Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 11 results for 'conjurer reining gain to have resetting'.
Other Suggestions:
conjure remaining gain to have resetting
conjure regaining gain to have resetting
conjure reading gain to have resulting
conjure remaining gain to have resting
conjure reading gain to have resting
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
destroy your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work
Senses 10 4 3 3 3 1 19th +6 Ability Score Improvement 11 4 3 3 3 2 20th +6 Foe Slayer 11 4 3 3 3 2 Class Features As a ranger, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts. You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical
requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts. You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical
requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Secret Effect: You gain 10 temporary hit points when this charm vanishes from you.
2 Charm of the Conjurer. This charm allows you to cast the mage hand cantrip as an action at will. After 24 hours
when the charm’s benefit expires; do not reveal this secret to a player before the effect occurs. Once a creature has gained a charm from the goblet, it cannot gain another one by drinking from the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Secret Effect: You gain 10 temporary hit points when this charm vanishes from you.
2 Charm of the Conjurer. This charm allows you to cast the mage hand cantrip as an action at will. After 24 hours
when the charm’s benefit expires; do not reveal this secret to a player before the effect occurs. Once a creature has gained a charm from the goblet, it cannot gain another one by drinking from the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
impervious to damage. If the crown is destroyed, the memories it has absorbed flood over all creatures within 10 feet of it. Characters assailed by this barrage gain 1d6 pieces of lore from the Ythryn Lore
-legged and serene.
Creatures in the dome gain a flying speed of 30 feet and can hover. The corpses of a dozen Netherese apprentices hover around this area, with their hands on their knees and their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
impervious to damage. If the crown is destroyed, the memories it has absorbed flood over all creatures within 10 feet of it. Characters assailed by this barrage gain 1d6 pieces of lore from the Ythryn Lore
-legged and serene.
Creatures in the dome gain a flying speed of 30 feet and can hover. The corpses of a dozen Netherese apprentices hover around this area, with their hands on their knees and their
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stone “door”—actually a tight-fitting stone slab measuring 3 feet wide, 5 feet tall, and 3 inches thick. Removing or resetting a stone slab requires an action and a successful DC 15 Strength check. Each
. While aloft, the wearer gains a flying speed equal to its walking speed, with the following limitations: except in a significant updraft, the wearer can’t use the glider to gain altitude, and the glider
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stone “door”—actually a tight-fitting stone slab measuring 3 feet wide, 5 feet tall, and 3 inches thick. Removing or resetting a stone slab requires an action and a successful DC 15 Strength check. Each
. While aloft, the wearer gains a flying speed equal to its walking speed, with the following limitations: except in a significant updraft, the wearer can’t use the glider to gain altitude, and the glider
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Intelligence Unable to speak or understand languages 5 Wisdom Unable to perceive anything more than 30 feet away 6 Charisma Gain the Stench trait of a troglodyte Secret Door. In the northwest corner, 20 feet
of the urn to gain resistance to fire damage for 1 hour. Each urn is 1 foot tall and weighs 5 pounds. Dungeon State. The magic of the Doomvault resonates within the efreeti, which has been here since
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Intelligence Unable to speak or understand languages 5 Wisdom Unable to perceive anything more than 30 feet away 6 Charisma Gain the Stench trait of a troglodyte Secret Door. In the northwest corner, 20 feet
of the urn to gain resistance to fire damage for 1 hour. Each urn is 1 foot tall and weighs 5 pounds. Dungeon State. The magic of the Doomvault resonates within the efreeti, which has been here since