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Returning 35 results for 'conjured refuse get to have rivals'.
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conquered refuge get to have rituals
conquered reused get to have rituals
conquered refuge get to have rivalry
conquered refuge get to have rival
conquered reused get to have rivalry
Monsters
Icewind Dale: Rime of the Frostmaiden
mountain strongholds inhabited by goliaths. The former is home to the Skytower (Akannathi) clan, the latter to the Wyrmdoom (Thuunlakalaga) clan. The two groups refuse to get along, and competition between
, ice troll;ice trolls, young white dragon;young white dragons, the treacherous mountain terrain, and the cruel indifference of nature.
Bitter Rivals. Skytower Shelter and Wyrmdoom Crag are two
Monsters
Icewind Dale: Rime of the Frostmaiden
giant;frost giants, remorhaz;remorhazes, ice troll;ice trolls, young white dragon;young white dragons, the treacherous mountain terrain, and the cruel indifference of nature.
Bitter Rivals. Skytower
Shelter and Wyrmdoom Crag are two mountain strongholds inhabited by goliaths. The former is home to the Skytower (Akannathi) clan, the latter to the Wyrmdoom (Thuunlakalaga) clan. The two groups refuse
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
allying with whatever they believe will get them closer to that power.
Much of a Dunbarrow witch’s magic is performed at cauldrons and delivered as a poison or potion. The most aggressive witch
or otters scurrying through the undergrowth, to deliver messages to allies or rivals across the marsh. Some witches animate bundles of sticks and roots to do their errands about the marsh for them
Monsters
Fizban's Treasury of Dragons
least get close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons&rsquo
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals
Monsters
Acquisitions Incorporated
you get taken prisoner by a group of sociopathic adventurers who end up letting you die after you save their sorry lives. One minute, you’re a dead goblin named Splug. And then you’re alive
. But as the point goblin for the group known as the Six (see “Factions and Rivals” in chapter 3), he’s made vengeance against Acq Inc and Omin Dran his life’s work. And then the work of his next life. And the one after that.
Monsters
Baldur’s Gate: Descent into Avernus
terrified the other warlords of Avernus for a while.
Three of Smiler’s rivals — Bitter Breath, Feonor, and Princeps Kovik — joined forces to wipe out Smiler’s Defilers
. Smiler escaped and tears around Avernus on a Devil's Ride, looking for adventurers willing to help him get revenge on the warlords who ganged up on him. Mad Maggie remains his only ally, though he refuses to join her gang.
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Fizban's Treasury of Dragons
, or at least get close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons
experienced adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and
Monsters
Icewind Dale: Rime of the Frostmaiden
Reghed Glacier. The orb was recently stolen by Nass Lantomir, one of Vellynne’s rivals in the Arcane Brotherhood. Vellynne intends to get it back before resuming her quest to find Ythryn
Monsters
Fizban's Treasury of Dragons
the surface world. (Any)
4
Supremacy. Creatures who refuse to recognize my rule over these waters suffer my displeasure. (Lawful or Evil)
5
Preservation. I am the ocean’s steward
anger. This temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently enter symbiotic
Monsters
Fizban's Treasury of Dragons
live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders!
Crystal Dragon Ideals
wyrmling has befriended a white dragon wyrmling. The wyrmlings’ parents, who are ancient rivals, regard the relationship with concern.
4
A crystal dragon wyrmling encourages nearby farmers to
Monsters
Fizban's Treasury of Dragons
refuse to recognize my rule over these waters suffer my displeasure. (Lawful or Evil)
5
Preservation. I am the ocean’s steward, tending reefs and waters to ensure that they remain unspoiled
and slow to anger. This temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently
Backgrounds
Wayfinder's Guide to Eberron
Exploration
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave
. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
Backgrounds
Wayfinder's Guide to Eberron
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the
house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter
Backgrounds
Wayfinder's Guide to Eberron
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When
the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
Demogorgon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
form of two serpentine towers, each crowned by a skull-shaped minaret. There, Demogorgon’s heads contemplate the mysteries of the arcane while arguing about how best to obliterate their rivals. The
;
61–80
“If you don’t agree with me, I’ll beat you into submission to get my way.”
81–00
“I can’t allow anyone to touch anything that belongs to
Backgrounds
Sword Coast Adventurer's Guide
tirelessly to get the best deal possible.
8
I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me
guild and prove that I am the greatest artisan of them all.
6
I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.
d6
Flaw
1
Backgrounds
Sword Coast Adventurer's Guide
tirelessly to get the best deal possible.
8
I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me
and prove that I am the greatest artisan of them all.
6
I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.
d6
Flaw
1
I
Juiblex
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
refuse to part with any of my possessions.”
41–60
“I’ll do everything I can to get others to eat and drink beyond their normal limits.”
61–80
“I
Monsters
Fizban's Treasury of Dragons
cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without
of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually know of places
Backgrounds
Wayfinder's Guide to Eberron
Exploration
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house
enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and
Backgrounds
Wayfinder's Guide to Eberron
Exploration
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave
. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you
Backgrounds
Wayfinder's Guide to Eberron
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the
house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
Backgrounds
Wayfinder's Guide to Eberron
Exploration
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house
enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and
Backgrounds
Wayfinder's Guide to Eberron
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When
the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
Backgrounds
Wayfinder's Guide to Eberron
Exploration
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house
enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house
Backgrounds
Guildmasters’ Guide to Ravnica
affairs of other guilds is a great way to get squashed like a bug. (Neutral)
Bonds
d6
Bond
1
I cherish the finger of a family member who was petrified by a
, you are connected to every other member in some way or another. Convinced that the rest of the world is out to get you, you find it easy to form close bonds with your guild mates, and harder to make
Monsters
Fizban's Treasury of Dragons
abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually
Backgrounds
Wayfinder's Guide to Eberron
Exploration
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house
enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and
Backgrounds
Wayfinder's Guide to Eberron
Exploration
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave
. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you
Backgrounds
Wayfinder's Guide to Eberron
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the
house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
Backgrounds
Wayfinder's Guide to Eberron
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When
the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
Monsters
Fizban's Treasury of Dragons
)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4
Supremacy. Creatures who refuse to recognize my rule over these waters
. This temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently enter symbiotic
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him, and out
motivations driving them to adventure. Some seek a greater understanding of the magical force that infuses them, or the answer to the mystery of its origin. Others hope to find a way to get rid of it, or to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their dead to be interred within this nexus of giants’ magic. Many giants hold strong beliefs and taboos about the grotto. Some might put aside a deadly enmity with their rivals to defend it against
intruders. Others might refuse to enter for any reason other than during funerary rites to inter a family member’s remains. Remains laid to rest within the grotto remain peaceful, and the power of the cave is anathema to Undead.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their dead to be interred within this nexus of giants’ magic. Many giants hold strong beliefs and taboos about the grotto. Some might put aside a deadly enmity with their rivals to defend it against
intruders. Others might refuse to enter for any reason other than during funerary rites to inter a family member’s remains. Remains laid to rest within the grotto remain peaceful, and the power of the cave is anathema to Undead.