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Returning 9 results for 'conjured whisper rewards'.
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Monsters
Fizban's Treasury of Dragons
with a beholder that has moved into the dragon’s domain.
5
Xorn serve as lookouts and spies for an adult amethyst dragon who rewards them with gems.
6
To repay a favor long owed to a
take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
whisper. “New information pointing to the whereabouts of the Lost Caverns of Tsojcanth—the former lair of Iggwilv, the so-called Witch Queen—has surfaced.”
The agent produces a rolled-up scroll bound
behind. It’s sure to be dangerous, but the rewards defy imagination.”
The agent, Bannik Vorl (lawful neutral, human spy), can offer the following details: Bannik’s Employer. Bannik avoids naming
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
whisper. “New information pointing to the whereabouts of the Lost Caverns of Tsojcanth—the former lair of Iggwilv, the so-called Witch Queen—has surfaced.”
The agent produces a rolled-up scroll bound
behind. It’s sure to be dangerous, but the rewards defy imagination.”
The agent, Bannik Vorl (lawful neutral, human spy), can offer the following details: Bannik’s Employer. Bannik avoids naming
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
wake from a prophetic nightmare with a fresh scar. Have a threat characters are fleeing appear ahead of them. Make candles gutter, paintings cry, animals whisper curses, or gigantic eyes peer through
. Reward characters who behave dramatically, heroically, or in ways that increase the game’s frightful atmosphere. Rewards might include brief scenes focused on a character’s actions, opportunities to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
wake from a prophetic nightmare with a fresh scar. Have a threat characters are fleeing appear ahead of them. Make candles gutter, paintings cry, animals whisper curses, or gigantic eyes peer through
. Reward characters who behave dramatically, heroically, or in ways that increase the game’s frightful atmosphere. Rewards might include brief scenes focused on a character’s actions, opportunities to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
known as Darkhold. The lich was called Varalla, and supposedly she conjured all manner of evil creatures to serve her, sending them out to dominate the lands beyond and establish an empire of evil
. Varalla ruled Darkhold until the infamous leaders of the old Zhentarim — Manshoon and Fzoul — heard tales of her wealth in magic and gold. Lured by the promise of such rich rewards, the pair defeated
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
known as Darkhold. The lich was called Varalla, and supposedly she conjured all manner of evil creatures to serve her, sending them out to dominate the lands beyond and establish an empire of evil
. Varalla ruled Darkhold until the infamous leaders of the old Zhentarim — Manshoon and Fzoul — heard tales of her wealth in magic and gold. Lured by the promise of such rich rewards, the pair defeated
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
from the ceiling. Bright light or any noise louder than a whisper wakes the stirges, causing them to attack. A character attempting to retrieve the gems must succeed on a DC 15 Dexterity (Stealth) check
restore Cynidicea’s lost glory. Joining the Guardians. If a character was honest with Kanadius, he asks them to join the Guardians of Gorm. Kanadius rewards the first three characters who accept with
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
from the ceiling. Bright light or any noise louder than a whisper wakes the stirges, causing them to attack. A character attempting to retrieve the gems must succeed on a DC 15 Dexterity (Stealth) check
restore Cynidicea’s lost glory. Joining the Guardians. If a character was honest with Kanadius, he asks them to join the Guardians of Gorm. Kanadius rewards the first three characters who accept with