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Monsters
Bigby Presents: Glory of the Giants
skirmishers boast great skill in battle, honed over centuries of endless conflict on the battlefields of Ysgard. They also wield elemental magic of earth and stone. True to their giant heritage, they
. They retain prominent noses and a hint of green in their skin but otherwise resemble relatively small frost or stone giants. They use armor and weapons similar to what other combatants on Ysgard use
Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge
with a drow matriarch for centuries. Each move represents what that player plans to do next in the competitors’ long struggle for domination in the Underdark.
2
A fire giant who
Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge of
features:
Connecting Passages. Because a deep dragon lacks a sapphire dragon’s ability to shape stone, add a few connecting passages or secret doors to otherwise inaccessible chambers, possibly
Monsters
Fizban's Treasury of Dragons
unless the authorities find and turn over a thief who stole from the dragon.
6
A village is beset by swarms of giant spider;giant spiders drawn to the area when a sapphire dragon took up residence
top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout
Monsters
Fizban's Treasury of Dragons
wings are attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in
wyrmling with an experimental bent has created a “garden” of gray ooze;gray oozes.
6
An orphaned deep dragon wyrmling is cared for by a giant constrictor snake that is the recipient of a druid’s awaken spell.
Poison, Psychic
Monsters
Fizban's Treasury of Dragons
stole from the dragon.
6
A village is beset by swarms of giant spider;giant spiders drawn to the area when a sapphire dragon took up residence nearby. Ridding the village of the spiders means
.
7
A group of stone giant;stone giants believes a young sapphire dragon to be an emissary of their god, Skoraeus Stonebones. The dragon considers the notion ridiculous but loves having an audience
Monsters
Fizban's Treasury of Dragons
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which rests within an amethyst dragon
, preferring caverns with at least one entrance submerged underwater. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and
Monsters
Fizban's Treasury of Dragons
Hook"}
Adventure Hook
1
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which
. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and magical mobility, using flight and teleportation to navigate obstacles in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to the south. Flanked by walls of rough masonry and relatively free of dust, these stairs descend before ending at a lonely door. The stairs slope at a 45-degree angle for a distance of 20 feet horizontally, connecting areas K78 and K81.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to the south. Flanked by walls of rough masonry and relatively free of dust, these stairs descend before ending at a lonely door. The stairs slope at a 45-degree angle for a distance of 20 feet horizontally, connecting areas K78 and K81.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Spectral Bridge A 120-foot-long, 10-foot-wide bridge of wispy magical energy spans the lava-filled chasm, connecting areas 9 and 17. This bridge provides a relatively safe means of crossing the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Spectral Bridge A 120-foot-long, 10-foot-wide bridge of wispy magical energy spans the lava-filled chasm, connecting areas 9 and 17. This bridge provides a relatively safe means of crossing the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
visitors to reach connecting tunnels high above the floor.
Light. The caverns of Inner Blingdenstone are brightly lit with a mix of bioluminescent fungi, caged giant fire beetles, and magic. The
light from these chambers spills into short connecting tunnels lacking their own illumination, creating areas of dim light. Longer tunnels have their own light, usually magically produced.
Connecting
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
visitors to reach connecting tunnels high above the floor.
Light. The caverns of Inner Blingdenstone are brightly lit with a mix of bioluminescent fungi, caged giant fire beetles, and magic. The
light from these chambers spills into short connecting tunnels lacking their own illumination, creating areas of dim light. Longer tunnels have their own light, usually magically produced.
Connecting
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Lower Level: General Features Map 6.4 shows the layout of the lower level of the glacial rift. This area has basically natural formations, with some rough-hewn connecting passages and enlargements
made here and there. Map 6.4: Frost Giant Stronghold - Lower Level View Player Version Boulders. Some passageways on this level are blocked by huge boulders (at the places adjacent to boulders that are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Lower Level: General Features Map 6.4 shows the layout of the lower level of the glacial rift. This area has basically natural formations, with some rough-hewn connecting passages and enlargements
made here and there. Map 6.4: Frost Giant Stronghold - Lower Level View Player Version Boulders. Some passageways on this level are blocked by huge boulders (at the places adjacent to boulders that are
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
bridges connecting it to the giant living trees that surround it 10 One or more houses in hollowed-out mushrooms 11 A gingerbread cottage with a frosting-covered roof, frosting icicles, chocolate
in the middle of a bog 4 A rocky hill shaped like a sleeping satyr, with its open mouth forming a cave entrance 5 A windmill that walks around on giant crow’s feet 6 A crumbling keep on a small island
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
bridges connecting it to the giant living trees that surround it 10 One or more houses in hollowed-out mushrooms 11 A gingerbread cottage with a frosting-covered roof, frosting icicles, chocolate
in the middle of a bog 4 A rocky hill shaped like a sleeping satyr, with its open mouth forming a cave entrance 5 A windmill that walks around on giant crow’s feet 6 A crumbling keep on a small island
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
magic, from boons that imbue an individual with giant-like might to fantastic tales that can shape an adventurer’s entire life—giants can make both big and small impacts on a character’s story. The
backgrounds: the giant foundling and the rune carver. These backgrounds represent formative years spent studying and living among giants, and they grant access to feats that represent that experience
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
The Moonstalkers A giant rat scurries into the sewers, clutching a magic ring between its yellowed teeth. A woman with a hidden moon tattoo picks the pocket of a benevolent official at a gala. A
city, but enchanted doors in the guildhall access other settlements during different phases of the moon. For instance, in a Forgotten Realms campaign, you might set the guildhall in the city of Neverwinter, with the phase-based doors connecting to Waterdeep, Port Nyanzaru, Baldur’s Gate, and elsewhere.
Kobold
Legacy
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Species
Volo's Guide to Monsters
network of passages beneath the streets, connecting them to a nearby waterway and greatly improving the town’s sanitation. If the kobolds like the area and aren’t mistreated by the humans
; they’re more inclined to tie their victims to saplings and slowly roast them over a fire, or put them in a giant cook pot to make stew. Fortunately for the prisoners, the kobolds’ almost
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
The Moonstalkers A giant rat scurries into the sewers, clutching a magic ring between its yellowed teeth. A woman with a hidden moon tattoo picks the pocket of a benevolent official at a gala. A
city, but enchanted doors in the guildhall access other settlements during different phases of the moon. For instance, in a Forgotten Realms campaign, you might set the guildhall in the city of Neverwinter, with the phase-based doors connecting to Waterdeep, Port Nyanzaru, Baldur’s Gate, and elsewhere.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
crystal sheds dim light in a 30-foot radius. Shades of blue swirl within the crystal, occasionally resolving into murky images of giants’ faces or Giant runes. The crystal radiates powerful but
fluctuating magic. Plants. The plants around the crystal grow quite large and can move on their own as if sapient—often uprooting themselves to wander into the forest, keeping the glade relatively free of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
crystal sheds dim light in a 30-foot radius. Shades of blue swirl within the crystal, occasionally resolving into murky images of giants’ faces or Giant runes. The crystal radiates powerful but
fluctuating magic. Plants. The plants around the crystal grow quite large and can move on their own as if sapient—often uprooting themselves to wander into the forest, keeping the glade relatively free of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
magic, from boons that imbue an individual with giant-like might to fantastic tales that can shape an adventurer’s entire life—giants can make both big and small impacts on a character’s story. The
backgrounds: the giant foundling and the rune carver. These backgrounds represent formative years spent studying and living among giants, and they grant access to feats that represent that experience
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
coastline, an outcropping of rock is nearly surrounded by water, with only a narrow causeway connecting it to the beach below. Atop this outcropping is a stone building surmounted by a lighthouse tower. An
discover a staircase carved into a narrow fissure. They can follow these steps all the way down to the shore just east of area T1. Crawling along the beach as they arrive there is a giant crab. The
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
coastline, an outcropping of rock is nearly surrounded by water, with only a narrow causeway connecting it to the beach below. Atop this outcropping is a stone building surmounted by a lighthouse tower. An
discover a staircase carved into a narrow fissure. They can follow these steps all the way down to the shore just east of area T1. Crawling along the beach as they arrive there is a giant crab. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
31. Delvers’ Hall Wererat. A wererat named Sylvia Featherstone scours the hall in her giant rat form.
Statues. Cobweb-covered statues of dwarves stand atop 2-foot-high pedestals in alcoves. (One of
the northernmost statues has been pushed aside, leaving grooves in the floor and clearing a path to a secret door that opens into a tunnel connecting with area 30b.)
If cornered, Sylvia assumes
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
If any ogres are taken prisoner, charmed, or fast-talked, the characters learn relatively little. They serve the cloud giant Blagothkus (whose wife was slain some years ago), they know that the cloud
giant has several guests, including “the wizard in red robes” (Rath Modar), “the dragon talker” (Rezmir), and “a big white dragon that lives in the caves” (Glazhael). Getting more than the basic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
31. Delvers’ Hall Wererat. A wererat named Sylvia Featherstone scours the hall in her giant rat form.
Statues. Cobweb-covered statues of dwarves stand atop 2-foot-high pedestals in alcoves. (One of
the northernmost statues has been pushed aside, leaving grooves in the floor and clearing a path to a secret door that opens into a tunnel connecting with area 30b.)
If cornered, Sylvia assumes
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
If any ogres are taken prisoner, charmed, or fast-talked, the characters learn relatively little. They serve the cloud giant Blagothkus (whose wife was slain some years ago), they know that the cloud
giant has several guests, including “the wizard in red robes” (Rath Modar), “the dragon talker” (Rezmir), and “a big white dragon that lives in the caves” (Glazhael). Getting more than the basic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
rooms are about 2 feet thick. All inside floors are of stone. Map 6.1: Hill Giant Stronghold - Upper Level View Player Version The steading is in a nasty, damp area, where hard rain is a daily
relatively easy to find due to the crude construction of the place. It requires a successful DC 12 Wisdom (Perception) check to find such a door. Random Encounters On the upper level of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
rooms are about 2 feet thick. All inside floors are of stone. Map 6.1: Hill Giant Stronghold - Upper Level View Player Version The steading is in a nasty, damp area, where hard rain is a daily
relatively easy to find due to the crude construction of the place. It requires a successful DC 12 Wisdom (Perception) check to find such a door. Random Encounters On the upper level of the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giantkind The descendants of Annam are the various creatures of the Giant creature type. The precise details of genealogy linking Annam to these Giants are a matter of mythology, and myths vary from
arranges storm giants, cloud giants, fire giants, frost giants, stone giants, and hill giants by connecting them to Stronmaus, Memnor, Surtur, Thrym, Skoraeus, and Grolantor, respectively. That neat
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giantkind The descendants of Annam are the various creatures of the Giant creature type. The precise details of genealogy linking Annam to these Giants are a matter of mythology, and myths vary from
arranges storm giants, cloud giants, fire giants, frost giants, stone giants, and hill giants by connecting them to Stronmaus, Memnor, Surtur, Thrym, Skoraeus, and Grolantor, respectively. That neat