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Returning 35 results for 'connect rounded gain to have respectively'.
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Magic Items
Dungeon Master’s Guide
which you are proficient appears on your person. The DM chooses the weapon.
Knight. You gain the service of a Knight, who magically appears in an unoccupied space you choose within 30 feet of
. The DM can use a different stat block to represent the knight, as desired.
Moon. You gain the ability to cast Wish 1d3 times.
Puzzle. Permanently reduce your Intelligence or Wisdom by 1d4 + 1 (to
Monsters
Waterdeep: Dungeon of the Mad Mage
casting elder runes on them. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as
groups of adventurers try to gain decisive control of just a small section of Undermountain’s halls, Halaster constantly alters the dungeon’s perils to thwart them.
Halaster’s true
Magic Items
Storm King's Thunder
their materials and properties vary.
The Korolnor Scepter is a tapered mithral rod as thick and long as a dwarf’s forearm, with a small platinum knob at the bottom and a rounded disk adorned
with a ring of seven tiny blue gems at the top.
You gain a +3 bonus to attack and damage rolls made with this scepter, which can be wielded as a magic club.
You can use the properties of the Wyrmskull
Classes
Tasha’s Cauldron of Everything
tools.
Spell Slots. Add half your levels (rounded up) in the artificer class to the appropriate levels from other classes to determine your available spell slots.
Class Features
As an artificer, you gain the following class features.
artificer isn’t your initial class, here are the proficiencies you gain when you take your first level as an artificer: light armor, medium armor, shields, thieves’ tools, tinker’s
Monsters
Infernal Machine Rebuild
addressing one another as Aameul and Hathradiah—mispronounced as Emmanuel and Hebediah, respectively. A successful DC 14 Intelligence (History) check allows a character to recall the real names of
stewards.
If the ettin is defeated, examining the pouches around his necks reveals a collection of eyeballs and still-beating dragon hearts. The silver wires connect those living tissues to the ettin
feats
Constitution score (rounded up to the nearest 5 feet). If you already have a swimming speed, it instead increases by 10 feet.
You triple your Constitution modifier when calculating how long you can hold your breath.
You gain resistance to cold damage.
You have undergone extensive underwater training. You gain the following benefits:
Increase your Constitution score by 1, to a maximum of 20.
You gain a swimming speed equal to twice your
Magic Items
Lost Laboratory of Kwalish
crystal.
While wearing this armor, you gain the following benefits:
You have a +1 bonus to AC.
Your Strength score is 18 (this has no effect if your Strength is already 18 or higher).
You have
or sacrifice hit points to gain one of the following benefits:
Emit a force field to gain 2d6 + 5 temporary hit points (1 charge or 5 hit points).
Activate boosters to gain a flying speed of 15
useful skills. You gain the following benefits:
Your walking speed increases by 5 feet.
Immediately after rolling initiative, you can use your reaction before the first turn of combat to draw a
weapon and move up to half your speed (rounded up). If you end this movement within reach of another creature, you can use the weapon to make one melee attack against that creature.
When you are hit by
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
, and if you’re a Gloom Stalker Ranger and gain the Iron Mind feature, you gain proficiency with Wisdom saving throws—even if Cleric or Ranger respectively isn’t your first class.
Do you gain proficiency in more saving throws when multiclassing? When you gain a level in a new class through multiclassing, you gain only the traits listed under the “As a Multiclass Character
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
certain levels. Each time you gain a level, you gain 1 additional Hit Die. Roll that Hit Die, add your Constitution modifier to the roll, and add the total (minimum of 1) to your hit point maximum
. Alternatively, you can use the fixed value shown in your class entry, which is the average result of the die roll (rounded up). When your Constitution modifier increases by 1, your hit point maximum
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
certain levels. Each time you gain a level, you gain 1 additional Hit Die. Roll that Hit Die, add your Constitution modifier to the roll, and add the total (minimum of 1) to your hit point maximum
. Alternatively, you can use the fixed value shown in your class entry, which is the average result of the die roll (rounded up). When your Constitution modifier increases by 1, your hit point maximum
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Proficiencies Gained. If artificer isn’t your initial class, here are the proficiencies you gain when you take your first level as an artificer: light armor, medium armor, shields, thieves’ tools, tinker’s tools
. Spell Slots. Add half your levels (rounded up) in the artificer class to the appropriate levels from other classes to determine your available spell slots.
Feats
Bigby Presents: Glory of the Giants
proficiency bonus (rounded down), chosen from the Rune Spells table. Whenever you finish a long rest, you can inscribe each rune you know onto one nonmagical weapon, armor, piece of clothing, or other
until you finish a long rest. Your spellcasting ability for this feat is Intelligence, Wisdom, or Charisma (choose when you select this feat).
Each time you gain a level, you can replace one of the
classes
Basic Rules (2014)
mastery with weapons and armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face.
Well-Rounded
20th
+6
Extra Attack (3)
Class Features
As a fighter, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
were built in hills or mountains, and the families who trace their ancestry to those settlements call themselves hill dwarves or mountain dwarves, respectively. The Greyhawk and Dragonlance settings have
maximum increases by 1, and it increases by 1 again whenever you gain a level. Stonecunning. As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
dwarves were built in hills or mountains, and the families who trace their ancestry to those settlements call themselves hill dwarves or mountain dwarves, respectively. The Greyhawk and Dragonlance
Point maximum increases by 1, and it increases by 1 again whenever you gain a level. Stonecunning. As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
outposts completely and eliminate all possible witnesses, the elemental prophets gain glimpses of the threat facing them through dreams, visions, and portents. The Elder Elemental Eye warns the prophets
lower-level Haunted Keeps (Feathergale Spire and Rivergard Keep, respectively). Choose a second reprisal to run after the characters visit the first of the Haunted Keeps. This is a good opportunity to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
artificer.
Proficiencies Gained. If artificer isn’t your initial class, here are the proficiencies you gain when you take your first level as an artificer: light armor, medium armor, shields, thieves
’ tools, tinker’s tools.
Spell Slots. Add half your levels (rounded up) in the artificer class to the appropriate levels from other classes to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
people swear by a well-rounded liberal-arts education. But the lore you seek out is a little more useful in its application. Knowing the capital cities of all the nations of the world might be nice on
ability to mess with others’ minds is a skill that needs to be used cautiously and wisely. Otherwise, you’ll never gain the much-needed trust that’s part and parcel of being an effective business leader.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
have. Rune Magic. You know a number of runes equal to half your proficiency bonus (rounded down), chosen from the Rune Spells table. Whenever you finish a long rest, you can inscribe each rune you
). Each time you gain a level, you can replace one of the runes you know with another one from the Rune Spells table. Rune Spells Rune Spell Cloud Fog cloud Death Inflict wounds Dragon Chromatic orb
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Adventurers and Organizations At the start of a campaign, backgrounds are a great way to connect adventurers to your world. As the game progresses, though, background ties often become less important
. Factions and organizations aimed at player characters are a way to keep higher-level adventurers connected to your world, providing ties to key NPCs and a clear agenda beyond individual gain. In the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Hathradiah—mispronounced as Emmanuel and Hebediah, respectively. A successful DC 14 Intelligence (History) check allows a character to recall the real names of Demogorgon’s heads.
"The Demogorgon
). If the ettin is defeated, examining the pouches around his necks reveals a collection of eyeballs and still-beating dragon hearts. The silver wires connect those living tissues to the ettin’s own
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
another class if you are already an artificer. Proficiencies Gained. If artificer isn’t your initial class, here are the proficiencies you gain when you take your first level as an artificer: light
armor, medium armor, shields, thieves’ tools, tinker’s tools. Spell Slots. Add half your levels (rounded up) in the artificer class to the appropriate levels from other classes to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
platinum knob at the bottom and a rounded disk adorned with a ring of seven tiny blue gems at the top. You gain a +3 bonus to attack and damage rolls made with this scepter, which can be wielded as a magic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, and a third of
your fighter or rogue levels (rounded down) if you have the Eldritch Knight or the Arcane Trickster feature. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
(rounded down) in the paladin and ranger classes. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table. If you have more than one spellcasting class, this table might
you have both the Spellcasting class feature and the Pact Magic class feature from the warlock class, you can use the spell slots you gain from the Pact Magic feature to cast spells you know or have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
no known criminal ties are rounded up and interrogated, including Davil Starsong (see appendix B). Characters who are members of the faction are safe for the time being, as long as they keep a low
profile. Otherwise, they too are rounded up and questioned over a period of several days, until the Lords of Waterdeep ascertain their level of involvement in the violence at Gralhund Villa. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
10. Stone Giants’ Chamber Two 20-foot-tall, 8-foot-wide archways connect this chamber to the lower courtyard. Any loud disturbance in the courtyard alerts the stone giants that dwell here. In the
sits nearby. If the castle alarms have not sounded, the characters gain a surprise round. The two stone giants, Wiglof and Hulda, are guests of the cloud giant. They are worried that Blagothkus’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wide walkway connecting the rooms dug into the surrounding wall. Bridges cross the well at regular intervals, and also connect to stairs to the levels above and below. No matter how far down visitors
. While in Gravenhollow, all creatures gain the benefit of the comprehend languages spell.
Hidden from Magic. Gravenhollow is a window into the passage of time and history, and the magic permeating the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
10. Stone Giants’ Chamber Two 20-foot-tall, 8-foot-wide archways connect this chamber to the lower courtyard. Any loud disturbance in the courtyard alerts the stone giants that dwell here. In the
sits nearby.
If the castle alarms have not sounded, the characters gain a surprise round. The two stone giants, Wiglof and Hulda, are guests of the cloud giant. They are worried that Blagothkus’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
wood elves of the Dragonlance and Eberron settings, respectively. Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 30 feet
As an Elf, you have these special traits
. Darkvision. You have Darkvision with a range of 60 feet. Elven Lineage. You are part of a lineage that grants you supernatural abilities. Choose a lineage from the Elven Lineages table. You gain the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively. JEDD CHEVRIER A ship departs from a city built by high elves Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6
abilities. Choose a lineage from the Elven Lineages table. You gain the level 1 benefit of that lineage. When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest. For example, when you are a 4th-level druid, you can recover up
spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(see “Skabatha’s Ring of Keys” earlier in the chapter). Three balconies overlooking the garden connect to areas area L8, area L9, and L12, respectively. The balcony outside area L9 is only 5 feet above
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of each dwarf protrudes from the wall. Three of these hands grasp copper tankards.
The stone pillar has copper pipes running through it. These pipes connect to the vats in area 22c. When the brewery
open into areas 22e and 22f, respectively. Dwarves used to fill barrels of ale and roll them down this hall to be stored in the secret chambers. Pit Traps. The Melairkyn dwarves built three 20-foot-deep