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Returning 32 results for 'connected reflections goals to have relative'.
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connected reflections gods to have relative
connected reflection gods to have relatively
connects reflection gods to have relative
connected reflection gods to have relation
connected reflections gods to have relatively
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creatures telepathically hear each other while connected in this way.Tentacle. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Tentacle"} to hit, reach 30 ft., one
tempered by its relative immobility. Although its telepathic senses can reach for miles, moving anywhere is always a dangerous proposition. If forced outside its brine pool, an elder brain swiftly expires
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Factions and organizations aimed at player characters are a way to keep higher-level adventurers connected to your world, providing ties to key NPCs and a clear agenda beyond individual gain. In the
situations at the gaming table, as long as those factions have similar goals and don’t work in opposition to one another all the time. Adventurers representing different factions might have competing
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
their goals, the characters might need to work with Fiends. Environment. Avernus is a hellscape in the most literal sense: a ravaged battlefield littered with decaying carcasses and wrecked war machines
and destruction. Queen of Dragons. Tiamat is the five-headed progenitor of the chromatic dragons in some realms and embodies the vices of evil dragonkind. Her lair is located in Avernus, connected to numerous monuments and temples scattered across the hellscape.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
make sure the player is happy with the choice. Suggested story hooks include the following: Long-Lost Friend. The new character is a friend or relative of one of the adventurers. Alternatively, the
new character is connected to the adventurers’ patron or a member of an organization the other characters are linked to. In either case, the new character has been searching for the group, perhaps
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
years ago when, in a major tournament, he lost the final gambit (and the entire prize) to a relative newcomer: a young tiefling named Verity Kye. Quentin never forgave Verity for what he felt was a
couldn’t have accomplished his goals alone. To make his casino a reality, he sold his soul to Mammon, the archdevil of Minauros (the third layer of the Nine Hells). In turn, one of Mammon’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
occupies an island in the estuary of the Javan River, some fifty miles west and south of Saltmarsh. A coastal headland covers one flank of the island, which is connected to the mainland by a stone
explored the area without attracting any attention from the sahuagin. Mission Goals The objectives of the mission, which must be accomplished if the reward is to be gained, are fourfold: Determine the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these thieves. Some characters might catch glimpses of these spooky figures as reflections in mirrors, shadows in doorways, or out-of-place figures standing motionless in the moving crowd. Use these
goals: No Ticket. The thief targets one carnival guest it can see within 5 feet of it. If the target doesn’t have a ticket, it must succeed on a DC 13 Wisdom saving throw or be stunned for 1 minute. It
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
enter his realm remain there for all time. Within the Underworld, only the relative paradise of Ilysia is sheltered from his influence. In the other four realms of the dead, his will is law. Mortals
sometimes sends agents to retrieve those he has particular interest in. Erebos’s Goals Erebos wants above all to maintain his position of absolute authority over the realm of the dead. He lashes out at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
steps the villain takes to achieve its goals. Create a timeline showing what the villain does and when, assuming no interference from the adventurers.
Building on the previous example, you might
villain could be following a trail to find the object of its revenge, killing one victim after another while moving ever closer to the real target. 3. Determine the Party’s Goals You can use the Event
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
marsh, help is often slow to come, and so the townsfolk have become quite self-reliant. The smugglers could be from Luskan, and their selling weapons to lizardfolk could be connected to deeper goals
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
culture fall under Ephara’s influence. Scholarship is closely connected to Ephara, as is art—particularly poetry, sculpture, and architecture. Ephara is also highly concerned with civic wisdom and
justice, and many politicians and other leaders seek her guidance in how to rule. Ephara’s Goals Ephara seeks always to further cities: establishing them, protecting them, and seeing them grow. She supports
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
most of its kind, this beholder is hateful and paranoid, trusting no one. Its servants are keenly aware that failure to please their master means death or petrification. Karazikar has goals beyond simply
100 feet from top to bottom. They’re located 100 feet from the edge of the chasm and connected to it by tunnels. Each shaft features side chambers and small caverns, and has rope ladders for Karazikar’s slaves to move up and down them.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Jarad’s sister, Savra, took control of the guild before him. Various groups of people and monsters coexist within the swarm, their relative power waxing and waning with the years, and through it all
part of theorganism. Goals of the Golgari The Golgari Swarm celebrates the growth and vibrancy of the natural world, but gives equal attention to nature’s facets of destruction, decay, and death. It
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Children of the All-Father In an age before human and elf, when all dragons were young, Annam the All-Father put the first giants upon the world. These giants were reflections of his divine offspring
known as the Thousand-Year War. Dragons had lived in and around Ostoria in relative peace since the empire’s foundation. Conflicts between dragons and giants in those days were personal, not tribal or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
8. Gray Alchemist The Gray Ghosts have claimed this cave as both a safe house and a laboratory, where their alchemists can work in relative peace and isolation. This area is surprisingly clean and
orderly, split into two levels connected by a ramp made from zurkhwood planks. The upper level contains a fully furnished laboratory, while the lower level has two bunk beds. The wall of the lower level
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creating nonplayer characters in chapter 4 of the Dungeon Master’s Guide to detail the majordomo, giving this individual a vibrant personality and backstory. The majordomo’s goals should be aligned
, and flaws, along with a shared history, can all add depth to a group of untrained hirelings. Those musicians might be connected by the ideal of tradition, and bound to the franchise to protect a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Dragon’s Platform Stone Platform. Built atop a natural mound of earth and rock is a 70-foot-long, 50-foot-wide, 10-foot-high stone platform covered with moss and ivy. Connected to the platform are
. It craves gemstones and seeks out better ones with which to adorn itself. Most of all, it longs to return to the forests around Myth Drannor, where it was created. If its wielder’s goals run counter
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
by the cult’s founder, Sammaster. However, those goals changed with the rise of a young cultist named Severin. Inspired by Tiamat, Severin reexamined the texts translated by Sammaster and discovered a
relative few serve as thieves, assassins, and spies. Dragon-themed symbolism and iconography pervade the cult’s official regalia—black clothing that features a cape or cloak cut to resemble dragon
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
by the cult’s founder, Sammaster. However, those goals changed with the rise of a young cultist named Severin. Inspired by Tiamat, Severin reexamined the texts translated by Sammaster and discovered a
a relative few serve as thieves, assassins, and spies. Dragon-themed symbolism and iconography pervade the cult’s official regalia—black clothing that features a cape or cloak cut to resemble dragon
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
might use such vast mountains of coin as Mirabar possesses on shows of prosperity, Mirabarrens use it for more functional goals, making sure that the city’s defenses are new, that its gates close
rich are just as sparsely furnished as those in poorer homes. Keeping up the appearance of relative equality in fortunes is vital, for if anyone in a position to commit a violent act — say, a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
by the cult’s founder, Sammaster. However, those goals changed with the rise of a young cultist named Severin. Inspired by Tiamat, Severin reexamined the texts translated by Sammaster and discovered a
a relative few serve as thieves, assassins, and spies. Dragon-themed symbolism and iconography pervade the cult’s official regalia—black clothing that features a cape or cloak cut to resemble dragon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
called last week to address accusations that researchers connected to House Kundarak had been diverting funds from the institute’s budget to fund their own private projects, then concealing the results
seeks to replace its lost members and make sure that each house is represented. While the Twelve provides a way for your group to work for multiple dragonmarked houses, its goals and benefits are
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
hear each other while connected in this way.
Actions
Tentacle. Melee Weapon Attack: +7 to hit, reach 30 ft., one target. Hit: 20 (4d8 + 2) bludgeoning damage. If the target is a Huge or smaller
glowing brine pool filled with brackish water infused with its vital fluids and psionic energy. An elder brain’s ambitions are always tempered by its relative immobility. Although its telepathic senses can
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Oddlewin’s actions, but they remain connected to his feet. Oddlewin’s Deck of Many Things is a nine-card set containing the Comet, Fates, Fool, Key, Knight, Rogue, Ruin, Sage, and Throne cards. He stole
character’s backstory, someone the character wronged on a previous quest, or a relative of someone the character killed or brought to ruin. This person might seek revenge in combat or through social sabotage
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
want to remain … you know, fully alive.
— Omin Dran
Possible details you might learn include the creature’s goals or motivation, bonds or ideals, personality traits, flaws, combat strategy
no idea what’s going on.
3 You have an entire room dedicated to notes and sketches connected by red yarn.
4 Your plans are so detailed that they have plans of their own.
5 You find
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Cartophile’s hirelings join the expedition. Or, instead of front-loading hirelings at the start, these NPCs can be set up as independent explorers not connected to the Cartophile. You can stagger their
Mary’s long-term relationship with Ctenmiir, whom she first met when he would fly out of White Plume Mountain at night to meet with her near Thingizzard’s hut. Her goals are to keep the knowledge of her
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ascend to a railed walkway overlooking the orrery.
This enchanted orrery accurately depicts the current positions of Krynn’s three moons—Solinari, Lunitari, and Nuitari—relative to Krynn. If the
relative positions of Krynn’s moons. The character gleans that, currently, Lunitari prevails over Solinari, Solinari prevails over Nuitari, and Nuitari prevails over Lunitari. Based on this deduction, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat
his rescuers and offers to help them accomplish whatever goals brought them to Prismeer. Other members of Valor’s Call follow his lead. Stairs Up and Down. Stairs to either side of the hole in the wall
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the High Hall to search patriar genealogies for a more acceptable heir. Lutecia’s request was assigned to a Guild-connected librarian named Virmele, a lawful evil female human spy who is entertaining
popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s will
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
patriar genealogies for a more acceptable heir. Lutecia’s request was assigned to a Guild-connected librarian named Virmele, a lawful evil female human spy who is entertaining bribes from Lower City
shrine a popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
brain are always tempered by its relative immobility. Although its telepathic senses can reach for miles, moving anywhere is always a dangerous proposition. If forced outside its brine pool, an elder
telepathic conversations with up to ten creatures at a time. The elder brain can let those creatures telepathically hear each other while connected in this way.
Actions
Tentacle. Melee Weapon Attack: +7
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
twisted vision of its master. These realms are connected to the surface by tunnels and chasms, but they defy conventional geography. Passages to Belashyrra’s domain can be found in the Shadow Marches
dolgrims. A few can be found on the surface, working with the Cults of the Dragon Below or pursuing their own enigmatic goals. The mind flayers often seem to pursue reopening the gates to Xoriat with