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Returning 16 results for 'connect recovery grinding to have reflective'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
restrictions (see “Alterations to Magic”).
Arcane Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3
casting elder runes on them. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
28: Crusher Waste from area 17 above arrives here to be pulverized by sloped grinding gears. Sufficiently ground-up materials fall through a screen to a conveyor belt that transfers them to the forge
in area 29. A creature that enters a space of crushing gears for the first time on a turn or starts its turn there takes 27 (5d10) bludgeoning damage. Conveyors
Conveyor belts connect areas 28–area
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the adventure, someone they met along the way, or a character’s contact. When you’re planning an adventure, include NPCs who can fill this role. Evil Intrusion. If things start grinding to a halt, have
have already learned or call for Intelligence (Investigation) or similar checks to see if their characters can remember and connect things that the players might be missing.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as groups of adventurers try to gain
Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3/Day). If Halaster fails a saving throw, he can choose to
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
-sucking, bat-things”), Runara helped in her recovery. Now Myla spends her time experimenting with alchemy, engineering, and magic. Rix is pious and tends to the temple, acting as Runara’s assistant. She
mercenary company called the Azure Wolves. Age and battle have taken a toll on her, and she is spending her twilight years in reflective contemplation at Dragon’s Rest. Her demeanor is gruff, but she is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
and 1 foot deep, connect the fountain to the vats. The whole system contains necrotic essence that prepares oozes for binding to undead. A creature that enters the necrotic essence for the first time on
white pillar at the center of this cavern, a pool of mottled black liquid gleams.
Light. The white pillar fills this area with bright light. Pool. Silvery calm water forms this highly reflective, 1-foot
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Recovery You can cast one of the level 1+ spells that you have prepared from your Circle Spells feature without expending a spell slot, and you must finish a Long Rest before you do so again. In addition
starry form rather than shape-shifting. While in your starry form, you retain your game statistics, but your body becomes luminous, your joints glimmer like stars, and glowing lines connect them as on a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Intense buzzing or grinding noises fill the region for the next 24 hours. With the exception of truly cacophonous sounds, creatures can only hear speech and noises that originate within 10 feet of them. 06
bleeding also stops if the target receives magical healing. 47–52 Mirrors and other highly reflective surfaces allow magical transport while in the region. Any creature that touches its reflection in an
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
god of misfortune floating at a far-flung edge of the Astral Plane. From here, portals connect to locations across the multiverse. Colcook. Colcook (lawful evil, tiefling assassin) is friendly and eager
, Colcook encourages them to play and win at the Platinum Rooms’ games to gain access to Shemeshka’s chambers with minimum disruption. Platinum Room Portals. Three portals here connect to the gaming events
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fifteen-foot-diameter sphere made of shimmering silver floats above a hexagonal dais on the west side of this thirty-foot-high chamber. The sphere is as reflective as a mirror, and it appears smooth
outer hallway is eerily empty, but you can hear chanting coming from beyond the archways.
Three archways, each shrouded by a black curtain, connect the two spaces in this area. Once the characters
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are hundreds of years old, dating from the time of the mind flayers’ domination of the Underdark. When grasped, a crystal replays a short psychic scene in its reflective interior. A crystal takes 10
pod with slime in it that helped connect the mind flayers to the elder brain. The connection hasn’t done anything in decades except impart the infected elder brain’s obsession and madness into those
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tunnels connect this cave to areas P12 and area P18. Characters swimming underwater spot them automatically. Secret Passage. A one-way secret door blocks access to a submerged tunnel that ends at another
the narwhal horn in this cave feels it tug toward the reflective water. P16. Hut of the Dark Tide The waterfall at the southern end of this cave is audible from the northern approach. A crude stone hut
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, you hear the grinding of enormous gears hidden deep below the stone floor.
Two Howling Hatred priests (see chapter 7) supervise as five commoners slowly turn the westernmost wheel (see “Stone
moat and connect the plaza to other parts of the ruined dwarven enclave. A short bridge spans the moat to the south. Holding up the bridge and colonnades are enormous statues of dwarves submerged up
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
rusty but functional locks, connect one cobbled chamber to the next. Some tunnels ascend to street-level buildings, while others open through grates and sewer covers to the streets themselves. At least
as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City, though
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, connect one cobbled chamber to the next. Some tunnels ascend to street-level buildings, while others open through grates and sewer covers to the streets themselves. At least two dozen ways into and
will as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
pulverize creatures that it petrifies, turning them into a fine powder that can be used to make plaster. The pulverizer consists mainly of a tall stone bin with grinding gears at the bottom, and a chute where
aura of divination magic around the mirror. Speaking the word “Xoblob” within 10 feet of the mirror causes its reflective surface to become a scrying sensor, showing the Old Xoblob Shop and the street