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Returning 35 results for 'connecting real gnome to her rituals'.
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School of Illusion
Legacy
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Classes
Player’s Handbook (2014)
seem real. Some illusionists — including many gnome wizards — are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their illusions to frighten and fool others for their personal gain.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
improvised traps they use to protect their warrens.
KURTULMAK: GOD OF KOBOLDS
The god of kobolds was a vassal of Tiamat. When the gnome god Garl Glittergold stole a treasure from Tiamat’s hoard, she
network of passages beneath the streets, connecting them to a nearby waterway and greatly improving the town’s sanitation. If the kobolds like the area and aren’t mistreated by the humans
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
temple is dedicated to Segojan Earthcaller, the svirfneblin god of deep earth and nature. The rituals and day-to-day duties of the temple are overseen by a deep gnome named Glyphic Shroomlight, a nervous
young novice doing his best in a situation requiring a much older and more experienced cleric (use the acolyte statistics in the Monster Manual, but also give Glyphic the Stone Camouflage, Gnome
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gnomes of Zilargo To say that every Zil gnome is a ruthless schemer would be a hurtful exaggeration. Intrigue is the favorite pastime of most Zil, though. Every gnome child of Zilargo is taught to
manipulate and deceive, and by the time they reach adulthood most have been involved in dozens of schemes and feuds, some of which persist well into adulthood. Even a gnome with a good heart and noble
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gnomes of Zilargo To say that every Zil gnome is a ruthless schemer would be a hurtful exaggeration. Intrigue is the favorite pastime of most Zil, though. Every gnome child of Zilargo is taught to
manipulate and deceive, and by the time they reach adulthood most have been involved in dozens of schemes and feuds, some of which persist well into adulthood. Even a gnome with a good heart and noble
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the impossible seem real. Some illusionists — including many gnome wizards — are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their
illusions to give them a semi-reality. When you cast an illusion spell of 1st level or higher, you can choose one inanimate, nonmagical object that is part of the illusion and make that object real. You can
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
temple is dedicated to Segojan Earthcaller, the svirfneblin god of deep earth and nature. The rituals and day-to-day duties of the temple are overseen by a deep gnome named Glyphic Shroomlight, a nervous
young novice doing his best in a situation requiring a much older and more experienced cleric (use the acolyte statistics in the Monster Manual, but also give Glyphic the Stone Camouflage, Gnome
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the impossible seem real. Some illusionists — including many gnome wizards — are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their
illusions to give them a semi-reality. When you cast an illusion spell of 1st level or higher, you can choose one inanimate, nonmagical object that is part of the illusion and make that object real. You can
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gnomengarde Roster Twenty rock gnome recluses dwell in Gnomengarde, including King Gnerkli and King Korboz. The gnomes’ names and locations are described in the “Gnomengarde Locations” section
to see if they fight back. The gnomes aren’t adventurers, however, and they flee at the first sign of danger (real or imagined). The mimic completely devours and dissolves its victims, leaving no
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gnomengarde Roster Twenty rock gnome recluses dwell in Gnomengarde, including King Gnerkli and King Korboz. The gnomes’ names and locations are described in the “Gnomengarde Locations” section
to see if they fight back. The gnomes aren’t adventurers, however, and they flee at the first sign of danger (real or imagined). The mimic completely devours and dissolves its victims, leaving no
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant—better to abide the new rule than conspire against it and be
4
A gnome’s boot used as a hat
5
A pouch of toenail clippings from an allied ogre
6
A frog kept in a jar
7
Fragile helmets made from axebeak eggs
8
Nose rings
9
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
by her own greed and vanity, Neheedra engaged in dark rituals designed to secure her hold on power, imagining that Blingdenstone would one day become a drow enclave with her as its immortal leader
are dark except for whatever light sources the characters bring with them.
Caverns and Corridors. The caverns and connecting tunnels in this part of Blingdenstone are of the same construction seen in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
important aspects of mortal life. These gods are quite real to the people of Theros, who see them moving across the sky at night and sometimes encounter them face to face. Thus, most people perform
rituals and devotions that honor various gods, hoping to win their favor and stave off their wrath. They tell and retell the stories of the gods’ deeds—even as they watch those stories continue to play
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
important aspects of mortal life. These gods are quite real to the people of Theros, who see them moving across the sky at night and sometimes encounter them face to face. Thus, most people perform
rituals and devotions that honor various gods, hoping to win their favor and stave off their wrath. They tell and retell the stories of the gods’ deeds—even as they watch those stories continue to play
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
by her own greed and vanity, Neheedra engaged in dark rituals designed to secure her hold on power, imagining that Blingdenstone would one day become a drow enclave with her as its immortal leader
are dark except for whatever light sources the characters bring with them.
Caverns and Corridors. The caverns and connecting tunnels in this part of Blingdenstone are of the same construction seen in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Gnomes of Zilargo It would be an exaggeration to say that every Zil gnome is a ruthless schemer. But intrigue is the favorite pastime of the Zil. As a Zil gnome, you’ve been taught to manipulate and
goals, you may still prefer to use trickery and cunning instead of relying on honesty or brute force. Zil gnomes typically use the forest gnome subrace. The natural illusionist trait is a part of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Gnomes of Zilargo It would be an exaggeration to say that every Zil gnome is a ruthless schemer. But intrigue is the favorite pastime of the Zil. As a Zil gnome, you’ve been taught to manipulate and
goals, you may still prefer to use trickery and cunning instead of relying on honesty or brute force. Zil gnomes typically use the forest gnome subrace. The natural illusionist trait is a part of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wide walkway connecting the rooms dug into the surrounding wall. Bridges cross the well at regular intervals, and also connect to stairs to the levels above and below. No matter how far down visitors
library blocks it off from the real world around it. Though divination magic works normally within the library, no divination effect used outside the library can discern any creature, object, or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
high per story. The interior rooms of the buildings have 9-foot-high ceilings with 8-foot-high doorways connecting them. A character can climb the walls of a building without equipment by succeeding on
saved from certain death give a quick show of gratitude before running toward the hazy borders of Lulu’s memory and disappearing. Character Death The Idyllglen memory is as real to the characters as any location, and they can die here.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
high per story. The interior rooms of the buildings have 9-foot-high ceilings with 8-foot-high doorways connecting them. A character can climb the walls of a building without equipment by succeeding on
saved from certain death give a quick show of gratitude before running toward the hazy borders of Lulu’s memory and disappearing. Character Death The Idyllglen memory is as real to the characters as any location, and they can die here.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wide walkway connecting the rooms dug into the surrounding wall. Bridges cross the well at regular intervals, and also connect to stairs to the levels above and below. No matter how far down visitors
library blocks it off from the real world around it. Though divination magic works normally within the library, no divination effect used outside the library can discern any creature, object, or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
southeast walls. The mud is 20 feet deep. Two sturdy stone bridges span the mud pool, connecting the island to nearby ledges. Overlooking these bridges are two more fossilized stone giant thanes. The
trusted?
Is the gnome lying about Loudwater’s defenses?
The primordial isn’t an all-knowing entity — quite the contrary. Its answers are motivated by a desire to sow discord, and it has no knowledge
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
southeast walls. The mud is 20 feet deep. Two sturdy stone bridges span the mud pool, connecting the island to nearby ledges. Overlooking these bridges are two more fossilized stone giant thanes. The
trusted?
Is the gnome lying about Loudwater’s defenses?
The primordial isn’t an all-knowing entity — quite the contrary. Its answers are motivated by a desire to sow discord, and it has no knowledge
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
it. On a failure, a character mistakes it for a real giant spider. This place is a shrine to Lolth, the drow’s spider goddess, and also serves as quarters for Asha, the junior priestess. She tends the
shrine, overseeing routine rituals and offerings to Lolth. Roll a d6 when the characters enter the shrine to determine who they might meet. Shrine Activity d6 Activity 1–2 Asha is in the room alone
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
leader of the cult is a Calishite named Severin Silrajin, who believes that real draconic knowledge and power belongs to living dragons, not undead ones. Severin’s ambition amused Tiamat, so she
as Wearers of Purple, and they outrank normal cultists, but no formal grades exist within the ranks of the Wearers of Purple. Although the cult uses regalia in its rituals and its distant camps
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
leader of the cult is a Calishite named Severin Silrajin, who believes that real draconic knowledge and power belongs to living dragons, not undead ones. Severin’s ambition amused Tiamat, so she
as Wearers of Purple, and they outrank normal cultists, but no formal grades exist within the ranks of the Wearers of Purple. Although the cult uses regalia in its rituals and its distant camps
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
it. On a failure, a character mistakes it for a real giant spider. This place is a shrine to Lolth, the drow’s spider goddess, and also serves as quarters for Asha, the junior priestess. She tends the
shrine, overseeing routine rituals and offerings to Lolth. Roll a d6 when the characters enter the shrine to determine who they might meet. Shrine Activity d6 Activity 1–2 Asha is in the room alone
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Dexterity Catch the Dragon by the Tail
Wisdom Gnome Poetry Contest
Charisma Goblin Wrestling
Strength Guess the Number of Feathers
Intelligence Outstare the Cyclops
Constitution If a
the effect. 7 Cuddly toy spider. As an action, you can stroke the spider to gain the benefit of a spider climb spell that lasts for 1 hour. Once used, the toy turns into a real spider and crawls away. 8
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Members Alias Real Name Notes Alpaca Macadamia Nuts Marci Plumpitter Human cultist; speaks Common Chicken Peach Baff Boltlock Rock gnome cultist with darkvision 60 ft.; speaks Common and Gnomish
Stonky Noptopper, the First Reader knows that the rock gnome oversees the custodial staff assigned to clean and maintain the towers of the Inner Ward. Bookwyrm believes that Stonky would never do
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Members Alias Real Name Notes Alpaca Macadamia Nuts Marci Plumpitter Human cultist; speaks Common Chicken Peach Baff Boltlock Rock gnome cultist with darkvision 60 ft.; speaks Common and Gnomish
Stonky Noptopper, the First Reader knows that the rock gnome oversees the custodial staff assigned to clean and maintain the towers of the Inner Ward. Bookwyrm believes that Stonky would never do
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Dexterity Catch the Dragon by the Tail
Wisdom Gnome Poetry Contest
Charisma Goblin Wrestling
Strength Guess the Number of Feathers
Intelligence Outstare the Cyclops
Constitution If a
the effect. 7 Cuddly toy spider. As an action, you can stroke the spider to gain the benefit of a spider climb spell that lasts for 1 hour. Once used, the toy turns into a real spider and crawls away. 8
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mercenary band called Bregan D’aerthe, in the hope of obtaining discounted treatments. The impostor’s disguise is easily detected by anyone who has met the real Jarlaxle.
2 A veteran of the
them to lose all their hair. Wearing a wig and fake beard, they have come to the temple hoping to find a cure for the condition before the truth is found out.
7 A rock gnome inventor (use the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mercenary band called Bregan D’aerthe, in the hope of obtaining discounted treatments. The impostor’s disguise is easily detected by anyone who has met the real Jarlaxle.
2 A veteran of the
them to lose all their hair. Wearing a wig and fake beard, they have come to the temple hoping to find a cure for the condition before the truth is found out.
7 A rock gnome inventor (use the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
extend from a large pouch hanging around the giant’s two necks, connecting directly into his chest. A pig snoozes on the floor at the ettin’s feet.
“Stand still!” one head roars. “My steward Slippy will
Hathradiah—mispronounced as Emmanuel and Hebediah, respectively. A successful DC 14 Intelligence (History) check allows a character to recall the real names of Demogorgon’s heads.
"The Demogorgon
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
extend from a large pouch hanging around the giant’s two necks, connecting directly into his chest. A pig snoozes on the floor at the ettin’s feet.
“Stand still!” one head roars. “My steward Slippy will
Hathradiah—mispronounced as Emmanuel and Hebediah, respectively. A successful DC 14 Intelligence (History) check allows a character to recall the real names of Demogorgon’s heads.
"The Demogorgon