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Monsters
Bigby Presents: Glory of the Giants
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Glacial Upheaval"}. The scion digs its hands into the ground at a point it can see within 30 feet of itself and launches a magically conjured mass of
rapidly and thrive within 6 miles of the scion.
If the scion dies, these effects end immediately.
Scions of Giants’ Gods
Giants are descended from the All-Father, Annam, and his children. But
monsters
some dreadful apotheosis by cultists is unclear. What is plain is that gnoph-kehs rule as vicious, hateful gods among the mountain tribes they enslave.
Terrible Deities. A gnoph-keh craves worship
and obedience. When it arrives in a mountainous region, it besieges the land with conjured blizzards, forcing local tribes into submission. It culls its new servants, brutally slaying those who display
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-rin of fierce demeanor might have two horns or a set of antlers like those of a great stag. I was awed to tears at the mere sight of my first ki-rin, and I’ve met gods.
— Volo
Bringers of Boons
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-rin of fierce demeanor might have two horns or a set of antlers like those of a great stag. I was awed to tears at the mere sight of my first ki-rin, and I’ve met gods.
— Volo
Bringers of Boons
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, a
Bard
Legacy
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Classes
Basic Rules (2014)
Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her song
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-ti as the rulers of a region. Yuan-ti Abominations Mostly ophidian, but with humanlike arms that can wield weapons and use tools, abominations closely resemble the perfect form that the serpent gods
still a step above humankind in the eyes of the serpent gods. Malisons tend to be receptive to religion, seeking insight about how they can improve toward the serpent ideal, and many of them become
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-ti as the rulers of a region. Yuan-ti Abominations Mostly ophidian, but with humanlike arms that can wield weapons and use tools, abominations closely resemble the perfect form that the serpent gods
still a step above humankind in the eyes of the serpent gods. Malisons tend to be receptive to religion, seeking insight about how they can improve toward the serpent ideal, and many of them become
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Patrons in the Realms The gods are far from the only forces at work in the Realms, and ambitious warlocks have many potential patrons able to offer them arcane power. The Archfey In the vast
such a word can be used) by slimes, oozes, and similar creatures. Kezef the Chaos Hound is a black, skeletal mastiff covered in swarming maggots, its blood a black acid. The gods imprisoned Kezef in an
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Patrons in the Realms The gods are far from the only forces at work in the Realms, and ambitious warlocks have many potential patrons able to offer them arcane power. The Archfey In the vast
such a word can be used) by slimes, oozes, and similar creatures. Kezef the Chaos Hound is a black, skeletal mastiff covered in swarming maggots, its blood a black acid. The gods imprisoned Kezef in an
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarf-like human can live so deep below ground for only so long. Almost all of its citizens, regardless of race, honor Moradin and the dwarven gods, making Mirabar a dwarven city in spirit and ethics
maintain their luster without needing to be polished, and are resistant to natural (and, in some cases, magical) pitting, rusting, and tarnishing.
To other dwarves, Mierren are translators and local
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarf-like human can live so deep below ground for only so long. Almost all of its citizens, regardless of race, honor Moradin and the dwarven gods, making Mirabar a dwarven city in spirit and ethics
maintain their luster without needing to be polished, and are resistant to natural (and, in some cases, magical) pitting, rusting, and tarnishing.
To other dwarves, Mierren are translators and local
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
following things all happen at once: I’jin’s sarcophagus opens. The stone block at area 35A sinks into the floor, creating an open passage to the east. Any locusts conjured by the sphinx statues are
Nine Gods (but see "Lost Treasures"). I’jin’s Spirit. The spirit of I’jin tries to inhabit any character who touches the horn (see "Spirits of the Nine Trickster Gods"). When I’jin’s spirit manifests
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
following things all happen at once: I’jin’s sarcophagus opens. The stone block at area 35A sinks into the floor, creating an open passage to the east. Any locusts conjured by the sphinx statues are
Nine Gods (but see "Lost Treasures"). I’jin’s Spirit. The spirit of I’jin tries to inhabit any character who touches the horn (see "Spirits of the Nine Trickster Gods"). When I’jin’s spirit manifests
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Scions of Giants’ Gods Giants are descended from the All-Father, Annam, and his children. But scions of giants’ gods boast a greater claim: they are Annam’s grandchildren, and they occupy a
elemental magic) or hold the substance of the world together. (See “Giants of Myth” in chapter 3 for additional inspiration.) Scions of giants’ gods are enormously powerful beings who infuse the world
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Scions of Giants’ Gods Giants are descended from the All-Father, Annam, and his children. But scions of giants’ gods boast a greater claim: they are Annam’s grandchildren, and they occupy a
elemental magic) or hold the substance of the world together. (See “Giants of Myth” in chapter 3 for additional inspiration.) Scions of giants’ gods are enormously powerful beings who infuse the world
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of the Long Road, just south of the inn’s stable yard, stands what looks like a grand stone mansion. Two wide wooden doors painted with the symbols of many gods stand open day and night. Inside is a
. Atop the sign is a rusting, oversized adornment: a warrior’s bucket helm with two eye slits (actually an upside-down washtub). Inside is a large, dimly lit, wood-paneled taproom. An open-tread wooden
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of the Long Road, just south of the inn’s stable yard, stands what looks like a grand stone mansion. Two wide wooden doors painted with the symbols of many gods stand open day and night. Inside is a
. Atop the sign is a rusting, oversized adornment: a warrior’s bucket helm with two eye slits (actually an upside-down washtub). Inside is a large, dimly lit, wood-paneled taproom. An open-tread wooden