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Returning 10 results for 'conjured reminding guards to have rejection'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
power on an island in Scions Sound. There he built the great castle of Thronehold. After Jarot’s death and the rejection of the line of succession that led to the Last War, the island and castle were
largely abandoned. A special detachment of House Deneith guards, the Throne Wardens, remained in place to protect the castle, but all government functions ceased with the collapse of the Kingdom of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, but passersby ignore her. As she calls out once more, the tavern door behind her opens and two guards toss a young male human in bright clothing out into the street. He tumbles into the old woman
them at headquarters. (Certainly, reminding the characters of what happened to the last two franchise headquarters that held orrery components should be enough to inspire them to hold onto the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the “Siege Equipment” section of chapter 8 in the Dungeon Master’s Guide. In this appendix, the name of a piece of siege equipment appears in bold with a parenthetical note (DMG, ch. 8), reminding
(commoners) Twelve siege engineers (guards) Twenty guards Main Deck The main deck of the galley has the following features: Ballistas. Four ballistas (DMG, ch. 8) are attached to the fore of the deck. Ten
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Zhentarim have diversified into mercantile pursuits. Zhent guards now ride alongside caravans of their own. And whereas a military organization served it well in the chaotic period after its fall, my source
known as Darkhold. The lich was called Varalla, and supposedly she conjured all manner of evil creatures to serve her, sending them out to dominate the lands beyond and establish an empire of evil
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
male and female Tethyrian human veterans) as guards, three of whom stand watch outside the griffon pens while the others rest in a cramped loft above the griffons’ stalls. If one or more characters are
slip into the forge, murder a few guards, trap the fire primordial in the flask, and try to flee with their prize. If the characters are in Gauntlgrym prior to visiting Ironslag (see chapter 8, “Forge of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
: Barracks Aligned Plane: Arcadia Members: Authoritarians, guards, mediators Epithet: Hardheads The Harmonium looks at existence and sees only two states: war and peace. Where neighbors share the same
bristles at the Dusters’ fatalistic dismissal of life, and the Society of Sensation viscerally opposes their rejection of passion. Mercykillers Who Bring Justice to the Deserving Factol: Alisohn Nilesia
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, blocking a short staircase that climbs to a turret, is a ten-foot-tall marble statue of a reindeer.
The statue is a stone golem that guards the way to area P12. Zorhanna, her simulacrum, or someone
safely to area P11 if they ask to see the bathroom turret, and he will help them defeat the golem that guards it.) Weird Anomalies. “Something strange is happening. I’ve seen walls, windows, and doors
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Keene to conceal contraband in corpses’ funeral wrappings, which the guards and toll collectors never check. Even less savory is the harvesting and sale of corpses or their parts for the city’s
security. Only the most vetted of humanoid guards are allowed in the Counting House’s depths. Instead, stone golems patrol the twisting lower corridors, while water elementals circle the outside in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Nine-Fingers Keene to conceal contraband in corpses’ funeral wrappings, which the guards and toll collectors never check. Even less savory is the harvesting and sale of corpses or their parts for the
to lesser security. Only the most vetted of humanoid guards are allowed in the Counting House’s depths. Instead, stone golems patrol the twisting lower corridors, while water elementals circle the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. However, they are magical creations similar to those conjured by the unseen servant spell, able to perform all the functions of such a creation and any other functions agreed to by the DM. Spectral
with statistics can gain an increase to hit points or AC. Or a general defensive feature could include the choice of any two effects noted in the guards and wards spell, which can be enabled or