, their flames igniting combustible materials nearby. Magmins might be conjured by magic-users to harry foes or might escape the Elemental Plane of Fire through portals or rifts that lead to
other realms. They’re attracted to places of intense heat, such as volcanoes and rivers of magma. If they can’t find such favored conditions, magmins eagerly burn structures or start wildfires to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
found throughout the D&D multiverse. In the Forgotten Realms, for example, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often members of this class
and other wondrous devices operational. In the City of Sigil, artificers share discoveries from throughout the cosmos, and one in particular — the gnome inventor Vi — has run a multiverse-spanning
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, but countless lives have also been lost because of the mass destruction unleashed by certain artificers’ creations. In the Forgotten Realms, the island of Lantan is home to many artificers, and in
there, the gnome artificer Vi runs a cosmos-spanning business that hires adventurers to fix problems that others deem unfixable. In Vi’s home world, Eberron, magic is harnessed as a form of science
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, but countless lives have also been lost because of the mass destruction unleashed by certain artificers’ creations. In the Forgotten Realms, the island of Lantan is home to many artificers, and in
there, the gnome artificer Vi runs a cosmos-spanning business that hires adventurers to fix problems that others deem unfixable. In Vi’s home world, Eberron, magic is harnessed as a form of science
Compendium
- Sources->Dungeons & Dragons->Monster Manual
destroyed, their flames igniting combustible materials nearby. Magmins might be conjured by magic-users to harry foes or might escape the Elemental Plane of Fire through portals or rifts that lead to
other realms. They’re attracted to places of intense heat, such as volcanoes and rivers of magma. If they can’t find such favored conditions, magmins eagerly burn structures or start wildfires to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains Sinister demiplanes known as domains constitute the realms of Ravenloft. These domains vary widely, but they share a number of common features: Domains Are Finite. The domains vary in size
storm, so do domains create inescapable spaces where horror adventures unfold. Domains Are Themed. Each domain reflects its Darklord and facilitates horror tales related to that villain. Just as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Vi Vi (VYE) is a gnome artificer, entrepreneur, and traveler of many worlds who originally hails from Eberron. After helping to create terribly destructive weapons during the Last War, Vi sought to
famous and cosmopolitan city in the Forgotten Realms setting. It’s a center of wealth and influence where people come to make their dreams come true. The city is home to the Yawning Portal, the best-known
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Character Species When you choose your character’s species, you determine whether your character is a human or a member of a fantastical species, such as dragonborn or gnome. The peoples of the D&D
. Some species can trace their origin to a single world, plane of existence, or god, while other species first appeared in multiple realms at once. Whatever a species’ genesis, its members have spread
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Character Species When you choose your character’s species, you determine whether your character is a human or a member of a fantastical species, such as dragonborn or gnome. The peoples of the D&D
. Some species can trace their origin to a single world, plane of existence, or god, while other species first appeared in multiple realms at once. Whatever a species’ genesis, its members have spread
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains Sinister demiplanes known as domains constitute the realms of Ravenloft. These domains vary widely, but they share a number of common features: Domains Are Finite. The domains vary in size
storm, so do domains create inescapable spaces where horror adventures unfold. Domains Are Themed. Each domain reflects its Darklord and facilitates horror tales related to that villain. Just as
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Character Species When you choose your character’s species, you determine whether your character is a human or a member of a fantastical species, such as dragonborn or gnome. The peoples of the D&D
. Some species can trace their origin to a single world, plane of existence, or god, while other species first appeared in multiple realms at once. Whatever a species’ genesis, its members have spread
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Vi Vi (VYE) is a gnome artificer, entrepreneur, and traveler of many worlds who originally hails from Eberron. After helping to create terribly destructive weapons during the Last War, Vi sought to
famous and cosmopolitan city in the Forgotten Realms setting. It’s a center of wealth and influence where people come to make their dreams come true. The city is home to the Yawning Portal, the best-known
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Character Species When you choose your character’s species, you determine whether your character is a human or a member of a fantastical species, such as dragonborn or gnome. The peoples of the D&D
. Some species can trace their origin to a single world, plane of existence, or god, while other species first appeared in multiple realms at once. Whatever a species’ genesis, its members have spread
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Patrons in the Realms The gods are far from the only forces at work in the Realms, and ambitious warlocks have many potential patrons able to offer them arcane power. The Archfey In the vast
wilderness of the Realms one can still find connections to the Feywild. These are fey crossings, places of mysterious natural beauty in the world that have a near-perfect mirror in the Feywild. You can pass
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Patrons in the Realms The gods are far from the only forces at work in the Realms, and ambitious warlocks have many potential patrons able to offer them arcane power. The Archfey In the vast
wilderness of the Realms one can still find connections to the Feywild. These are fey crossings, places of mysterious natural beauty in the world that have a near-perfect mirror in the Feywild. You can pass
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Nonhuman Deities Certain gods closely associated with nonhuman races are revered on many different worlds, though not always in the same way. The nonhuman races of the Forgotten Realms and Greyhawk
starburst Deep Sashelas, elf god of the sea CG Nature, Tempest Dolphin Eadro, merfolk deity of the sea N Nature, Tempest Spiral design Garl Glittergold, gnome god of trickery and wiles LG Trickery Gold
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Nonhuman Deities Certain gods closely associated with nonhuman races are revered on many different worlds, though not always in the same way. The nonhuman races of the Forgotten Realms and Greyhawk
starburst Deep Sashelas, elf god of the sea CG Nature, Tempest Dolphin Eadro, merfolk deity of the sea N Nature, Tempest Spiral design Garl Glittergold, gnome god of trickery and wiles LG Trickery Gold
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
found throughout the D&D multiverse. In the Forgotten Realms, for example, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often members of this class
and other wondrous devices operational. In the City of Sigil, artificers share discoveries from throughout the cosmos, and one in particular—the gnome inventor Vi—has run a multiverse-spanning business
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
found throughout the D&D multiverse. In the Forgotten Realms, for example, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often members of this class
and other wondrous devices operational. In the City of Sigil, artificers share discoveries from throughout the cosmos, and one in particular—the gnome inventor Vi—has run a multiverse-spanning business