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Returning 35 results for 'connect weakened returns'.
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Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"necrotic"} necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature
’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics). The dragon casts one of the
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"necrotic"} necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the
creature’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics). The dragon casts one
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Anthradusk’s Return When Anthradusk returns to Haskasori, read or paraphrase the following text: A mighty boom shakes the ruins and unleashes a rain of settling sand. Heavy steps echo through the
weakened (see “Using the Brazen Egg” below), he uses the Ancient Blue Dragon stat block. The dragon is too preoccupied with his ritual to pursue characters who flee.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Anthradusk’s Return When Anthradusk returns to Haskasori, read or paraphrase the following text: A mighty boom shakes the ruins and unleashes a rain of settling sand. Heavy steps echo through the
weakened (see “Using the Brazen Egg” below), he uses the Ancient Blue Dragon stat block. The dragon is too preoccupied with his ritual to pursue characters who flee.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
powerful of them. They war ceaselessly upon each other in the Abyss, and have already begun to do so here. We can play them against each other, and then deal with the weakened victors.
“I believe I
empower and activate it. Then blood and battle such as this world has never seen. Any survivors among the demon lords will be sorely weakened, and should be far easier to destroy.
“All I need are the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
powerful of them. They war ceaselessly upon each other in the Abyss, and have already begun to do so here. We can play them against each other, and then deal with the weakened victors.
“I believe I
empower and activate it. Then blood and battle such as this world has never seen. Any survivors among the demon lords will be sorely weakened, and should be far easier to destroy.
“All I need are the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
crunching sound echoes throughout the cavern and his skull-topped wand clatters onto the floor.
Demogorgon casts aside the limp form, which melts away as Orcus returns to the Abyss that spawned him
back to the Abyss, Demogorgon becomes the focus of the disruptive power of Vizeran’s ritual. This imposes a −5 penalty to his attack rolls, ability checks, and saving throws. Even in his weakened state
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
crunching sound echoes throughout the cavern and his skull-topped wand clatters onto the floor.
Demogorgon casts aside the limp form, which melts away as Orcus returns to the Abyss that spawned him
back to the Abyss, Demogorgon becomes the focus of the disruptive power of Vizeran’s ritual. This imposes a −5 penalty to his attack rolls, ability checks, and saving throws. Even in his weakened state
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
plan a proper attack. The full assault will be launched fourteen days after the reconnaissance team returns, assuming the mission succeeds at least in part. The council’s hope is that the characters will
place, only adding stairs to connect the levels. The sahuagin have made drastic changes to their former lair, beyond submerging the two lower levels beneath the water. All the alterations to the lair
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
plan a proper attack. The full assault will be launched fourteen days after the reconnaissance team returns, assuming the mission succeeds at least in part. The council’s hope is that the characters will
place, only adding stairs to connect the levels. The sahuagin have made drastic changes to their former lair, beyond submerging the two lower levels beneath the water. All the alterations to the lair
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
plate mounted on the wall is polished to a mirror-like sheen.
At night, Ras Nsi (see appendix D) rests here, weakened by the death curse that is slowly consuming him. If enemies corner Ras Nsi
, shields leap from the walls to protect him (see “Flying Shields” below). During waking hours, Ras Nsi returns here only if he’s in danger. If the characters defeat Ras Nsi and question him, he reveals the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
plate mounted on the wall is polished to a mirror-like sheen.
At night, Ras Nsi (see appendix D) rests here, weakened by the death curse that is slowly consuming him. If enemies corner Ras Nsi
, shields leap from the walls to protect him (see “Flying Shields” below). During waking hours, Ras Nsi returns here only if he’s in danger. If the characters defeat Ras Nsi and question him, he reveals the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of the panel, as well as the silver wires that connect it to the rest of the tower structure. A successful DC 10 Intelligence (Investigation) or Wisdom (Perception) check notices two gemstone-like
stopped before the tower returns to its standing position, it becomes a stable bridge that can be crossed without ability checks. Adjusting the time field affects only the tower. Other creatures and objects that might happen to be in or on the tower at the time remain unaffected.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of the panel, as well as the silver wires that connect it to the rest of the tower structure. A successful DC 10 Intelligence (Investigation) or Wisdom (Perception) check notices two gemstone-like
stopped before the tower returns to its standing position, it becomes a stable bridge that can be crossed without ability checks. Adjusting the time field affects only the tower. Other creatures and objects that might happen to be in or on the tower at the time remain unaffected.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
are preparing to take out the weakened duergar and svirfneblin forces. Meanwhile, Druu’giir has infiltrated a drow delegation sent to meet with representatives of the Zhentarim enclave to discuss how
attacked, harmed, coerced, or heard. He can be contacted via telepathy, however. Shattering the gem releases Fraz-Urb’luu’s life force, which instantly returns to the demon lord’s body in the Abyss. Any
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
travel in disguise, invisibly, or by magical means. For many years, Szass Tam’s grip on absolute power in Thay has been weakened by internal strife. Mortal Red Wizards have risen against their undead
is Rath Modar’s belief that once Tiamat returns, she will see that the Red Wizards are more useful allies than the devoted but magically weak cultists. Rath Modar hopes that Tiamat will show her
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
travel in disguise, invisibly, or by magical means. Severin For many years, Szass Tam’s grip on absolute power in Thay has been weakened by internal strife. Mortal Red Wizards have risen against their
this union is Rath Modar’s belief that once Tiamat returns, she will see that the Red Wizards are more useful allies than the devoted but magically weak cultists. Rath Modar hopes that Tiamat will show
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
travel in disguise, invisibly, or by magical means. For many years, Szass Tam’s grip on absolute power in Thay has been weakened by internal strife. Mortal Red Wizards have risen against their undead
is Rath Modar’s belief that once Tiamat returns, she will see that the Red Wizards are more useful allies than the devoted but magically weak cultists. Rath Modar hopes that Tiamat will show her
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
travel in disguise, invisibly, or by magical means. Severin For many years, Szass Tam’s grip on absolute power in Thay has been weakened by internal strife. Mortal Red Wizards have risen against their
this union is Rath Modar’s belief that once Tiamat returns, she will see that the Red Wizards are more useful allies than the devoted but magically weak cultists. Rath Modar hopes that Tiamat will show
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
travel in disguise, invisibly, or by magical means. For many years, Szass Tam’s grip on absolute power in Thay has been weakened by internal strife. Mortal Red Wizards have risen against their undead
is Rath Modar’s belief that once Tiamat returns, she will see that the Red Wizards are more useful allies than the devoted but magically weak cultists. Rath Modar hopes that Tiamat will show her
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
are preparing to take out the weakened duergar and svirfneblin forces. Meanwhile, Druu’giir has infiltrated a drow delegation sent to meet with representatives of the Zhentarim enclave to discuss how
attacked, harmed, coerced, or heard. He can be contacted via telepathy, however. Shattering the gem releases Fraz-Urb’luu’s life force, which instantly returns to the demon lord’s body in the Abyss. Any
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
travel in disguise, invisibly, or by magical means. For many years, Szass Tam’s grip on absolute power in Thay has been weakened by internal strife. Mortal Red Wizards have risen against their undead
is Rath Modar’s belief that once Tiamat returns, she will see that the Red Wizards are more useful allies than the devoted but magically weak cultists. Rath Modar hopes that Tiamat will show her
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
excursion to a distant plane. Until her magic naturally returns, Sarcelle has the game statistics of a neutral mage without Spellcasting. She responds to some questions with cryptic-sounding
and four hand-turned wheels connect to the pipes.
Coupleofkooks Many of Vecna’s cultists in
Neverdeath Graveyard bear tattoos
of the lich-god’s unholy symbol The wheels control the water pressure
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
excursion to a distant plane. Until her magic naturally returns, Sarcelle has the game statistics of a neutral mage without Spellcasting. She responds to some questions with cryptic-sounding
and four hand-turned wheels connect to the pipes.
Coupleofkooks Many of Vecna’s cultists in
Neverdeath Graveyard bear tattoos
of the lich-god’s unholy symbol The wheels control the water pressure
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is more than 200 feet from where Nass died, the ghost instantly returns to that spot, regardless of whether the wizard’s corpse is still there. If the ghost is reduced to 0 hit points, it fades away
immunity to cold damage automatically succeeds on the saving throw. Because of her weakened state, the Frostmaiden can’t create another such manifestation until the next dawn. Second, Auril
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is more than 200 feet from where Nass died, the ghost instantly returns to that spot, regardless of whether the wizard’s corpse is still there. If the ghost is reduced to 0 hit points, it fades away
immunity to cold damage automatically succeeds on the saving throw. Because of her weakened state, the Frostmaiden can’t create another such manifestation until the next dawn. Second, Auril
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
god of misfortune floating at a far-flung edge of the Astral Plane. From here, portals connect to locations across the multiverse. Colcook. Colcook (lawful evil, tiefling assassin) is friendly and eager
, Colcook encourages them to play and win at the Platinum Rooms’ games to gain access to Shemeshka’s chambers with minimum disruption. Platinum Room Portals. Three portals here connect to the gaming events
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
chasm extends several hundred feet northwest and runs under the city’s ruins, but it doesn’t connect to anywhere else in Haskasori and terminates at a sandy dead end. Unsealing the Gate. This gate is
workplaces and abodes used by Haskasori’s people. The tunnels in the western wall, which used to connect to many more chambers, caved in long ago. H7a: High Priests’ Quarters. Two amulets of Yaarnak (see
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
specter returns to join the fray. G2. Chapel of Light Read the following as the characters enter this area: The once-beautiful main area of the chapel is littered with broken furnishings and splintered
curtained archways connect this chamber to the other areas of the chapel. Shattered wardrobes and dressing tables, as well as a number of smashed mirrors, suggest that this was once where priests
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
chasm extends several hundred feet northwest and runs under the city’s ruins, but it doesn’t connect to anywhere else in Haskasori and terminates at a sandy dead end. Unsealing the Gate. This gate is
workplaces and abodes used by Haskasori’s people. The tunnels in the western wall, which used to connect to many more chambers, caved in long ago. H7a: High Priests’ Quarters. Two amulets of Yaarnak (see
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
brightly lit by crystal sconces spaced along the walls. The floor is one large balcony that overhangs a supply room on the lower level, with a glass staircase to connect them. Cables stretch between
which the gas returns. Console Mishaps 1d12
Mishap
1 The console powers down. It can’t be turned back on, and none of its functions can be activated henceforth. 2–3 Creatures within 5 feet of the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
brightly lit by crystal sconces spaced along the walls. The floor is one large balcony that overhangs a supply room on the lower level, with a glass staircase to connect them. Cables stretch between
which the gas returns. Console Mishaps 1d12
Mishap
1 The console powers down. It can’t be turned back on, and none of its functions can be activated henceforth. 2–3 Creatures within 5 feet of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
8d10 Psychic damage if it isn’t a Fiend, and it has the Incapacitated condition until the end of your next turn, when it returns to the space it previously occupied or the nearest unoccupied space
connection lasts for a number of minutes equal to your Warlock level. It ends early if you use this feature to connect with a different creature.
Level 3: Great Old One Spells The magic of your patron
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
8d10 Psychic damage if it isn’t a Fiend, and it has the Incapacitated condition until the end of your next turn, when it returns to the space it previously occupied or the nearest unoccupied space
connection lasts for a number of minutes equal to your Warlock level. It ends early if you use this feature to connect with a different creature.
Level 3: Great Old One Spells The magic of your patron
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
specter returns to join the fray. G2. Chapel of Light Read the following as the characters enter this area: The once-beautiful main area of the chapel is littered with broken furnishings and splintered
curtained archways connect this chamber to the other areas of the chapel. Shattered wardrobes and dressing tables, as well as a number of smashed mirrors, suggest that this was once where priests