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Returning 35 results for 'conjured refuse granting to have revere'.
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Feats
Bigby Presents: Glory of the Giants
You’ve manifested the icy might emblematic of frost giants, granting you the following benefits:
Ability Score Increase. Increase your Strength, Constitution, or Wisdom score by 1, to a
use your reaction to retaliate with a conjured blast of ice. The creature must make a Constitution saving throw (DC equals 8 + your proficiency bonus + the modifier of the ability increased by this feat
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him, and out
master it, or revel in its unpredictable nature? Is it a blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. They revel in having a hideous appearance and sometimes go out of their way “improve” upon it by picking at sores, wearing skins and bones as decoration, and rubbing refuse and dirt into their hair
and clothing. Because both the Seelie Court and the Unseelie Court appreciate and revere true beauty among the fey, hags are almost never found in either place. The Summer Queen and the Queen of Air
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. They revel in having a hideous appearance and sometimes go out of their way “improve” upon it by picking at sores, wearing skins and bones as decoration, and rubbing refuse and dirt into their hair
and clothing. Because both the Seelie Court and the Unseelie Court appreciate and revere true beauty among the fey, hags are almost never found in either place. The Summer Queen and the Queen of Air
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
automatically revere their kind’s primary deity, however. Many good cloud giants refuse to worship the deceitful Memnor, and a storm giant dwelling in the icy mountains of the north might pay more homage
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
automatically revere their kind’s primary deity, however. Many good cloud giants refuse to worship the deceitful Memnor, and a storm giant dwelling in the icy mountains of the north might pay more homage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
claiming dominion over an aspect of the world, such as war, forests, or the sea. Gods exert influence over the world by granting divine magic to their followers and sending signs and portents to guide them
. The follower of a god serves as an agent of that god in the world. The agent seeks to further the ideals of that god and defeat its rivals. While some folk might refuse to honor the gods, none can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
claiming dominion over an aspect of the world, such as war, forests, or the sea. Gods exert influence over the world by granting divine magic to their followers and sending signs and portents to guide them
. The follower of a god serves as an agent of that god in the world. The agent seeks to further the ideals of that god and defeat its rivals. While some folk might refuse to honor the gods, none can
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
for Tiamat’s return. Daily Operations The plots of the Cult of the Dragon are secret, but its existence is not. Most folk of the Sword Coast have heard of the cult, but know only that its members revere
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
for Tiamat’s return. Daily Operations The plots of the Cult of the Dragon are secret, but its existence is not. Most folk of the Sword Coast have heard of the cult, but know only that its members revere
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conjured dreamscape, characters can take psychic damage from hostile dream-creatures and other effects. A character reduced to 0 hit points by this psychic damage is unconscious but stable, and unable
characters pull free, granting advantage on each character’s ability check. A character who gets free of the sludge rises up into the air and quickly shakes off the sense of horrible loss. For the rest
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conjured dreamscape, characters can take psychic damage from hostile dream-creatures and other effects. A character reduced to 0 hit points by this psychic damage is unconscious but stable, and unable
characters pull free, granting advantage on each character’s ability check. A character who gets free of the sludge rises up into the air and quickly shakes off the sense of horrible loss. For the rest
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
it seeks to control other creatures through terror, pleasure, and awe. Yuan-ti know that the world they hope to rule can’t be bound for long by brute force, and that many creatures will refuse to serve
strive for ascension and are willing to commit the darkest atrocities to achieve it. SERPENT GODS
The yuan-ti revere a number of powerful entities as gods, including the following.
Dendar, the Night
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
it seeks to control other creatures through terror, pleasure, and awe. Yuan-ti know that the world they hope to rule can’t be bound for long by brute force, and that many creatures will refuse to serve
strive for ascension and are willing to commit the darkest atrocities to achieve it. SERPENT GODS
The yuan-ti revere a number of powerful entities as gods, including the following.
Dendar, the Night
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
eldritch power, granting the creature the following benefits. Aerial or Aquatic. The familiar gains either a Fly Speed or a Swim Speed (your choice) of 40 feet. Quick Attack. As a Bonus Action, you can
if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends. Pact of the Chain
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
eldritch power, granting the creature the following benefits. Aerial or Aquatic. The familiar gains either a Fly Speed or a Swim Speed (your choice) of 40 feet. Quick Attack. As a Bonus Action, you can
ends if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends. Pact of the Chain
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
eldritch power, granting the creature the following benefits. Aerial or Aquatic. The familiar gains either a Fly Speed or a Swim Speed (your choice) of 40 feet. Quick Attack. As a Bonus Action, you can
if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends. Pact of the Chain
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
eldritch power, granting the creature the following benefits. Aerial or Aquatic. The familiar gains either a Fly Speed or a Swim Speed (your choice) of 40 feet. Quick Attack. As a Bonus Action, you can
ends if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends. Pact of the Chain
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
initiation ritual. The foundation myth of a mystery cult is usually simple and often involves a god’s death and rising, or a journey to the underworld and a return. Mystery cults often revere sun and
power.
Monotheism Monotheistic religions revere only one deity, and in some cases, deny the existence of any other deity. If you introduce a monotheistic religion into your campaign, you need to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
initiation ritual. The foundation myth of a mystery cult is usually simple and often involves a god’s death and rising, or a journey to the underworld and a return. Mystery cults often revere sun and
power.
Monotheism Monotheistic religions revere only one deity, and in some cases, deny the existence of any other deity. If you introduce a monotheistic religion into your campaign, you need to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The mage atop the gate tower (area 18a) demands to know who they are and why they have come, granting entry only if their answers raise no suspicions. As the visitors make their way through the
giant spiders on the web roof. The contents of the pen are as follows: Goblins. Twelve armed but weary-looking goblins are gnawing on bones and resting on straw pallets.
Refuse. The pen is littered
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The mage atop the gate tower (area 18a) demands to know who they are and why they have come, granting entry only if their answers raise no suspicions. As the visitors make their way through the
giant spiders on the web roof. The contents of the pen are as follows: Goblins. Twelve armed but weary-looking goblins are gnawing on bones and resting on straw pallets.
Refuse. The pen is littered
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dwarf), Goat Beet (the second half-orc), and Horse Egg (the half-elf). Despite their helplessness, the cultists are uncooperative. They refuse to talk about why they’re here, divulge Stonky’s
cult fanatics, Pig Wheat, Ram Sugar, and Sheep Sweet Corn. If anyone other than Stonky tampers with the telescope or the steering wheel, three lightning golems are conjured to appear next to the dais
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dwarf), Goat Beet (the second half-orc), and Horse Egg (the half-elf). Despite their helplessness, the cultists are uncooperative. They refuse to talk about why they’re here, divulge Stonky’s
cult fanatics, Pig Wheat, Ram Sugar, and Sheep Sweet Corn. If anyone other than Stonky tampers with the telescope or the steering wheel, three lightning golems are conjured to appear next to the dais
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
covering its body granting it advantage on Dexterity (Stealth) checks made to hide. The amphisbaena targets the first creature to approach the stone slab. Once the serpent is dealt with, anyone who
is in the room. The whisper-voiced lampad tries to enlist them in opening Orestes’s sarcophagus, where the eidolon is hiding. Those who refuse, or who want to use the eidolon for their own ends, earn
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
covering its body granting it advantage on Dexterity (Stealth) checks made to hide. The amphisbaena targets the first creature to approach the stone slab. Once the serpent is dealt with, anyone who
is in the room. The whisper-voiced lampad tries to enlist them in opening Orestes’s sarcophagus, where the eidolon is hiding. Those who refuse, or who want to use the eidolon for their own ends, earn
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and deal with the threat of an evil green dragon that nests there.
Alignment. Chaotic good.
Personality Trait. “I am an elf, and time is on my side. I refuse to give up—ever.”
Ideal. “The elves
. “I’m quick to lose my temper.”
Kettlesteam the Kenku
CHAPTER 1: WITCHLIGHT CARNIVAL
Kettlesteam delights in causing trouble at the carnival. She uses a combination of mimicry and conjured
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
and deal with the threat of an evil green dragon that nests there.
Alignment. Chaotic good.
Personality Trait. “I am an elf, and time is on my side. I refuse to give up—ever.”
Ideal. “The elves
quick to lose my temper.”
Kettlesteam the Kenku
CHAPTER 1: WITCHLIGHT CARNIVAL
Kettlesteam delights in causing trouble at the carnival. She uses a combination of mimicry and conjured
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and deal with the threat of an evil green dragon that nests there.
Alignment. Chaotic good.
Personality Trait. “I am an elf, and time is on my side. I refuse to give up—ever.”
Ideal. “The elves
. “I’m quick to lose my temper.”
Kettlesteam the Kenku
CHAPTER 1: WITCHLIGHT CARNIVAL
Kettlesteam delights in causing trouble at the carnival. She uses a combination of mimicry and conjured
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
and deal with the threat of an evil green dragon that nests there.
Alignment. Chaotic good.
Personality Trait. “I am an elf, and time is on my side. I refuse to give up—ever.”
Ideal. “The elves
quick to lose my temper.”
Kettlesteam the Kenku
CHAPTER 1: WITCHLIGHT CARNIVAL
Kettlesteam delights in causing trouble at the carnival. She uses a combination of mimicry and conjured
Compendium
- Sources->Dungeons & Dragons->Divine Contention
least one wereboar is drumming, any one of the drummers can duplicate the effect of a call lightning spell, except it has no limit to its range. The drummers fight until death and refuse to parley
deals necrotic damage instead of poison damage as a result of Ebondeath’s possession, and she has only 192 hit points. During combat, the Swords of Leilon intervene to aid the party, granting advantage
Compendium
- Sources->Dungeons & Dragons->Divine Contention
least one wereboar is drumming, any one of the drummers can duplicate the effect of a call lightning spell, except it has no limit to its range. The drummers fight until death and refuse to parley
deals necrotic damage instead of poison damage as a result of Ebondeath’s possession, and she has only 192 hit points. During combat, the Swords of Leilon intervene to aid the party, granting advantage
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. To the edge of the niche are two large nests made of hair, dry fungus, and refuse.
Creature. Balsag the bugbear and his two giant rat “hounds,” named Grip and Fang, reside in a natural stone
Draconic, “Let the sorcerous power illuminate my spirit.” If anyone speaks this sentence aloud while standing on the tile, a puff of spectral flame harmlessly envelops the speaker, granting the target
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. To the edge of the niche are two large nests made of hair, dry fungus, and refuse.
Creature. Balsag the bugbear and his two giant rat “hounds,” named Grip and Fang, reside in a natural stone
Draconic, “Let the sorcerous power illuminate my spirit.” If anyone speaks this sentence aloud while standing on the tile, a puff of spectral flame harmlessly envelops the speaker, granting the target
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bejeweled necklaces are conjured above it and immediately attack any creatures in the room. On their first turn in combat, the genies target intruders with their phantasmal killer spells, maintaining
experience glimpses of the immediate future flashing through their minds. At the start of the second round, each creature in the room can use a bonus action to focus on the future, granting advantage on