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Returning 35 results for 'connected reality guardians to have rogues'.
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connected reality guardian to have rogues
connected readily guardians to have rogues
Soulknife
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Tasha’s Cauldron of Everything
, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves&rsquo
; guilds, though they are often mistrusted by rogues who are leery of anyone using strange mind powers to conduct their business. Most governments would also be happy to employ a Soulknife as a spy.
Amid
Monsters
Fizban's Treasury of Dragons
of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do
hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and
Monsters
Mythic Odysseys of Theros
all others. Over time, such a resident nymph often becomes connected with their aquatic home through sightings and stories, becoming a guardian of the place and, in effect, a manifestation of its
facets of nature might employ nymphs as messengers, guardians, or scouts.
Immortal Nature. A nymph doesn’t require food, drink, or sleep.
PoisonPsychic
Monsters
Planescape: Adventures in the Multiverse
action)
Teleport. The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself.Warden archons are vigilant, ursine guardians of
portals and paths connected to goodly realms. They have powerfully built, bipedal bodies with the heads of great bears and eyes like pools of silvery light. When warden archons speak, glimmering
Monsters
Fizban's Treasury of Dragons
. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do … or than any of your selves do, really.
7
It is not my place
.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating connections with other creatures. When they do connect
Monsters
Fizban's Treasury of Dragons
"}
Connected Creatures
1
After being robbed by gnomes who had pledged to protect the hoard, a sapphire dragon wyrmling installs new guardians that have no interest in material riches: gelatinous cube
the traps to the test.
Connected Creatures
Sapphire dragons are generally solitary creatures. On the rare occasion that one forms nonhostile relationships with other beings, it is almost
Monsters
Fizban's Treasury of Dragons
experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do … or than any of
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
Monsters
Journeys through the Radiant Citadel
"} bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone.More than mere waterway guardians, riverines are embodiments of particular
, requiring no spell components, targeting any point along the river it’s connected to.
River’s Bounty. Freshwater fauna and flora reproduce rapidly and thrive in the waters within 1 mile of
Monsters
Fizban's Treasury of Dragons
foundations of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than
. They all hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time
monsters
limbs, eyes, mouths, and fouler portions at will, which they use to imitate other life and perform feats of strength the defy the limits of reality. They communicate when their masters wish, forming
serve, they are simple brutes that make excellent guardians, servitors, and laborers. As the years pass and they observe the world, they absorb this knowledge and become as cunning as they are strong
monsters
sacks of protoplasm, these amphibious creatures form limbs, eyes, mouths, and fouler portions at will, which they use to imitate other life and perform feats of strength the defy the limits of reality
intelligent with age. When first created or called to serve, they are simple brutes that make excellent guardians, servitors, and laborers. As the years pass and they observe the world, they absorb
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Rogues’ Gallery When a character draws the Rogue card, a new villain’s presence—if not their identity—is revealed to the characters. Who is this villain, and why are they an enemy? Here are a few
created by the reality-altering power of the deck. Turncoat. The villain is someone the characters know and have had positive dealings with. The villain’s attitude toward the character who drew the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Rogues’ Gallery When a character draws the Rogue card, a new villain’s presence—if not their identity—is revealed to the characters. Who is this villain, and why are they an enemy? Here are a few
created by the reality-altering power of the deck. Turncoat. The villain is someone the characters know and have had positive dealings with. The villain’s attitude toward the character who drew the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their necks are connected by a spiked chain that stretches across the corridor.
The tomb guardians in the alcoves attack any creature that attacks them or tries to move past them. They are flesh
41. Tomb Guardians Two hulking figures stand in alcoves along this long hall, facing each other. Armor is bolted to their flesh, and they wear bucket helms and spiked gauntlets. Iron collars around
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their necks are connected by a spiked chain that stretches across the corridor.
The tomb guardians in the alcoves attack any creature that attacks them or tries to move past them. They are flesh
41. Tomb Guardians Two hulking figures stand in alcoves along this long hall, facing each other. Armor is bolted to their flesh, and they wear bucket helms and spiked gauntlets. Iron collars around
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Balhannoth Native to the Shadowfell, the vicious, predatory balhannoth alters reality in its lair to make the place appear inviting to travelers. Once they step inside, the balhannoth springs its
warps reality around it, remaking its environment so that it matches the appearance of the place the creature seeks. The balhannoth never quite gets all the details right, and plenty of incongruities
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Balhannoth Native to the Shadowfell, the vicious, predatory balhannoth alters reality in its lair to make the place appear inviting to travelers. Once they step inside, the balhannoth springs its
warps reality around it, remaking its environment so that it matches the appearance of the place the creature seeks. The balhannoth never quite gets all the details right, and plenty of incongruities
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Demiplanes Demiplanes are extradimensional spaces that come into being by a variety of means and boast their own physical laws. Some are created by spells. Others are natural folds of reality pinched
von Zarovich. When a demiplane is connected to the Material Plane or some other plane, entering the demiplane can be as simple as moving through a portal or passing through a wall of mist. Demiplane
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
into being. Does that mean that the gods of Theros are less powerful or less divine than the gods of other worlds? Not at all. Once a dream or belief in Theros becomes reality, it is just as real as
. It’s the collective unconscious of every sapient being on Theros that shapes reality, and changes to that reality occur on the scale of ages, not moments. In practical terms, then, the gods of Theros
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
into being. Does that mean that the gods of Theros are less powerful or less divine than the gods of other worlds? Not at all. Once a dream or belief in Theros becomes reality, it is just as real as
. It’s the collective unconscious of every sapient being on Theros that shapes reality, and changes to that reality occur on the scale of ages, not moments. In practical terms, then, the gods of Theros
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, stables, a guest lodge, and two outlying hunting lodges connected by grass paths that enclose a food and herb garden and a small lawn. A large, lightly wooded hunting preserve extends for several
put to ruin; the servants ascribe this to its protection by the “family ghost.” In reality, a secretive dragon named Umsheryoth (adult male bronze dragon) guards the house and has been a friend to the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks Consider the following ways to involve characters in this adventure: Friends of Afsoun. A character knows the famed actor Afsoun Ghorbani, head of the Silent Roar, or is connected to
her via an acquaintance. She invites the characters to Akharin Sangar to help protect her people during Shabe Taabaan. Impartial Guardians. Atash or a ranking member of the Brightguard invites
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks Consider the following ways to involve characters in this adventure: Friends of Afsoun. A character knows the famed actor Afsoun Ghorbani, head of the Silent Roar, or is connected to
her via an acquaintance. She invites the characters to Akharin Sangar to help protect her people during Shabe Taabaan. Impartial Guardians. Atash or a ranking member of the Brightguard invites
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, stables, a guest lodge, and two outlying hunting lodges connected by grass paths that enclose a food and herb garden and a small lawn. A large, lightly wooded hunting preserve extends for several
put to ruin; the servants ascribe this to its protection by the “family ghost.” In reality, a secretive dragon named Umsheryoth (adult male bronze dragon) guards the house and has been a friend to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and none can say whether they are lifeless rocks or thriving worlds. Some sages believe that the moons are connected to the planes, or that they might even be physical extensions of the planes, but
altered reality. As such, venturing beneath the surface of Eberron can lead you to a network of caverns and passages, and if you find the right passage, it can take you to fantastic and deadly places inhabited by fiends, aberrations, and other children of Khyber. Planes of Existence View Larger Version
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
from Eberron has ever explored the moons. None can say whether they are lifeless rocks or thriving worlds in their own right. Some sages believe that the moons are actually connected to the planes, or
Khyber contains a host of demiplanes: tiny pockets of reality that exist within the underworld. As such, venturing below the surface of Eberron can lead you to a network of caverns and passages… but if you
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
from Eberron has ever explored the moons. None can say whether they are lifeless rocks or thriving worlds in their own right. Some sages believe that the moons are actually connected to the planes, or
Khyber contains a host of demiplanes: tiny pockets of reality that exist within the underworld. As such, venturing below the surface of Eberron can lead you to a network of caverns and passages… but if you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Demiplanes Demiplanes are extradimensional spaces that come into being by a variety of means and boast their own physical laws. Some are created by spells. Others exist naturally, as folds of reality
the sway of its vampire lord, Strahd von Zarovich. When a demiplane is connected to the Material Plane or some other plane, entering it can be as simple as stepping through a portal or passing through a wall of mist.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and none can say whether they are lifeless rocks or thriving worlds. Some sages believe that the moons are connected to the planes, or that they might even be physical extensions of the planes, but
altered reality. As such, venturing beneath the surface of Eberron can lead you to a network of caverns and passages, and if you find the right passage, it can take you to fantastic and deadly places inhabited by fiends, aberrations, and other children of Khyber. Planes of Existence View Larger Version
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Demiplanes Demiplanes are extradimensional spaces that come into being by a variety of means and boast their own physical laws. Some are created by spells. Others exist naturally, as folds of reality
the sway of its vampire lord, Strahd von Zarovich. When a demiplane is connected to the Material Plane or some other plane, entering it can be as simple as stepping through a portal or passing through a wall of mist.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
spellcasters to interact with the world’s underlying magical reality. In Arcavios, that fabric is knotted and tangled in some locations, creating a phenomenon called snarls. At these places, spells
these arches are connected with the archaics in some way (see “Archaics and the Oracle” below). Some students have even seen an arch come to life with magic in an archaic’s presence. Both snarls and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
spellcasters to interact with the world’s underlying magical reality. In Arcavios, that fabric is knotted and tangled in some locations, creating a phenomenon called snarls. At these places, spells
these arches are connected with the archaics in some way (see “Archaics and the Oracle” below). Some students have even seen an arch come to life with magic in an archaic’s presence. Both snarls and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
epicurean tastes is poaching game in a noble’s hunting preserve at a frightening pace.
Connected Creatures Black dragons prefer the company of creatures that are easy to control and present little
Connected Creatures
1 After breaking free from captivity at the hands of a cocky mage, a cunning black dragon wyrmling claimed the mage’s amulet—and the suits of animated armor the amulet controls
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
-shaking prophecy held within.
Connected Creatures Gold dragons tend to hold themselves apart from the worlds they watch over, favoring isolation and trusting only a few close allies and guardians
. When they do walk among other creatures, they prefer to do so in disguise, relishing the opportunity to see the world through different eyes. Gold Dragon Wyrmling Connections d6 Connected
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to the test.
Connected Creatures Sapphire dragons are generally solitary creatures. On the rare occasion that one forms nonhostile relationships with other beings, it is almost always to bolster
the defenses of the dragon’s lair and hoard. Sapphire Dragon Wyrmling Connections d6 Connected Creatures
1 After being robbed by gnomes who had pledged to protect the hoard, a sapphire