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Returning 35 results for 'connect religion gain to have relative'.
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Equipment
A Book contains fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic.
Classes
Player’s Handbook
: Acrobatics, Athletics, History, Insight, Religion, or Stealth
Weapon Proficiencies
Simple weapons and Martial weapons that have the Light property
Tool Proficiencies
Choose one type of Artisan
slaying monsters and plundering treasure; they strive to turn themselves into living weapons.
Becoming a Monk...
As a Level 1 Character
Gain all the traits in the Core Monk Traits table.
Gain
Classes
Player’s Handbook
: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple and Martial weapons
Armor Training
Light, Medium, and Heavy armor and Shields
Starting
Paladin...
As a Level 1 Character
Gain all the traits in the Core Paladin Traits table.
Gain the Paladin’s level 1 features, which are listed in the Paladin Features table.
As a Multiclass
Classes
Player’s Handbook
, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Leather;Leather
typically means some kind of adventure.
Becoming a Warlock...
As a Level 1 Character
Gain all the traits in the Core Warlock Traits table.
Gain the Warlock’s level 1 features, which are listed
Classes
Player’s Handbook
, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) 2 Dagger;Daggers, Staff
magic available in the present age.
Becoming a Wizard...
As a Level 1 Character
Gain all the traits in the Core Wizard Traits table.
Gain the Wizard’s level 1 features, which are listed
Classes
Player’s Handbook
: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 2 Dagger;Daggers
Level 1 Character
Gain all the traits in the Core Sorcerer Traits table.
Gain the Sorcerer’s level 1 features, which are listed in the Sorcerer Features table.
As a Multiclass Character
Classes
Player’s Handbook
, Arcana, Insight, Medicine, Nature, Perception, Religion, or Survival
Weapon Proficiencies
Simple weapons
Tool Proficiencies
Herbalism Kit
Armor Training
Light armor and Shields
, individual Druids gain their magic from nature, a nature deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles
Classes
Player’s Handbook
, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light and Medium armor and Shields
Starting Equipment
Choose A or B: (A) Chain Shirt, Shield
Character
Gain all the traits in the Core Cleric Traits table.
Gain the Cleric’s level 1 features, which are listed in the Cleric Features table.
As a Multiclass Character
Gain the
Backgrounds
Strixhaven: A Curriculum of Chaos
: History, Religion
Languages: Two of your choice
Equipment: A bottle of black ink, an ink pen, a hammer, a hooded lantern, a tinderbox, a tome of history, a school uniform, and a pouch containing 15 gp
Feature: Lorehold Initiate
You gain the Strixhaven Initiate feat and must choose Lorehold within it.
In addition, if you have the Spellcasting or Pact Magic feature, the spells on the
Backgrounds
The Book of Many Things
stumbled across a Deck of Many Things and drawn a card with a potent, positive effect. Or maybe you inherited a modest fortune from a distant relative you didn’t know you had.
Regardless, you
containing 18 gp
Feature: Fortune’s Favor
Your unexpected good fortune is reflected by a minor boon. You gain the Lucky, Magic Initiate, or Skilled feat (your choice). Your choice of feat
Monsters
Waterdeep: Dungeon of the Mad Mage
casting elder runes on them. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as
groups of adventurers try to gain decisive control of just a small section of Undermountain’s halls, Halaster constantly alters the dungeon’s perils to thwart them.
Halaster’s true
Backgrounds
Guildmasters’ Guide to Ravnica
.
Skill Proficiencies: Intimidation, Religion
Languages: Two of your choice
Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and
decides if your demands are reasonable and if there are subordinates available to fulfill them. As your status in the guild improves, you gain influence over more people, including ones in greater
Backgrounds
Guildmasters’ Guide to Ravnica
an established place in the hierarchy of the Boros Legion. You can requisition simple equipment for temporary use, and you can gain access to any Boros garrison in Ravnica, where you can rest in safety
.
5
An adolescent relative ran off to join the Gruul in an act of rebellion and has not yet returned.
6
I once befriended an Izzet scientist, and we’re still cordial though the
Backgrounds
Spelljammer: Adventures in Space
denizens.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice (Celestial or Gith recommended)
Equipment: A set of traveler’s clothes, a diary, an ink pen, a bottle of ink, and a
pouch containing 10 gp
Longevity
You are 20d6 years older than you look, because you have spent that much time in the Astral Sea without aging.
Feature: Divine Contact
You gain the Magic
Backgrounds
Planescape: Adventures in the Multiverse
coins from different worlds and planes
Sigil Faction Affinities
Faction
Skill
Athar
Religion
Bleak Cabal
Insight
Doomguard
Nature
Fated
Intimidation
the multiverse, one must act on instinct alone.
Feature: Conviction
You gain the Scion of the Outer Planes feat. In addition, members of your organization provide you free, modest lodging and food at any of their holdings or the homes of other faction members.
Magic Items
Lost Laboratory of Kwalish
effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Religious Knowledge. You gain proficiency
in the Religion skill, or a +1 bonus to checks with that skill if already proficient, while this polished, steely sphere orbits your head.
classes
Skill Proficiencies
Choose 3: Athletics, History, Investigation, Medicine, Nature, Perception, Religion, and Survival
Weapon Proficiencies
Simple and Martial weapons
Armor Training
slay them, and others dabble in magic to supplement martial prowess with arcane wrath.
Becoming a Monster Hunter
As a Level 1 Character
Gain all the traits in the Core Monster Hunter Traits table
feats
Player’s Handbook (2024)
one of the following skills: Arcana, History, Investigation, Nature, or Religion. If you lack proficiency in the chosen skill, you gain proficiency in it, and if you already have proficiency in it, you gain Expertise in it.
Quick Study. You can take the Study action as a Bonus Action.
General Feat (Prerequisite: Level 4+, Intelligence 13+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence score by 1, to a maximum of 20.
Lore Knowledge. Choose
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
head.
Ioun Stone of Mastery;Mastery (Legendary). Your proficiency bonus increases by 1 while this pale green prism orbits your head.
Ioun Stone of Protection;Protection (Rare). You gain a +1
spindle orbits your head.
This other set of Ioun Stones come from the Extra Life Adventure: Lost Laboratory of Kwalish.
Ioun Stone of Supreme Intellect;Supreme Intellect (Rare). You gain a +1 bonus to
feats
Few hunters can match your knowledge and skill in obtaining pristine components.
Increase your Dexterity or Intelligence by 1, to a maximum of 20.
You gain proficiency in one skill from the
following options: Arcana, Investigation, Medicine, Nature, Religion, or Survival.
When you attempt to harvest a creature for which you don’t have the required skill proficiency, you can add your
Magic Items
Lost Laboratory of Kwalish
crystal.
While wearing this armor, you gain the following benefits:
You have a +1 bonus to AC.
Your Strength score is 18 (this has no effect if your Strength is already 18 or higher).
You have
or sacrifice hit points to gain one of the following benefits:
Emit a force field to gain 2d6 + 5 temporary hit points (1 charge or 5 hit points).
Activate boosters to gain a flying speed of 15
feats
gain the following benefits:
You can tell by looking at a creature if it is missing any of its hit points and whether or not it has more than half of its hit points. You also have advantage on
Wisdom (Medicine) or Intelligence (Arcana or Religion) checks made to determine if the creature is cursed, diseased, possessed, or afflicted by any of the following conditions: blinded, deafened
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
large wooden table.
Each character has a cot and an empty chest assigned to them. Three small private rooms connect to this hall, which the characters may use as they please. Solamnic Statuary
Throughout Castle Kalaman, including within the characters’ chambers, stonework and statues depict the warrior-god Kiri-Jolith, patron of the Solamnic Knights of the Sword. Clerics of Kiri-Jolith recognize these depictions, as do characters who succeed on a DC 12 Intelligence (Religion) check.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
large wooden table.
Each character has a cot and an empty chest assigned to them. Three small private rooms connect to this hall, which the characters may use as they please. Solamnic Statuary
Throughout Castle Kalaman, including within the characters’ chambers, stonework and statues depict the warrior-god Kiri-Jolith, patron of the Solamnic Knights of the Sword. Clerics of Kiri-Jolith recognize these depictions, as do characters who succeed on a DC 12 Intelligence (Religion) check.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Choose one of the following skills: Arcana, History, Investigation, Nature, or Religion. If you lack proficiency in the chosen skill, you gain proficiency in it, and if you already have proficiency in it, you gain Expertise in it. Quick Study. You can take the Study action as a Bonus Action.
Keen Mind General Feat (Prerequisite: Level 4+, Intelligence 13+) You gain the following benefits. Ability Score Increase. Increase your Intelligence score by 1, to a maximum of 20. Lore Knowledge
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Choose one of the following skills: Arcana, History, Investigation, Nature, or Religion. If you lack proficiency in the chosen skill, you gain proficiency in it, and if you already have proficiency in it, you gain Expertise in it. Quick Study. You can take the Study action as a Bonus Action.
Keen Mind General Feat (Prerequisite: Level 4+, Intelligence 13+) You gain the following benefits. Ability Score Increase. Increase your Intelligence score by 1, to a maximum of 20. Lore Knowledge
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wild lands of the North can certainly oblige them. Or you might wish to have the journey pass in relative peace while the players coordinate franchise tasks left over from the previous episode. Luskan
rests upon stone escarpments on either side of the icy River Mirar. Three bridges, named Upstream Span, Dalath’s Span, and Long Span, cross forty feet above the river to connect the two sides of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gravity. In effect, every surface is a floor. See the “Gravity” section for more details. Maps 5.12 and 5.13 depict the inside of the Phylactery Vault and indicate how those floors connect with the
the players understand the relative gravity of each floor. Adjacent Floors. The directions that lead to other floors in the vault are indicated on the map for floors 1 and 2. If the characters are on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gravity. In effect, every surface is a floor. See the “Gravity” section for more details. Maps 5.12 and 5.13 depict the inside of the Phylactery Vault and indicate how those floors connect with the
the players understand the relative gravity of each floor. Adjacent Floors. The directions that lead to other floors in the vault are indicated on the map for floors 1 and 2. If the characters are on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
your homeland with near perfect accuracy. GENERATIONAL BACKGROUND FEATURES
You can use background features to connect characters between campaigns. Characters who have previously adventured in
Ravenloft, such as those from a previous Curse of Strahd campaign, make good candidates for being your new character’s mentor or relative. Alternatively, the deed of your characters in past adventures
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
your homeland with near perfect accuracy. GENERATIONAL BACKGROUND FEATURES
You can use background features to connect characters between campaigns. Characters who have previously adventured in
Ravenloft, such as those from a previous Curse of Strahd campaign, make good candidates for being your new character’s mentor or relative. Alternatively, the deed of your characters in past adventures
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wild lands of the North can certainly oblige them. Or you might wish to have the journey pass in relative peace while the players coordinate franchise tasks left over from the previous episode. Luskan
rests upon stone escarpments on either side of the icy River Mirar. Three bridges, named Upstream Span, Dalath’s Span, and Long Span, cross forty feet above the river to connect the two sides of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Torm’s Bridges Two bridges that once spanned a ravine in the city are now all that connect the east and west sections of Elturel over the great rift that has fallen away beneath them. The north
fight, but the characters might have a trick up their collective sleeves. Holy Runes Any character trained in Arcana, History, or Religion recognizes that the runes etched into the stonework of each
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Torm’s Bridges Two bridges that once spanned a ravine in the city are now all that connect the east and west sections of Elturel over the great rift that has fallen away beneath them. The north
fight, but the characters might have a trick up their collective sleeves. Holy Runes Any character trained in Arcana, History, or Religion recognizes that the runes etched into the stonework of each
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Class Features As a monk, you gain the following class features. Hit Points Hit Dice: 1d8 per monk level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5
: Strength, Dexterity Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth Equipment You start with the following equipment, in addition to the equipment granted by