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Returning 35 results for 'connected warrior room'.
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Spells
Xanathar's Guide to Everything
. The turrets are connected to each other by stone walls that are each 80 feet long, creating an enclosed area. Each wall is 1 foot thick and is composed of panels that are 10 feet wide and 20 feet
area. The keep has a square base that is 50 feet on each side, and it has three floors with 10-foot-high ceilings. Each of the floors can be divided into as many rooms as you like, provided each room is
Monsters
Dragonlance: Shadow of the Dragon Queen
;The safest place to be is behind the toughest warrior in the room.”
Bond. “In life and in death, I’m the only one who matters.”
Flaw. “Who can resist a little drama
Monsters
Fizban's Treasury of Dragons
the traps to the test.
Connected Creatures
Sapphire dragons are generally solitary creatures. On the rare occasion that one forms nonhostile relationships with other beings, it is almost
always to bolster the defenses of the dragon’s lair and hoard.
Sapphire Dragon Wyrmling Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures
Backgrounds
Sword Coast Adventurer's Guide
ideal probably involves the fostering of peace and safety. An investigator is likely to have an ideal connected to achieving justice by successfully solving crimes.
Soldier
d8
1
The monstrous enemy we faced in battle still leaves me quivering with fear.
2
I have little respect for anyone who is not a proven warrior.
3
I made a terrible mistake in battle that
Monsters
Fizban's Treasury of Dragons
. They all hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time
dragons’ echoes across the worlds.
Adult Amethyst Dragon Connections
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
Magic Items
Lost Laboratory of Kwalish
Powered armor resembles a suit of unusual plate armor, with finely articulated joints connected by an oily, black, leather-like material. The armor has been worked to create the appearance of a
heavily muscled warrior, and its great helm is unusual in that it has no openings — only a broad glass plate in the front with a second piece of glass above it. Strange plates, tubing, and large
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Dusty Emptiness This room and its connected corridors have 10-foot-high ceilings and floors covered with dust.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Dusty Emptiness This room and its connected corridors have 10-foot-high ceilings and floors covered with dust.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
The Prize Taras Susak When the characters enter the room, adjust this text depending on whether the goblins are surprised. If they’re surprised, they are standing around the bowl and not looking at
adjust the last sentences of the first and second paragraphs so the goblins are ready to fight. These two connected rooms have an open door between them and a makeshift forge in the back of the second
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ruby Hammerwhacker Ruby Hammerwhacker
Shield Dwarf Warrior
Ruby lacks the customary dwarven stoicism and greets every day with a warm smile and a renewed sense of optimism.
Use the Warrior
sidekick stat block to represent her.
Personality. “Nothing can shake my optimistic attitude.”
Ideal. “We should all seek the betterment of ourselves. There’s always room for improvement.”
Bond. “I
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Ruby Hammerwhacker Ruby Hammerwhacker
Shield Dwarf Warrior
Ruby lacks the customary dwarven stoicism and greets every day with a warm smile and a renewed sense of optimism.
Use the Warrior
sidekick stat block to represent her.
Personality. “Nothing can shake my optimistic attitude.”
Ideal. “We should all seek the betterment of ourselves. There’s always room for improvement.”
Bond
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Ruby Hammerwhacker Ruby Hammerwhacker
Shield Dwarf Warrior
Ruby lacks the customary dwarven stoicism and greets every day with a warm smile and a renewed sense of optimism.
Use the Warrior
sidekick stat block to represent her.
Personality. “Nothing can shake my optimistic attitude.”
Ideal. “We should all seek the betterment of ourselves. There’s always room for improvement.”
Bond
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
The Prize Taras Susak When the characters enter the room, adjust this text depending on whether the goblins are surprised. If they’re surprised, they are standing around the bowl and not looking at
adjust the last sentences of the first and second paragraphs so the goblins are ready to fight. These two connected rooms have an open door between them and a makeshift forge in the back of the second
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ruby Hammerwhacker Ruby Hammerwhacker
Shield Dwarf Warrior
Ruby lacks the customary dwarven stoicism and greets every day with a warm smile and a renewed sense of optimism.
Use the Warrior
sidekick stat block to represent her.
Personality. “Nothing can shake my optimistic attitude.”
Ideal. “We should all seek the betterment of ourselves. There’s always room for improvement.”
Bond. “I
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Ruby Hammerwhacker Ruby Hammerwhacker
Shield Dwarf Warrior
Ruby lacks the customary dwarven stoicism and greets every day with a warm smile and a renewed sense of optimism.
Use the Warrior
sidekick stat block to represent her.
Personality. “Nothing can shake my optimistic attitude.”
Ideal. “We should all seek the betterment of ourselves. There’s always room for improvement.”
Bond
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Ruby Hammerwhacker Ruby Hammerwhacker
Shield Dwarf Warrior
Ruby lacks the customary dwarven stoicism and greets every day with a warm smile and a renewed sense of optimism.
Use the Warrior
sidekick stat block to represent her.
Personality. “Nothing can shake my optimistic attitude.”
Ideal. “We should all seek the betterment of ourselves. There’s always room for improvement.”
Bond
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Ruby Hammerwhacker Ruby Hammerwhacker
Shield Dwarf Warrior
Ruby lacks the customary dwarven stoicism and greets every day with a warm smile and a renewed sense of optimism.
Use the Warrior
sidekick stat block to represent her.
Personality. “Nothing can shake my optimistic attitude.”
Ideal. “We should all seek the betterment of ourselves. There’s always room for improvement.”
Bond
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Ruby Hammerwhacker Ruby Hammerwhacker
Shield Dwarf Warrior
Ruby lacks the customary dwarven stoicism and greets every day with a warm smile and a renewed sense of optimism.
Use the Warrior
sidekick stat block to represent her.
Personality. “Nothing can shake my optimistic attitude.”
Ideal. “We should all seek the betterment of ourselves. There’s always room for improvement.”
Bond
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave I via the the secret door in area H5 (see map H). If the characters approach from outside the cave, read the following boxed text aloud to begin: A
tunnel of rough stone is tucked behind several bushes. Within, you hear two deep voices in a heated argument. The conversation is unintelligible at this range.
The voices belong to a pair of bugbears quarreling in the war room (area H2).
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave I via the the secret door in area H5 (see map H). If the characters approach from outside the cave, read the following boxed text aloud to begin: A
tunnel of rough stone is tucked behind several bushes. Within, you hear two deep voices in a heated argument. The conversation is unintelligible at this range.
The voices belong to a pair of bugbears quarreling in the war room (area H2).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X10. Northeast Annex The walls and ceiling in the eastern portion of this bare stone room have collapsed. To the west and south are open amber doors. In the center of the room is a ten-foot-tall
statue of a jackal-headed warrior made of cracked amber. It turns to face you and clenches its fists. The ceiling here is 20 feet high, and the walls are lined with empty torch sconces. The statue is a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
illusions the experimenter in area 26 chooses. Windows look down on the two chambers from area 26, but those windows aren’t visible from the simulation chambers. The two chambers are connected by a corridor
cast on the room from area 26. As long as the mimics have a scene to take part in, they cooperate peacefully, taking on the roles of whatever furniture, fixtures, or other domestic trappings best suit
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X10. Northeast Annex The walls and ceiling in the eastern portion of this bare stone room have collapsed. To the west and south are open amber doors. In the center of the room is a ten-foot-tall
statue of a jackal-headed warrior made of cracked amber. It turns to face you and clenches its fists. The ceiling here is 20 feet high, and the walls are lined with empty torch sconces. The statue is a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32. VIP Suite The Melairkyn dwarves built these rooms for honored guests in the Underhalls. The door to this suite is carved with the image of a stern, heavily armored dwarf warrior locked in a
defensive stance behind a shield. 32a. Empty Bedchamber Every wall of this empty room is carved with a floor-to-ceiling fresco of a cavern wall, giving the room a cave-like quality. 32b. Bathroom The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32. VIP Suite The Melairkyn dwarves built these rooms for honored guests in the Underhalls. The door to this suite is carved with the image of a stern, heavily armored dwarf warrior locked in a
defensive stance behind a shield. 32a. Empty Bedchamber Every wall of this empty room is carved with a floor-to-ceiling fresco of a cavern wall, giving the room a cave-like quality. 32b. Bathroom The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
illusions the experimenter in area 26 chooses. Windows look down on the two chambers from area 26, but those windows aren’t visible from the simulation chambers. The two chambers are connected by a corridor
cast on the room from area 26. As long as the mimics have a scene to take part in, they cooperate peacefully, taking on the roles of whatever furniture, fixtures, or other domestic trappings best suit
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
M3. Broken Elevator This room is actually the top of a shaft that once connected the fortress basement to a tunnel network below the basement. An elevator hoist is still attached to the ceiling and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
M3. Broken Elevator This room is actually the top of a shaft that once connected the fortress basement to a tunnel network below the basement. An elevator hoist is still attached to the ceiling and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Castle Lodgings When the characters reach their lodgings, read the following description: This room was once a small ballroom. A row of pillars, sculpted with knotwork and images of knights, supports
a vaulted ceiling. Light shines into the room through tall windows facing the mountains to the south. One corner of the hall holds a collection of plain cots and empty chests, and nearby stands a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave E via the secret door in area D5 (see map D); characters can also enter from cave F through the hallway west of area D4. If the characters approach from
badly.
The “music” emanates from the boss’s room (area D4), where off-key goblins commemorate their leader in song. The singing continues for 1 minute, then ends with a din of celebratory yips.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave E via the secret door in area D5 (see map D); characters can also enter from cave F through the hallway west of area D4. If the characters approach from
badly.
The “music” emanates from the boss’s room (area D4), where off-key goblins commemorate their leader in song. The singing continues for 1 minute, then ends with a din of celebratory yips.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
10. Guard Tower The fourth hanging tower, connected by rope bridges to the slave pen and the walkway alongside the priestess’s tower, serves as a guard tower for observing the cavern, the western
passage, and the slave pen. The lower chamber of the tower is occupied by two drow and one drow elite warrior on guard duty. It contains a zurkhwood table and three chairs, a smaller side table, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
consists of two chambers connected by a short, 10-foot-high hallway. Vlonwelv meets with her captains in the council room to the west and entertains guests in the parlor to the east. If Vlonwelv is here
27. Vlonwelv’s Apartments No one may enter these chambers without the consent of Vlonwelv Auvryndar. The punishment for violating her chambers is death. 27a. Council Room and Parlor This area
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Castle Lodgings When the characters reach their lodgings, read the following description: This room was once a small ballroom. A row of pillars, sculpted with knotwork and images of knights, supports
a vaulted ceiling. Light shines into the room through tall windows facing the mountains to the south. One corner of the hall holds a collection of plain cots and empty chests, and nearby stands a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, dispatch patrols, and take care of day-to-day business. A typical Sharn Watch station has two well-guarded entrances. One is connected to a main vestibule, where an officer in a security room with a
, which holds skycoaches and soarsleds. Both of these areas are connected to the station’s bullpen by way of locked and warded doors. The Watch Station Adventures table offers reasons why the characters