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Returning 35 results for 'conjures waiting region'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again:
Create Comforts. The ki-rin conjures up one or more permanent objects
1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair.
Create Stone and Metal. The ki-rin conjures up one or more temporary objects made of stone or metal that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"5d8+7", "rollType":"damage", "rollAction":"Necrotic Bolt", "rollDamageType":"necrotic"} necrotic damage.
Conjure Undead (1/Day). While holding the Wand of Orcus, Orcus conjures Undead
Monster Manual). These Undead obey his telepathic commands, which can reach anywhere in the lair.
Regional Effects
The region containing Orcus’s lair is warped by his magic, creating one or more
Monsters
Journeys through the Radiant Citadel
. The riverine conjures swampy ground that briefly covers the ground in a 20-foot square the riverine can see within 120 feet of itself. That area becomes difficult terrain until initiative count
Fury","rollDamageType":"cold"} cold damage.
Regional Effects
The region containing a riverine’s lair flourishes under the magic of the riverine’s presence, which creates one or more of
Monsters
Bigby Presents: Glory of the Giants
on a DC 25 Strength saving throw or have the prone condition.
Vortex (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Vortex"}. The cradle conjures a vortex of wind at a
fighting each other. If seriously threatened, it wields thunder and wind to demolish its enemies.
Regional Effects
The region surrounding a scion of Memnor is altered by the giant’s magic
Monsters
Bigby Presents: Glory of the Giants
creatures standing on it.
Regional Effects
The region surrounding a scion of Thrym is altered by the giant’s magic, creating one or more of the following effects:
Biting Chill. Extreme cold
, Piercing, and Slashing from Nonmagical AttacksChilling Mist. The cradle magically conjures a cloud of chilling mist that fills a 30-foot-radius sphere centered on a point it can see within 90 feet of
Monsters
Bigby Presents: Glory of the Giants
threatened, it wields thunder and wind to demolish its enemies.
Regional Effects
The region surrounding a scion of Memnor is altered by the giant’s magic, creating one or more of the
within fully awakens.ThunderCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksFog of Deception. The scion conjures a magical cloud that fills a 30-foot-radius sphere
Monsters
Bigby Presents: Glory of the Giants
elemental might like few other forces in the multiverse can muster: blades of lightning, boulder-sized hailstones, and a storm of churning elements.
Regional Effects
The region surrounding a scion
":"recharge", "rollAction":"Vengeful Storm"}. The scion conjures a churning storm cloud in a 30-foot-radius, 10-foot-tall cylinder centered on a point within 120 feet of itself. The cloud’s area is
Monsters
Planescape: Adventures in the Multiverse
the effect on itself after it succeeds on three of these saves.
Time Gate (1/Day). The dragon conjures a 20-foot-diameter, circular portal in the space between its horns or in an unoccupied space it
moving or acting. If an effect or attack can target both the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region surrounding an ancient or adult time
Monsters
Fizban's Treasury of Dragons
conjures sludge-like moss that briefly covers surfaces in the lair. The ceiling, floor, and walls of the lair become difficult terrain until initiative count 20 on the next round.
Toxic Spores. The
", "rollType":"damage", "rollAction":"Toxic Spores", "rollDamageType":"poison"} poison damage and be poisoned until the end of its next turn.
Regional Effects
The region surrounding a legendary deep dragon
Monsters
Fizban's Treasury of Dragons
.
Mossy Sludge. The dragon conjures sludge-like moss that briefly covers surfaces in the lair. The ceiling, floor, and walls of the lair become difficult terrain until initiative count 20 on the next round
);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Toxic Spores", "rollDamageType":"poison"} poison damage and be poisoned until the end of its next turn.
Regional Effects
The region
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
astronomers and diviners. For them, it’s a matter of academic interest. But for Imix, Ogrémoch, Olhydra, and Yan-C-Bin, it’s the chance they’ve been waiting for. Under direction of the nameless entity
just to bring the region under the control of Elemental Evil, but to freeze the progression of all the planes of existence so that their four planes remain coterminous with Eberron. Then they will march
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Moon knows the Rite of the Wicker Giant, a ritual that can restore nature’s balance in the troubled region. Several groups have set up camps on the slopes below Scarlet Moon Hall, waiting for Elizar to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Darrett suggests the characters hasten to Kalaman to apprise Marshal Vendri of this threat. Darrett sent word to the transports that ferried the group to the region to relocate. They should be waiting
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
). The spell ends early if the dragon uses this lair action again or if the dragon dies. Mossy Sludge. The dragon conjures sludge-like moss that briefly covers surfaces in the lair. The ceiling, floor
creature in that area must succeed on a DC 15 Constitution saving throw or take 14 (4d6) poison damage and be poisoned until the end of its next turn. Regional Effects The region surrounding a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Kirina, you’ll come to the Goldwarren with me. Prince Simbon, go find out what could be waiting for us in the mine. These adventurers will go with you. Let’s get this done.”
Uzoma tasks Simbon and the
already suspect aurumvoraxes, Kedjou can relate more about their history and how they were once removed from the region. To the Academy Prince Simbon escorts the characters to Anisa Academy, a ten-minute
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
exist largely outside the protection or purview of the great powers of the region. Even the civilized locales among these places, such as Elturgard, exist, at best, in an uneasy tension with the denizens
treasure as well. The ruins of ancient kingdoms and countless smaller settlements litter the countryside, waiting for the right explorers to happen upon them.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Finding the Caverns Adrián Ibarra Lugo A ghastly visage outside the entry
caverns portends the dangers within The entrance to the Lost Caverns lies in the southern region of the Yatil Mountains
the entrance give the cave mouth the impression of fangs waiting to snap together. The opening is 40 feet wide, 20 feet high, and blackened by soot. Past the stone maw, a wide passage with roughly
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
conjures up one or more permanent objects made of soft, plant-based material—including manufactured objects like pillows, rope, blankets, and clothing—that can collectively fill no more than a 20-foot
cube. The objects materialize 1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair. Create Stone and Metal. The ki-rin conjures up one or more temporary objects made of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
protection. Frume has contacts among the many merchants of the region and is certain he can arrange a job. Timing is an issue. The tracks leaving the cultists’ camp and the map from Mondath’s chamber both
waiting for them in the hands of a Harper agent in Waterdeep. That night, Frume sees that the characters are all equipped with new clothing and gear, and even new weapons if they want. He suggests that
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
protection. Frume has contacts among the many merchants of the region and is certain he can arrange a job. Timing is an issue. The tracks leaving the cultists’ camp and the map from Mondath’s chamber both
waiting for them in the hands of a Harper agent in Waterdeep. That night, Frume sees that the characters are all equipped with new clothing and gear, and even new weapons if they want. He suggests that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
beginning of Aerdy’s decline marked the high-water mark of Keoland’s expansionist policies, as it held sway from the Pomarj to the borders of Ket. Aided by Celene, rebels in the Ulek region strove to curb
became semi-independent while remaining loyal to the crown, and the diverse peoples of this region coexist in relative peace once again. With this big picture in mind, you can think of the Flanaess
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the Wand of Orcus, Orcus conjures Undead creatures whose combined average hit points don’t exceed 500. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within
rise as skeletons, zombies, or ghouls (all appear in the Monster Manual). These Undead obey his telepathic commands, which can reach anywhere in the lair. Regional Effects The region containing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
throughout the region. From the surface, Citadel Adbar looks less like a castle or a human city than a mountain carved to suit the purposes of the dwarves who live there. The two great towers that stand
centuries, Adbar has stood as the living monument of the Northkingdom. Already the main fortress of Delzoun when that empire fell, it only grew in importance to the dwarves of the region as other settlements
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the resources to remove the enchantment affecting the farmers yet—only destroying the soul shaker or waiting approximately a month can do this. Even if the characters do remove the effect, the farmers
hasn’t seen her yet. Characters who investigate further and ask those nearby about the attack learn that the strange farmers all worked in the Rattle—a dangerous but fertile farming region haunted by
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
region does what it can to recover from the recent conflicts. Sundabar’s losses in buildings and in population have done nothing to diminish the contents of its overflowing coffers, and despite its current
Forgemaster has rejected the idea. Let the dwarves tend to themselves, surely, but there should be no king in Sundabar. I don’t know whether Flamestoker’s reticence is false modesty or true wisdom, or if he is waiting for a warrior-king to claim Sundabar as part of a larger realm.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
centuries, as the scion’s magic causes crops to flourish and livestock to thrive in the surrounding region. An ancient tree towers from the crest of the hill. When roused, a cradle of the hill scion
.
Regional Effects The region surrounding a scion of Grolantor is altered by the giant’s magic, creating one or more of the following effects: Abundant Food. Crops and domestic animals grow and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
at all but the lowest elevations, and monster infestations. White dragons commonly vie for dominion in this region. Iceshield Lands Where a branch of the Dessarin Valley meets the western High Forest
shelter behind its walls. Random Encounters When in this region, use the Random Encounters in Icewind Dale table instead of the Random Wilderness Encounters table earlier in this chapter. Random
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in the Forest of Wyrms serving as a gathering place for those who would stoop so low as to sell slaves to the yuan-ti. Different factions among the Najarans have agents waiting near Thlohtzin, each
Ss’thar’tiss’ssun, leads the yuan-ti of Najara, though at court they frequently lurk in the background, simply watching. Serpent Hills The Serpent Hills is a desolate region of red clay hills and deep
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
destabilize the region, weaken the crown, and clear the way for the Scarlet Brotherhood to seize control. The Brotherhood arranges for the Solmor ships to meet with eager merchants in distant ports who
attic above a noble’s bedroom, waiting in a trance-like state for three days and nights until his target was positioned just below a small crack in the room’s ceiling. Skerrin squeezed a single drop from
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in mainland markets. Ruined Mezro stands across the sea from Calimshan, waiting for explorers and its displaced people to cleanse the city of its undead inhabitants and uncover the treasures that lie
north and east of the North Wall mountains bordering Halruaa, Elfharrow isn’t a name bestowed by its residents, but rather the sobriquet that travelers use for this violent region. The tribes of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and powerful dragon moves into the region, upsetting the ecology and demanding tribute from nearby settlements. The Foe Time Forgot. An evil foe believed long dead emerges from the Feywild, alive and
weave their way through palace intrigues and leap from balconies onto waiting horses to escape dogged pursuers. In a swashbuckling campaign, the characters typically spend a lot of time in cities, in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Blessed by Laogzed, the troglodytes are immune to the poisoned condition. Foul Welcome. Six troglodyte warriors lurk near the entry, waiting to ambush creatures arriving from the lesser caverns. The
fungi. This is the lair of Lludd, a clever and long-lived behir who speaks Common and Giant in addition to Draconic. Lludd lurks on a ledge near the entrance to the chamber, waiting for morsels worthy of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
waiting. THE SIX DAELKYR
Six daelkyr are known on Eberron through their cults and legends: Belashyrra and Dyrrn, who are detailed in this chapter, and the four described below. Other daelkyr surely
the Shadow Marches and caverns below Xen’drik. A region containing a passage to Belashyrra’s lair is warped by its magic, which creates one or more of the following effects: Creatures within 1 mile
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
DC 15 Intelligence (History) check. U11: Old Garrison Vicki Pangestu Strange zombies that spew ash puffs threaten the Triboar Trail region The barrack appears to have weathered the years better than
powerful dragons of the Sword Coast. Toward that end, four cultists recently tracked the green dragon known as Venomfang to Thundertree (see area U7). The cultists are waiting for the right moment to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Moonsea region. Secret Door. The Cassalanter family portrait hides a secret door. Tilting the painting causes the door to swing outward on hidden hinges, revealing the pantry (area C11) beyond. A
. Founders’ Day. Fancy nobles are waiting in line to freshen up. C17. Playroom This room contains the following features: Strewn about on the floor are giant stuffed toys, jack-in-the-boxes, dolls, and