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Returning 35 results for 'connected replace giving to have requires'.
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connected replaced gaining to have require
connected replaced given to have require
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contested replace given to have require
Monsters
Monster Manual
. It can replace one attack with a Banishing Claw attack.
Banishing Claw (Requires Soul Tome). Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Banishing Claw"}, reach
Monsters
Spelljammer: Adventures in Space
.
Hold Breath. The plasmoid can hold its breath for 1 hour.Multiattack. The plasmoid makes three Pseudopod attacks. It can replace one of those attacks with a Spear or Pistol attack.
Pseudopod. Melee
"} piercing damage.These battle-hardened plasmoids can toughen their outer surfaces, giving themselves protection comparable to light armor.
Plasmoids
Plasmoids are intelligent oozes that can
Monsters
Bigby Presents: Glory of the Giants
giant conjures three stone balls connected by lines of magical force and throws them at one creature it can see within 60 feet of itself. The target must make a DC 16 Dexterity saving throw. On a
Stone Avalanche (Requires Hill Rune). The giant conjures a hail of rocks in a 20-foot-radius, 40-foot-high cylinder centered on a point on the ground it can see within 120 feet of itself. Each creature
Monsters
Spelljammer: Adventures in Space
.
Hold Breath. The plasmoid can hold its breath for 1 hour.Multiattack. The plasmoid makes two Pseudopod attacks. It can replace one of those attacks with a Javelin attack.
Pseudopod. Melee Weapon
plasmoid talks by forcing air through tubular cavities in its body, giving its voice a whistling quality.Acid, Poison
Species
Van Richten’s Guide to Ravenloft
with a hag. You are the result of that arrangement.
2
Fey kidnappers swapped you and your parents’ child.
3
A coven of hags lost one of its members. You were created to replace the
domain exposes the populace to supernatural forces, occasionally giving rise to hexbloods.
Kartakass. Whimsical witches make their homes in the forests of Kartakass. They eagerly grant the wishes of
Monsters
Fizban's Treasury of Dragons
. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons’ connection to
the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the most social and hospitable of dragons
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attacks. It can replace one attack with a use of Spellcasting.
Dagger. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or
requires them not to fawn over their master at all times. They also understand that their frequent proximity to their dragon master means they would probably be the first to die if their master became
Monsters
Storm King's Thunder
target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Shortbow","rollDamageType":"piercing"} piercing damage.
Spellcasting (Requires a Sacred Bundle). The shaman casts one
it doesn’t replace the normal components of a spell.
In addition to the spells that all Uthgardt shamans can cast, a shaman of a particular tribe gains additional spells based on tribal
Monsters
Curse of Strahd
roots. It can replace one of these attacks with a rock attack.
Root. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Root"} to hit, reach 60 ft., one target. Hit: 30
Wizard of Wines vineyard. The gem was one of three imbued with life-giving magic that made the grapevines in the vineyard healthier, guaranteeing the finest wines. Baba Lysaga stole one of the gems and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature or object if it is within 1 mile of the banderhobb.Multiattack. The banderhobb makes one Bite attack and one Tongue attack. It can replace one attack with a use of Shadow Step.
Bite. Melee Weapon
banderhobb that is assigned to track down a target is particularly dangerous when it is provided with a lock of hair, a personal belonging, or another object connected to the target. Possession of such
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Kyuss requires no air, food, drink, or sleep.Multiattack. The spawn of Kyuss makes two Claw attacks, and it uses Burrowing Worm.
Claw. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to
animates the corpse, transforming it into a spawn of Kyuss, which breeds more worms.
Spawn of Kyuss are expressions of Orcus’s intent to replace all life with undeath. Left to its own devices, a
Monsters
Bigby Presents: Glory of the Giants
to succeed instead.Multiattack. The fomorian makes three Greatclub attacks. If the fomorian has its blood rune, it can replace one of these attacks with a use of Corrupting Hex.
Greatclub. Melee
.
Corrupting Hex (Requires Blood Rune). The fomorian targets one creature it can see within 60 feet of itself. The target must succeed on a DC 16 Charisma saving throw or take 27 (6d8);{"diceNotation":"6d8
Monsters
Fizban's Treasury of Dragons
in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons&rsquo
ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the most social and
Monsters
Van Richten’s Guide to Ravenloft
. The juggernaut doesn’t require air, food, drink, or sleep.Multiattack. The juggernaut makes two attacks. It can replace one attack with Deadly Shaping if it is ready.
Executioner’s Pick
"} necrotic damage from the wound left by the shrapnel. The wound ends if the target regains any hit points or if a creature uses an action to stanch the wound, which requires a successful DC 15
Monsters
Fizban's Treasury of Dragons
the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the
Monsters
Fizban's Treasury of Dragons
sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
.
8
A crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons
Monsters
Fizban's Treasury of Dragons
intent on destroying the homes of all intelligent creatures in the dragon’s territory, and desperate locals seek to find out what’s behind the dragon’s wrath.
Connected
the exception of bronze dragons, for whom they bear an inexplicably intense hatred.
Adult Topaz Dragon Connections
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Connected Creatures
Monsters
Fizban's Treasury of Dragons
.
Connected Creatures
Topaz dragons rarely tolerate any company but their own, and they are usually indifferent at best even toward their own kind. Moreover, their unpredictability means that
","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient topaz dragon has decided to set local ogre and bandit clans against one another, hoping they wipe each other out.
2
An
Red Slaad (control gem variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10);{"diceNotation":"4d10
egg.
A humanoid host can carry only one slaad egg to term at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before giving birth
monsters
flesh from driders and urdefhans, giving it a web attack and necrotic decay ability. Not all shanrigol behemoths have these two abilities, but should have other abilities to replace them.
Shanrigols
monsters
Flailing Tentacle attacks. It can replace two attacks with a use of Spellcasting.
Flailing Tentacle. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Flailing Tentacle
the “young” referred to in Shub-Niggurath’s epithet: “Black Goat of the Woods with a Thousand Young.” They are closely connected to her and are found only in areas where
monsters
Flailing Tentacle attacks. It can replace two attacks with a use of Spellcasting.
Flailing Tentacle. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Flailing Tentacle
;Black Goat of the Woods with a Thousand Young.” They are closely connected to her and are found only in areas where she is worshiped. The dark young act as proxies for Shub-Niggurath, crawling from
monsters
rolls against any target other than the creature.Multiattack. The sinner makes two attacks, using Hex Grasp or Blunderbuss in any combination. He can replace one attack with a use of Spellcasting to
Paralyzed target takes damage, the condition ends early.
Spellcasting (Requires Curse Bottle). The sinner casts one of the following spells using his Curse Bottle (and no other Material components
Magic Items
Lost Laboratory of Kwalish
Powered armor resembles a suit of unusual plate armor, with finely articulated joints connected by an oily, black, leather-like material. The armor has been worked to create the appearance of a
), but doesn’t gain access to the user’s knowledge, features, or proficiencies.
Freeing a creature trapped inside the armor first requires defeating the armor’s automatic defenses
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Modifying a Magic Item You can create a new magic item by tweaking one or more existing ones. Suggestions are provided in the sections that follow. Altered Capabilities One capability can replace a
rarity into a single item, provided no more than one of them requires Attunement. For example, you could combine the properties of a Helm of Comprehending Languages with those of a Helm of Telepathy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Modifying a Magic Item You can create a new magic item by tweaking one or more existing ones. Suggestions are provided in the sections that follow. Altered Capabilities One capability can replace a
rarity into a single item, provided no more than one of them requires Attunement. For example, you could combine the properties of a Helm of Comprehending Languages with those of a Helm of Telepathy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
might need to change, as shown later. Switching Weapons If a monster wields a manufactured weapon, you can replace that weapon with a different one. For example, you could replace a hobgoblin’s
hybrid by giving the normal goblin the Spider Climb special trait, turn an ordinary troll into a two-headed troll by giving it the Two Heads special trait, or turn an owlbear into a flying owlbear by giving it wings and a giant owl’s flying speed.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
might need to change, as shown later. Switching Weapons If a monster wields a manufactured weapon, you can replace that weapon with a different one. For example, you could replace a hobgoblin’s
hybrid by giving the normal goblin the Spider Climb special trait, turn an ordinary troll into a two-headed troll by giving it the Two Heads special trait, or turn an owlbear into a flying owlbear by giving it wings and a giant owl’s flying speed.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Superior Ship Upgrades Some vessels possess extraordinary abilities, whether due to magic or superior artisanship. The upgrades below can replace a ship’s existing components or provide a new element
to augment a ship’s abilities. Adding an upgrade costs 15,000 gp and requires 1d4 weeks of work. During that time, the ship must remain in port. If the ship leaves, the work must start over, but you don’t need to pay the gold piece cost a second time.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Superior Ship Upgrades Some vessels possess extraordinary abilities, whether due to magic or superior artisanship. The upgrades below can replace a ship’s existing components or provide a new element
to augment a ship’s abilities. Adding an upgrade costs 15,000 gp and requires 1d4 weeks of work. During that time, the ship must remain in port. If the ship leaves, the work must start over, but you don’t need to pay the gold piece cost a second time.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Talking Doll Wondrous Item, Common (Requires Attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more
than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Making Task Checks When a franchise task requires an ability check, a staff member can use their own ability check modifier to determine success. (This modifier might depend on the staff member’s
task and giving the staff member direction. This can encourage the characters to develop closer relationships with franchise staff through roleplaying, and keeps the players involved in staff-focused franchise tasks.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Talking Doll Wondrous Item, Common (Requires Attunement) While this doll is within 5 feet of you, you can spend a Short Rest telling it to say up to six phrases, none of which can be more than six
words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Talking Doll Wondrous Item, Common (Requires Attunement) While this doll is within 5 feet of you, you can spend a Short Rest telling it to say up to six phrases, none of which can be more than six
words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Making Task Checks When a franchise task requires an ability check, a staff member can use their own ability check modifier to determine success. (This modifier might depend on the staff member’s
task and giving the staff member direction. This can encourage the characters to develop closer relationships with franchise staff through roleplaying, and keeps the players involved in staff-focused franchise tasks.