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Returning 35 results for 'conjures working reflect'.
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Classes
Player’s Handbook
explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their
used across the multiverse.
The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
working behind the scenes, or they might be champions of their master’s cause, out to defeat villainy wherever it is found.
When viewed from the outside, a ki-rin’s lair is indistinguishable
), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again:
Create Comforts. The ki-rin conjures up one or more permanent objects
Monsters
Eberron: Rising from the Last War
","rollAction":"Magic Staff","rollDamageType":"force"} force damage.
Arcane Cataclysm (Recharges after a Long Rest). Sul Khatesh conjures orbs of magical energy that plummet to the ground at three
.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical form. The stat blocks provided here reflect the
Backgrounds
Sword Coast Adventurer's Guide
endeavor. Faerûn has a wide variety of knightly orders, all of which have a similar outlook concerning their actions and responsibilities.
Though the term “knight” conjures ideas
reflect the agenda, sentiment, or philosophy of one’s order.
KNIGHTLY ORDERS OF FAERÛN
Many who rightfully call themselves “knight” earn that title as part of an order in
classes
Basic Rules (2014)
-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call
the fey) that are steeped in magic.
The Lure of Knowledge
Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, mercenary company, or newspaper is much more exciting than working for someone else. Founding your own organization offers a greater degree of autonomy, though potentially at the cost of support and reliable
Guide) to reflect your organization’s ongoing activities. More than one character can take part in this activity at a time. When rolling to determine the business’s performance, add the total days spent
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, mercenary company, or newspaper is much more exciting than working for someone else. Founding your own organization offers a greater degree of autonomy, though potentially at the cost of support and reliable
Guide) to reflect your organization’s ongoing activities. More than one character can take part in this activity at a time. When rolling to determine the business’s performance, add the total days spent
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
options: Agent. You have a close, ongoing relationship with your house. The house agent background is a good choice if you are actively working for the house. Alternately, you could take the noble
background to reflect a blood tie to the leaders of the house. Independent Scion. You were raised or trained by the house, but you’ve kept your independence. This means you don’t have many special privileges
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
options: Agent. You have a close, ongoing relationship with your house. The house agent background is a good choice if you are actively working for the house. Alternately, you could take the noble
background to reflect a blood tie to the leaders of the house. Independent Scion. You were raised or trained by the house, but you’ve kept your independence. This means you don’t have many special privileges
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest
across the multiverse. The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or pursue
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest spells change one substance into another, call meteors
come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or pursue lives of crime or domination. But the lure of knowledge
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest
across the multiverse. The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or pursue
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest spells change one substance into another, call meteors
come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or pursue lives of crime or domination. But the lure of knowledge
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
background. Consider the following options. Agent. You have a close, ongoing relationship with your house. The house agent background is a good choice if you are actively working for the house. Alternately
, you could take the noble background to reflect a blood tie to the leaders of the house. Independent Scion. You were raised or trained by the house, but you’ve kept your independence. This means you
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
background. Consider the following options. Agent. You have a close, ongoing relationship with your house. The house agent background is a good choice if you are actively working for the house. Alternately
, you could take the noble background to reflect a blood tie to the leaders of the house. Independent Scion. You were raised or trained by the house, but you’ve kept your independence. This means you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
applies. But if the answer is yes, assign an appropriate skill or tool proficiency to reflect that training and practice. Skills As described in the Player’s Handbook, a skill proficiency represents a
wooden flute, an Intelligence check to craft a wooden secret door, or a Strength check to build a working trebuchet. However, the proficiency bonus wouldn’t apply to an ability check made to identify
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
applies. But if the answer is yes, assign an appropriate skill or tool proficiency to reflect that training and practice. Skills As described in the Player’s Handbook, a skill proficiency represents a
wooden flute, an Intelligence check to craft a wooden secret door, or a Strength check to build a working trebuchet. However, the proficiency bonus wouldn’t apply to an ability check made to identify
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
incognito across the land, seeking news of growing evil and working behind the scenes, or they might be champions of their master’s cause, out to defeat villainy wherever it is found. When viewed from the
conjures up one or more permanent objects made of soft, plant-based material—including manufactured objects like pillows, rope, blankets, and clothing—that can collectively fill no more than a 20-foot
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
incognito across the land, seeking news of growing evil and working behind the scenes, or they might be champions of their master’s cause, out to defeat villainy wherever it is found. When viewed from the
conjures up one or more permanent objects made of soft, plant-based material—including manufactured objects like pillows, rope, blankets, and clothing—that can collectively fill no more than a 20-foot
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
throughout the casino (marked on Verity’s map with red icons) project what they reflect onto twin mirrors in the security office (area A16). The Prize. The gold coins and the erinyes statuette are kept
reveal they’re working for Verity Kye, the gnome laughs and makes them a counteroffer (see area A14 for details). If the characters refuse his counteroffer, Quentin has them tossed out of the casino and sent up the river in a gondola.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working
raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds — responsibilities to family, to other
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
throughout the casino (marked on Verity’s map with red icons) project what they reflect onto twin mirrors in the security office (area A16). The Prize. The gold coins and the erinyes statuette are kept
reveal they’re working for Verity Kye, the gnome laughs and makes them a counteroffer (see area A14 for details). If the characters refuse his counteroffer, Quentin has them tossed out of the casino and sent up the river in a gondola.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working
raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds — responsibilities to family, to other
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working
raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds — responsibilities to family, to other
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working
raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds — responsibilities to family, to other
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, or saddles—that reflect the culture and nature of the giants who care for them. Hill giants might use crude twisted rope or rough leather cords, while storm giants could use bridles of spun copper
ancient giants. You can alter the appearance of any Construct on this table to reflect the nature of its creators. An iron golem built by fire giants might spew embers and sooty smoke between its iron
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, or saddles—that reflect the culture and nature of the giants who care for them. Hill giants might use crude twisted rope or rough leather cords, while storm giants could use bridles of spun copper
ancient giants. You can alter the appearance of any Construct on this table to reflect the nature of its creators. An iron golem built by fire giants might spew embers and sooty smoke between its iron
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
shadows, sometimes aiding the other deities, and sometimes working against them with the pantheon’s enemies. Mystery Cults A mystery cult is a secretive religious organization based on a ritual of
moon deities and agricultural deities — gods whose portfolios reflect the cycles of nature. The cult’s ritual of initiation follows the pattern of its foundation myth. Neophytes retrace the god’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
shadows, sometimes aiding the other deities, and sometimes working against them with the pantheon’s enemies. Mystery Cults A mystery cult is a secretive religious organization based on a ritual of
moon deities and agricultural deities — gods whose portfolios reflect the cycles of nature. The cult’s ritual of initiation follows the pattern of its foundation myth. Neophytes retrace the god’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
build, fix, and drive infernal machines. At some point during their visit, the characters see the kenku angrily hammering on a nonfunctional Demon Grinder. It isn’t working, and they can’t figure out
reflect that. One might offer a character a severed finger as a token of friendship, then accuse the character of stealing it afterward. Only their love and fear of Mad Maggie keeps the creatures under a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
villain and improve its challenge rating to make it relevant to the higher-level characters. NPC Stat Blocks. Some of the stat blocks in the Monster Manual can reflect the same character at different
. 3 The villain is rising to power through entirely legal means, winning popular support (through generous campaign promises) and working within the system. 4 The villain’s schemes are directed at
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
build, fix, and drive infernal machines. At some point during their visit, the characters see the kenku angrily hammering on a nonfunctional Demon Grinder. It isn’t working, and they can’t figure out
reflect that. One might offer a character a severed finger as a token of friendship, then accuse the character of stealing it afterward. Only their love and fear of Mad Maggie keeps the creatures under a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
villain and improve its challenge rating to make it relevant to the higher-level characters. NPC Stat Blocks. Some of the stat blocks in the Monster Manual can reflect the same character at different
. 3 The villain is rising to power through entirely legal means, winning popular support (through generous campaign promises) and working within the system. 4 The villain’s schemes are directed at
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world. Immortal Nature. An overlord doesn’t require air, food, drink or sleep. It also
a Long Rest). Sul Khatesh conjures orbs of magical energy that plummet to the ground at three different points she can see within 1 mile of her. Each creature in a 40-foot-radius sphere centered on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world. Immortal Nature. An overlord doesn’t require air, food, drink or sleep. It also
a Long Rest). Sul Khatesh conjures orbs of magical energy that plummet to the ground at three different points she can see within 1 mile of her. Each creature in a 40-foot-radius sphere centered on