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Returning 35 results for 'connecting read group to her reason'.
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Monsters
Spelljammer: Adventures in Space
its bare hands.
B’rohgs communicate with one another using grunts and basic hand signals; they have no spoken or written language. They prefer to be left alone and for that reason don’t
navigate perilous terrain. A solitary b’rohg that is befriended by a group of adventurers might follow them around for a while, but it will soon tire of their company and once again seek out others of its own kind.
Monsters
The Book of Many Things
and other magical effects.
Thought Shield. The hierophant’s thoughts can’t be read by any means unless the hierophant allows it.Multiattack. The hierophant makes two Herald’s Axe
one world, one for each card in a Deck of Many Things. As a group, hierophants are sometimes called Sages, but each hierophant is also identified with a particular card. When a hierophant dies, the
Backgrounds
Baldur’s Gate: Descent into Avernus
Everybody’s always trying to get a leg up on somebody in Baldur’s Gate. One group’s con artist might be another’s revolutionary. Or maybe you’re just in it for yourself
can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read them like they were children’s books. It’s a useful talent, and
Monsters
Fizban's Treasury of Dragons
accidentally insulted a deep dragon is tormented by the dragon’s servants in ways that can’t be tied to the dragon conclusively.
3
A group of cyclops;cyclopes wants a deep dragon to protect
lair has the following features:
Connecting Passages. Because a deep dragon lacks a sapphire dragon’s ability to shape stone, add a few connecting passages or secret doors to otherwise
Backgrounds
Guildmasters’ Guide to Ravnica
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
.
d8
Reason for Infiltration
1
My parents belong to this guild, and I let them think I’m following in their footsteps.
2
I’ve been assigned to track this guild&rsquo
Monsters
Mythic Odysseys of Theros
buried it under a stone near the palace of Erebos.
Tromokratis as a Mythic Encounter
Tromokratis numbers among the most powerful creatures a group of adventurers might face. If you wish to make an
its hearts are exposed, Tromokratis can choose one of its mythic actions when it uses a legendary action.
Read or paraphrase the following text when Tromokratis uses its Hearts of the Kraken trait
Species
Dragonlance: Shadow of the Dragon Queen
them. Altered by unbridled magic, a group of gnomes were transformed and given almost supernatural curiosity and fearlessness. These were the first kender.
Originating on the world of Krynn, kender are
follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one
Monsters
Eberron: Rising from the Last War
Alien Mind. If a creature tries to read Dyrrn’s thoughts or deals psychic damage to it, that creature must succeed on a DC 23 Intelligence saving throw or be stunned for 1 minute. The stunned
part of me has become a conscious entity.”
5
“My opponents must bow down to a mind flayer!”
6
“Dyrrn and the mind flayers simply want to unite all sentient creatures in collective consciousness. And I receive messages from the group mind!”
Poison, Psychic
Monsters
Van Richten’s Guide to Ravenloft
vaporous visions amid the fog, mysterious eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable
might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a wolf with snakes for eyes or a drowned giant that resembles an estranged parent. Mist horrors
Monsters
Van Richten’s Guide to Ravenloft
into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink
mist horror’s appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a
Monsters
Van Richten’s Guide to Ravenloft
eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty
that combines multiple fears when it encounters a group, like a wolf with snakes for eyes or a drowned giant that resembles an estranged parent. Mist horrors can’t persist for long outside the
Monsters
Van Richten’s Guide to Ravenloft
, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they
group, like a wolf with snakes for eyes or a drowned giant that resembles an estranged parent. Mist horrors can’t persist for long outside the Mists: after 1d4;{"diceNotation":"1d4","rollType
Backgrounds
Sword Coast Adventurer's Guide
possibilities.)
Now you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving
Bloodaxes. Founded in Sundabar nearly two centuries ago, the Bloodaxes were originally a group of dwarves outcast from their clans for crimes against the teachings of Moradin Soulforger. They began
Monsters
Van Richten’s Guide to Ravenloft
unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into
horror’s appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a wolf
Monsters
Fizban's Treasury of Dragons
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
, preferring caverns with at least one entrance submerged underwater. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and
Monsters
Fizban's Treasury of Dragons
in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons&rsquo
and hunters.
2
A young crystal dragon has adopted a group of kobold;kobolds and is trying to teach them the value of a good practical joke.
3
A young crystal dragon has captured a pack of
Monsters
Fizban's Treasury of Dragons
negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and magical mobility, using flight and teleportation to navigate obstacles in
backgrounds
Tools, Someone Else’s Journal, Traveler's Clothes, 10 GP; or (B) 50 GP
You were employed as an executioner by some group or organization in a position of power. Your legally sanctioned
may have worked for the Arcanist Inquisition, putting unrepentant mages to death. You may have carried out sanctioned sacrifices for the Prismatic Circle.
For some reason, you left your career: maybe
monsters
expend a use to take one of the following actions. Shub-Niggurath regains all expended uses at the start of each of its turns. If Shub-Niggurath is unable to use legendary actions for any reason, it
great numbers, tapping into the magic of this Mythos entity to multiply and thrive.
Twisted Promises. Cults of Shub-Niggurath begin innocently enough. A village deep in a primal forest, or a group
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
network of passages beneath the streets, connecting them to a nearby waterway and greatly improving the town’s sanitation. If the kobolds like the area and aren’t mistreated by the humans
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
You have always had a way with people. You know what makes them tick, you can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Giff
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
":"piercing"} piercing damage on a failed save, or half as much damage on a successful one.It’s easy to spot the giff in a room: a group of 7-foot-tall, hippopotamus-headed humanoids attired in gaudy
brighter the flash, and the thicker the smoke it produces, the more giff love a weapon. Their skill with gunpowder is another reason for their popularity as mercenaries. Giff revel in the challenge of
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry than strain the land during a famine.
Hidden
Reason for Adventuring
1
Outcast for murder
2
Outcast for severely damaging home territory
3
Clan slain by invading humanoids
4
Clan slain by a dragon or demon
5
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K80. Center Stair If the characters enter this area through the door at the bottom of the stairs, read: The door creaks open to reveal a stone staircase between rough masonry walls. There is little
dust on the steps, but light fog tumbles down the steps from above. If the characters enter this area at the top of the staircase, read: The rough-hewn corridor ends at a stone staircase that descends
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K80. Center Stair If the characters enter this area through the door at the bottom of the stairs, read: The door creaks open to reveal a stone staircase between rough masonry walls. There is little
dust on the steps, but light fog tumbles down the steps from above. If the characters enter this area at the top of the staircase, read: The rough-hewn corridor ends at a stone staircase that descends
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with room to spare, connecting the Evermoor Way into and through Yartar. The road leads east to Everlund and Silverymoon, and west to Triboar and eventually Waterdeep via the Long Road. Yartar is
). Reason to Visit. The “Dark Dealings in Yartar” side trek (chapter 6) brings the characters here. More broadly, characters affiliated with the Lords’ Alliance can readily receive support in Yartar, and Harpers and Zhentarim can get aid, too, if they’re discreet and know how to contact an agent in town.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventuring group that has a powerful backer as a patron has a clear place in the world, access to additional resources, and a reason to work together in pursuit of a common cause.
Chapter 1: Group Patrons When creating characters for an Eberron campaign, consider choosing a patron for your adventuring party. This section describes general categories of patrons and also
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with room to spare, connecting the Evermoor Way into and through Yartar. The road leads east to Everlund and Silverymoon, and west to Triboar and eventually Waterdeep via the Long Road. Yartar is
). Reason to Visit. The “Dark Dealings in Yartar” side trek (chapter 6) brings the characters here. More broadly, characters affiliated with the Lords’ Alliance can readily receive support in Yartar, and Harpers and Zhentarim can get aid, too, if they’re discreet and know how to contact an agent in town.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, she witnesses the discovery of the potions of longevity, the lack of Dragon’s Blessing, and any slips Zhong Yin makes when talking about the reason for the investigation. After this, whenever the
characters decide to head for area Y1 to leave the ruins, read the following: Rumbling fills the tunnels, and a tremor disturbs the nearby rubble. All goes quiet again, but now a haze of dust hangs in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, she witnesses the discovery of the potions of longevity, the lack of Dragon’s Blessing, and any slips Zhong Yin makes when talking about the reason for the investigation. After this, whenever the
characters decide to head for area Y1 to leave the ruins, read the following: Rumbling fills the tunnels, and a tremor disturbs the nearby rubble. All goes quiet again, but now a haze of dust hangs in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventuring group that has a powerful backer as a patron has a clear place in the world, access to additional resources, and a reason to work together in pursuit of a common cause.
Chapter 1: Group Patrons When creating characters for an Eberron campaign, consider choosing a patron for your adventuring party. This section describes general categories of patrons and also
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
saving throw for whatever reason, have the creature in the group with the next highest Charisma score make the saving throw instead. On a failed save, the affected creature or group flees by the most
group of creatures might flee under any of the following circumstances: All the creatures in the group are surprised. The group’s leader is reduced to 0 hit points, incapacitated, taken prisoner, or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this equipment for your private purposes, within reason. Press Access. Each member of your group is issued identification papers from the nation where the newspaper is based. These papers establish
your group earns 1 gp per day, or enough to sustain a modest lifestyle. Expenses. In addition to your salary, your group can be reimbursed for expenses related to your work. The newspaper covers the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this equipment for your private purposes, within reason. Press Access. Each member of your group is issued identification papers from the nation where the newspaper is based. These papers establish
your group earns 1 gp per day, or enough to sustain a modest lifestyle. Expenses. In addition to your salary, your group can be reimbursed for expenses related to your work. The newspaper covers the