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Returning 35 results for 'connected returning ground to have released'.
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contested returning ground to have related
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connected returning grand to have release
Spells
Xanathar's Guide to Everything
A fortress of stone erupts from a square area of ground of your choice that you can see within range. The area is 120 feet on each side, and it must not have any buildings or other structures on it
. The turrets are connected to each other by stone walls that are each 80 feet long, creating an enclosed area. Each wall is 1 foot thick and is composed of panels that are 10 feet wide and 20 feet
Monsters
Fizban's Treasury of Dragons
the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the most social and hospitable of dragons
":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A crystal dragon wyrmling rides a sled pulled by a trained pack of wolf;wolves and frets about outgrowing this favorite
Monsters
Bigby Presents: Glory of the Giants
giant conjures three stone balls connected by lines of magical force and throws them at one creature it can see within 60 feet of itself. The target must make a DC 16 Dexterity saving throw. On a
Stone Avalanche (Requires Hill Rune). The giant conjures a hail of rocks in a 20-foot-radius, 40-foot-high cylinder centered on a point on the ground it can see within 120 feet of itself. Each creature
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
connected to one another.
False Appearance. If the yggdrasti is motionless and rooted in the ground at the start of combat, it looks just like a dead tree and has advantage on its initiative roll. Moreover
sometimes make landfall and disguise themselves as ordinary trees, burying their roots in the ground to pull off the deception. They can uproot themselves at any time and use their roots to shamble awkwardly across the ground, but flying is their preferred mode of travel.LightningBludgeoning, PiercingFire
Monsters
Fizban's Treasury of Dragons
creature can be as large as an island— and indeed, legends suggest that many unwitting sailors wrecked at sea have mistaken slumbering dragon turtles for solid ground.
Ancient dragon turtles might
creatures up out of their tunnels toward the surface.
8
A sea god has sent a dragon turtle to unleash devastation along a populated coast.
Connected Creatures
Dragon turtles are stolid
Magic Items
Bigby Presents: Glory of the Giants
Originally crafted for ground-bound giant brawlers to fight against dragons and other enormous predators of the sky, these studded gauntlets are engraved with the dragon rune.
While you are wearing
spectral fists that envelop the gauntlets and mimic your hand motions. The fists can also launch themselves to strike distant opponents, returning immediately to your space after they hit or miss
Monsters
Fizban's Treasury of Dragons
dragon turtles for solid ground.
Ancient dragon turtles might sleep for years or decades while floating along the surface of the ocean, enjoying the warmth of the sun and letting vegetation take root on
out of their tunnels toward the surface.
8
A sea god has sent a dragon turtle to unleash devastation along a populated coast.
Connected Creatures
Dragon turtles are stolid and slow to
Monsters
Journeys through the Radiant Citadel
. The riverine conjures swampy ground that briefly covers the ground in a 20-foot square the riverine can see within 120 feet of itself. That area becomes difficult terrain until initiative count
, requiring no spell components, targeting any point along the river it’s connected to.
River’s Bounty. Freshwater fauna and flora reproduce rapidly and thrive in the waters within 1 mile of
Monsters
Quests from the Infinite Staircase
or larger plant within the lair.
Vine Wall. A wall of grasping vines appears on the ground within 120 feet of the Gardener. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it
back into the ground, freeing all creatures grappled by it, when the Gardener uses this lair action again or when the Gardener dies.
Regional Effects
The Eternal Garden has the following features
Monsters
Fizban's Treasury of Dragons
protected that its inner defenses have never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put the traps to the test.
Connected Creatures
Sapphire
hoard.
Young Sapphire Dragon Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A young sapphire dragon practices
Monsters
Fizban's Treasury of Dragons
indeed, legends suggest that many unwitting sailors wrecked at sea have mistaken slumbering dragon turtles for solid ground.
Ancient dragon turtles might sleep for years or decades while floating
their tunnels toward the surface.
8
A sea god has sent a dragon turtle to unleash devastation along a populated coast.
Connected Creatures
Dragon turtles are stolid and slow to anger
Backgrounds
Guildmasters’ Guide to Ravnica
fight it off.
2
I assume that anyone outside the Golgari looks down on me.
3
I feel a need for revenge against those who enjoy the privilege of living above ground.
4
I don’t
, you are connected to every other member in some way or another. Convinced that the rest of the world is out to get you, you find it easy to form close bonds with your guild mates, and harder to make
Backgrounds
Baldur’s Gate: Descent into Avernus
hazardous and you remain in good standing with your temple.
BALDUR’S GATE FEATURE: RELIGIOUS COMMUNITY
You’re tightly connected with the religious community of Baldur’s Gate
person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
3
I see omens in every event and action. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Continuing or Episodic Campaigns The backbone of a campaign is a connected series of adventures, but you can connect them in two different ways. In a continuing campaign, the connected adventures
share a sense of a larger purpose or a recurring theme (or themes). The adventures might feature returning villains, grand conspiracies, or a single mastermind who’s ultimately behind every adventure of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
erupts from a square area of ground of your choice that you can see within range. The area is 120 feet on each side, and it must not have any buildings or other structures on it. Any creatures in the
connected to each other by stone walls that are each 80 feet long, creating an enclosed area. Each wall is 1 foot thick and is composed of panels that are 10 feet wide and 20 feet tall. Each panel is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
peoples of this land dwell in scattered outposts connected by walkways called the Grassroads. Map 14.4: ataguaView Player Version The Grassroads The Grassroads are a system of elevated, 15-foot-wide
bandits. Thri-kreen can often be found scavenging the ground beneath the pathways for items dropped from above. They then trade these items for panela—cones of brown sugar cooked in mills across Atagua
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
properties. The command words are also written in the spellbook found in area 28. Destroying the Mirror If the mirror is destroyed, all creatures trapped within it are released at once. (See chapter 7 of
, hoping that the characters survive and returning to thank them if they prevail. Tlad Xolbrys uses his magic to help the characters unless it looks like they’re near defeat, whereupon the drow turns
Compendium
- Sources->Dungeons & Dragons->Divine Contention
above, and two stone pillars, fifty feet above the gulch floor, are connected by a stone arch that spans the middle of the gulch. A crumpled gnome figure rests in the center of the arch.
Near the rear
of the gulch, a large glowing purple moonstone, carved into the form of a dwarf, stands on a rocky ledge. Glowing purple runes, etched into the ground and walls of the gulch, encircle the moonstone
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Watchtower Locations The following locations are keyed to map 3.7. T1. Ground Floor The door at ground level is a stone slab secured from within by an iron crossbar that lifts away easily but
of the bearded devils and hell hounds are out patrolling the perimeter at any given time, returning 1 minute after combat starts unless the fighting remains very quiet. An iron ladder rises through a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Wandering Monsters Halaster continues to use the Terminus Level as a dumping ground for stray monsters. Duergar also patrol the mines. Beholder Zombies Four beholder zombies, set loose by Halaster
battle goes poorly for them, the duergar turn invisible, retreat, and report to Valtagar in area 15. Remorhaz Released here by Halaster, this remorhaz creeps up on the characters and attacks. There is a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
towers are connected by icy battlements and parapets. Atop the castle walls and within the guard towers, torches flicker.
General Features The snow-covered ground outside the castle is 10 feet lower
normally reside on the ground floors of the guard towers (area C4). Two cult fanatics (a human named Huarwar Mulphoon and a tiefling named Fel Suparra), who normally guard the gatehouse (area C6).
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
toll. Restoring Old Debts. If the sphinx is slain, the mechanical items that circle around her (functioning as Ioun stones) might all be released. The life force they contain (in the form of
party to gain favor by returning the sphinx’s toll to some of those who have paid it. If Mary is with the party, she might seek to keep all the mechanical Ioun stones for herself — and might stop at nothing to get them back if the other characters seize them.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this effort by two cloakers from the conclave on level 5, which hope to turn this level into a hunting ground. After gaining entry through an umber hulk tunnel that leads down from level 5, the raiders
stole from Azrok, the hobgoblin warlord who rules Stromkuhldur on level 3 of Undermountain (see “Legion of Azrok”). Returning this dagger to Azrok completes a side quest.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. Choose whichever one corresponds with the result from the “Reactivating X01” section. This determines how the characters’ actions and the released modrons affect the planes. Accurate On returning to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bound to protect the crypt and can be summoned from anywhere in Avernus to fulfill his duties. He descends below ground to hunt down intruders and interrogate them, leaving the gorgons and chariot
, as well as the location of Kostchtchie’s Maw, on the characters’ map. Once Kostchtchie is released, the characters can report back to Olanthius at the Crypt of the Hellriders, whereupon he reveals the Bleeding Citadel’s location.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Material Plane. Because these effects have no impact on the story, you can forgo using the table if you want. If Zybilna is released from her temporal stasis, the ability of other creatures to alter
you by imitating the sound of a baby crying. 8 You find a golden acorn. If you bury it in the ground, an awakened shrub that is friendly toward you instantly sprouts from the ground in that spot. You
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
connected to a crumbling ice balcony 75 feet above the tower’s base. This ancient tower seems to be crumbling. The windows have been sealed shut with ice, and cracks have formed in the walls and roofcap
their floors and ceilings shattered, and the staircase that once curled up the inside of the tower, connecting its various levels, has also been destroyed. The ground floor is now packed with icy
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
on what they know about a dead gold dragon’s lost hoard.
Connected Creatures Green dragons see other living beings as objects to subjugate, torment, or eat. Solitary by nature, they seldom
tolerate the presence of other creatures unless their presence serves a purpose. Green Dragon Wyrmling Connections d6 Connected Creatures
1 A green dragon wyrmling is the centerpiece of a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
takes 9 (2d8) necrotic damage. A creature in a dark pool can’t regain hit points. Pedestals. The 3-foot-high pedestals store radiant energy, which is released in the presence of undead intruders. If an
, read: The skull turns to black ash that floats away, and the eight gems embedded in it fall to the ground.
The gems that contain souls gleam with inner light. If such a gem is crushed, the soul is
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures Crystal dragons are among the most social and hospitable of dragons. They
trying to protect her dwarf allies from the schemes of a hostile mining cartel.
Crystal Dragon Wyrmling Connections d6 Connected Creatures
1 A crystal dragon wyrmling rides a sled pulled by a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
), and a working door connected to a crumbling ice balcony 75 feet above the tower’s base. Sandesyl Morgia The tower is home to the vampire Sandesyl Morgia, a moon elf who joined the Cult of the Dragon
their floors and ceilings shattered, and the staircase that once curled up the inside of the tower, connecting its various levels, has also been destroyed. The ground floor is now packed with icy debris
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
countless worlds and navies ply these waters with little hope of ever returning home. The weather on the plane is a lesson in extremes. If the sea isn’t calm, it is battered by storms. On rare occasions
plane. Fleets of rafts and ships lashed together serve as solid ground where nothing else is available. Most natives of the plane never break the surface of the sea and thus ignore these habitations
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Codex—and has decided to prove it by attacking the site.
Connected Creatures Bronze dragons admire high-minded ambition and military prowess, seeking out those beings willing to risk their lives in
Connected Creatures
1 A flight of pseudodragons has raised an orphaned bronze dragon wyrmling, who is quickly growing too large for the group’s usual activities.
2 A knight rescued a bronze
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the dragon’s territory, which holds a deadly artifact at its center.
5 A gold dragon has decided to burn a plague- infected city to the ground, sacrificing the residents to limit the contagion’s
-shaking prophecy held within.
Connected Creatures Gold dragons tend to hold themselves apart from the worlds they watch over, favoring isolation and trusting only a few close allies and guardians
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to the test.
Connected Creatures Sapphire dragons are generally solitary creatures. On the rare occasion that one forms nonhostile relationships with other beings, it is almost always to bolster
the defenses of the dragon’s lair and hoard. Sapphire Dragon Wyrmling Connections d6 Connected Creatures
1 After being robbed by gnomes who had pledged to protect the hoard, a sapphire