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Returning 35 results for 'conjures walk rely'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
;t put the drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes
after a Short or Long Rest). The drow conjures a floating, spectral dagger within 60 feet of itself. The drow can make a melee spell attack (+10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;t put the drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes
conjures a floating, spectral dagger within 60 feet of itself. The drow can make a melee spell attack (+10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Spectral Dagger"} to hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight
magic, etherealness, faerie fire, fly, insect plague, invisibilityDrow spellcasters who seek to devote themselves wholly to Lolth, the Spider Queen, sometimes walk the sinister path of the arachnomancer
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that rely on sight.
Web Sense. While in contact with a web, the choldrith knows the exact location of any other creature in contact with the same web.
Web Walker. The choldrith ignores movement
violent, action.Spectral Dagger (Recharges after a Short or Long Rest). The choldrith conjures a floating, spectral dagger within 60 feet of itself. The choldrith can make a melee spell attack (+4
monsters
automatically uses Relentless Horror.
Hungry Tendril. Shub-Niggurath makes a Grasping Tendril Attack
Rapid Maneuver. Shub-Niggurath uses its Tree Walk bonus action. It can’t take this action
rely on culling the weak among their own numbers. The community seeks outsiders. Brutal and vicious cults rely on raids, but more cunning ones lure strangers to their lands with promises of food and
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
; Elminster
Bugbears feature in the nightmare tales of many races — great, hairy beasts that creep through the shadows as quiet as cats. If you walk alone in the woods, a bugbear will reach out
, and the bugbears use your head to magically command all whom you once knew.
Lurid tales such as these have flowered from the seeds of truth. Bugbears do rely on stealth and strength to attack
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Tymora Adherents of the goddess of good fortune maintain her temple in the Upper City. Given the number of people in Baldur’s Gate who rely on luck to make it through each day, her following thrives
job. Citizens who must walk the Lower City at night, or who venture into the depths of the Outer City, usually whisper joint prayers to Tymora and Helm. They know that luck is almost as valuable as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tymora Adherents of the goddess of good fortune maintain her temple in the Upper City. Given the number of people in Baldur’s Gate who rely on luck to make it through each day, her following thrives
job. Citizens who must walk the Lower City at night, or who venture into the depths of the Outer City, usually whisper joint prayers to Tymora and Helm. They know that luck is almost as valuable as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tymora Adherents of the goddess of good fortune maintain her temple in the Upper City. Given the number of people in Baldur’s Gate who rely on luck to make it through each day, her following thrives
job. Citizens who must walk the Lower City at night, or who venture into the depths of the Outer City, usually whisper joint prayers to Tymora and Helm. They know that luck is almost as valuable as
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Tymora Adherents of the goddess of good fortune maintain her temple in the Upper City. Given the number of people in Baldur’s Gate who rely on luck to make it through each day, her following thrives
job. Citizens who must walk the Lower City at night, or who venture into the depths of the Outer City, usually whisper joint prayers to Tymora and Helm. They know that luck is almost as valuable as
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The drow makes three Death Lance attacks.
Death Lance. Melee Weapon Attack: +10 to hit, reach 5 ft., one
only), silence, suggestion, true seeing
Bonus Actions
Spectral Dagger (Recharges after a Short or Long Rest). The drow conjures a floating, spectral dagger within 60 feet of itself. The drow can
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, range 120 feet. Hit: 13 (3d8) Thunder damage. If the target is a Large or smaller creature, it has the Prone condition.
Create Whirlwind. The djinni conjures a whirlwind at a point it can see within
Each: Create Food and Water (can create wine instead of water), Tongues, Wind Walk
1/Day Each: Creation, Gaseous Form, Invisibility, Major Image, Plane Shift
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The drow makes three Death Lance attacks.
Death Lance. Melee Weapon Attack: +10 to hit, reach 5 ft., one
only), silence, suggestion, true seeing
Bonus Actions
Spectral Dagger (Recharges after a Short or Long Rest). The drow conjures a floating, spectral dagger within 60 feet of itself. The drow can
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, range 120 feet. Hit: 13 (3d8) Thunder damage. If the target is a Large or smaller creature, it has the Prone condition.
Create Whirlwind. The djinni conjures a whirlwind at a point it can see within
Each: Create Food and Water (can create wine instead of water), Tongues, Wind Walk
1/Day Each: Creation, Gaseous Form, Invisibility, Major Image, Plane Shift
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
city to another. Gods Inhabit the Land, or Are Entirely Absent. What if the gods regularly walk the earth? What if the characters can challenge them and seize their power? Or what if the gods are
remote, and even angels never make contact with mortals? In the Dark Sun setting, the gods are extremely distant — perhaps nonexistent — and clerics rely instead on elemental power for their magic.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
city to another. Gods Inhabit the Land, or Are Entirely Absent. What if the gods regularly walk the earth? What if the characters can challenge them and seize their power? Or what if the gods are
remote, and even angels never make contact with mortals? In the Dark Sun setting, the gods are extremely distant — perhaps nonexistent — and clerics rely instead on elemental power for their magic.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
humanoid commoners, most of which require healing in order to speak coherently or walk on their own. If the monks are dealt with, freed prisoners can fill the characters in on the layout of the
greataxe attack is replaced with a shackling chains attack, using the same modifiers but dealing bludgeoning damage. While in sunlight, an immured one has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
humanoid commoners, most of which require healing in order to speak coherently or walk on their own. If the monks are dealt with, freed prisoners can fill the characters in on the layout of the
greataxe attack is replaced with a shackling chains attack, using the same modifiers but dealing bludgeoning damage. While in sunlight, an immured one has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
: banishment, calm emotions, create food and water, greater restoration, plane shift, protection from evil and good, revivify, wind walk
Legendary Actions
The ki-rin can take 3 legendary actions, choosing
conjures up one or more permanent objects made of soft, plant-based material—including manufactured objects like pillows, rope, blankets, and clothing—that can collectively fill no more than a 20-foot
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
: banishment, calm emotions, create food and water, greater restoration, plane shift, protection from evil and good, revivify, wind walk
Legendary Actions
The ki-rin can take 3 legendary actions, choosing
conjures up one or more permanent objects made of soft, plant-based material—including manufactured objects like pillows, rope, blankets, and clothing—that can collectively fill no more than a 20-foot
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
’ triumphs and stealing their celebrity, the Darklord can be a powerful ally. Ultimately, though, all of Harkon’s relationships walk a familiar path. Meeting the Darklord. Through sycophants and werewolf
initially patient with those who refuse his aid but manufactures perils that push the character to rely on him. The Darklord’s Betrayal. Inevitably, the Darklord grows tired of his protégés. Harkon begins
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow Arachnomancer Drow spellcasters who seek to devote themselves wholly to Lolth, the Spider Queen, sometimes walk the sinister path of the arachnomancer. By offering up body and soul to Lolth
. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker. The drow ignores movement restrictions caused by webbing
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, but he doesn’t press if the characters want to go straight to Thornwall Keep. If the characters join him on the short walk, Darrett tells them he grew up in Vogler. He peppers the characters with
they can rely on him when it matters later. Darrett Highwater Darrett Highwater (lawful good, human knight) is a fastidious, aspiring knight who serves Becklin Uth Viharin. His parents abandoned him
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
simply walk out of Avernus and step onto the Material Plane, they must rely on minions such as cultists and evil wizards, who can contact them and do their bidding in exchange for wealth and power. A
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, but he doesn’t press if the characters want to go straight to Thornwall Keep. If the characters join him on the short walk, Darrett tells them he grew up in Vogler. He peppers the characters with
they can rely on him when it matters later. Darrett Highwater Darrett Highwater (lawful good, human knight) is a fastidious, aspiring knight who serves Becklin Uth Viharin. His parents abandoned him
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Coming and Going Travelers who don’t have access to plane shift spells or similar magic must rely on other means to travel to and from a Domain of Delight. Fey crossings are the most common means of
of a maze that might change configuration from time to time. To use the crossing, one must walk or run from the maze’s entrance to its center. Creatures who circumvent the maze using magic or flight
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
omnipresent. They weave prayers to Thassa into nearly everything they do. Among humans, Thassa is worshiped by those who rely on bountiful seas for sustenance or calm waters for safety. Sailors
offer prayers at high and low tide. If possible, they do so at the water’s edge. At low tide they walk barefoot out onto the tidal flats, relishing the touch of Thassa’s seabed. (JASON CHAN) MYTHS OF
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow Arachnomancer Drow spellcasters who seek to devote themselves wholly to Lolth, the Spider Queen, sometimes walk the sinister path of the arachnomancer. By offering up body and soul to Lolth
. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker. The drow ignores movement restrictions caused by webbing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
’ triumphs and stealing their celebrity, the Darklord can be a powerful ally. Ultimately, though, all of Harkon’s relationships walk a familiar path. Meeting the Darklord. Through sycophants and werewolf
initially patient with those who refuse his aid but manufactures perils that push the character to rely on him. The Darklord’s Betrayal. Inevitably, the Darklord grows tired of his protégés. Harkon begins
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
simply walk out of Avernus and step onto the Material Plane, they must rely on minions such as cultists and evil wizards, who can contact them and do their bidding in exchange for wealth and power. A
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
omnipresent. They weave prayers to Thassa into nearly everything they do. Among humans, Thassa is worshiped by those who rely on bountiful seas for sustenance or calm waters for safety. Sailors
offer prayers at high and low tide. If possible, they do so at the water’s edge. At low tide they walk barefoot out onto the tidal flats, relishing the touch of Thassa’s seabed. (JASON CHAN) MYTHS OF
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Coming and Going Travelers who don’t have access to plane shift spells or similar magic must rely on other means to travel to and from a Domain of Delight. Fey crossings are the most common means of
of a maze that might change configuration from time to time. To use the crossing, one must walk or run from the maze’s entrance to its center. Creatures who circumvent the maze using magic or flight
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
choldrith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Sense. While in contact with a web, the choldrith knows the exact location of any other creature
to fire damage; immunity to bludgeoning, poison, and psychic damage).
Bonus Actions
Spectral Dagger (Recharges after a Short or Long Rest). The choldrith conjures a floating, spectral dagger within
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
choldrith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Sense. While in contact with a web, the choldrith knows the exact location of any other creature
to fire damage; immunity to bludgeoning, poison, and psychic damage).
Bonus Actions
Spectral Dagger (Recharges after a Short or Long Rest). The choldrith conjures a floating, spectral dagger within
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the activities of the living alert the house’s spirits. Once this occurs, the House of Lament closes the domain’s borders, surrounds itself with the Mists, and conjures a powerful storm. Dangerous
Nightmare Awakening table to determine where the character wakes, or choose another unsettling locale. Nightmare Awakening d6 Waking Location
1 Standing on a railing on the widow’s walk