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Magic Items
Dungeon Master’s Guide
talisman.
Holy Symbol. You can use the talisman as a Holy Symbol. You gain a +2 bonus to spell attack rolls while you wear or hold it.
Pure Rebuke. The talisman has 7 charges. While wearing or holding
the talisman, you can take a Magic action to expend 1 charge and target one creature you can see on the ground within 120 feet of yourself. A flaming fissure opens under the target, and the target
Monsters
Thieves’ Gallery
: animal messenger, beast sense, speak with animals
2/day each: cure wounds, entangle, faerie fire, thunderwaveFiery Rebuke (3/Day). When Doric is damaged by a creature that she can see within 60 feet
Rebuke", "rollDamageType":"fire"} fire damage on failed save, or half as much damage on a successful one.The tiefling Doric was taken in by a wood elf enclave in Neverwinter Wood after being abandoned as a
Monsters
Bigby Presents: Glory of the Giants
grapple ends, the target has the restrained condition. The maw can have only one creature grappled in this way at a time.Fanged Rebuke. In response to taking damage, the maw makes one Bite attack
relief, but the teeth quickly regrow. Cunning maws use this phenomenon as a ready supply of weaponry, throwing clusters of teeth at their foes.
A maw of Yeenoghu charges at its prey on all fours with its mouth wide open, scraping the ground like a plow.
Monsters
Quests from the Infinite Staircase
or larger plant within the lair.
Vine Wall. A wall of grasping vines appears on the ground within 120 feet of the Gardener. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it
back into the ground, freeing all creatures grappled by it, when the Gardener uses this lair action again or when the Gardener dies.
Regional Effects
The Eternal Garden has the following features
Monsters
Bigby Presents: Glory of the Giants
squeezing.
Magic Resistance (Spell Scarred Only). The mutate has advantage on saving throws against spells and other magical effects.
Psychic Rebuke (Psionic Mirror Only). If the mutate takes psychic
injured and his blood spilled on the ground. The saga further claims that trolls were born similarly when Vaprak’s blood was spilled. Whatever the truth of their origin, trolls embody life&rsquo
Magic Items
Phandelver and Below: The Shattered Obelisk
You can use an action to place this 1-inch-diameter granite sphere on the ground and speak its command word, which is “petrification” in Terran. The sphere rapidly grows into a stout
a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a
Backgrounds
Baldur’s Gate: Descent into Avernus
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Guild. If either of them ever finds out, your life as you know it will be over.
6
A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower
monsters
Disadvantage on ability checks and attack rolls.
Underground Stride. While the drow is underground, Difficult Terrain caused by rubble or uneven ground doesn’t cost them extra movement. Quarterstaff
":"Quarterstaff", "rollDamageType":"Bludgeoning"} Bludgeoning damage.
Cavern Distortion (1/Day). The drow raises a hand and magically causes pebbles and dust to rise from the ground to surround the drow
Instant Fortress
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to speak the command word
is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you
Daern's Instant Fortress
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to speak the command word
is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you
monsters
Swarm, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 24).Hellish Rebuke. The behemoth casts Hellish Rebuke in response to that spell’s trigger
ground in its space and in any unoccupied spaces in any tunnels it left by burrowing within 100 feet. A creature that touches the lava for the first time on a turn or starts its turn in the lava takes
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Investigation at Altand Altand is primarily a wood elf settlement, blending almost seamlessly into the forest around it. The village exists on two levels, with a few structures built on the ground
walkways around the trees. Like many other settlements raided by the dragon, pulley-operated platforms connect the two levels of the village, and provide an excellent defense against the orcs that
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Investigation at Altand Altand is primarily a wood elf settlement, blending almost seamlessly into the forest around it. The village exists on two levels, with a few structures built on the ground
walkways around the trees. Like many other settlements raided by the dragon, pulley-operated platforms connect the two levels of the village, and provide an excellent defense against the orcs that
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
28: Crusher Waste from area 17 above arrives here to be pulverized by sloped grinding gears. Sufficiently ground-up materials fall through a screen to a conveyor belt that transfers them to the forge
in area 29. A creature that enters a space of crushing gears for the first time on a turn or starts its turn there takes 27 (5d10) bludgeoning damage. Conveyors
Conveyor belts connect areas 28–area
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
28: Crusher Waste from area 17 above arrives here to be pulverized by sloped grinding gears. Sufficiently ground-up materials fall through a screen to a conveyor belt that transfers them to the forge
in area 29. A creature that enters a space of crushing gears for the first time on a turn or starts its turn there takes 27 (5d10) bludgeoning damage. Conveyors
Conveyor belts connect areas 28–area
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
while you wear or hold it. Pure Rebuke. The talisman has 7 charges. While wearing or holding the talisman, you can take a Magic action to expend 1 charge and target one creature you can see on the ground
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Quetzalcoatlus This giant relative of the pteranodon has a wingspan exceeding 30 feet. Although it can move on the ground like a quadruped, it is more comfortable in the air. Quetzalcoatlus
Huge
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Quetzalcoatlus This giant relative of the pteranodon has a wingspan exceeding 30 feet. Although it can move on the ground like a quadruped, it is more comfortable in the air. Quetzalcoatlus
Huge
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
while you wear or hold it. Pure Rebuke. The talisman has 7 charges. While wearing or holding the talisman, you can take a Magic action to expend 1 charge and target one creature you can see on the ground
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gravity. In effect, every surface is a floor. See the “Gravity” section for more details. Maps 5.12 and 5.13 depict the inside of the Phylactery Vault and indicate how those floors connect with the
the players understand the relative gravity of each floor. Adjacent Floors. The directions that lead to other floors in the vault are indicated on the map for floors 1 and 2. If the characters are on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
your homeland with near perfect accuracy. GENERATIONAL BACKGROUND FEATURES
You can use background features to connect characters between campaigns. Characters who have previously adventured in
Ravenloft, such as those from a previous Curse of Strahd campaign, make good candidates for being your new character’s mentor or relative. Alternatively, the deed of your characters in past adventures
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wild lands of the North can certainly oblige them. Or you might wish to have the journey pass in relative peace while the players coordinate franchise tasks left over from the previous episode. Luskan
rests upon stone escarpments on either side of the icy River Mirar. Three bridges, named Upstream Span, Dalath’s Span, and Long Span, cross forty feet above the river to connect the two sides of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gravity. In effect, every surface is a floor. See the “Gravity” section for more details. Maps 5.12 and 5.13 depict the inside of the Phylactery Vault and indicate how those floors connect with the
the players understand the relative gravity of each floor. Adjacent Floors. The directions that lead to other floors in the vault are indicated on the map for floors 1 and 2. If the characters are on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
while you wear or hold it. Pure Rebuke. The talisman has 7 charges. While wearing or holding the talisman, you can take a Magic action to expend 1 charge and target one creature you can see on the ground
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
your homeland with near perfect accuracy. GENERATIONAL BACKGROUND FEATURES
You can use background features to connect characters between campaigns. Characters who have previously adventured in
Ravenloft, such as those from a previous Curse of Strahd campaign, make good candidates for being your new character’s mentor or relative. Alternatively, the deed of your characters in past adventures
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wild lands of the North can certainly oblige them. Or you might wish to have the journey pass in relative peace while the players coordinate franchise tasks left over from the previous episode. Luskan
rests upon stone escarpments on either side of the icy River Mirar. Three bridges, named Upstream Span, Dalath’s Span, and Long Span, cross forty feet above the river to connect the two sides of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
while you wear or hold it. Pure Rebuke. The talisman has 7 charges. While wearing or holding the talisman, you can take a Magic action to expend 1 charge and target one creature you can see on the ground
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
which is down. The rivers pick up speed only where they thunder down through steep-sided gorges. The safest entry points into this overgrown realm (“safest” is a relative term in this context) are on
can find welcoming civilization. The rest of the peninsula is a breeding ground for bloodsucking, disease-bearing insects, monstrous reptiles, carnivorous birds and beasts of every variety, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
which is down. The rivers pick up speed only where they thunder down through steep-sided gorges. The safest entry points into this overgrown realm (“safest” is a relative term in this context) are on
can find welcoming civilization. The rest of the peninsula is a breeding ground for bloodsucking, disease-bearing insects, monstrous reptiles, carnivorous birds and beasts of every variety, and
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Monster Manual).
Doric can remain in that form for up to 2 hours. She can choose whether her equipment falls to the ground, melds with her new form, or is worn by the new form. Doric reverts to her
her current hit points, her hit point maximum, this bonus action, her alignment, and her Intelligence, Wisdom, and Charisma scores.
Reactions
Fiery Rebuke (3/Day). When Doric is damaged by a
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
found in any sort of terrain that can support tunneling. In a swamp or along a coastline where digging into the soft ground is problematic, kobolds entrench themselves in dense woods, hills, or large
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Monster Manual).
Doric can remain in that form for up to 2 hours. She can choose whether her equipment falls to the ground, melds with her new form, or is worn by the new form. Doric reverts to her
her current hit points, her hit point maximum, this bonus action, her alignment, and her Intelligence, Wisdom, and Charisma scores.
Reactions
Fiery Rebuke (3/Day). When Doric is damaged by a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
century, grown into a nearly solid mass of hedge and thorn. Seen from ground level, however, the maze appears to be a pleasant, hedge-ringed garden with no resemblance to a maze at all. Villagers are
ground level looks into the extradimensional space that Xonthal crafted as a barrier around his home. The tower’s entrance exists only within this extradimensional space. Entering the maze any other way
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an island of solidified cloud, Skyway holds the mansions of the wealthiest people in Khorvaire—nobles whose feet never touch the ground. It’s a realm of wonders, filled with the finest examples of
to do that. No bridges or lifts connect Skyway to the rest of the city, so the usual way to reach the floating district is by taking a skycoach or hiring a flying mount.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Instant Fortress Wondrous item, rare You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use
a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a