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Returning 22 results for 'conjures warriors recovery'.
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conjured warriors recovery
conjure warriors recovery
Classes
Player’s Handbook
explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their
Class Features
Cantrips
Prepared Spells
1
2
3
4
5
6
7
8
9
1
+2
Spellcasting, Ritual Adept, Arcane Recovery
3
4
2
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&mdash
Monsters
Phandelver and Below: The Shattered Obelisk
.
Psionic Shield. When the goblin or one of its allies within 15 feet of it is hit by an attack roll, the goblin conjures a shield of force. The target of the attack gains a +3 bonus to its AC against the
. Psionic goblins often augment their martial skills with telekinesis, and stealthy squads of psionic goblin warriors can communicate via telepathy, making them excellent infiltrators and ambushers.Psychic
Backgrounds
Sword Coast Adventurer's Guide
endeavor. Faerûn has a wide variety of knightly orders, all of which have a similar outlook concerning their actions and responsibilities.
Though the term “knight” conjures ideas
of mounted, heavily armored warriors of noble blood, most knightly orders in Faerûn don’t restrict their membership to such individuals. The goals and philosophies of the order are more
classes
Basic Rules (2014)
-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call
5th
6th
7th
8th
9th
1st
+2
Spellcasting, Arcane Recovery
3
2
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&mdash
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
a vital and honorable endeavor. Faerûn has a wide variety of knightly orders, all of which have a similar outlook concerning their actions and responsibilities. Though the term “knight” conjures ideas
of mounted, heavily armored warriors of noble blood, most knightly orders in Faerûn don’t restrict their membership to such individuals. The goals and philosophies of the order are more important
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
a vital and honorable endeavor. Faerûn has a wide variety of knightly orders, all of which have a similar outlook concerning their actions and responsibilities. Though the term “knight” conjures ideas
of mounted, heavily armored warriors of noble blood, most knightly orders in Faerûn don’t restrict their membership to such individuals. The goals and philosophies of the order are more important
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
recovery. Once the characters reach the gates, they can see that the truth lies somewhere in between. The characters must prove their goodwill to the deep gnomes before they are allowed inside. Once the
standing. It is ancient custom for there to be both a king and a queen with equal responsibilities. Svirfneblin males are hunters, explorers, laborers, and warriors, while females are managers, judges
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
recovery. Once the characters reach the gates, they can see that the truth lies somewhere in between. The characters must prove their goodwill to the deep gnomes before they are allowed inside. Once the
standing. It is ancient custom for there to be both a king and a queen with equal responsibilities. Svirfneblin males are hunters, explorers, laborers, and warriors, while females are managers, judges
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Drow The garrison at Velkynvelve consists of twelve drow, five drow elite warriors, a junior drow priestess named Asha (use the priest stat block in the Monster Manual, but add the Fey Ancestry
her bed, Jorlan realized his recovery would never be sufficient to regain what he had lost. His heartbreak and loss has since become a virulent hatred for Ilvara and Shoor that slowly eats at him
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Drow The garrison at Velkynvelve consists of twelve drow, five drow elite warriors, a junior drow priestess named Asha (use the priest stat block in the Monster Manual, but add the Fey Ancestry
her bed, Jorlan realized his recovery would never be sufficient to regain what he had lost. His heartbreak and loss has since become a virulent hatred for Ilvara and Shoor that slowly eats at him
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
2 Shuaran warriors seek help in slaying a massive saber-toothed tiger killing their people. They don’t mention that they recently lost the Cat of Felkovic, a sentient magic item similar to a
figurine of wondrous power that conjures a feline killer.
3 A sapient giant spider emerges from the caverns known as the Council of the Whip Spider. It demands that the Oselo provide it a sacrifice
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
2 Shuaran warriors seek help in slaying a massive saber-toothed tiger killing their people. They don’t mention that they recently lost the Cat of Felkovic, a sentient magic item similar to a
figurine of wondrous power that conjures a feline killer.
3 A sapient giant spider emerges from the caverns known as the Council of the Whip Spider. It demands that the Oselo provide it a sacrifice
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
berserkers and 5d10 tribal warriors 2–3 1d6 cult fanatics and 5d10 cultists 4 1d6 lizardfolk shamans and 5d10 lizardfolk 5 1d6 bullywug croakers (see appendix C) and 5d10 bullywugs 6 1d8 locathah
they spend on the island. If they fail, they gain one level of exhaustion. The DC for this check equals 10 + the number of hours spent on the island. 3 Each day at dawn, the island conjures 2d10 magma
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
berserkers and 5d10 tribal warriors 2–3 1d6 cult fanatics and 5d10 cultists 4 1d6 lizardfolk shamans and 5d10 lizardfolk 5 1d6 bullywug croakers (see appendix C) and 5d10 bullywugs 6 1d8 locathah
they spend on the island. If they fail, they gain one level of exhaustion. The DC for this check equals 10 + the number of hours spent on the island. 3 Each day at dawn, the island conjures 2d10 magma
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. The exit to the south has a white gate that connects with the Forest of Recovery. 72. Ooze Duel This cavern bears minor signs of multiple combats.
Creatures. One Red Wizard transmuter (see appendix
B) and two dread warriors (see appendix B) watch from near the eastern wall as four Thayan warriors (see appendix B) battle a gelatinous cube. Two of the four warriors have been engulfed, and all are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. The exit to the south has a white gate that connects with the Forest of Recovery. 72. Ooze Duel This cavern bears minor signs of multiple combats.
Creatures. One Red Wizard transmuter (see appendix
B) and two dread warriors (see appendix B) watch from near the eastern wall as four Thayan warriors (see appendix B) battle a gelatinous cube. Two of the four warriors have been engulfed, and all are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the cult honored Vecna by using a cursed ceremonial dagger to twist the souls of St. Cuthbert’s faithful killed on the Marshal into warriors of the Maimed God meant to assault Saltmarsh. The dagger
the recovery. If the characters recover the statue without talking to the wizards, the mages attack the characters, demanding the statue be given to them. The mages fight until one of them falls. Iron
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the cult honored Vecna by using a cursed ceremonial dagger to twist the souls of St. Cuthbert’s faithful killed on the Marshal into warriors of the Maimed God meant to assault Saltmarsh. The dagger
the recovery. If the characters recover the statue without talking to the wizards, the mages attack the characters, demanding the statue be given to them. The mages fight until one of them falls. Iron
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Encounters in Icewind Dale d20 Encounter 1 1 ancient white dragon 2–5 1d4 + 2 crag cats (see appendix C) 6–8 1d3 frost giants 9–12 Reghed nomads (berserker and tribal warriors) 13–15 3d8 reindeer
. The characters come upon a Reghed berserker leading a band of 2d4 + 2 tribal warriors, or their encampment. Determine their tribe randomly by rolling a d4: 1, Bear; 2, Elk; 3, Tiger; 4, Wolf. If the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Encounters in Icewind Dale d20 Encounter 1 1 ancient white dragon 2–5 1d4 + 2 crag cats (see appendix C) 6–8 1d3 frost giants 9–12 Reghed nomads (berserker and tribal warriors) 13–15 3d8 reindeer
. The characters come upon a Reghed berserker leading a band of 2d4 + 2 tribal warriors, or their encampment. Determine their tribe randomly by rolling a d4: 1, Bear; 2, Elk; 3, Tiger; 4, Wolf. If the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
interstellar racetrack. Mages and Minotaurs. In this complex, story-based game, up to four players control mages battling an onslaught of bovine warriors in an endless maze. The game is impossible to
fourth level. However, if the characters attack the terminal or otherwise offend Aphelion beyond immediate recovery, the robots on this level become hostile toward the characters until the characters mend the relationship.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
interstellar racetrack. Mages and Minotaurs. In this complex, story-based game, up to four players control mages battling an onslaught of bovine warriors in an endless maze. The game is impossible to
fourth level. However, if the characters attack the terminal or otherwise offend Aphelion beyond immediate recovery, the robots on this level become hostile toward the characters until the characters mend the relationship.