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Returning 35 results for 'connecting ranges gentle to her return'.
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Monsters
Quests from the Infinite Staircase
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
, can be heard within 3 miles of the lair as fleeting voices carried on gentle breezes.
If Nafas is destroyed, all these effects end immediately, resuming when he either gains a new body or is replaced
Monsters
Fizban's Treasury of Dragons
, preferring caverns with at least one entrance submerged underwater. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and
, requiring no spell components and targeting any body of water in that region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10
Monsters
Fizban's Treasury of Dragons
. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and magical mobility, using flight and teleportation to navigate obstacles in
region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
firbolgs only when the events affect the forest.
Even in the face of an intrusion, firbolgs prefer a subtle, gentle approach to prevent damage to their territory. They employ their magic to make the forest
destroyed, might not have a choice in the matter. Most adventuring firbolgs fall into this latter category.
Outcast firbolgs can never return home. They committed some unforgivable deed, usually
races
Mordenkainen Presents: Monsters of the Multiverse
, investigation, and combat.
Personas can be shared by multiple changelings; a community might be home to three healer changelings, with whoever is on duty adopting the persona of Andrea, the gentle
description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with multiple coastlines. Next, sketch in any major mountain ranges. Foothills form a transition between the mountains and lowlands, and broad patches of gentle hills might dot the region. That leaves
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with multiple coastlines. Next, sketch in any major mountain ranges. Foothills form a transition between the mountains and lowlands, and broad patches of gentle hills might dot the region. That leaves
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
network of passages beneath the streets, connecting them to a nearby waterway and greatly improving the town’s sanitation. If the kobolds like the area and aren’t mistreated by the humans
protection from invaders and in return providing services such as excavating new living spaces and disposing of trash. If it’s unlucky, the tribe is enslaved by the other humanoids, and the kobolds
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
far as it can. The giant who was challenged then goes to where the stone landed and hurls it back at the challenger. A challenger who is stronger wins, because the return throw will fall short, but a
accurately with both arms as with one, a feat most humans would find impossible. These attacks are effective only at shorter ranges, however, for obvious reasons. When they hunt by rock throwing, giants
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
far as it can. The giant who was challenged then goes to where the stone landed and hurls it back at the challenger. A challenger who is stronger wins, because the return throw will fall short, but a
accurately with both arms as with one, a feat most humans would find impossible. These attacks are effective only at shorter ranges, however, for obvious reasons. When they hunt by rock throwing, giants
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. 4 I have stopped using language and instead rely on growls and shrieks. 5 I have no fear of death and welcome it in battle. 6 My berserk fury makes a rabid dog look gentle. Gnoll/Cultist Ideals d6
Ideal 1 Strength. I must remain strong to survive. (Any) 2 Slaughter. If I destroy the weak, I please Yeenoghu. (Evil) 3 Destruction. Yeenoghu will return when only those worthy of his fury remain
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
aspect held in check by the power of mortal belief, which paints her as a gentle, mothering source of bounty. She no longer demands blood sacrifices from her worshipers because they no longer believe
mortal lives, the collective force of mortal belief can reshape the gods’ very nature. As a campaign villain, Karametra might seek to return to her blood-soaked origins, sending her champions to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. 4 I have stopped using language and instead rely on growls and shrieks. 5 I have no fear of death and welcome it in battle. 6 My berserk fury makes a rabid dog look gentle. Gnoll/Cultist Ideals d6
Ideal 1 Strength. I must remain strong to survive. (Any) 2 Slaughter. If I destroy the weak, I please Yeenoghu. (Evil) 3 Destruction. Yeenoghu will return when only those worthy of his fury remain
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Since the return of the svirfneblin to Blingdenstone, the deep gnomes have studiously avoided sections of the old city that Ogrémoch’s Bane and Neheedra inhabit, blocking it off from the rest of the
are dark except for whatever light sources the characters bring with them.
Caverns and Corridors. The caverns and connecting tunnels in this part of Blingdenstone are of the same construction seen in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
aspect held in check by the power of mortal belief, which paints her as a gentle, mothering source of bounty. She no longer demands blood sacrifices from her worshipers because they no longer believe
mortal lives, the collective force of mortal belief can reshape the gods’ very nature. As a campaign villain, Karametra might seek to return to her blood-soaked origins, sending her champions to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Since the return of the svirfneblin to Blingdenstone, the deep gnomes have studiously avoided sections of the old city that Ogrémoch’s Bane and Neheedra inhabit, blocking it off from the rest of the
are dark except for whatever light sources the characters bring with them.
Caverns and Corridors. The caverns and connecting tunnels in this part of Blingdenstone are of the same construction seen in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceiling of which is uneven and ranges in height from 15 to 30 feet. The cave’s other features are as follows: Moss. Thick moss grows on the walls and the ceiling.
Fungi. The earthen floor gives rise to a
in return, but if the characters are of a mind to reciprocate, the sovereign urges them to destroy any “rock demons” (gargoyles) they encounter, for the good of the myconid colony. Treasure. Floot
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that surrounds the field is 250 feet in diameter and ranges from 5 to 10 feet high. Any creature that climbs over the black boulders has a 10 percent chance of being struck by lightning, taking 44 (8d10
are replenished as others return from forays into the Svalich Woods. At the end of each day, at dusk, 1d4 − 1 druids and 1d4 − 1 berserkers arrive until there are six of each.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that surrounds the field is 250 feet in diameter and ranges from 5 to 10 feet high. Any creature that climbs over the black boulders has a 10 percent chance of being struck by lightning, taking 44 (8d10
are replenished as others return from forays into the Svalich Woods. At the end of each day, at dusk, 1d4 − 1 druids and 1d4 − 1 berserkers arrive until there are six of each.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and then settles again into quiescence, until later in the day when the process reverses itself, as residents return from work and servants leave. The liveliest, and perhaps the loveliest, part of the
their high prices, for a public walkway along the cliff’s edge offers pedestrians ample opportunity to enjoy the view. The North Ward’s colors are green and orange, and its mascot is the gentle white
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceiling of which is uneven and ranges in height from 15 to 30 feet. The cave’s other features are as follows: Moss. Thick moss grows on the walls and the ceiling.
Fungi. The earthen floor gives rise to a
in return, but if the characters are of a mind to reciprocate, the sovereign urges them to destroy any “rock demons” (gargoyles) they encounter, for the good of the myconid colony. Treasure. Floot
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and then settles again into quiescence, until later in the day when the process reverses itself, as residents return from work and servants leave. The liveliest, and perhaps the loveliest, part of the
their high prices, for a public walkway along the cliff’s edge offers pedestrians ample opportunity to enjoy the view. The North Ward’s colors are green and orange, and its mascot is the gentle white
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and magical mobility, using flight and teleportation to navigate obstacles in their lairs. The
, the dragon can cast the clairvoyance spell, requiring no spell components and targeting any body of water in that region. If the dragon dies, the populations of aquatic life near the lair return to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
spell scroll of fear and a spell scroll of false life. T3C. Empty Chamber This empty chamber has short tunnels connecting it to area T3B to the south, area T3D to the north, and area T3E to the east. T3D
in two piles of six—are still valuable. The university would pay 500 gp for their safe return. T3E. East Entrance Ineptly painted portraits of Murgaxor hang on the walls of this shadowy cave. Stairs
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and magical mobility, using flight and teleportation to navigate obstacles in their lairs. The
, the dragon can cast the clairvoyance spell, requiring no spell components and targeting any body of water in that region. If the dragon dies, the populations of aquatic life near the lair return to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
spell scroll of fear and a spell scroll of false life. T3C. Empty Chamber This empty chamber has short tunnels connecting it to area T3B to the south, area T3D to the north, and area T3E to the east. T3D
in two piles of six—are still valuable. The university would pay 500 gp for their safe return. T3E. East Entrance Ineptly painted portraits of Murgaxor hang on the walls of this shadowy cave. Stairs
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
charted, and even those sailors who attempt to explore the isles return with contradictory information. Westward from those islands, some have successfully sailed to the edge of the world, though no one
centaurs—the Lagonna and the Pheres—roam the hills and grasslands between the three poleis. The leonin hunt in the valley of Oreskos, nestled between the two mountain ranges. Satyrs dwell in a smaller
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
gentle breeze in the room, for any character floating among the many-hued columns will begin drifting toward the northwest or northeast corner of the room. From the entry an observant character with
(25,000 gp for the crown, 12,500 gp for the scepter), but both are cursed. If they are removed from the tomb, the possessor of either item will be visited by a vrock sent to reclaim the item and return it
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
charted, and even those sailors who attempt to explore the isles return with contradictory information. Westward from those islands, some have successfully sailed to the edge of the world, though no one
centaurs—the Lagonna and the Pheres—roam the hills and grasslands between the three poleis. The leonin hunt in the valley of Oreskos, nestled between the two mountain ranges. Satyrs dwell in a smaller
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
gentle breeze in the room, for any character floating among the many-hued columns will begin drifting toward the northwest or northeast corner of the room. From the entry an observant character with
(25,000 gp for the crown, 12,500 gp for the scepter), but both are cursed. If they are removed from the tomb, the possessor of either item will be visited by a vrock sent to reclaim the item and return it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Crowns.
Haven of the Red Quill. When the characters learn the name of the ancient library beneath the fallen city of Delimbiyran, commune and divination return no information regarding the site
spells. Personality Trait. “I crave new experiences, perspectives, and ways of connecting ideas.” Ideal. “The gods have hidden the great truths throughout the world and tasked us with finding them
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
give the characters 500 talons for each coin. Bringing three or more Soul Coins to Kaylan earns his admiration, and he offers the characters access to Dragon’s Pride in return (see the “Dragon’s
mimics, all disguised as treasure chests, occupy this room. Disturbing one mimic causes them all to attack. 4–6 This room is filled with 1-foot-deep water. A thin wooden plank spans the water, connecting
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Crowns.
Haven of the Red Quill. When the characters learn the name of the ancient library beneath the fallen city of Delimbiyran, commune and divination return no information regarding the site
spells. Personality Trait. “I crave new experiences, perspectives, and ways of connecting ideas.” Ideal. “The gods have hidden the great truths throughout the world and tasked us with finding them
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
give the characters 500 talons for each coin. Bringing three or more Soul Coins to Kaylan earns his admiration, and he offers the characters access to Dragon’s Pride in return (see the “Dragon’s
mimics, all disguised as treasure chests, occupy this room. Disturbing one mimic causes them all to attack. 4–6 This room is filled with 1-foot-deep water. A thin wooden plank spans the water, connecting
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
are ripe and sweet, fragrant perfumes replace everyday odors, and gentle breezes carry melodious tunes. Floating Structures. Clouds as solid as earth drift through the skies above Excelsior. They
characters to help cement her authority. 2 The empyrean Tygrant receives a prophecy that he can return to Mount Celestia only if he is humbled through defeat. He challenges all of Excelsior