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                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , requiring no material components:
1/day each: banishment, detect evil and good
Unarmored Defense. While the leonin is wearing no armor and wielding no shield, its AC includes its Wisdom
                                                
                                            
                                                
                                                     one another and the land. Only in recent times have some leonin started guardedly looking beyond their homeland and wondering what role they might take in the wider world.
Most leonin hunters are tribal
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     she is wearing or carrying, to an unoccupied space she can see within 60 feet of herself.Tasha’s path to greatness began when she was adopted by the arch-hag Baba Yaga, who named her Natasha
                                                
                                            
                                                
                                                     recent years, Tasha sequestered herself in the Feywild, achieving incredible power and slowly turning into a Fey creature. Tasha became Zybilna, archfey of the domain of Prismeer.
Answering the Summons
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     of psionic power. She can't help but read others' minds, but finds that wearing a diamond earring helps tamp that unwitting ability down. This magic has also left her connected to the crypt in a way
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Hill Rune. The giant has a hill rune inscribed on a rock or some other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Stone Avalanche action and
                                                
                                            
                                                
                                                     giant conjures three stone balls connected by lines of magical force and throws them at one creature it can see within 60 feet of itself. The target must make a DC 16 Dexterity saving throw. On a
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     action)
Teleport. The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself.Warden archons are vigilant, ursine guardians of
                                                
                                            
                                                
                                                     portals and paths connected to goodly realms. They have powerfully built, bipedal bodies with the heads of great bears and eyes like pools of silvery light. When warden archons speak, glimmering
                                                
                                            
                                        
                                                     Monsters
                                                    Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                     rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (Lhammaruntosz's choice
                                                
                                            
                                                
                                                     Bahamut, which the dragon can use to commune with the deity.
In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    , provided it can see the attacker. The dragon can then immediately teleport, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.These sleek dragons
                                                
                                            
                                                
                                                     the flow of time, their horns grow with branching, rainbow-hued veins suggestive of time’s paths and possibilities.
Ancient time dragon;Ancient time dragons can create temporal gates connected
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     halves the damage it takes from an attack made against it, provided it can see the attacker. The dragon can then immediately teleport, along with any equipment it is wearing or carrying, up to 60 feet
                                                
                                            
                                                
                                                     dragons can create temporal gates connected to specific times and places in the multiverse. Using these, they and allied creatures can travel anywhere in time to affect fate-determining moments or to banish
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Powered armor resembles a suit of unusual plate armor, with finely articulated joints connected by an oily, black, leather-like material. The armor has been worked to create the appearance of a
                                                
                                            
                                                
                                                     crystal.
While wearing this armor, you gain the following benefits:
You have a +1 bonus to AC.
Your Strength score is 18 (this has no effect if your Strength is already 18 or higher).
You have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     in recent years have imperiled her lofty station. To resecure her standing in the ordning and prove that she is still the greatest smith among giants, Brimskarda has reclaimed the legendary Star Forge
                                                
                                            
                                                
                                                     matters is the Star Forge’s most recent master, a red dragon named Akaanvaerd. Brimskarda’s nephews have managed to draw Akaanvaerd away from his lair for now, but it’s unclear how long they can keep the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield: You can use Dexterity
                                                
                                            
                                                
                                                    . Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield: You can use Dexterity
                                                
                                            
                                                
                                                    . Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     epicurean tastes is poaching game in a noble’s hunting preserve at a frightening pace. 
   Connected Creatures Black dragons prefer the company of creatures that are easy to control and present little
                                                
                                            
                                                
                                                     Connected Creatures 
     1  After breaking free from captivity at the hands of a cocky mage, a cunning black dragon wyrmling claimed the mage’s amulet—and the suits of animated armor the amulet controls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    T14: Secret Vaults Four secret vaults are connected to the main temple (area T13), and two more are connected to the hall of statues (area T4). The vaults are basically identical, but each contains a
                                                
                                            
                                                
                                                     (see the Dungeon Master’s Guide) 5 Casket containing a mummified human corpse in the fetal position wearing a gold necklace (worth 750 GP) 6 Basket containing a randomly determined Uncommon magic item (see the Dungeon Master’s Guide)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     in two dead ends, both heaped with piles of rubble. The west fork once connected with a tunnel to the south, but the roof caved in. The collapse looks recent — within the past month or so.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the Wandering Crypt, she carried within her a growing level of psionic power. She can’t help but read others’ minds, but finds that wearing a diamond earring helps tamp that unwitting ability down
                                                
                                            
                                                
                                                    . This magic has also left her connected to the crypt in a way she doesn’t understand, even as it grants her occasional memories of others still trapped there and an awareness of faraway places. In combat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     straightens the picture or otherwise tampers with it, the image of Halaster magically turns, revealing a withered skull face wearing a grin so horrifying that any creature looking at it must make a DC 15
                                                
                                            
                                                
                                                     visible once more. Once this trap triggers, the painting becomes nonmagical andharmless. 29c. Collapsed Tunnel This tunnel connected to area 23 before earth tremors triggered a collapse. Characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     and the land. Only in recent times have some leonin started guardedly looking beyond their homeland and wondering what role they might take in the wider world. Most leonin hunters are tribal warriors
                                                
                                            
                                                
                                                    
 Unarmored Defense. While the leonin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
 Actions
 Multiattack. The leonin makes three weapon attacks.
 Claws. Melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     bored and looking for excitement. 
   3  A pair of halfling scouts from the coastal city of Neverwinter used the profits from a recent shady job to treat themselves to a luxurious stay at the temple
                                                
                                            
                                                
                                                     them to lose all their hair. Wearing a wig and fake beard, they have come to the temple hoping to find a cure for the condition before the truth is found out. 
   7  A rock gnome inventor (use the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , or half as much damage on a successful one. A creature reduced to 0 hit points by this damage is dissolved, leaving behind any objects it was carrying or wearing. Flamethrower Although useless
                                                
                                            
                                                
                                                     screamer. The target must make a DC 15 Wisdom saving throw, taking 26 (4d12) psychic damage on a failed save, or half as much damage on a successful one. Styx Sprayer This flexible hose is connected
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    Warden Archon Warden archons are vigilant, ursine guardians of portals and paths connected to goodly realms. They have powerfully built, bipedal bodies with the heads of great bears and eyes like
                                                
                                            
                                                
                                                     flame, protection from evil and good, scrying (as an action)
 Teleport. The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself.
  Dmitry Burmak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    V2. Tower Door The tower door is made of iron, with no visible handles or hinges. In the middle of the door is a large, embossed symbol — a connected series of lines with eight stick figures set
                                                
                                            
                                                
                                                     wearing armor made of metal, taking 22 (4d10) lightning damage on a failed save, or half damage on a successful one. As long as the effect persists, any creature that enters the lightning for the first
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     hill rune inscribed on a rock or some other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Stone Avalanche action and Hill Rebuff reaction.
 The
                                                
                                            
                                                
                                                    , reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage plus 9 (2d8) thunder damage.
 Stone Bolas. The giant conjures three stone balls connected by lines of magical force and throws them at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     damage on a successful one. Tasha then teleports, along with any equipment she is wearing or carrying, to an unoccupied space she can see within 60 feet of herself.
Tasha’s path to greatness began
                                                
                                            
                                                
                                                     greatest of all treatises on the Abyss and its demonic inhabitants. In recent years, Tasha has sequestered herself in the Feywild, achieving incredible power and slowly turning into a Fey creature. Tasha has become Zybilna, archfey of the domain of Prismeer.
  Caroline Gariba
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     castles are haunted by ghosts and prowling monsters. Sensible valley dwellers avoid them. In recent years, four elemental cults have taken over the keeps. The cultists are careful to keep the curious
                                                
                                            
                                                
                                                     the Feathergale Knights. These “knights” affect a dashing image and are given to drinking, singing, wearing fashionable clothing, and general revelry. The club is a cover for the Cult of the Howling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Locks”).
 Prisoners. Three prisoners are locked in separate cells when the characters arrive: a foul-smelling troglodyte, a young male human veteran wearing the uniform of a City Watch constable of
                                                
                                            
                                                
                                                     flayers to lure other grimlocks to the colony to have their brains devoured. Ahpok has been unable to leave the colony in recent weeks because of the githyanki, so the illithids have stationed her here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     instantly turned to dust, as if affected by a disintegrate spell. Such a sword loses its magical properties if removed from Spelljammer Academy. Security guards refuse access to anyone not wearing the
                                                
                                            
                                                
                                                     level. All personnel, be prepared for supernatural anomalies.” 8 Two sailors walk past, discussing how even in spite of recent improvements, three out of ten exploratory fleet missions still result in all hands lost.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     that juts up from the cliffs of the island’s west coast, its multiple levels connected by stairs, ramps, and magical lifts. After docking in a sea cave at the base of the column, you marched to the
                                                
                                            
                                                
                                                     list also features a note regarding security, which the characters see posted throughout the academy:  Handout 2.2 WARNING!
 Due to recent thefts, security checkpoints are in operation throughout
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                     even as she worries about the future of her native land.
 
    Speaker Sholeh  
 In recent years, the weight of leadership has taken a toll on Sholeh. She picks her scales in private as she tries to
                                                
                                            
                                                
                                                     find relief. Personality Trait. “True leaders must see what others do not, but they must remain connected to those they lead.” Ideal. “I will find the missing twelve and bring back the full glory of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     even as she worries about the future of her native land.
 
    Speaker Sholeh  
 In recent years, the weight of leadership has taken a toll on Sholeh. She picks her scales in private as she tries to
                                                
                                            
                                                
                                                     find relief. Personality Trait. “True leaders must see what others do not, but they must remain connected to those they lead.” Ideal. “I will find the missing twelve and bring back the full glory of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , the Cult of the Crushing Wave. Nurvureem hasn’t seen elemental cultists in several tendays. She says, “I taught them in blood to leave this place alone.” Her recent visitors sought an alliance with
                                                
                                            
                                                
                                                     named Vizeran DeVir used the power of the shrine to make four elemental weapons, one each of air, water, earth, and fire. Each weapon is connected to an extraplanar Prince of Elemental Evil. These
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     longer. Not all the quarters are linked to one another by bridges. The connections that do exist include these: Central Plateau has bridges that lead to Northedge and Menthis. Dura is connected to
                                                
                                            
                                                
                                                     Tavick’s Landing and Menthis. Tavick’s Landing is connected to Dura, Menthis, and Northedge. Menthis is connected to Tavick’s Landing, Dura, and Central. Northedge is connected to Central and Tavick’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     nubs. As they master the flow of time, their horns grow with branching, rainbow-hued veins suggestive of time’s paths and possibilities. Ancient time dragons can create temporal gates connected to
                                                
                                            
                                                
                                                     Slip. The dragon halves the damage it takes from an attack made against it, provided it can see the attacker. The dragon can then immediately teleport, along with any equipment it is wearing or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     door is connected to the lightning grid in area 7c. Unless the creatures in area 7c have been destroyed, the door emits a soft hum when approached. A creature that touches the humming door must make a
                                                
                                            
                                                
                                                     DC 10 Dexterity saving throw, taking 10 (3d6) lightning damage on a failed save, or half as much damage on a successful one. A creature wearing metal armor has disadvantage on the saving throw. Log
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     in heated debate, and the guards are wearing livery from city-states across the North. Although Erlanthar is not invited to the council discussions, Remallia Haventree has informed him of the agenda
                                                
                                            
                                                
                                                     previous adventure, Dagult explains that the council has heard reports from Ontharr, Leosin, and other witnesses, but that the delegates wish to hear from the heroes at the center of recent events. (At
                                                
                                            
                                        






