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Returning 35 results for 'connected weakened radius'.
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Monsters
Planescape: Adventures in the Multiverse
creature takes 27 (6d8);{"diceNotation":"6d8", "rollType":"damage", "rollAction":"Time Breath", "rollDamageType":"force"} force damage and is magically weakened as it is desynchronized from the time stream
. While the creature is in this state, attack rolls against it have advantage. On a successful save, a creature takes half as much damage only. A weakened creature can repeat the saving throw at the
Monsters
Planescape: Adventures in the Multiverse
creature takes 31 (7d8);{"diceNotation":"7d8", "rollType":"damage", "rollAction":"Time Breath", "rollDamageType":"force"} force damage and is magically weakened as it is desynchronized from the time
stream. While the creature is in this state, attack rolls against it have advantage. On a successful save, a creature takes half as much damage only. A weakened creature can repeat the saving throw at the
Monsters
Planescape: Adventures in the Multiverse
", "rollDamageType":"force"} force damage and is magically weakened as it is desynchronized from the time stream. While the creature is in this state, attack rolls against it have advantage, and it has the
poisoned condition. On a successful save, a creature takes half as much damage only. A weakened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself after it
Monsters
Planescape: Adventures in the Multiverse
damage and is magically weakened as it is desynchronized from the time stream. While the creature is in this state, attack rolls against it have advantage, it has the poisoned condition, and other
creatures have resistance to all damage it deals. On a successful save, the creature takes half as much damage only. A weakened creature can repeat the saving throw at the end of each of its turns, ending
Monsters
Fizban's Treasury of Dragons
":"Desiccating Breath", "rollDamageType":"necrotic"} necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength
saving throws, and the creature’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics
Monsters
Fizban's Treasury of Dragons
is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature’s weapon attacks that rely on
Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell
Monsters
Icewind Dale: Rime of the Frostmaiden
);{"diceNotation":"4d6","rollType":"damage","rollAction":"Polar Ray","rollDamageType":"cold"} cold damage.
Blizzard Veil. Auril creates a magical blizzard in a 30-foot-radius sphere centered on herself. The area
using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined
Monsters
Bigby Presents: Glory of the Giants
giant conjures three stone balls connected by lines of magical force and throws them at one creature it can see within 60 feet of itself. The target must make a DC 16 Dexterity saving throw. On a
Stone Avalanche (Requires Hill Rune). The giant conjures a hail of rocks in a 20-foot-radius, 40-foot-high cylinder centered on a point on the ground it can see within 120 feet of itself. Each creature
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
creatures found throughout the wilds of Eldraine. While often seen as foolish, ouphes are magically connected to the natural world and know more about the secret lives of trees, mushrooms, and moss than
;pixies or Sprite;sprites.
Guiding Light (2/Day). The faerie summons a 30-foot-radius sphere of magical light centered on itself, which lasts for 1 minute or until the faerie has the incapacitated
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"necrotic"} necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature
’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics). The dragon casts one of the
Monsters
Fizban's Treasury of Dragons
point it can see within 60 feet of it. Each creature within a 20-foot-radius sphere centered on that point must succeed on a DC 23 Dexterity saving throw or take 18 (4d8);{"diceNotation":"4d8", "rollType
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"necrotic"} necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the
creature’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics). The dragon casts one
Monsters
Fizban's Treasury of Dragons
amethyst that that explodes at a point it can see within 60 feet of it. Each creature within a 20-foot-radius sphere centered on that point must succeed on a DC 20 Dexterity saving throw or take 13 (3d8
. They all hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time
Monsters
Eberron: Rising from the Last War
other magical effects.
Whirlwind of Weapons. A magical aura of weapons surrounds Rak Tulkhesh in a 10 foot radius. At the start of each of his turns, any other creature in the aura takes 14 (4d6
soldiers and civilians alike, whose actions then weakened the overlord's bonds to give him even greater sway over the regions surrounding his shards. The violence seen in Thaliost and other occupied
Monsters
Fizban's Treasury of Dragons
crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult crystal dragon convinces a druid to cast the awaken spell on creatures around the
Monsters
Fizban's Treasury of Dragons
.
8
A crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons
Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A clan of dwarves has discovered a self-renewing vein of quartz near an
Monsters
Fizban's Treasury of Dragons
their tunnels toward the surface.
8
A sea god has sent a dragon turtle to unleash devastation along a populated coast.
Connected Creatures
Dragon turtles are stolid and slow to anger
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient dragon turtle and an ancient gold dragon meet once a year to trade moves
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Feywild, but their attempts failed and weakened the planar fabric around Atagua. Soon, the region’s people began experiencing terrible nightmares that gradually began manifesting in the form of
terrifying creatures connected to an inscrutable Far Realm entity known as the Drought Elder. Horrified by their mistake, the Green Doctors scrambled to push back the eldritch creatures with a hastily
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Feywild, but their attempts failed and weakened the planar fabric around Atagua. Soon, the region’s people began experiencing terrible nightmares that gradually began manifesting in the form of
terrifying creatures connected to an inscrutable Far Realm entity known as the Drought Elder. Horrified by their mistake, the Green Doctors scrambled to push back the eldritch creatures with a hastily
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
nubs. As they master the flow of time, their horns grow with branching, rainbow-hued veins suggestive of time’s paths and possibilities. Ancient time dragons can create temporal gates connected to
52 (8d12) force damage and is magically weakened as it is desynchronized from the time stream. While the creature is in this state, attack rolls against it have advantage, it has the poisoned condition
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
nubs. As they master the flow of time, their horns grow with branching, rainbow-hued veins suggestive of time’s paths and possibilities. Ancient time dragons can create temporal gates connected to
52 (8d12) force damage and is magically weakened as it is desynchronized from the time stream. While the creature is in this state, attack rolls against it have advantage, it has the poisoned condition
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
connected to a crumbling ice balcony 75 feet above the tower’s base. This ancient tower seems to be crumbling. The windows have been sealed shut with ice, and cracks have formed in the walls and roofcap
debris to a depth of 20 feet, and this debris prevents the ground-floor door from being opened. Balcony The best way into the tower is via the balcony. However, it has been weakened and breaks away if
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
), and a working door connected to a crumbling ice balcony 75 feet above the tower’s base. Sandesyl Morgia The tower is home to the vampire Sandesyl Morgia, a moon elf who joined the Cult of the Dragon
to a depth of 20 feet, and this debris prevents the ground-floor door from being opened. Balcony The best way into the tower is via the balcony. However, it has been weakened and breaks away if more
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the current’s source and enter the connected plane. Storm Call. A creature that meditates within the Meditation Chamber’s rune circle for 10 minutes and succeeds on a DC 20 Intelligence (Arcana
) check can create the effects of either the control weather spell or the control water spell, or both simultaneously (user’s choice). The magic affects the ocean and surface above the retreat within a radius of 10 miles for up to 8 hours, requiring no concentration.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Obstacle 1 Antilife aura with a radius of 1d10 × 10 ft.; while in the aura, living creatures can’t regain hit points 2 Battering winds reduce speed by half, impose disadvantage on ranged attack rolls 3
Blade barrier blocks passage 4–8 Cave-in 9–12 Chasm 1d4 × 10 ft. wide and 2d6 × 10 ft. deep, possibly connected to other levels of the dungeon 13–14 Flooding leaves 2d10 ft. of water in the area; create
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the current’s source and enter the connected plane. Storm Call. A creature that meditates within the Meditation Chamber’s rune circle for 10 minutes and succeeds on a DC 20 Intelligence (Arcana
) check can create the effects of either the control weather spell or the control water spell, or both simultaneously (user’s choice). The magic affects the ocean and surface above the retreat within a radius of 10 miles for up to 8 hours, requiring no concentration.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Obstacle 1 Antilife aura with a radius of 1d10 × 10 ft.; while in the aura, living creatures can’t regain hit points 2 Battering winds reduce speed by half, impose disadvantage on ranged attack rolls 3
Blade barrier blocks passage 4–8 Cave-in 9–12 Chasm 1d4 × 10 ft. wide and 2d6 × 10 ft. deep, possibly connected to other levels of the dungeon 13–14 Flooding leaves 2d10 ft. of water in the area; create
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
), and a working door connected to a crumbling ice balcony 75 feet above the tower’s base. Sandesyl Morgia The tower is home to the vampire Sandesyl Morgia, a moon elf who joined the Cult of the Dragon
to a depth of 20 feet, and this debris prevents the ground-floor door from being opened. Balcony The best way into the tower is via the balcony. However, it has been weakened and breaks away if more
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Garden Features Each tier of the stone ziggurat is 20 feet tall. Earthquakes have weakened the structure in the centuries since it was built, knocking down walls and obstructing passageways. Other
the Antechamber of Sacred Repose (area G9) and the Antechamber of Unearthly Delights (area G19). All chambers connected to the Astral lift are warm and humid thanks to the hot water below. Ceilings
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
connected to a crumbling ice balcony 75 feet above the tower’s base. This ancient tower seems to be crumbling. The windows have been sealed shut with ice, and cracks have formed in the walls and roofcap
debris to a depth of 20 feet, and this debris prevents the ground-floor door from being opened. Balcony The best way into the tower is via the balcony. However, it has been weakened and breaks away if
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Garden Features Each tier of the stone ziggurat is 20 feet tall. Earthquakes have weakened the structure in the centuries since it was built, knocking down walls and obstructing passageways. Other
the Antechamber of Sacred Repose (area G9) and the Antechamber of Unearthly Delights (area G19). All chambers connected to the Astral lift are warm and humid thanks to the hot water below. Ceilings
Compendium
- Sources->Dungeons & Dragons->Divine Contention
: Three brass cylindrical canisters, one at the middle of the cabin and two at either end, stand upright, connected to each other by long pipes which converge and exit to the aft of the ship.
Each 1
single spell or attack, it explodes in a 10-foot-radius sphere. Creatures in the area must make a DC 15 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on
Compendium
- Sources->Dungeons & Dragons->Divine Contention
: Three brass cylindrical canisters, one at the middle of the cabin and two at either end, stand upright, connected to each other by long pipes which converge and exit to the aft of the ship.
Each 1
single spell or attack, it explodes in a 10-foot-radius sphere. Creatures in the area must make a DC 15 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage plus 9 (2d8) thunder damage.
Stone Bolas. The giant conjures three stone balls connected by lines of magical force and throws them at
stone
Stone Avalanche (Requires Hill Rune). The giant conjures a hail of rocks in a 20-foot-radius, 40-foot-high cylinder centered on a point on the ground it can see within 120 feet of itself. Each
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
)
Damage Resistances bludgeoning, piercing
Damage Immunities lightning
Condition Immunities blinded, deafened, exhaustion
Senses blindsight 120 ft. (blind beyond this radius), passive Perception
, or eight Tiny creatures. A creature inside a cavity has three-quarters cover against attacks and other effects that originate outside the cavity. The yggdrasti’s cavities aren’t connected to one